Difference between revisions of "Demon Hunter passives"

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Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
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Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.
  
  
 
==Demon Hunter Passives==
 
==Demon Hunter Passives==
  
This list is tentative and based on the beta build. Expect further refinements in the final game.
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There are half a dozen fairly popular Demon Hunter passives, and half a dozen others that are hardly used at all in the end game.
  
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[[Archery]] is by far the most popular Demon Hunter passive since it provides a big damage bonus to all builds. [[Steady Aim]] is also popular for the DPS, especially in Softcore. [[Perfectionist]] provides big defensive bonuses, [[Vengeance]] and [[Night Stalker]] help with resource regeneration, and [[Tactical Advantage]] is great to boost movement speed.
  
===Weak Spot===
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See all Demon Hunter skills sorted by use rate on the ranking page in Diablo3Ladders.com.
[[Weak Spot]] is enabled at level 3.<br>
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* [http://www.diablo3ladders.com/skills/mostused/demon-hunter The most/least used Demon Hunter skills]
Increases [[critical strike]] damage by {{cyanize|100%}}.
 
{{clear-left}}
 
  
  
===Archery===
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{{Skill description header}}
[[Archery]] is enabled at level 6.<br>
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<skill class="DemonHunter">Tactical Advantage</skill>
Reduces the cost of [[Hatred]]-based skills by {{cyanize|50%}}. 
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<skill class="DemonHunter">Thrill of the Hunt</skill>
{{clear-left}}
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<skill class="DemonHunter">Vengeance</skill>
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<skill class="DemonHunter">Steady Aim</skill>
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<skill class="DemonHunter">Cull the Weak</skill>
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<skill class="DemonHunter">Night Stalker</skill>
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<skill class="DemonHunter">Brooding</skill>
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<skill class="DemonHunter">Hot Pursuit</skill>
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<skill class="DemonHunter">Archery</skill>
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<skill class="DemonHunter">Numbing Traps</skill>
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<skill class="DemonHunter">Perfectionist</skill>
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<skill class="DemonHunter">Custom Engineering</skill>
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<skill class="DemonHunter">Grenadier</skill>
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<skill class="DemonHunter">Sharpshooter</skill>
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<skill class="DemonHunter">Ballistics</skill>
  
 
===Cloak of Shadows===
 
[[Cloak of Shadows]] is enabled at level 6.<br>
 
Reduces [[melee]] damage taken by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
===Aggression===
 
[[Aggression]] is enabled at level 12.<br>
 
Increases [[attack]] by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
===Superior Skill===
 
[[Superior Skill]] is enabled at level 12.<br>
 
Increases [[precision]] by {{cyanize|20%}}. 
 
{{clear-left}}
 
 
 
===Toughness===
 
[[Toughness]] is enabled at level 12.<br>
 
Increases [[vitality]] by {{cyanize|20%}}. 
 
{{clear-left}}
 
 
 
===Back to Basics===
 
[[Back to Basics]] is enabled at level 18.<br>
 
Increases the basic [[damage]] done by the Demon Hunter's weapon by {{cyanize|100%}}.
 
{{clear-left}}
 
 
 
===Focused Discipline===
 
[[Focused Discipline]] is enabled at level 18.<br>
 
Reduces the cost of [[Discipline]]-based skills by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
===Opportunity===
 
[[Opportunity]] is enabled at level 18.<br>
 
Increases [[damage]] dealt to [[slowed]] targets by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
===Years of Training===
 
[[Years of Training]] is enabled at level 18.<br>
 
When a [[Discipline]]-based skill is used, [[damage]] dealt by the Demon Hunter is increased by {{cyanize|10%}} for 10 seconds. Can stack up to three times.
 
{{clear-left}}
 
 
 
===Ballistics===
 
[[Ballistics]] is enabled at level 24.<br>
 
Increases [[damage]] dealt by rockets by {{cyanize|100%}}. The rocket effect is provided by certain [[runestones]].
 
{{clear-left}}
 
 
 
===Hot Pursuit===
 
[[Hot Pursuit]] is enabled at level 24.<br>
 
When [[Hatred]] is at its maximum, [[run speed]] is increased by {{cyanize|10%}}.
 
{{clear-left}}
 
 
 
===Killing Spree===
 
[[Killing Spree]] is enabled at level 24.<br>
 
When an enemy is killed by the Demon Hunter, the next attack dealt within the next 5 seconds has {{cyanize|30%}} increased [[critical strike]] chance.
 
{{clear-left}}
 
 
 
===Resourcefulness===
 
[[Resourcefulness]] is enabled at level 24.<br>
 
When [[Discipline]] is under {{cyanize|20%}}, the regeneration of [[Hatred]] is increased by {{cyanize|30%}}.
 
{{clear-left}}
 
  
  
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The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
 
The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
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Not all passive skills have stayed in the game. Many were removed during the [[Beta test]].
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* See the list of [[:Category:Passive skill archive|removed passives]].
 +
  
  
 
==References==
 
==References==
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009110#post8009110 HardRock's Demon Hunter Passive Skills] -- IncGamers 6th Sep 2011
  
  
 
{{Skill_navbox_Diablo_III|DH}}
 
{{Skill_navbox_Diablo_III|DH}}
  
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[[category:skills]]
 
[[category:Demon Hunter]]
 
[[category:Demon Hunter]]
[[category:Demon Hunter passives]]
 
[[category:Passive skills]]
 
[[category:skills]]
 

Latest revision as of 01:48, 30 August 2013

Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.


Demon Hunter Passives[edit | edit source]

There are half a dozen fairly popular Demon Hunter passives, and half a dozen others that are hardly used at all in the end game.

Archery is by far the most popular Demon Hunter passive since it provides a big damage bonus to all builds. Steady Aim is also popular for the DPS, especially in Softcore. Perfectionist provides big defensive bonuses, Vengeance and Night Stalker help with resource regeneration, and Tactical Advantage is great to boost movement speed.

See all Demon Hunter skills sorted by use rate on the ranking page in Diablo3Ladders.com.


Name Level Description

<skill class="DemonHunter">Tactical Advantage</skill> <skill class="DemonHunter">Thrill of the Hunt</skill> <skill class="DemonHunter">Vengeance</skill> <skill class="DemonHunter">Steady Aim</skill> <skill class="DemonHunter">Cull the Weak</skill> <skill class="DemonHunter">Night Stalker</skill> <skill class="DemonHunter">Brooding</skill> <skill class="DemonHunter">Hot Pursuit</skill> <skill class="DemonHunter">Archery</skill> <skill class="DemonHunter">Numbing Traps</skill> <skill class="DemonHunter">Perfectionist</skill> <skill class="DemonHunter">Custom Engineering</skill> <skill class="DemonHunter">Grenadier</skill> <skill class="DemonHunter">Sharpshooter</skill> <skill class="DemonHunter">Ballistics</skill>


Development[edit | edit source]

  • See the Demon Hunter skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 2 of the Demon Hunter's traits were turned into passives, the other 5 were removed, and 11 passives were brand new.

The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.

Not all passive skills have stayed in the game. Many were removed during the Beta test.


References[edit | edit source]