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'''Spectral Blade''' is a [[Wizard]] Tier 1 [[Wizard skills|skill]] unlocked at [[clvl|level]] 2, dealing powerful damage in [[melee]] range.
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[[File:IconSpectralBlade.png|left]]
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[[Image:Wiz-spectral-blade3.jpg|thumb|350px|Spectral Blade in action.]]
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'''Spectral Blade''' is a Primary [[Wizard skill]] unlocked at [[clvl|Level]] 11, dealing powerful damage in [[melee]] range. This is a [[Signature spell]]. Signature spells are free to cast.
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Each cast of this skill creates several slashes in the air in front of the wizard. These overlap and intersect, potentially striking multiple enemies multiple times. The skill is more effective the closer the target is, with three hits per enemy almost guaranteed at melee range.
  
  
 
==Background==
 
==Background==
{{Skillbox
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Spectral Blade is used for [[Wizard]]s willing to meet their enemies toe to toe. It's a powerful [[melee]] spell that can land multiple hits per enemy. The drawback is that it only works at fairly close range, and that's a dangerous place to be for many Wizard builds.
|game= Diablo III
 
|portrait=Wiz-spectral-blade3.jpg
 
|portrait-width= 200px
 
|active= Active
 
<!-- |name= -->
 
|ranks= 5
 
|user= Wizard
 
|tree= Tier 1
 
|description= Summons a spectral blade that strikes each enemy in front of the [[Wizard]] 3 times causing X-Y physical damage with each hit.
 
|type= Direct Damage
 
|quantity= 1-2 up to 5-10 damage
 
|effect= [[Melee]]
 
|school= [[Physical]]
 
|resource= [[Arcane Power]]
 
|cost= 4
 
|cast-time= Instant
 
|duration= None
 
|cooldown= Unknown
 
|synergies= None known
 
}}
 
Spectral Blade is used for [[Wizard]]s willing to meet their enemies toe to toe. It's a powerful [[melee]] spell that will kill most enemies early on.
 
  
  
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==Skill Rune Effects==
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Refer to the [[Spectral Blade rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and strategy tips.
 +
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{{skill description header}}
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<skill subcat="Signature spell" class="Wizard">Spectral Blade</skill>
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<skill class="Wizard" rune="Flame Blades">Spectral Blade</skill>
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<skill class="Wizard" rune="Siphoning Blade">Spectral Blade</skill>
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<skill class="Wizard" rune="Thrown Blade">Spectral Blade</skill>
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<skill class="Wizard" rune="Barrier Blades">Spectral Blade</skill>
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<skill class="Wizard" rune="Ice Blades">Spectral Blade</skill>
  
 
==Skill Design==
 
==Skill Design==
[[Image:Wiz-spectral-blade2.jpg|thumb|left|250px|[[Mirror Image]]s casting Spectral Blade.]]
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[[File:Spectral-blade-zoom.jpg|thumb|450px|Zombies get harvested in a zoomed in view from a graveyard.]]
This skill was the default left click attack at the [[BlizzCon 2008]] build, and also used heavily in the [[BlizzCon 2009]] demo and it worked quite nicely. It was a [[melee]]+spell, hitting anything up close with all 3 slashes, but extending the slashes far enough that targets out of melee range would be hit by one or perhaps two of the attacks.  Each slash could also strike multiple targets, making this one potentially quite damaging against multiple, close-range enemies.
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This skill works very well at low levels, since it can land 2 or 3 hits on the same target. It was set as the default left click attack in the [[BlizzCon 2008]] build, and was used heavily in the [[BlizzCon 2009]] demo as well.  
  
 
There is a slight casting delay on Spectral Blade, making it too slow to stun lock enemies. A Wizard who uses this one at the point blank range where it's most effective will be hit back by any targets who do not succumb to the first assault.
 
There is a slight casting delay on Spectral Blade, making it too slow to stun lock enemies. A Wizard who uses this one at the point blank range where it's most effective will be hit back by any targets who do not succumb to the first assault.
  
This spell was tweaked since the [[Spectral Blade (BlizzCon 2008)|BlizzCon 2008 version]], when it did 1-6 damage per hit, but hit 1-3 times. That allowed a huge spread of damage, from 1-18, and the team must have found it worked better to keep this low level skill a bit more predictable in damage range.
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The skill was changed during development, and as of the beta test (October 2011) the Wizard's weapon damage is a key component in the damage delivered. During beta testing, Clvl 13 Wizards did around 5 per slash with weapon weapons, and more than 20 with bigger axes and mauls. The possible damage will obviously increase greatly with better equipment and higher level characters.
  
As for the function, it had the same graphic, sound effect, and casting speed as it did last year. There was one noticeable change, though. This skill now does 3 hits every time, a modification that (seemed to) remove some of the technique out of using it. Last year, 3 hits were usually granted on point blank targets, while enemies at the edge of the skill’s range (who were generally not yet in melee range of the Wizard) were most likely to take just a single hitI didn’t actually use this one much, with so many other, more interesting spells on offer, (and since I very seldom allowed enemies to get into melee range) so I can’t say if it really does always hit three times, but it was very effectively putting down almost anything I hit with it.
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As of the beta test, [[Magic Weapon]] does not increase the base damage of Spectral Blade, but does improve the damage of critical strikesThis is thought to be a bug.
  
Also note that the level 1 and 2 values are projected, since "new" Wizards in the Blizzcon demo started off at level 12, with all 12 points already placed. Three of which were in this spell. 
 
  
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===Weapon Damage Testing===
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Early in the [[Diablo 3 Beta]], Spectral Blade was the only Wizard skill to incorporate the weapon damage into the spell damage. Flux did extensive testing of the skill with various weapons and posted the results in his Wizard Gameplay Report[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two]. Screenshots showing the damage output with the various weapons used can be seen below.
  
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<gallery>
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File:Spectral-blade-axe.jpg|Adventuring War Axe of the Leech.
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File:Spectral-blade-axe-poison.jpg|Hand Axe of the Snake. (Poison damage.)
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File:Spectral-blade-club-lightning.jpg|Club of the Eel. (Lightning damage.)
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File:Spectral-blade-wand-cold.jpg|Brutal Steel Wand of Winter. (Cold damage.)
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</gallery>
  
[[Image:Wiz-spectral-blade1.jpg|thumb|right|250px|Wizard cleaving some [[Zombie]]s.]]
 
==Skill Rank Table==
 
* '''Rank 1:''' 3 Hits with 1-2 physical damage per hit. (A)
 
* '''Rank 2:''' 3 Hits with 2-4 physical damage per hit. (A)
 
* '''Rank 3:''' 3 Hits with 3-6 physical damage per hit.
 
* '''Rank 4:''' 3 Hits with 4-8 physical damage per hit.
 
* '''Rank 5:''' 3 Hits with 5-10 physical damage per hit. (A)
 
  
(A) = Assumed
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==Synergies==
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The following [[Wizard passives]] provide a benefit to Spectral Blade, runed or not:
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{{skill description header}}
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<skill class="Wizard">Glass Cannon</skill>
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<skill class="Wizard">Prodigy</skill>
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<skill class="Wizard">Arcane Dynamo</skill>
  
  
 +
==Development==
 +
[[Image:Wiz-spectral-blade1.jpg|thumb|right|250px|Wizard cleaving some [[Zombie]]s.]]
 +
'''Spectral Blade''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled, as a Tier I skill in the [[Conjuring Skill Tree]]. Originally, it dealt 1-6 damage with 1-3 hits, so it could do 1-18 damage with each use, meaning it required some strategy to use effectively. Also, it wasn't the best skill in all situations, as [[Flux]] explained:[http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/]
  
==[[Synergies]]==
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<blockquote>''It’s not a spell that can be used machine gun style though, even if enemies are in range. There’s a short delay after each cast, a cool down that’s longer than the Wizard has with her projectile spells. As a result Spectral Blade doesn’t look like a real boss-killer. It also didn’t seem to stun or interrupt the attacking motion of monsters, the way melee attacks sometimes did, so it’s not a way to render targets helpless while you slash them to bits.</blockquote>
Spectral Blade benefits directly from the following [[Wizard traits]]:
 
* [[Glass Cannon]]: Increases damage done by spells and increases armor.
 
* [[Intimidation]]: Increases damage done and reduces vendor costs.
 
* [[Quickening]]: Increases spell casting speed.
 
* [[Beast Hunter]]: Damage bonus against beasts.
 
* [[Demonsbane]]: Damage bonus against Demons.
 
* [[Just...Stay...Dead!]]: Damage bonus against undead.
 
* [[Power Surge]]: Increase critical strike damage.
 
* [[Penetrating Spells]]: Reduces the resistances of your target to your spells by 20%.
 
'''Note:''' The current [[trait]] list is very out-of-date and will no doubt be overhauled before game release.
 
  
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It was changed slightly in the [[BlizzCon 2009]] version, increasing the number of hits to always be 3, but lowering the damage per hit instead to even it out, removing some of the strategy involved in using it. [[Flux]] gave details:[http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/]
  
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<blockquote>''Last year, 3 hits were usually granted on point blank targets, while enemies at the edge of the skill’s range (who were generally not yet in melee range of the Wizard) were most likely to take just a single hit.  I didn’t actually use this one much, with so many other, more interesting spells on offer, (and since I very seldom allowed enemies to get into melee range) so I can’t say if it really does always hit three times, but it was very effectively putting down almost anything I hit with it.</blockquote>
  
==[[Rune|Skill Rune]] Effects==
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At [[BlizzCon 2010]], [[Flux]] found its short range to be a handicap:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard]
* Unknown rune: Increased damage.
 
* Unknown rune: Lowered Arcane Power cost.
 
  
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<blockquote>''I used it a few times in the demo this year; it did potentially more damage than MM, even with fewer skill points, but the melee range thing isn’t what you want to be doing with a Wizard. Better you kill them from a distance with MM than use a slightly more damaging skill at melee range, when they can hit you back. Being hit is for grunting meat shields like Barbarians and Monks; sophisticated classes like Wizards don’t like to get their uniforms smudged by filthy monster paws.</blockquote>
  
 +
Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Spectral Blade became a level 5 skill.
  
==Development==
 
'''Spectral Blade''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled, as a Tier I skill in the [[Conjuring Skill Tree]]. Originally, it dealt 1-6 damage with 1-3 hits, so it could do 1-18 damage with each use, meaning it required some strategy to use effectively. Also, it wasn't the best skill in all situations, as [[Flux]] explained:[http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/]
 
 
<blockquote>''It’s not a spell that can be used machine gun style though, even if enemies are in range. There’s a short delay after each cast, a cool down that’s longer than the Wizard has with her projectile spells. As a result Spectral Blade doesn’t look like a real boss-killer. It also didn’t seem to stun or interrupt the attacking motion of monsters, the way melee attacks sometimes did, so it’s not a way to render targets helpless while you slash them to bits.</blockquote>
 
 
It was changed slightly in the [[BlizzCon 2009]] version, increasing the number of hits to always be 3, but lowering the damage per hit instead to even it out, removing some of the strategy involved in using it.
 
  
At [[BlizzCon 2010]], [[Flux]] found its short range to be a handicap:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard]
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===Beta===
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{{Beta skill notes}}
  
<blockquote>''I used it a few times in the demo this year; it did potentially more damage than MM, even with fewer skill points, but the melee range thing isn’t what you want to be doing with a Wizard. Better you kill them from a distance with MM than use a slightly more damaging skill at melee range, when they can hit you back. Being hit is for grunting meat shields like Barbarians and Monks; sophisticated classes like Wizards don’t like to get their uniforms smudged by filthy monster paws.</blockquote>
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Spectral Blade remained a level 5 skill when the beta started. With the [[Beta Patch 8]] of December 2011, all [[signature spell]]s became free to cast; also, Spectral Blade was moved up to level 6. With the Patch 13 changes, it was classified as a Primary skill and moved to level 9. For March's [[Beta Patch 14]], it was moved up to level 11.
  
 
===Previous Versions===
 
===Previous Versions===
 
See the [[Wizard skill archive]] for more details on previous versions of Spectral Blade and other Wizard skills.<br>   
 
See the [[Wizard skill archive]] for more details on previous versions of Spectral Blade and other Wizard skills.<br>   
 
Or see [[Spectral Blade (BlizzCon 2008)]] for the original version of this skill.
 
Or see [[Spectral Blade (BlizzCon 2008)]] for the original version of this skill.
 
  
  
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-->
 
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==Media==
 
==Media==
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Spectral Blade can be seen in action on video here:
 +
* [[Cinematic: Wizard]]
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* [[Gameplay: Blizzcon 2008]]
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* [[Gameplay: Blizzcon 2010]] (in the [[Arena]])
 +
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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Image:Wiz-spectral-blade3.jpg|Closeup of the blades.
 
Image:Wiz-spectral-blade3.jpg|Closeup of the blades.
 
</gallery>
 
</gallery>
 
  
  
 
==Related Articles==
 
==Related Articles==
 
* [[Improved Spectral Blade]] is a retired skill whose only purpose was to increase the efficiency of Spectral Blade. Skill runes made it unnecessary.
 
* [[Improved Spectral Blade]] is a retired skill whose only purpose was to increase the efficiency of Spectral Blade. Skill runes made it unnecessary.
 
  
  
Line 119: Line 109:
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011
 +
* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] — IncGamers 5th Oct 2011
 +
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site
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[[category:Active skills]]
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[[category:Wizard skills]]
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[[category:Wizard active skills]]
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[[category:Signature spells]]
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<br>
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<br>
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<br>
  
  
{{Slave navbox Diablo III|Wizard}}
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{{Skill navbox Diablo III|Wizard|primary}}

Latest revision as of 17:12, 15 April 2015

IconSpectralBlade.png
Spectral Blade in action.

Spectral Blade is a Primary Wizard skill unlocked at Level 11, dealing powerful damage in melee range. This is a Signature spell. Signature spells are free to cast.

Each cast of this skill creates several slashes in the air in front of the wizard. These overlap and intersect, potentially striking multiple enemies multiple times. The skill is more effective the closer the target is, with three hits per enemy almost guaranteed at melee range.


Background[edit | edit source]

Spectral Blade is used for Wizards willing to meet their enemies toe to toe. It's a powerful melee spell that can land multiple hits per enemy. The drawback is that it only works at fairly close range, and that's a dangerous place to be for many Wizard builds.


Skill Rune Effects[edit | edit source]

Refer to the Spectral Blade rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description

<skill subcat="Signature spell" class="Wizard">Spectral Blade</skill> <skill class="Wizard" rune="Flame Blades">Spectral Blade</skill> <skill class="Wizard" rune="Siphoning Blade">Spectral Blade</skill> <skill class="Wizard" rune="Thrown Blade">Spectral Blade</skill> <skill class="Wizard" rune="Barrier Blades">Spectral Blade</skill> <skill class="Wizard" rune="Ice Blades">Spectral Blade</skill>

Skill Design[edit | edit source]

Zombies get harvested in a zoomed in view from a graveyard.

This skill works very well at low levels, since it can land 2 or 3 hits on the same target. It was set as the default left click attack in the BlizzCon 2008 build, and was used heavily in the BlizzCon 2009 demo as well.

There is a slight casting delay on Spectral Blade, making it too slow to stun lock enemies. A Wizard who uses this one at the point blank range where it's most effective will be hit back by any targets who do not succumb to the first assault.

The skill was changed during development, and as of the beta test (October 2011) the Wizard's weapon damage is a key component in the damage delivered. During beta testing, Clvl 13 Wizards did around 5 per slash with weapon weapons, and more than 20 with bigger axes and mauls. The possible damage will obviously increase greatly with better equipment and higher level characters.

As of the beta test, Magic Weapon does not increase the base damage of Spectral Blade, but does improve the damage of critical strikes. This is thought to be a bug.


Weapon Damage Testing[edit | edit source]

Early in the Diablo 3 Beta, Spectral Blade was the only Wizard skill to incorporate the weapon damage into the spell damage. Flux did extensive testing of the skill with various weapons and posted the results in his Wizard Gameplay Report[1]. Screenshots showing the damage output with the various weapons used can be seen below.


Synergies[edit | edit source]

The following Wizard passives provide a benefit to Spectral Blade, runed or not:

Name Level Description

<skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Prodigy</skill> <skill class="Wizard">Arcane Dynamo</skill>


Development[edit | edit source]

Wizard cleaving some Zombies.

Spectral Blade was first shown at BlizzCon 2008 when the Wizard was unveiled, as a Tier I skill in the Conjuring Skill Tree. Originally, it dealt 1-6 damage with 1-3 hits, so it could do 1-18 damage with each use, meaning it required some strategy to use effectively. Also, it wasn't the best skill in all situations, as Flux explained:[2]

It’s not a spell that can be used machine gun style though, even if enemies are in range. There’s a short delay after each cast, a cool down that’s longer than the Wizard has with her projectile spells. As a result Spectral Blade doesn’t look like a real boss-killer. It also didn’t seem to stun or interrupt the attacking motion of monsters, the way melee attacks sometimes did, so it’s not a way to render targets helpless while you slash them to bits.

It was changed slightly in the BlizzCon 2009 version, increasing the number of hits to always be 3, but lowering the damage per hit instead to even it out, removing some of the strategy involved in using it. Flux gave details:[3]

Last year, 3 hits were usually granted on point blank targets, while enemies at the edge of the skill’s range (who were generally not yet in melee range of the Wizard) were most likely to take just a single hit. I didn’t actually use this one much, with so many other, more interesting spells on offer, (and since I very seldom allowed enemies to get into melee range) so I can’t say if it really does always hit three times, but it was very effectively putting down almost anything I hit with it.

At BlizzCon 2010, Flux found its short range to be a handicap:[4]

I used it a few times in the demo this year; it did potentially more damage than MM, even with fewer skill points, but the melee range thing isn’t what you want to be doing with a Wizard. Better you kill them from a distance with MM than use a slightly more damaging skill at melee range, when they can hit you back. Being hit is for grunting meat shields like Barbarians and Monks; sophisticated classes like Wizards don’t like to get their uniforms smudged by filthy monster paws.

Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Spectral Blade became a level 5 skill.


Beta[edit | edit source]

The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Spectral Blade remained a level 5 skill when the beta started. With the Beta Patch 8 of December 2011, all signature spells became free to cast; also, Spectral Blade was moved up to level 6. With the Patch 13 changes, it was classified as a Primary skill and moved to level 9. For March's Beta Patch 14, it was moved up to level 11.

Previous Versions[edit | edit source]

See the Wizard skill archive for more details on previous versions of Spectral Blade and other Wizard skills.
Or see Spectral Blade (BlizzCon 2008) for the original version of this skill.


Media[edit | edit source]

Spectral Blade can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



Related Articles[edit | edit source]

  • Improved Spectral Blade is a retired skill whose only purpose was to increase the efficiency of Spectral Blade. Skill runes made it unnecessary.


References[edit | edit source]