Difference between revisions of "Firebomb"
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− | '''Firebomb''' is a [[Witch Doctor | + | [[File:IconFirebomb.png|left]] |
+ | [[File:Skull_of_Flame2.jpg|thumb|300px|Firebomb in action.]] | ||
+ | '''Firebomb''' is a Primary [[Witch Doctor skill]] unlocked at [[clvl|level]] 21. This skill (formerly called [[Skull of Flame]]) is a projectile that's thrown like a grenade. It bursts upon impact, dealing fire damage to the target and anything in the immediate vicinity. | ||
+ | The rune effects generally add to the radius of effect, increasing the [[AoE]] damage, without greatly altering the basic skill effect. | ||
+ | <br><br>__TOC__ | ||
==Background== | ==Background== | ||
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The Witch Doctor lobs a burning skull filled with combustibles at his enemies, which explodes violently when it breaks upon them. | The Witch Doctor lobs a burning skull filled with combustibles at his enemies, which explodes violently when it breaks upon them. | ||
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+ | ==Skill Rune Effects== | ||
+ | See the [[Firebomb rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | ||
+ | |||
+ | {{skill description header}} | ||
+ | <skill subcat="Physical realm spell" class="WitchDoctor">Firebomb</skill> | ||
+ | <skill class="WitchDoctor" rune="Flash Fire">Firebomb</skill> | ||
+ | <skill class="WitchDoctor" rune="Roll the Bones">Firebomb</skill> | ||
+ | <skill class="WitchDoctor" rune="Fire Pit">Firebomb</skill> | ||
+ | <skill class="WitchDoctor" rune="Pyrogeist">Firebomb</skill> | ||
+ | <skill class="WitchDoctor" rune="Ghost Bomb">Firebomb</skill> | ||
==Skill Design== | ==Skill Design== | ||
− | This [[skill]] is quite useful, since it has good damage, nice range, and a very small cooldown. This makes Firebomb a good crowd control spell, especially in narrow corridors where enemies can be trapped in a hail of fire. | + | This [[skill]] is quite useful, since it has good damage, nice range, and a very small cooldown. This makes Firebomb a good crowd control spell, especially in narrow corridors where enemies can be trapped in a hail of fire. The casting (throwing) rate is slower than some other Witch Doctor skills, and thus the damage/second isn't comparable for single target killing. |
Upon explosion, the flames briefly form the shape of a large, menacing humanoid creature. | Upon explosion, the flames briefly form the shape of a large, menacing humanoid creature. | ||
+ | ===Video=== | ||
+ | A video of Firebomb in use can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel]. | ||
− | + | <youtube>xJmqcxRhagY</youtube> | |
− | + | [[Image:Screenshot 16.jpg|thumb|250px|I don't want Volcano insurance!]] | |
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+ | ==Synergies== | ||
+ | The following [[Witch Doctor passives]] provide a benefit to Firebomb, runed or not: | ||
+ | {{skill description header}} | ||
+ | <skill class="WitchDoctor">Pierce the Veil</skill> | ||
+ | <skill class="WitchDoctor">Fetish Sycophants</skill> | ||
− | == | + | ==Development== |
− | + | '''Firebomb''' (originally called [[Skull of Flame]]) was introduced in the [[WWI 2008]] gameplay video. At the time, the skill was at Tier I in the [[Spirit Skill Tree]]. At [[BlizzCon 2009]], Firebomb was located in the [[Voodoo Skill Tree]] but seemed otherwise unchanged. [[Flux]] found it to be very useful:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/] | |
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+ | <blockquote>''Skulls can actually be thrown too far, in some exploitative ways. Several times I saw a pack of Fallen or other monsters on some ledge way of in the distance, in a location I was supposed to have to walk way down around some boulders and along narrow ledges and paths to reach. Yet I could freely hurl my firebombs to those locations, with perfect accuracy, and was able to kill enemies who had no way to fight back. Naturally, I did so whenever possible, if only to watch the Fallen scurry around.</blockquote> | ||
+ | By [[BlizzCon 2010]], (after skill trees were eliminated) Firebomb had been moved way down the skill system, to Tier 5. It was one of the Witch Doctor's preset skills in the [[Battle Arena]] demo. | ||
− | == | + | ===Beta=== |
− | + | Skill tiers were removed shortly before the [[beta]] started in September 2011, and Firebomb became a level 11 skill. [[Flux]] tried it out in the beta, and seemed to enjoy it:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report-part-two] | |
− | <blockquote>'' | + | <blockquote>''One of the simplest Witch Doctor skills, and also one of the most fun to use, this one is just what it looks like. It’s a firebomb grenade, and you chuck them wherever you want to. There is some skill to using it; you have to learn what the maximum range is (you can’t throw it all the way to the side edges or corners), and it can be hard to hit advancing enemies since there’s some hang time and you have to lead the targets a bit. But it’s very visceral and blasty and awesome, just like Jay Wilson says.</blockquote> |
− | + | The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Firebomb was classified as a Primary skill (but remained at level 11). For [[Beta Patch 14]], it was [[nerf]]ed just a bit, but its casting cost was lowered enough to make it a [[spammable]] skill. For [[Beta Patch 15]], it was bumped up to level 21, and also nerfed just a little bit more. | |
===Previous Versions=== | ===Previous Versions=== | ||
See the [[Witch Doctor skill archive]] for more details on previous versions of Firebomb (or [[Skull of Flame]]) and other Witch Doctor skills. | See the [[Witch Doctor skill archive]] for more details on previous versions of Firebomb (or [[Skull of Flame]]) and other Witch Doctor skills. | ||
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==Media== | ==Media== | ||
+ | Firebomb can be seen in action on video here: | ||
+ | * [[Gameplay: July 2011]] | ||
+ | * [[Skill Animations Videos#Witch Doctor Video|Video: August 2011 Witch Doctor Skill Animations]] | ||
+ | |||
You can find pictures in the Diablo III screenshot and picture gallery: | You can find pictures in the Diablo III screenshot and picture gallery: | ||
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures] | * [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures] | ||
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==References== | ==References== | ||
<span style="font-size: 10px;"><references/></span> | <span style="font-size: 10px;"><references/></span> | ||
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* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats] | * [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats] | ||
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report] | * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report] | ||
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011 | ||
+ | * [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report-part-two Witch Doctor Beta Skills Mega-report: Part Two] — IncGamers 1st Oct 2011 | ||
+ | * [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site | ||
+ | |||
+ | {{Skill navbox Diablo III|WD|primary}} | ||
− | + | [[category:Active skills]] | |
+ | [[category:Witch Doctor skills]] | ||
+ | [[category:Witch Doctor active skills]] |
Latest revision as of 01:04, 6 June 2012
Firebomb is a Primary Witch Doctor skill unlocked at level 21. This skill (formerly called Skull of Flame) is a projectile that's thrown like a grenade. It bursts upon impact, dealing fire damage to the target and anything in the immediate vicinity.
The rune effects generally add to the radius of effect, increasing the AoE damage, without greatly altering the basic skill effect.
Contents
Background[edit | edit source]
The Witch Doctor lobs a burning skull filled with combustibles at his enemies, which explodes violently when it breaks upon them.
Skill Rune Effects[edit | edit source]
See the Firebomb rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Name | Level | Description |
---|
<skill subcat="Physical realm spell" class="WitchDoctor">Firebomb</skill> <skill class="WitchDoctor" rune="Flash Fire">Firebomb</skill> <skill class="WitchDoctor" rune="Roll the Bones">Firebomb</skill> <skill class="WitchDoctor" rune="Fire Pit">Firebomb</skill> <skill class="WitchDoctor" rune="Pyrogeist">Firebomb</skill> <skill class="WitchDoctor" rune="Ghost Bomb">Firebomb</skill>
Skill Design[edit | edit source]
This skill is quite useful, since it has good damage, nice range, and a very small cooldown. This makes Firebomb a good crowd control spell, especially in narrow corridors where enemies can be trapped in a hail of fire. The casting (throwing) rate is slower than some other Witch Doctor skills, and thus the damage/second isn't comparable for single target killing.
Upon explosion, the flames briefly form the shape of a large, menacing humanoid creature.
Video[edit | edit source]
A video of Firebomb in use can be seen below, courtesy of the DiabloInc You Tube channel.
Synergies[edit | edit source]
The following Witch Doctor passives provide a benefit to Firebomb, runed or not:
Name | Level | Description |
---|
<skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Fetish Sycophants</skill>
Development[edit | edit source]
Firebomb (originally called Skull of Flame) was introduced in the WWI 2008 gameplay video. At the time, the skill was at Tier I in the Spirit Skill Tree. At BlizzCon 2009, Firebomb was located in the Voodoo Skill Tree but seemed otherwise unchanged. Flux found it to be very useful:[1]
Skulls can actually be thrown too far, in some exploitative ways. Several times I saw a pack of Fallen or other monsters on some ledge way of in the distance, in a location I was supposed to have to walk way down around some boulders and along narrow ledges and paths to reach. Yet I could freely hurl my firebombs to those locations, with perfect accuracy, and was able to kill enemies who had no way to fight back. Naturally, I did so whenever possible, if only to watch the Fallen scurry around.
By BlizzCon 2010, (after skill trees were eliminated) Firebomb had been moved way down the skill system, to Tier 5. It was one of the Witch Doctor's preset skills in the Battle Arena demo.
Beta[edit | edit source]
Skill tiers were removed shortly before the beta started in September 2011, and Firebomb became a level 11 skill. Flux tried it out in the beta, and seemed to enjoy it:[2]
One of the simplest Witch Doctor skills, and also one of the most fun to use, this one is just what it looks like. It’s a firebomb grenade, and you chuck them wherever you want to. There is some skill to using it; you have to learn what the maximum range is (you can’t throw it all the way to the side edges or corners), and it can be hard to hit advancing enemies since there’s some hang time and you have to lead the targets a bit. But it’s very visceral and blasty and awesome, just like Jay Wilson says.
The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Firebomb was classified as a Primary skill (but remained at level 11). For Beta Patch 14, it was nerfed just a bit, but its casting cost was lowered enough to make it a spammable skill. For Beta Patch 15, it was bumped up to level 21, and also nerfed just a little bit more.
Previous Versions[edit | edit source]
See the Witch Doctor skill archive for more details on previous versions of Firebomb (or Skull of Flame) and other Witch Doctor skills.
Media[edit | edit source]
Firebomb can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
A throw against Ghouls.
Another throw, against Wraiths.
Skull of Flame explosion in Tristram, killing Scavengers.
References[edit | edit source]
- BlizzCon 2008 Witch Doctor Gameplay Report
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- BlizzCon 2010 PvP Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Witch Doctor Beta Skills Mega-report: Part Two — IncGamers 1st Oct 2011
- Witch Doctor Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
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Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
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• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|