Difference between revisions of "Ice Armor"

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<noinclude>
 
 
[[File:IconIceArmor.png|left]]
 
[[File:IconIceArmor.png|left]]
'''Ice Armor''' is a [[Wizard skill]] unlocked at [[clvl|Level]] 2, slowing movement and attack speeds of enemies attacking the character and damaging them a little as well.
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[[File:Ice-armor-zoom2.jpg|thumb|350px|Ice Armor being cast.]]
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'''Ice Armor''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 14, freezing or slowing movement of enemies attacking the character.
  
This is an [[Armor spell]]. Only one Armor spell can be active at a time.
+
Unlike [[Storm Armor]]'s effects, which are all damage-adding and not defensive, the benefits of Ice Armor and its rune effects are more defensive in nature. Most of them add damage, though not as much as Storm Armor, but they generally include defensive bonuses as well. Also note that cold damage chills and slows (and sometimes freezes) attackers, providing an added benefit to the Wizard's survival in the form of slowed enemies.
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* This is an [[Armor spell]]. Only one Armor spell can be active at a time.
  
<br><br>__TOC__
 
 
==Background==
 
==Background==
Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move around as well as delivering some pain from the cold.
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Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move.
  
  
==Skill Effects==
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==Skill Rune Effects==
The following is a very quick list. See the [[Ice Armor runed]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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The following is a very quick summary. See the [[Ice Armor rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skill header}}
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{{skill description header}}
</noinclude>
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<skill subcat="Armor spell" class="Wizard">Ice Armor</skill>
{{Skill effects|Ice Armor|IconIceArmor.png|2|
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<skill class="Wizard" rune="Chilling Aura">Ice Armor</skill>
Surround yourself in a barrier of ice that increases armor by {{c_lime|50%}}, and causes {{c_lime|0 - 2}} Cold damage to melee attackers, chilling them for {{c_lime|2}} seconds. Lasts {{c_lime|120}} seconds.<br>
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<skill class="Wizard" rune="Crystallize">Ice Armor</skill>
Cost: {{c_lime|25}} Arcane Power<br>{{c_grey|This is an Armor spell. Only one Armor spell can be active at a time.}}}}
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<skill class="Wizard" rune="Jagged Ice">Ice Armor</skill>
 
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<skill class="Wizard" rune="Ice Reflect">Ice Armor</skill>
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
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<skill class="Wizard" rune="Frozen Storm">Ice Armor</skill>
| [[Jagged Ice]]
 
| Attackers take {{c_lime|X - X}} Cold damage and are chilled for {{c_lime|X}} seconds.
 
|-
 
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
 
| [[Chilling Aura]]
 
| Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for {{c_lime|X }}seconds.
 
|-
 
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
 
| [[Frozen Storm]]
 
| A whirling storm of ice builds around you that deals {{c_lime|X - X}} Cold damage per second for {{c_lime|X}} seconds after casting Ice Armor.
 
|-
 
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
 
| [[Crystallize]]
 
| Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by {{c_lime|X%}} for {{c_lime|X}} seconds. This effect can stack up to {{c_lime|X}} times.
 
|-
 
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
 
| [[Ice Reflect]]
 
| Attacks have a {{c_lime|X%}} chance to create a Frost Nova on the attacker dealing {{c_lime|X - X}} Cold damage.
 
|-
 
<noinclude>
 
|}
 
  
  
 
==Skill Design==
 
==Skill Design==
Pretty straightforward [[skill]]. Useful especially when trying to run away from things, but also if the Wizard is occupied in [[melee]] combat, it will lower the damage she takes in a fray. It likely won't increase Armor or any other defensive stat.
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Pretty straightforward [[skill]]. Useful especially when trying to run away from things, but also if the Wizard is overwhelmed in [[melee]] combat, it will briefly [[Chill]] or [[Freeze]] enemies attacking her. With some rune effects, it will damage enemies as well.
  
The duration of the spell was shown as almost exactly 3/8 duration with 2 minutes left so it's safe to assume the duration is 6-8 minutes, but we do not know what the exact duration of the spell is.
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===Appearance===
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The initial casting graphic is pretty cool, as a sort of hexagonal scaled globe rises up from the ground and vanishes over the Wizard’s head. After that though, there’s just a sort of blueish mist around her feet, which isn’t real impressive.
  
  
 
==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
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The following [[Wizard passives]] provide a benefit to Ice Armor, runed or not:
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{{skill description header}}
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<skill class="Wizard">Galvanizing Ward</skill>
  
  
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<blockquote>''As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.</blockquote>
 
<blockquote>''As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.</blockquote>
  
It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system. Skill tiers were removed for the [[July 2011 Press Event]], and Ice Armor became a level 2 skill.  
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It was still in the game as of [[BlizzCon 2010]], but moved to Tier 2 in the new tree-less skill system. Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Ice Armor became a level 2 skill.
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===Beta===
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{{Beta skill notes}}
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Ice Armor remained at level 2 when the beta started. [[Flux]] was able to try it out, but it remained unnecessary:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one]
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 +
<blockquote>''Like all defensive skills, the only reason to use this in the beta is out of curiosity or thoroughness. I did it for both those reasons, and was underwhelmed. It does chill melee attackers that get to you, but so few do that it’s hardly of need. The dangers to a Wizard in the beta come from exploding bosses and ranged attackers. Obviously the utility of Ice Armor may differ in other areas of the game, but those aren’t available for testing just yet, alas.</blockquote>
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 +
With the Patch 13 changes, Ice Armor was classified as a Conjuration skill and bumped all the way up to level 14, out of reach of beta players. For March's [[Beta Patch 14]], Cold damage was removed from skill, and several rune effects were tweaked.
  
  
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<gallery>
 
<gallery>
 
Image:Ice_Armor.jpg|Ice Armor active.
 
Image:Ice_Armor.jpg|Ice Armor active.
Image:Ice_Armor_Icon.jpg|Skill icon.
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File:Ice-armor-zoom2.jpg|Just being cast.
 
</gallery>
 
</gallery>
  
  
<!--
 
==Related Articles==
 
-->
 
 
==References==
 
==References==
 
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
 
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011
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* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] — IncGamers 4th Oct 2011
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* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site
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{{Skill navbox Diablo III|Wizard|conjuration}}
  
{{Skill navbox Diablo III|Wizard}}
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[[category:Active skills]]
</noinclude>
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[[category:Wizard skills]]
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[[category:Wizard active skills]]
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[[category:Armor spells]]

Latest revision as of 21:34, 12 June 2012

IconIceArmor.png
Ice Armor being cast.

Ice Armor is a Conjuration Wizard skill unlocked at Level 14, freezing or slowing movement of enemies attacking the character.

Unlike Storm Armor's effects, which are all damage-adding and not defensive, the benefits of Ice Armor and its rune effects are more defensive in nature. Most of them add damage, though not as much as Storm Armor, but they generally include defensive bonuses as well. Also note that cold damage chills and slows (and sometimes freezes) attackers, providing an added benefit to the Wizard's survival in the form of slowed enemies.

  • This is an Armor spell. Only one Armor spell can be active at a time.

Background[edit | edit source]

Lacking physical armor, a Wizard needs magical protection in dangerous places. This Ice Armor will have a chilling impact upon anyone striking her, cooling them to the point where their movements becomes slower, and limiting their ability to move.


Skill Rune Effects[edit | edit source]

The following is a very quick summary. See the Ice Armor rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill subcat="Armor spell" class="Wizard">Ice Armor</skill> <skill class="Wizard" rune="Chilling Aura">Ice Armor</skill> <skill class="Wizard" rune="Crystallize">Ice Armor</skill> <skill class="Wizard" rune="Jagged Ice">Ice Armor</skill> <skill class="Wizard" rune="Ice Reflect">Ice Armor</skill> <skill class="Wizard" rune="Frozen Storm">Ice Armor</skill>


Skill Design[edit | edit source]

Pretty straightforward skill. Useful especially when trying to run away from things, but also if the Wizard is overwhelmed in melee combat, it will briefly Chill or Freeze enemies attacking her. With some rune effects, it will damage enemies as well.

Appearance[edit | edit source]

The initial casting graphic is pretty cool, as a sort of hexagonal scaled globe rises up from the ground and vanishes over the Wizard’s head. After that though, there’s just a sort of blueish mist around her feet, which isn’t real impressive.


Synergies[edit | edit source]

The following Wizard passives provide a benefit to Ice Armor, runed or not:

Name Level Description

<skill class="Wizard">Galvanizing Ward</skill>


Development[edit | edit source]

Ice Armor was first shown in August 2009 at GamesCom, seen in the gameplay demo. It was then not known if the spell was a Wizard skill or a shrine effect. The spell was seen more clearly at BlizzCon 2009, where it was a Tier I skill on the Storm Skill Tree. Unfortunately, this skill was unnecessary in the PvP demo, as Flux explained:[1]

As with the other defensive skills, this was just not needed at Blizzcon. I cast it a few times between battles, but never took any hits when I had it active.

It was still in the game as of BlizzCon 2010, but moved to Tier 2 in the new tree-less skill system. Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Ice Armor became a level 2 skill.

Beta[edit | edit source]

The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Ice Armor remained at level 2 when the beta started. Flux was able to try it out, but it remained unnecessary:[2]

Like all defensive skills, the only reason to use this in the beta is out of curiosity or thoroughness. I did it for both those reasons, and was underwhelmed. It does chill melee attackers that get to you, but so few do that it’s hardly of need. The dangers to a Wizard in the beta come from exploding bosses and ranged attackers. Obviously the utility of Ice Armor may differ in other areas of the game, but those aren’t available for testing just yet, alas.

With the Patch 13 changes, Ice Armor was classified as a Conjuration skill and bumped all the way up to level 14, out of reach of beta players. For March's Beta Patch 14, Cold damage was removed from skill, and several rune effects were tweaked.


Media[edit | edit source]

Ice Armor can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]