Difference between revisions of "Revenge"

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'''Revenge''' is a [[Barbarian]] Tier 3 [[Barbarian_skill|skill]] unlocked at [[Clvl|level]] 6, which hits all enemies in an [[AoE]] around the Barbarian and [[heal]]s him. Only usable if the Barbarian's been hit.
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[[File:IconRevenge.png|left]]
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'''Revenge''' is a Might [[Barbarian skill]] unlocked at [[clvl|Level]] 13, which hits all enemies in an [[AoE]] around the Barbarian and [[heal]]s him. Only usable if the Barbarian's been hit.
  
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<strong>[https://us.battle.net/d3/en/class/barbarian/active/revenge Hover for latest stats]</strong>
  
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<br><br><br>__TOC__
 
==Background==
 
==Background==
{{Skillbox D3
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[[Image:Diablo_III_Logo.jpg|thumb|200px|Revenge in action.]]
<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
|name= Revenge
 
|user= Barbarian
 
|tier= 3
 
|clvl= 6
 
|description=  Revenge has X% chance to be usable when hit by an enemy. Smash the ground dealing Y% weapon damage to all nearby monsters. You gain Z% of your maximum health for each enemy hit.
 
|type= [[Damage]]/[[AoE]]/[[Buff]]
 
|resource= Costs [[Fury]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.
 
The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.
  
  
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==Skill Rune Effects==
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The following is a very quick summary. See the [[Revenge rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
 +
  
==Skill Design==
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<table>
Revenge is a good [[skill]] to heal up when swarmed, as when surrounded by [[monster]]s, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.
 
  
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<tr>
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<th>Icon</th>
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<th>Name </th>
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<th>Stats (Hover over)</th>
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<th class="inc_js_sortable inc_sort_desc">Level Unlocked</th>
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</tr>
  
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<tr id="">
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<td>[[File:runea.png]]</td>
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<td>[[Retribution]]</td>
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<td class="name">
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[https://us.battle.net/d3/en/class/barbarian/active/revenge#a+ (Stats)]</td>
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<td>36</td>
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</tr>
  
==Skill Rank Table==
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<tr id="">
*'''Rank 1:''' Revenge has 10% chance to be usable when hit by an enemy. Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.
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<td>[[File:runeb.png]]</td>
*'''Rank 2:''' Revenge has 15% chance to be usable when hit by an enemy. Smash the ground dealing 120% weapon damage to all nearby monsters. You gain 3% of your maximum health for each enemy hit. (A)
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<td>[[Provocation]]</td>
*'''Rank 3:''' Revenge has 20% chance to be usable when hit by an enemy. Smash the ground dealing 130% weapon damage to all nearby monsters. You gain 4% of your maximum health for each enemy hit. (A)
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<td class="name">
*'''Rank 4:''' Revenge has 25% chance to be usable when hit by an enemy. Smash the ground dealing 140% weapon damage to all nearby monsters. You gain 5% of your maximum health for each enemy hit. (A)
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[https://us.battle.net/d3/en/class/barbarian/active/revenge#b+ (Stats)]</td>
*'''Rank 5:''' Revenge has 30% chance to be usable when hit by an enemy. Smash the ground dealing 150% weapon damage to all nearby monsters. You gain 6% of your maximum health for each enemy hit. (A)
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<td>52</td>
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</tr>
  
(A) = Assumed
 
  
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<tr id="">
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<td>[[File:runec.png]]</td>
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<td>[[Grudge]]</td>
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<td class="name">
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[https://us.battle.net/d3/en/class/barbarian/active/revenge#c+ (Stats)]</td>
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<td>41</td>
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</tr>
  
  
==Trait Synergies==
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<tr id="">
Revenge benefits directly from the following [[trait]]s:
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<td>[[File:runed.png]]</td>
* [[Intimidation]]: Increases damage done and reduces vendor costs.  
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<td>[[Blood Law]]</td>
* [[Cruelty]]: Increases your chance of dealing critical strikes.
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<td class="name">
* [[Weak Spot]]: Increases critical strike damage.
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[https://us.battle.net/d3/en/class/barbarian/active/revenge#d+ (Stats)]</td>
Revenge may benefit from the following traits:
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<td>19</td>
* [[Frenzied Attacks]]: Increases the chance to deal critical strikes and increases critical strike damage when the Barbarian is wielding two weapons.  
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</tr>
* [[Thunderous Blows]]: Increases damage done when the Barbarian is wielding a two-handed weapon.  
 
* [[Beast Hunter]]: Damage bonus against Beasts.
 
* [[Demonsbane]]: Damage bonus against Demons.
 
* [[Just...Stay...Dead!]]: Damage bonus against Undead.
 
* [[Massive Blow]]: You have a chance to hit all nearby targets with a single hit. Requires a two-handed weapon.
 
* [[Pig Sticker]]: Increases damage done when the Barbarian is wielding a polearm, spears or when he throws weapons.
 
* [[Die by the Sword]]: Increases damage done when the Barbarian is wielding swords.
 
* [[Axe Murderer]]: Increases damage done when the Barbarian is wielding axes.
 
* [[Brain Basher]]: Increases damage done when the Barbarian is wielding maces.
 
  
'''Note:''' The current trait list is very out-of-date and will no doubt be overhauled before game release.  
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<tr id="">
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<td>[[File:runee.png]]</td>
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<td>[[Best Served Cold]]</td>
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<td class="name">
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[https://us.battle.net/d3/en/class/barbarian/active/revenge#e+ (Stats)]</td>
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<td>25</td>
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</tr>
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</table>
  
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==Skill Design==
 +
Revenge is a good [[skill]] to heal up when swarmed, as when surrounded by [[monster]]s, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.
  
  
==Skill Rune Effects==
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==Synergies==
* No [[rune]] effects for Revenge are known.
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The following [[Barbarian passives]] provide a benefit to Revenge, runed or not:
 
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* [[Bloodthirst]] - The [[Barbarian]] gains life based on the amount of damage he deals always.
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* [[Weapons Master]] - Provides a damage bonus when the [[Barbarian]] is wielding a [[sword]] or [[dagger]].
 +
* [[Berserker Rage]] - Inflicts additional damage while the [[Barbarian]] is at maximum [[Fury]].  
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* [[Brawler]] - Increases the [[Barbarian]]'s damage when he is swarmed.
  
  
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Revenge was one of the preset skills for the Barbarian in the [[BlizzCon 2010]] demo. [[Flux]] had this to say about its functionality:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-barbarian]
 
Revenge was one of the preset skills for the Barbarian in the [[BlizzCon 2010]] demo. [[Flux]] had this to say about its functionality:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-barbarian]
  
<blockquote>''What happens with Revenge is that you put it on the 1-5 keys, and it stays grayed out/unusuable until you get into a fight. At some point during the battle, if you have enough Fury and you get hit, it activates. Then you can hit the hotkey to use it, and your Barb makes a kind of spinning back swing, like a counter in a fighting game.<br><br>
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<blockquote>''What happens with Revenge is that you put it on the 1-5 keys, and it stays grayed out/unusable until you get into a fight. At some point during the battle, if you have enough Fury and you get hit, it activates. Then you can hit the hotkey to use it, and your Barb makes a kind of spinning back swing, like a counter in a fighting game.<br><br>
 
''...I didn’t actually need it during the demo with the Barb; I was never low on hit points and could have passed up 75% of the health globes I earned. But the whole game won’t be as easy as this demo, and with more points in Revenge, or perhaps with skill runes, the life leech might be raised (or the activation might be increased in frequency) up enough to make this a really valuable source of health.</blockquote>
 
''...I didn’t actually need it during the demo with the Barb; I was never low on hit points and could have passed up 75% of the health globes I earned. But the whole game won’t be as easy as this demo, and with more points in Revenge, or perhaps with skill runes, the life leech might be raised (or the activation might be increased in frequency) up enough to make this a really valuable source of health.</blockquote>
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 +
Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Revenge became a level 12 skill.
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===Beta===
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{{Beta skill notes}}
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Revenge stayed at level 12 when the beta started. With the Patch 13 changes, it was classified as a Might skill and bumped up to level 22. For the [[Beta Patch 14]], it was dropped back down to level 13.
  
 
===Previous Versions===
 
===Previous Versions===
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===In Other Games===
 
===In Other Games===
The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it is not strange it is [[Fury]] free.
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The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it's not strange that it is [[Fury]] free.
 
 
  
  
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==Media==
 
==Media==
 +
Revenge can be seen in action on video here:
 +
* No videos yet.
 +
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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<gallery>
 
<gallery>
 
Image:Diablo_III_Logo.jpg|Skill use 1
 
Image:Diablo_III_Logo.jpg|Skill use 1
Image:Diablo_III_Logo.jpg|Skill use 2
 
 
Image:Diablo_III_Logo.jpg|Skill use 2
 
Image:Diablo_III_Logo.jpg|Skill use 2
 
Image:Diablo_III_Logo.jpg|Skill use 3
 
Image:Diablo_III_Logo.jpg|Skill use 3
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Image:Diablo_III_Logo.jpg|Skill use 4
 
</gallery>
 
</gallery>
-->
 
 
<!--
 
==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
 
-->
 
-->
 
==References==
 
==References==
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* [http://diablo.incgamers.com/blog/comments/barbarian-game-play-and-skill-tree-discussion/ BlizzCon 2008 Barbarian Game Play]
 
* [http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/ BlizzCon 2009 Full Barbarian Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/ BlizzCon 2009 Full Barbarian Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-barbarian BlizzCon 2010 Barbarian Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-barbarian BlizzCon 2010 Barbarian Hands-on Report]
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
 +
* [http://diablo.incgamers.com/forums/showpost.php?p=8007726&postcount=1 Silva's Barbarian Runestone Effects] — IncGamers 6th Sep 2011
 +
* [http://us.battle.net/d3/en/class/barbarian/active/ Barbarian Active Skills] — Blizzard's Official Diablo III Site
 +
  
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{{Skill navbox Diablo III|Barbarian|might}}
  
{{Slave navbox Diablo III|D3_Barbarian}}
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[[category:Barbarian skills]]
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[[category:Active skills]]

Latest revision as of 19:32, 5 November 2017

IconRevenge.png

Revenge is a Might Barbarian skill unlocked at Level 13, which hits all enemies in an AoE around the Barbarian and heals him. Only usable if the Barbarian's been hit.

Hover for latest stats




Background[edit | edit source]

Revenge in action.

The Barbarian retaliates by smashing the ground with a vengeance, taking the life force of enemies who still cling to life.


Skill Rune Effects[edit | edit source]

The following is a very quick summary. See the Revenge rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Name Stats (Hover over) Level Unlocked
Runea.png Retribution (Stats) 36
Runeb.png Provocation (Stats) 52
Runec.png Grudge (Stats) 41
Runed.png Blood Law (Stats) 19
Runee.png Best Served Cold (Stats) 25

Skill Design[edit | edit source]

Revenge is a good skill to heal up when swarmed, as when surrounded by monsters, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.


Synergies[edit | edit source]

The following Barbarian passives provide a benefit to Revenge, runed or not:


Development[edit | edit source]

Revenge was first introduced in the BlizzCon 2008 demo as a Tier III skill in the Juggernaut Skill Tree, which did 100% weapon damage. The BlizzCon 2009 version was pretty much the same, but with increased damage.

Revenge was one of the preset skills for the Barbarian in the BlizzCon 2010 demo. Flux had this to say about its functionality:[1]

What happens with Revenge is that you put it on the 1-5 keys, and it stays grayed out/unusable until you get into a fight. At some point during the battle, if you have enough Fury and you get hit, it activates. Then you can hit the hotkey to use it, and your Barb makes a kind of spinning back swing, like a counter in a fighting game.

...I didn’t actually need it during the demo with the Barb; I was never low on hit points and could have passed up 75% of the health globes I earned. But the whole game won’t be as easy as this demo, and with more points in Revenge, or perhaps with skill runes, the life leech might be raised (or the activation might be increased in frequency) up enough to make this a really valuable source of health.

Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Revenge became a level 12 skill.

Beta[edit | edit source]

The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Revenge stayed at level 12 when the beta started. With the Patch 13 changes, it was classified as a Might skill and bumped up to level 22. For the Beta Patch 14, it was dropped back down to level 13.

Previous Versions[edit | edit source]

See the Barbarian skill archive for more details on previous versions of Revenge and other Barbarian skills.

In Other Games[edit | edit source]

The mechanic for this skill was probably inspired from Warrior skills in World of Warcraft, where you can only cast some skills if you've been hit in the last X seconds. With the restraints on the use of the skill, it's not strange that it is Fury free.


Media[edit | edit source]

Revenge can be seen in action on video here:

  • No videos yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]