Difference between revisions of "Weapons Master"

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<noinclude>
 
 
[[File:IconWeaponMaster.png|left]]
 
[[File:IconWeaponMaster.png|left]]
'''Weapons Master''' is a [[passive skill]] unlocked for the [[Barbarian passives|Barbarian]] at [[clvl|Level]] 13, which provides a bonus based on weapon type.
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'''Weapons Master''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 16, which provides a bonus based on weapon type.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
  
==Lore==
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==Description==
''"My men ambushed the traveler in the woods, but it was we who were surprised. Such keen senses, swift motions, flawless strikes. We never stood a chance."'' - Redjack the Bandit
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{{skill description header}}
 
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<skill class="Barbarian">Weapons Master</skill>
 
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{{c_slate|''<skill flavor="yes" class="Barbarian">Weapons Master</skill>''}}
==Design==
 
Gain a bonus based on the weapon type of your main hand weapon:<br>Swords/Daggers: 10% increased [[damage]]<br>Maces/Axes: 10% chance to [[critical hit]]<br>Polearms/Spears: 10% [[attack speed]]<br>Mighty Weapons: 1 [[Fury]] per hit
 
 
 
===Level Requirement===
 
* '''[[Barbarian]]''': level 13
 
  
  
 
==Synergies==
 
==Synergies==
No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
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No [[synergies]] with any [[active skills]] or other [[Barbarian passives]] are known.
  
  
 
==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Weapons Master was not seen until it showed up in the Diablo III beta as a level 13 passive.
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===Beta===
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Weapons Master was not seen until it showed up in the Diablo III [[beta]] as a level 13 passive. When passives were reorganized for [[Beta Patch 14]], Weapons Master was moved up to level 16.
  
  
 
==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] IncGamers 8th Sep 2011
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* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] — Blizzard's Official Diablo III Site
  
  
 
{{Skill navbox Diablo III|Barbarian}}
 
{{Skill navbox Diablo III|Barbarian}}
  
[[category:barbarian passives]]
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[[category:Passive skills]]
[[category:passive skills]]
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[[category:Barbarian skills]]
</noinclude>
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[[category:Barbarian passives]]
 
 
<!-- When this page is transcluded, only the following section appears -->
 
<includeonly>
 
| [[File:IconWeaponMaster.png|40px]]
 
| [[Weapons Master]]
 
| Gain a bonus based on the weapon type of your main hand weapon:<br>Swords/Daggers: {{c_lime|10%}} increased [[damage]]<br>Maces/Axes: {{c_lime|10%}} chance to [[critical hit]]<br>Polearms/Spears: {{c_lime|10%}} [[attack speed]]<br>Mighty Weapons: {{c_lime|1}} [[Fury]] per hit
 
| {{Passive skill choice|{{{1|All}}}|barb=13}}
 
|-
 
</includeonly>
 

Latest revision as of 20:38, 20 May 2012

IconWeaponMaster.png

Weapons Master is a Barbarian passive skill unlocked at Level 16, which provides a bonus based on weapon type.




Description[edit | edit source]

Name Level Description

<skill class="Barbarian">Weapons Master</skill>


Synergies[edit | edit source]

No synergies with any active skills or other Barbarian passives are known.


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta[edit | edit source]

Weapons Master was not seen until it showed up in the Diablo III beta as a level 13 passive. When passives were reorganized for Beta Patch 14, Weapons Master was moved up to level 16.


References[edit | edit source]