Difference between revisions of "Dashing Strike"
(added media) |
(→Skill Rune Effects) |
||
(14 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | + | [[File:IconDashingStrike.png|left]] | |
− | [[File:IconDashingStrike. | + | [[File:Dashing-strike-flying-side-kick-sequence.JPG|thumb|400px|The [[Flying Side Kick]] rune effect.]] |
− | '''Dashing Strike''' is a [[Monk skill]] | + | '''Dashing Strike''' is a Techniques [[Monk skill]] unlocked at [[clvl|Level]] 9. The Monk dashes forwards to attack his enemy, appearing behind them and inflicting a short confused debuff on the target. |
− | + | This skill allows almost instantaneous movement to the target, but it is not a teleport. It can not be used to bypass gaps or move over walls (such as from the [[Waller]] boss modifier). Interestingly, while Dashing Strike does not break the [[Jailer]] effect, the Monk will still move to the target; he'll just take the orange jailer circle with him. | |
− | + | Dashing Strike can be used to avoid some effects, since the Monk is untouchable by spells and monsters during the dash. A monk can pass through [[Arcane Enchanted]] beams or over [[Plagued]] or [[Desecrator]] pits without taking damage, and can even avoid being hit by the [[Frozen]] explosion with a perfectly-timed Dashing Strike. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Skill Design== | ==Skill Design== | ||
− | This | + | The Monk dashes forward to strike his enemy, dealing physical damage. This is a helpful movement skill, taking the Monk instantly to the targeted enemy. It befits his class build as a party leader and tank, with very fast hit and run abilities. |
+ | Though it provides movement, Dashing Strike is not precisely a movement skill. It only works when an enemy is targeted; the Monk can cast it on an empty screen, but will only move a few yards without a target. Destructibles can be targeted as well as monsters, and this is an effective way to move quickly and break multiple barrels or other such objects upon arrival. | ||
− | + | There are some pathfinding bugs when using Dashing Strike against targets on the other side of obstacles that can not be crossed directly, such as the gaps in the ground in the Act One [[Cemetery of the Forsaken]]. The Monk will target an enemy on the other side of the gap, but will then dash around the gap as though walking, and will stop and hit at the air before reaching the enemy. | |
− | |||
− | |||
+ | ==Skill Rune Effects== | ||
+ | {{skill description header}} | ||
+ | <skill class="Monk">Dashing Strike</skill> | ||
+ | <skill class="Monk" rune="Way of the Falling Star">Dashing Strike</skill> | ||
+ | <skill class="Monk" rune="Blinding Speed">Dashing Strike</skill> | ||
+ | <skill class="Monk" rune="Quicksilver">Dashing Strike</skill> | ||
+ | <skill class="Monk" rune="Radiance">Dashing Strike</skill> | ||
+ | <skill class="Monk" rune="Blinding Speed">Dashing Strike</skill> | ||
==Synergies== | ==Synergies== | ||
− | + | The following [[Monk passives]] provide a benefit to Dashing Strike: | |
+ | {{skill description header}} | ||
+ | <skill class="Monk">Resolve</skill> | ||
+ | ==Development== | ||
+ | '''Dashing Strike''' was first revealed at [[BlizzCon 2010]] as a Tier 4 skill, but was untestable in that demo. | ||
− | |||
− | |||
+ | ===Beta=== | ||
+ | Skill tiers were removed shortly before the [[beta]] started in September 2011, and Dashing Strike became a level 6 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Dashing Strike was classified as a Secondary skill and moved to level 2. For [[Beta Patch 14]], it was re-classified as a Techniques skill and moved to level 9, and also [[buff]]ed a bit. | ||
− | + | Testers found it a very nice skill during beta testing, as it let the Monk move so quickly between groups of overmatched enemies. | |
− | |||
− | |||
− | |||
Line 68: | Line 60: | ||
</gallery> | </gallery> | ||
--> | --> | ||
+ | ==References== | ||
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011 | ||
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] — IncGamers 6th Sep 2011 | ||
+ | * [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] — Blizzard's Official Diablo III Site | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {{Skill navbox Diablo III|Monk|techniques}} | ||
− | + | [[category:Active skills]] | |
+ | [[category:Monk skills]] | ||
+ | [[category:Monk active skills]] |
Latest revision as of 14:10, 15 April 2015
Dashing Strike is a Techniques Monk skill unlocked at Level 9. The Monk dashes forwards to attack his enemy, appearing behind them and inflicting a short confused debuff on the target.
This skill allows almost instantaneous movement to the target, but it is not a teleport. It can not be used to bypass gaps or move over walls (such as from the Waller boss modifier). Interestingly, while Dashing Strike does not break the Jailer effect, the Monk will still move to the target; he'll just take the orange jailer circle with him.
Dashing Strike can be used to avoid some effects, since the Monk is untouchable by spells and monsters during the dash. A monk can pass through Arcane Enchanted beams or over Plagued or Desecrator pits without taking damage, and can even avoid being hit by the Frozen explosion with a perfectly-timed Dashing Strike.
Contents
Skill Design[edit | edit source]
The Monk dashes forward to strike his enemy, dealing physical damage. This is a helpful movement skill, taking the Monk instantly to the targeted enemy. It befits his class build as a party leader and tank, with very fast hit and run abilities.
Though it provides movement, Dashing Strike is not precisely a movement skill. It only works when an enemy is targeted; the Monk can cast it on an empty screen, but will only move a few yards without a target. Destructibles can be targeted as well as monsters, and this is an effective way to move quickly and break multiple barrels or other such objects upon arrival.
There are some pathfinding bugs when using Dashing Strike against targets on the other side of obstacles that can not be crossed directly, such as the gaps in the ground in the Act One Cemetery of the Forsaken. The Monk will target an enemy on the other side of the gap, but will then dash around the gap as though walking, and will stop and hit at the air before reaching the enemy.
Skill Rune Effects[edit | edit source]
Name | Level | Description |
---|
<skill class="Monk">Dashing Strike</skill> <skill class="Monk" rune="Way of the Falling Star">Dashing Strike</skill> <skill class="Monk" rune="Blinding Speed">Dashing Strike</skill> <skill class="Monk" rune="Quicksilver">Dashing Strike</skill> <skill class="Monk" rune="Radiance">Dashing Strike</skill> <skill class="Monk" rune="Blinding Speed">Dashing Strike</skill>
Synergies[edit | edit source]
The following Monk passives provide a benefit to Dashing Strike:
Name | Level | Description |
---|
<skill class="Monk">Resolve</skill>
Development[edit | edit source]
Dashing Strike was first revealed at BlizzCon 2010 as a Tier 4 skill, but was untestable in that demo.
Beta[edit | edit source]
Skill tiers were removed shortly before the beta started in September 2011, and Dashing Strike became a level 6 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Dashing Strike was classified as a Secondary skill and moved to level 2. For Beta Patch 14, it was re-classified as a Techniques skill and moved to level 9, and also buffed a bit.
Testers found it a very nice skill during beta testing, as it let the Monk move so quickly between groups of overmatched enemies.
Media[edit | edit source]
Dashing Strike can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
References[edit | edit source]
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Silva's Monk Runestone Effects — IncGamers 6th Sep 2011
- Monk Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|