Difference between revisions of "Ferocity (passive)"

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<span style="color:red;">'''This passive was removed from the game prior to the beta launch. This article is preserved for archive purposes. See the [[Witch Doctor passives]] page for current passive skill information for this class.'''</span>
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[[File:IconFerocity.jpg|left]]
 
'''Ferocity''' is a [[passive skill]] available exclusively to the [[Witch Doctor passives|Witch Doctor]]. Points in this increase the damage done by the Witch Doctor's summoned pets.  
 
'''Ferocity''' is a [[passive skill]] available exclusively to the [[Witch Doctor passives|Witch Doctor]]. Points in this increase the damage done by the Witch Doctor's summoned pets.  
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===Level Requirement===
 
===Level Requirement===
* '''[[Witch Doctor]]''': [[clvl|level]] 24
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* '''[[Witch Doctor]]''': level 24
  
  
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{{Skill navbox Diablo III|WD}}
 
{{Skill navbox Diablo III|WD}}
  
[[category:Witch Doctor passives]]
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[[category:Witch Doctor skill archive]]
[[category:passive skills]]
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[[category:passive skill archive]]
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[[category:skill archive]]
 
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| [[File:Beta-d3icon.png|40px]]
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| [[File:IconFerocity.jpg|40px]]
 
| [[Ferocity]]
 
| [[Ferocity]]
| Increases [[pet]] [[damage]] dealt by <span style="color:cyan;">40%</span>.
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| Increases [[pet]] [[damage]] dealt by {{cyanize|40%}}.
 
| {{Passive skill choice|{{{1|All}}}|witch=24}}
 
| {{Passive skill choice|{{{1|All}}}|witch=24}}
 
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Latest revision as of 20:13, 21 May 2012

This passive was removed from the game prior to the beta launch. This article is preserved for archive purposes. See the Witch Doctor passives page for current passive skill information for this class.


IconFerocity.jpg

Ferocity is a passive skill available exclusively to the Witch Doctor. Points in this increase the damage done by the Witch Doctor's summoned pets.




Lore[edit | edit source]

Not known yet.


Design[edit | edit source]

Increases pet damage dealt by 40%.

Level Requirement[edit | edit source]


Synergies[edit | edit source]

Witch Doctor summons include:


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Ferocity was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References[edit | edit source]