Difference between revisions of "Wizard passives"

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(Created page with "Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character l...")
 
(Wizard Passive Skills)
 
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Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
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Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.
  
  
==Wizard Passives==
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==Wizard Passive Skills==
  
This list is tentative and based on the beta build. Expect further refinements in the final game.
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There are half a dozen fairly popular Wizard passives, and half a dozen others that are hardly used at all in the end game.
  
[[Blur]]<br>
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For Softcore Wizards the damage boosting passives are most popular, with [[Cold Blooded]] and [[Glass Cannon]] the top two. Hardcore Wizards tend more to the defensive bonuses, with [[Unstable Anomaly]], [[Blur]], and [[Galvanizing Ward]] the three most popular.  
Reduces [[melee]] damage taken by 20%.
 
* Enabled at level: 10
 
  
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See all Wizard skills sorted by use rate on the ranking page in Diablo3Ladders.com.
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* [http://www.diablo3ladders.com/skills/mostused/wizard#softcore Most/Least used Wizard skills]
  
[[Drain Power]]<br>
 
All basic attacks provide 10 Arcane Power.
 
* Enabled at level: 10
 
  
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{{Skill description header}}
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<skill class="Wizard">Power Hungry</skill>
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<skill class="Wizard">Blur</skill>
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<skill class="Wizard">Evocation</skill>
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<skill class="Wizard">Glass Cannon</skill>
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<skill class="Wizard">Prodigy</skill>
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<skill class="Wizard">Astral Presence</skill>
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<skill class="Wizard">Illusionist</skill>
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<skill class="Wizard">Cold Blooded</skill>
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<skill class="Wizard">Conflagration</skill>
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<skill class="Wizard">Paralysis</skill>
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<skill class="Wizard">Galvanizing Ward</skill>
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<skill class="Wizard">Temporal Flux</skill>
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<skill class="Wizard">Dominance</skill>
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<skill class="Wizard">Arcane Dynamo</skill>
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<skill class="Wizard">Unstable Anomaly</skill>
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<skill class="Wizard">Unwavering Will</skill>
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<skill class="Wizard">Audacity</skill>
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<skill class="Wizard">Elemental Exposure</skill>
  
[[Quickening]]<br>
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==Development==
Increase casting speed by 10%.
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* See the [[Wizard skill archive]] for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
* Enabled at level: 10
 
  
  
[[Flight Before Fight]]<br>
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By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.
Increases run speed by 5% when the Wizard is blocked in melee.
 
* Enabled at level: 13
 
  
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The list of Wizard passives shown at the press event is likely still in development and may change before game release.
  
[[Glass Cannon]]<br>
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Not all passive skills have stayed in the game. Many were removed during the [[Beta test]].
Increases damage dealt by 20%, but reduces [[armor]] by 20%.
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* See the list of [[:Category:Passive skill archive|removed passives]].
* Enabled at level: 13
 
  
 
[[Aggression]]<br>
 
Increases [[attack]] by 20%.
 
* Enabled at level: 15
 
 
 
[[Superior Skill]]<br>
 
Increases [[precision]] by 20%.
 
* Enabled at level: 15
 
 
 
[[Expert Defense]]<br>
 
Increases [[defense]] by 20%.
 
* Enabled at level: 17
 
 
 
[[Astral Presence]]<br>
 
Increases maximum [[Arcane Power]] by 20%.
 
* Enabled at level: 29
 
 
 
[[Black Ice]]<br>
 
Damage dealt to [[frozen]] targets is increased by 20%.
 
* Enabled at level: 20
 
 
 
[[Temporal Flux]]<br>
 
When an enemy takes damage from an [[Arcane]] skill, its speed is reduced by 24% for 4 seconds.
 
* Enabled at level: 23
 
 
 
[[Piercing Attacks]]<br>
 
Reduces the magical [[resistances]] of enemies by 20%.
 
* Enabled at level: 25
 
 
 
[[Temporal Shift]]<br>
 
Reduces [[cooldowns]] of skills by 10%.
 
* Enabled at level: 26
 
 
 
[[Unstable Energy]]<br>
 
When under 20% hit points, the next skill knocks back all targets it hits. Can happen once every 90 seconds.
 
* Enabled at level: 28
 
 
 
[[Knowledge is Power]]<br>
 
Passive skill still being worked on. Used to provide 25% extra Willpower (a stat that is not included in the game anymore)
 
* Enabled at level: 30
 
 
 
==Reference==
 
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229 Zediono's translation of JudgeHype's pre-beta report].
 
  
  
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==References==
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8008951#post8008951 HardRock's Wizard Passive Skills] -- IncGamers 6th Sep 2011
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* [http://us.battle.net/d3/en/class/wizard/passive/ Wizard Passive Skills]
  
  
 
{{Skill_navbox_Diablo_III|Wizard}}
 
{{Skill_navbox_Diablo_III|Wizard}}
  
 
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[[category:Skills]]
 
[[category:Wizard]]
 
[[category:Wizard]]
[[category:Wizard passives]]
 
[[category:Passive skills]]
 

Latest revision as of 07:21, 7 February 2016

Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.


Wizard Passive Skills[edit | edit source]

There are half a dozen fairly popular Wizard passives, and half a dozen others that are hardly used at all in the end game.

For Softcore Wizards the damage boosting passives are most popular, with Cold Blooded and Glass Cannon the top two. Hardcore Wizards tend more to the defensive bonuses, with Unstable Anomaly, Blur, and Galvanizing Ward the three most popular.

See all Wizard skills sorted by use rate on the ranking page in Diablo3Ladders.com.


Name Level Description

<skill class="Wizard">Power Hungry</skill> <skill class="Wizard">Blur</skill> <skill class="Wizard">Evocation</skill> <skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Prodigy</skill> <skill class="Wizard">Astral Presence</skill> <skill class="Wizard">Illusionist</skill> <skill class="Wizard">Cold Blooded</skill> <skill class="Wizard">Conflagration</skill> <skill class="Wizard">Paralysis</skill> <skill class="Wizard">Galvanizing Ward</skill> <skill class="Wizard">Temporal Flux</skill> <skill class="Wizard">Dominance</skill> <skill class="Wizard">Arcane Dynamo</skill> <skill class="Wizard">Unstable Anomaly</skill> <skill class="Wizard">Unwavering Will</skill> <skill class="Wizard">Audacity</skill> <skill class="Wizard">Elemental Exposure</skill>

Development[edit | edit source]

  • See the Wizard skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.

The list of Wizard passives shown at the press event is likely still in development and may change before game release.

Not all passive skills have stayed in the game. Many were removed during the Beta test.


References[edit | edit source]