Difference between revisions of "Soul Harvest"

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'''Soul Harvest''' is a [[Witch Doctor]] Tier 3 [[Witch Doctor skills|skill]] unlocked at [[clvl|level]] 6. This skill has changed a great deal during development, and is now a buff that boosts the Witch Doctor's spell damage when there are numerous enemies in the vicinity.
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[[File:IconSoulHarvest.png|left]]
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'''Soul Harvest''' is a Terror [[Witch Doctor skill]] unlocked at [[clvl|level]] 9. This skill was initially a damaging attack, but changed greatly during development. It is now a buff that provides a considerable boost to the Witch Doctor's spell damage
 +
 
 +
To use Soul Harvest, the Witch Doctor casts the skill and receives a stacking bonus, from 1-5, depending how many many enemies are near the WD when he casts the spell. The radius of effect is not specified in the tool tip, but seems to be about 15 [[yards]] from the Witch Doctor. The bonus lasts for 30 seconds ([[Soul to Waste]] can double that to 60), and it can not be recast for 15 seconds.
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 +
There is strategy required to use it properly, as the Witch Doctor wants to have at least four or five enemies in range when he uses the skill. Casting this with no monsters nearby grants zero bonus, and with the cooldown the skill can not be recast for 15 seconds.  
  
  
 
==Background==
 
==Background==
{{Skillbox D3
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[[File:Soul_Harvest.gif|thumb|200px|right|Soul Harvest in action.]]
|portrait= Soul_Harvest.gif
 
|portrait-width= 200px
 
|name= Soul Harvest
 
|user= Witch Doctor
 
|tier= 3
 
|clvl= 6
 
|description= Gain X% increased spell damage per enemy within X feet for X seconds.  
 
|type= [[Buff]]
 
|resource= Costs [[Mana]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
The [[Witch Doctor]] gains strength from the close proximity of his enemies.
 
The [[Witch Doctor]] gains strength from the close proximity of his enemies.
  
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==Skill Rune Effects==
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See the [[Soul Harvest rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
 +
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{{skill description header}}
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<skill subcat="Spirit spell" class="WitchDoctor">Soul Harvest</skill>
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<skill class="WitchDoctor" rune="Swallow Your Soul">Soul Harvest</skill>
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<skill class="WitchDoctor" rune="Siphon">Soul Harvest</skill>
 +
<skill class="WitchDoctor" rune="Languish">Soul Harvest</skill>
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<skill class="WitchDoctor" rune="Soul to Waste">Soul Harvest</skill>
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<skill class="WitchDoctor" rune="Vengeful Spirit">Soul Harvest</skill>
  
  
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This [[skill]] was initially a nova-type of attack, one that dealt damage and fed mana back to the Witch Doctor for everything it killed. That changed entirely during development, and the skill now buffs the Witch Doctor's spell damage.
 
This [[skill]] was initially a nova-type of attack, one that dealt damage and fed mana back to the Witch Doctor for everything it killed. That changed entirely during development, and the skill now buffs the Witch Doctor's spell damage.
  
 +
===Video===
 +
A video of Soul Harvest, with the original, long-changed visual and effect, can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
  
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<youtube>nRsHm1_RqQM</youtube>
  
==Skill Rank Table==
 
* '''Rank 1:''' Gain X% increased spell damage per enemy within X feet for X seconds.
 
  
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==Synergies==
 +
The following [[Witch Doctor passives]] provide a benefit to Soul Harvest, runed or not:
 +
{{skill description header}}
 +
<skill class="WitchDoctor">Spirit Vessel</skill>
 +
<skill class="WitchDoctor">Rush of Essence</skill>
  
  
==Trait Synergies==
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==Development==
* No [[synergies]] with any of the [[trait]]s are yet known.
+
'''Soul Harvest''' was first seen at [[WWI 2008]] and [[BlizzCon 2008]], where it was in the [[Spirit Skill Tree]] at Tier II. Originally, Soul Harvest was a low-damage, leeching, nova-like attack spell. [[Flux]] described using it:[http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/]
  
 +
<blockquote>''I seldom needed it, and found it to be less than effective as a killing weapon. It wasn’t that damaging, and wasn’t that cheap to cast either; so I had to make sure it was going to kill at least a few monsters to be cost effective.</blockquote>
  
 +
The old version of this skill created a nova-like ring of blue smoke around the Witch Doctor. All targets within the ring were damaged, and if the damage was enough to kill them, their souls (white/blue ghosts) swirled into the air, then down into the Witch Doctor, where they added to his mana. The skill was just the same at [[BlizzCon 2009]].
  
==Skill Rune Effects==
+
Soul Harvest was changed entirely for [[Blizzcon 2010]], becoming a Tier 3 buffing sort of war cry. Unfortunately, there are no gameplay reports detailing any usage of this skill from that event.
* No [[rune]] effects for Soul Harvest are known.
 
 
 
 
 
  
==Development==
+
===Beta===
'''Soul Harvest''' was first seen at [[WWI 2008]] and [[BlizzCon 2008]], where it was in the [[Spirit Skill Tree]] at Tier II. Originally, Soul Harvest was a low-damage, leeching, nova-like attack spell. [[Flux]] described using it:[http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/]
+
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Soul Harvest became a level 14 skill. Soul Harvest was one of the skills available in the [[BlizzCon 2011]] PvP [[Arena]], and Adivirgi enjoyed using it:[http://diablo.incgamers.com/blog/comments/blizzcon-arena-demo-witch-doctor-report]  
  
<blockquote>''I seldom needed it, and found it to be less than effective as a killing weapon. It wasn’t that damaging, and wasn’t that cheap to cast either; so I had to make sure it was going to kill at least a few monsters to be cost effective.</blockquote>
+
<blockquote>''This is a crazy awesome spell that lets you damage multiple enemies and receive a pretty decent damage buff at the same time. Its downside is that it also has a very short range so you basically need to be right in the middle of a pack to get the maximum effect for this spell.</blockquote>
  
The old version of this skill created a nova-like ring of blue smoke around the Witch Doctor. All targets within the ring were damaged, and if the damage was enough to kill them, their souls (white/blue ghosts) swirled into the air, then down into the Witch Doctor, where they added to his mana. The skill was just the same at [[BlizzCon 2009]].
+
Unfortunately, putting yourself "right in the middle of a pack" is a very dangerous thing to do in the Arena. This skill is much more useful in the regular game, where running into a pack of enemies generally won't kill you instantly.
  
Soul Harvest was changed entirely for [[Blizzcon 2010]], becoming a buffing sort of war cry. Unfortunately, there are no gameplay reports detailing any usage of this skill.
+
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Soul Harvest was classified as a Defensive skill and moved up to level 22. For [[Beta Patch 15]], it was re-classified as a Terror skill, moved back down to level 9, and had its mana cost increased.
  
 
===Previous Versions===
 
===Previous Versions===
 
See the [[Witch Doctor skill archive]] for more details on previous versions of Soul Harvest and other Witch Doctor skills.
 
See the [[Witch Doctor skill archive]] for more details on previous versions of Soul Harvest and other Witch Doctor skills.
 
  
  
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-->
 
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==Media==
 
==Media==
 +
Soul Harvest can be seen in action on video here:
 +
* No videos yet.
 +
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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Image:Diablo_III_Logo.jpg|Skill use 1
 
Image:Diablo_III_Logo.jpg|Skill use 1
 
</gallery>
 
</gallery>
-->
 
 
<!--
 
==Related Articles==
 
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
 
 
-->
 
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==References==
 
==References==
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* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report]
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
 +
* [http://diablo.incgamers.com/blog/comments/blizzcon-arena-demo-witch-doctor-report BlizzCon 2011 PvP Demo: The Witch Doctor] — IncGamers 27th Oct 2011
 +
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
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<br>
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<br>
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<br>
  
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{{Skill navbox Diablo III|WD|terror}}
  
{{Slave navbox Diablo III|WD}}
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[[category:Active skills]]
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[[category:Witch Doctor skills]]
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[[category:Witch Doctor active skills]]

Latest revision as of 02:17, 7 June 2012

IconSoulHarvest.png

Soul Harvest is a Terror Witch Doctor skill unlocked at level 9. This skill was initially a damaging attack, but changed greatly during development. It is now a buff that provides a considerable boost to the Witch Doctor's spell damage.

To use Soul Harvest, the Witch Doctor casts the skill and receives a stacking bonus, from 1-5, depending how many many enemies are near the WD when he casts the spell. The radius of effect is not specified in the tool tip, but seems to be about 15 yards from the Witch Doctor. The bonus lasts for 30 seconds (Soul to Waste can double that to 60), and it can not be recast for 15 seconds.

There is strategy required to use it properly, as the Witch Doctor wants to have at least four or five enemies in range when he uses the skill. Casting this with no monsters nearby grants zero bonus, and with the cooldown the skill can not be recast for 15 seconds.


Background[edit | edit source]

Soul Harvest in action.

The Witch Doctor gains strength from the close proximity of his enemies.


Skill Rune Effects[edit | edit source]

See the Soul Harvest rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill subcat="Spirit spell" class="WitchDoctor">Soul Harvest</skill> <skill class="WitchDoctor" rune="Swallow Your Soul">Soul Harvest</skill> <skill class="WitchDoctor" rune="Siphon">Soul Harvest</skill> <skill class="WitchDoctor" rune="Languish">Soul Harvest</skill> <skill class="WitchDoctor" rune="Soul to Waste">Soul Harvest</skill> <skill class="WitchDoctor" rune="Vengeful Spirit">Soul Harvest</skill>


Skill Design[edit | edit source]

This skill was initially a nova-type of attack, one that dealt damage and fed mana back to the Witch Doctor for everything it killed. That changed entirely during development, and the skill now buffs the Witch Doctor's spell damage.

Video[edit | edit source]

A video of Soul Harvest, with the original, long-changed visual and effect, can be seen below, courtesy of the DiabloInc You Tube channel.


Synergies[edit | edit source]

The following Witch Doctor passives provide a benefit to Soul Harvest, runed or not:

Name Level Description

<skill class="WitchDoctor">Spirit Vessel</skill> <skill class="WitchDoctor">Rush of Essence</skill>


Development[edit | edit source]

Soul Harvest was first seen at WWI 2008 and BlizzCon 2008, where it was in the Spirit Skill Tree at Tier II. Originally, Soul Harvest was a low-damage, leeching, nova-like attack spell. Flux described using it:[1]

I seldom needed it, and found it to be less than effective as a killing weapon. It wasn’t that damaging, and wasn’t that cheap to cast either; so I had to make sure it was going to kill at least a few monsters to be cost effective.

The old version of this skill created a nova-like ring of blue smoke around the Witch Doctor. All targets within the ring were damaged, and if the damage was enough to kill them, their souls (white/blue ghosts) swirled into the air, then down into the Witch Doctor, where they added to his mana. The skill was just the same at BlizzCon 2009.

Soul Harvest was changed entirely for Blizzcon 2010, becoming a Tier 3 buffing sort of war cry. Unfortunately, there are no gameplay reports detailing any usage of this skill from that event.

Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Soul Harvest became a level 14 skill. Soul Harvest was one of the skills available in the BlizzCon 2011 PvP Arena, and Adivirgi enjoyed using it:[2]

This is a crazy awesome spell that lets you damage multiple enemies and receive a pretty decent damage buff at the same time. Its downside is that it also has a very short range so you basically need to be right in the middle of a pack to get the maximum effect for this spell.

Unfortunately, putting yourself "right in the middle of a pack" is a very dangerous thing to do in the Arena. This skill is much more useful in the regular game, where running into a pack of enemies generally won't kill you instantly.

The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Soul Harvest was classified as a Defensive skill and moved up to level 22. For Beta Patch 15, it was re-classified as a Terror skill, moved back down to level 9, and had its mana cost increased.

Previous Versions[edit | edit source]

See the Witch Doctor skill archive for more details on previous versions of Soul Harvest and other Witch Doctor skills.


Media[edit | edit source]

Soul Harvest can be seen in action on video here:

  • No videos yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]