Difference between revisions of "Toughness"

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(moved Toughness to Toughness (trait): Now passive skill.)
 
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#REDIRECT [[Toughness (trait)]]
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<noinclude>
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<span style="color:red;">'''This passive was removed from the game prior to the beta launch. This article is preserved for archive purposes. See the [[Passive skill]] page for current passive skill information.'''</span>
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[[File:Toughness.jpg|left]]
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'''Toughness''' is a [[passive skill]] available to the [[Demon Hunter passives|Demon Hunter]] and the [[Witch Doctor passives|Witch Doctor]]. It increases vitality.
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<br><br><br><br>
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__TOC__
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==Lore==
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'These are dangerous times, I have the scars to prove it.' - Warmaster Karja
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==Design==
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Increases vitality by 20%.
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It is presumed this increases all the vitality bonuses from [[equipment]] as well, but the details are not yet known.
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===Level Requirement===
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* '''[[Demon Hunter]]''': level 12
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* '''[[Witch Doctor]]''': level 12
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==Synergies==
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No [[synergies]] with any [[active skills]] or other [[passive skills]] are known.
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==Development==
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{{Passive history notes}}
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Like many passive skills, Toughness was moved directly from a [[trait]] of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.
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* [[Toughness (trait)]] - As a trait.
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See the [[traits]] page for more details on previous versions of this and many other passive skills.
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==References==
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* [http://diablo.incgamers.com/forums/showthread.php?p=7716753#post7716753 JudgeHype.com BlizzCon 2010 Coverage - The Barbarian (Translated by Zediono)]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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{{Skill navbox Diablo III|DH}}
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[[category:Demon Hunter skill archive]]
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[[category:Witch Doctor skill archive]]
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[[category:passive skill archive]]
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[[category:skill archive]]
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</noinclude>
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<!-- When this page is transcluded, only the following section appears -->
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<includeonly>
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| [[File:Toughness.jpg|40px]]
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| [[Toughness]]
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| Increases [[vitality]] by {{cyanize|20%}}. 
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| {{Passive skill choice|{{{1|All}}}|witch=12|demon=12}}
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|-
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</includeonly>

Latest revision as of 21:57, 11 September 2011

This passive was removed from the game prior to the beta launch. This article is preserved for archive purposes. See the Passive skill page for current passive skill information.


Toughness.jpg

Toughness is a passive skill available to the Demon Hunter and the Witch Doctor. It increases vitality.




Lore[edit | edit source]

'These are dangerous times, I have the scars to prove it.' - Warmaster Karja


Design[edit | edit source]

Increases vitality by 20%.

It is presumed this increases all the vitality bonuses from equipment as well, but the details are not yet known.

Level Requirement[edit | edit source]


Synergies[edit | edit source]

No synergies with any active skills or other passive skills are known.


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Toughness was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References[edit | edit source]