Difference between revisions of "Serenity"

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'''Serenity''' is a [[Monk]] Tier 2 [[Monk skills|skill]] unlocked at [[clvl|level]] 3. The Monk summons a holy shield to protect himself from damage.
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[[File:IconSerenity.png|left]]
 
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'''Serenity''' (formerly named [[Impenetrable Defense]]) is a Defensive [[Monk skill]] unlocked at [[clvl|Level]] 16. The Monk summons a holy shield to protect himself from damage.
  
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<br><br><br>__TOC__
 
==Background==
 
==Background==
{{Skillbox D3
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[[File:Diablo_III_Logo.jpg|thumb|200px|Serenity in action.]]
<!-- |portrait= -->
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The Monk expends spirit energy to summon a [[holy]] shield which protects the caster from incoming damage.
<!-- |portrait-width= -->
 
|name= Serenity
 
|user= Monk
 
|tier= 2
 
|clvl= 3
 
|description= Create a shield to protect yourself from damage.  
 
|type= [[Defensive]]/Self [[Buff]]
 
|resource= Costs [[Spirit]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
The Monk expends spirit energy to summon a [[holy]] shield which protects the caster from incoming damage. Serenity is the replacement for [[Impenetrable Defense]].
 
  
  
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==Skill Rune Effects==
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{{skill description header}}
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<skill class="Monk">Serenity</skill>
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<skill class="Monk" rune="Peaceful Repose">Serenity</skill>
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<skill class="Monk" rune="Unwelcome Disturbance">Serenity</skill>
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<skill class="Monk" rune="Tranquility">Serenity</skill>
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<skill class="Monk" rune="Ascension">Serenity</skill>
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<skill class="Monk" rune="Instant Karma">Serenity</skill>
  
 
==Skill Design==
 
==Skill Design==
This [[skill]] first appeared at [[BlizzCon 2010]]. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill list.
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[[Image:Monk_-_Impeneterable_Defense3.jpg|left|thumb|250px|Swinging along...]]
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Unknown.
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{{clear-left}}
  
  
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==Synergies==
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The following [[Monk passives]] provide a benefit to Serenity:
 +
{{skill description header}}
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<skill class="Monk">Beacon of Ytar</skill>
  
==Skill Rank Table==
 
* '''Rank 1:'''The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.
 
  
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==Development==
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'''Serenity''' was first shown (as [[Impenetrable Defense]]) at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. [[Flux]] was able to try it out:[http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/]
  
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<blockquote>''This one was not needed in the Blizzcon build, since the Monk was quite overpowered in combat. I didn’t experiment with his “dodge” ability, which is mentioned as a by product of several skills, since it was so much more fun just to blast everything with his offense. Plus, testing time is always limited, even in the press room. I would have made sure to try the other element of this skill, the “rebounds enemy ranged attacks,” but there were zero monster archers and virtually no projectile spell casters in the Blizzcon build.</blockquote>
  
==Trait Synergies==
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It was slightly modified and renamed to Serenity in the game demo that was presented at [[BlizzCon 2010]] as a Tier 2 skill.
* No [[synergies]] with any of the [[trait]]s are yet known.
 
  
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===Beta===
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Serenity became a level 18 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Serenity was classified as a Defensive skill and moved to level 16. For [[Beta Patch 15]], the cooldown on Serenity was greatly reduced.
  
 
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===Previous Versions===
==Skill Rune Effects==
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See [[Impenetrable Defense]] for the original version of this skill.  
* No [[rune]] effects for Serenity are known.
 
 
 
 
 
 
 
==Development==
 
'''Serenity''' was first revealed at [[BlizzCon 2010]].
 
 
 
  
  
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==Media==
 
==Media==
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Serenity can be seen in action on video here:
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* No videos yet.
 +
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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<!--
 
 
<gallery>
 
<gallery>
Image:Diablo_III_Logo.jpg|Skill use 1
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Image:Monk_-_Impeneterable_Defense3.jpg|Serenity from 2010.
 
</gallery>
 
</gallery>
-->
 
  
<!--
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==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
-->
 
 
==References==
 
==References==
* None yet.
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* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] — IncGamers 6th Sep 2011
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* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] — Blizzard's Official Diablo III Site
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{{Skill navbox Diablo III|Monk|defensive}}
  
{{Slave navbox Diablo III|Monk}}
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[[category:Active skills]]
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[[category:Monk skills]]
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[[category:Monk active skills]]

Latest revision as of 14:04, 15 April 2015

IconSerenity.png

Serenity (formerly named Impenetrable Defense) is a Defensive Monk skill unlocked at Level 16. The Monk summons a holy shield to protect himself from damage.




Background[edit | edit source]

Serenity in action.

The Monk expends spirit energy to summon a holy shield which protects the caster from incoming damage.


Skill Rune Effects[edit | edit source]

Name Level Description

<skill class="Monk">Serenity</skill> <skill class="Monk" rune="Peaceful Repose">Serenity</skill> <skill class="Monk" rune="Unwelcome Disturbance">Serenity</skill> <skill class="Monk" rune="Tranquility">Serenity</skill> <skill class="Monk" rune="Ascension">Serenity</skill> <skill class="Monk" rune="Instant Karma">Serenity</skill>

Skill Design[edit | edit source]

Swinging along...

Unknown.


Synergies[edit | edit source]

The following Monk passives provide a benefit to Serenity:

Name Level Description

<skill class="Monk">Beacon of Ytar</skill>


Development[edit | edit source]

Serenity was first shown (as Impenetrable Defense) at BlizzCon 2009 as one of the originals when the Monk was unveiled. Flux was able to try it out:[1]

This one was not needed in the Blizzcon build, since the Monk was quite overpowered in combat. I didn’t experiment with his “dodge” ability, which is mentioned as a by product of several skills, since it was so much more fun just to blast everything with his offense. Plus, testing time is always limited, even in the press room. I would have made sure to try the other element of this skill, the “rebounds enemy ranged attacks,” but there were zero monster archers and virtually no projectile spell casters in the Blizzcon build.

It was slightly modified and renamed to Serenity in the game demo that was presented at BlizzCon 2010 as a Tier 2 skill.

Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Serenity became a level 18 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Serenity was classified as a Defensive skill and moved to level 16. For Beta Patch 15, the cooldown on Serenity was greatly reduced.

Previous Versions[edit | edit source]

See Impenetrable Defense for the original version of this skill.


Media[edit | edit source]

Serenity can be seen in action on video here:

  • No videos yet.

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]