Difference between revisions of "Firebats"
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− | [[File:IconFirebats.jpg| | + | [[File:IconFirebats.png|left]] |
− | '''Firebats''' is a [[Witch Doctor skill]] | + | [[File:wd-firebats1.jpg|thumb|350px|Bats on fire.]] |
+ | '''Firebats''' is a Secondary [[Witch Doctor skill]] unlocked at [[clvl|level]] 5. It casts forth a spray of flaming bats, which deal substantial fire damage to enemies in the vicinity. | ||
+ | |||
+ | Firebats work like an Inferno skill, dealing damage per second to everything in the area of effect. The mana cost is high, and this skill must generally be used in short bursts, rather than as a steady "hose them down" sort of attack. | ||
+ | |||
<br><br><br>__TOC__ | <br><br><br>__TOC__ | ||
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==Background== | ==Background== | ||
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The Witch Doctor spews fire from his mouth whilst bats fly into the flame, sending forth flaming bats to attack enemies in front of the Doctor. | The Witch Doctor spews fire from his mouth whilst bats fly into the flame, sending forth flaming bats to attack enemies in front of the Doctor. | ||
+ | |||
+ | ==Skill Rune Effects== | ||
+ | See the [[Firebats rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips. | ||
+ | |||
+ | {{skill description header}} | ||
+ | <skill subcat="Physical realm spell" class="WitchDoctor">Firebats</skill> | ||
+ | <skill class="WitchDoctor" rune="Dire Bats">Firebats</skill> | ||
+ | <skill class="WitchDoctor" rune="Vampire Bats">Firebats</skill> | ||
+ | <skill class="WitchDoctor" rune="Plague Bats">Firebats</skill> | ||
+ | <skill class="WitchDoctor" rune="Hungry Bats">Firebats</skill> | ||
+ | <skill class="WitchDoctor" rune="Cloud of Bats">Firebats</skill> | ||
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There is a steady mana drain while the spell is in use. | There is a steady mana drain while the spell is in use. | ||
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==Synergies== | ==Synergies== | ||
− | + | The following [[Witch Doctor passives]] provide a benefit to Firebats, runed or not: | |
− | + | {{skill description header}} | |
− | + | <skill class="WitchDoctor">Pierce the Veil</skill> | |
− | + | <skill class="WitchDoctor">Fetish Sycophants</skill> | |
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− | The | ||
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==Development== | ==Development== | ||
+ | [[File:Firebats3.jpg|thumb|350px|Firebats swarm a [[Cultist]].]] | ||
'''Firebats''' was first seen in the [[WWI 2008]] build. It was originally located in the [[Spirit Skill Tree]], then moved to the [[Voodoo Skill Tree]], before skill trees were removed entirely. | '''Firebats''' was first seen in the [[WWI 2008]] build. It was originally located in the [[Spirit Skill Tree]], then moved to the [[Voodoo Skill Tree]], before skill trees were removed entirely. | ||
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<blockquote>''The other interesting thing about this skill was the firing mechanism. You couldn’t click it. If you did nothing would happen. Literally; sometimes one bat would squeak out, but usually not even that. The spell dealt very good DoT, but you had to hold down the mouse button to let the bats flow forth. It took a second or two for the full flow to get going, and once it did the damage was great, but you had to commit to using it.</blockquote> | <blockquote>''The other interesting thing about this skill was the firing mechanism. You couldn’t click it. If you did nothing would happen. Literally; sometimes one bat would squeak out, but usually not even that. The spell dealt very good DoT, but you had to hold down the mouse button to let the bats flow forth. It took a second or two for the full flow to get going, and once it did the damage was great, but you had to commit to using it.</blockquote> | ||
− | Skill tiers were removed | + | ===Beta=== |
+ | Skill tiers were removed shortly before the [[beta]] started in September 2011, and Firebats became a level 9 skill. [[Flux]] used it in the beta, and found it much improved:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report-part-two] | ||
+ | |||
+ | <blockquote>''In the beta, the base version of Firebats is much better than it was, it starts working more quickly (previously you had to hold down the mouse button for maybe half a second before the bats really started to flow properly), and there’s no longer any rune that simply increases the range and damage of the bats. <br><br> | ||
+ | |||
+ | ''There doesn’t seem to be any sweet spot; full damage is dealt to enemies anywhere in the range of the bats, and I mean anywhere; enemies in front do not soak up all the bats and save the back row from getting hit. Every monster in range gets the full damage. The only limitation on this skill is the fairly heavy mana drain. It’s the only Witch Doctor skill in the beta that can drain your mana in normal use, though you need a huge pack or the Skeleton King to fire long enough to run dry.</blockquote> | ||
+ | |||
+ | The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Firebats was classified as a Secondary skill and moved to level 12. For [[Beta Patch 15]], it was dropped to level 5, and was [[buff]]ed but had its mana cost greatly increased. | ||
===Previous Versions=== | ===Previous Versions=== | ||
See the [[Witch Doctor skill archive]] for more details on previous versions of Firebats and other Witch Doctor skills. | See the [[Witch Doctor skill archive]] for more details on previous versions of Firebats and other Witch Doctor skills. | ||
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==Media== | ==Media== | ||
+ | Firebats can be seen in action on video here: | ||
+ | * [[Skill Animations Videos#Witch Doctor Video|Video: August 2011 Witch Doctor Skill Animations]] | ||
+ | |||
You can find pictures in the Diablo III screenshot and picture gallery: | You can find pictures in the Diablo III screenshot and picture gallery: | ||
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures] | * [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures] | ||
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</gallery> | </gallery> | ||
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==References== | ==References== | ||
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* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats] | * [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats] | ||
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report] | * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report] | ||
− | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st | + | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011 |
+ | * [http://diablo.incgamers.com/blog/comments/character-previews-from-jay-wilson Character Previews From Jay Wilson] — IncGamers 9th Aug 2011 | ||
+ | * [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report-part-two Witch Doctor Beta Skills Mega-report: Part Two] — IncGamers 1st Oct 2011 | ||
+ | * [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site | ||
+ | |||
+ | {{Skill navbox Diablo III|WD|secondary}} | ||
− | + | [[category:Active skills]] | |
+ | [[category:Witch Doctor skills]] | ||
+ | [[category:Witch Doctor active skills]] |
Latest revision as of 06:35, 6 June 2012
Firebats is a Secondary Witch Doctor skill unlocked at level 5. It casts forth a spray of flaming bats, which deal substantial fire damage to enemies in the vicinity.
Firebats work like an Inferno skill, dealing damage per second to everything in the area of effect. The mana cost is high, and this skill must generally be used in short bursts, rather than as a steady "hose them down" sort of attack.
Contents
Background[edit | edit source]
The Witch Doctor spews fire from his mouth whilst bats fly into the flame, sending forth flaming bats to attack enemies in front of the Doctor.
Skill Rune Effects[edit | edit source]
See the Firebats rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips.
Name | Level | Description |
---|
<skill subcat="Physical realm spell" class="WitchDoctor">Firebats</skill> <skill class="WitchDoctor" rune="Dire Bats">Firebats</skill> <skill class="WitchDoctor" rune="Vampire Bats">Firebats</skill> <skill class="WitchDoctor" rune="Plague Bats">Firebats</skill> <skill class="WitchDoctor" rune="Hungry Bats">Firebats</skill> <skill class="WitchDoctor" rune="Cloud of Bats">Firebats</skill>
Skill Design[edit | edit source]
This skill is a sort of Inferno, dealing fire damage to anything in front of the Witch Doctor for as long as he keeps casting the spell. It takes a moment to start producing damage, and requires the Witch Doctor to remain stationary while he casts it.
There is a steady mana drain while the spell is in use.
Synergies[edit | edit source]
The following Witch Doctor passives provide a benefit to Firebats, runed or not:
Name | Level | Description |
---|
<skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Fetish Sycophants</skill>
Development[edit | edit source]
Firebats was first seen in the WWI 2008 build. It was originally located in the Spirit Skill Tree, then moved to the Voodoo Skill Tree, before skill trees were removed entirely.
The skill's damage and range was lowered with the introduction of skill runes; unmodified Firebats were much less effective in the BlizzCon 2010 build than they had been back in 2008. Flux commented on using this skill:[1]
The other interesting thing about this skill was the firing mechanism. You couldn’t click it. If you did nothing would happen. Literally; sometimes one bat would squeak out, but usually not even that. The spell dealt very good DoT, but you had to hold down the mouse button to let the bats flow forth. It took a second or two for the full flow to get going, and once it did the damage was great, but you had to commit to using it.
Beta[edit | edit source]
Skill tiers were removed shortly before the beta started in September 2011, and Firebats became a level 9 skill. Flux used it in the beta, and found it much improved:[2]
In the beta, the base version of Firebats is much better than it was, it starts working more quickly (previously you had to hold down the mouse button for maybe half a second before the bats really started to flow properly), and there’s no longer any rune that simply increases the range and damage of the bats.
There doesn’t seem to be any sweet spot; full damage is dealt to enemies anywhere in the range of the bats, and I mean anywhere; enemies in front do not soak up all the bats and save the back row from getting hit. Every monster in range gets the full damage. The only limitation on this skill is the fairly heavy mana drain. It’s the only Witch Doctor skill in the beta that can drain your mana in normal use, though you need a huge pack or the Skeleton King to fire long enough to run dry.
The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Firebats was classified as a Secondary skill and moved to level 12. For Beta Patch 15, it was dropped to level 5, and was buffed but had its mana cost greatly increased.
Previous Versions[edit | edit source]
See the Witch Doctor skill archive for more details on previous versions of Firebats and other Witch Doctor skills.
Media[edit | edit source]
Firebats can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
Firebats on an Unburied.
References[edit | edit source]
- BlizzCon 2008 Witch Doctor Gameplay Report
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- BlizzCon 2010 Witch Doctor Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Character Previews From Jay Wilson — IncGamers 9th Aug 2011
- Witch Doctor Beta Skills Mega-report: Part Two — IncGamers 1st Oct 2011
- Witch Doctor Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
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Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|