Difference between revisions of "Spirit"

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Spirit is the [[Monk]]'s [[resource]] in Diablo III. It is generated by using [[combo skills]] and spent by using other skills.  
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[[Spirit]] is the [[Monk]]'s [[resource]] in Diablo III. It is generated by using Normal attacks[http://forums.battle.net/thread.html?topicId=27607504970&postId=276049612594&sid=3000#9] and [[combo skills]], and spent by using other skills.  
  
 
The resource was fully functional in the game as of Blizzcon 2010, and Spirit is often cited by the developers as their favorite of the various [[resources]] and the one they think is working the best.   
 
The resource was fully functional in the game as of Blizzcon 2010, and Spirit is often cited by the developers as their favorite of the various [[resources]] and the one they think is working the best.   
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==Spirit==
 
==Spirit==
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[[File:Spirit.gif|frame|The Spirit bulb.]]
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[[Jay Wilson]] revealed Spirit in an interview from Gamescom, in August 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/]
  
[[Jay Wilson]] revealed Spirit in an interview from Gamescom, in August 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/]
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<blue>
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Jay Wilson: "The Monk has Spirit. That’s the resource we’re happiest with. He came together very quickly. His combo moves generate spirit, and that’s used for signature moves he does. He can’t do them very often. But they’re great attacks, escapes, and some are recovery moves. That one worked out really well."
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</blue>
  
::'''Jay Wilson:''' The Monk has Spirit. That’s the resource we’re happiest with. He came together very quickly. His [[combo]] moves generate spirit, and that’s used for signature moves he does. He can’t do them very often. But they’re great attacks, escapes, and some are recovery moves. That one worked out really well.
 
  
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==Spirit Skills and Passives==
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Spirit can be built up using the basic [[Attack]] skill, but it's recommended that players use the Monk's combo skills instead, since they have no cost to use and do a lot more damage, plus other effects. As seen in the Blizzcon 2010 demo, the combo skills added Spirit at a flat rate. For instance, each of the three hits that made up [[Hands of Lightning]] added 3 Spirit to the pool.
  
==Spirit Skills and Traits==
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The gain per combo use may be modified by other skills, passives, and item bonuses.
  
Spirit is built up by using combo skills, at a flat, set rate. For instance, each of the three hits that makes up [[Hands of Lightning]] added 3 Spirit to the pool, for a Clvl 9 Monk in the Blizzcon demo. The gain per combo use may be modified by other skills, traits, and item bonuses.
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* Generated by:
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** Using [[Monk Skills#Spirit Generator|Spirit Generating]] skills.
  
Here's a listing of all known [[Monk skills]] combos, all of which are subject to change as development continues.
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* Spent by:
* [[Hands of Lightning]] --Combo that deals 3 punches with substantial bonus lightning damage.
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** Using [[Monk Skills#Spirit Spender|Spirit Spending]] skills.
* [[Long Reach]] -- Combo that strikes multiple enemies with greater than [[melee]] range.
 
* [[Crippling Wave]] -- Combo that slows and dazes enemies.
 
* [[Dashing Strike]] -- Combo that allows the Monk to move very quickly across long distances to the enemy. (Under construction.)
 
* [[Way of the Hundred Fists]] -- Combo that deals many powerful hits to all enemies in the vicinity.
 
* [[Exploding Palm]] -- Combo that time bombs enemies, triggering them to explode and damage all nearby enemies upon their death.
 
* [[Sweeping Wind]] -- Combo that hits all nearby enemies multiple times.
 
  
Only one of the [[Monk Traits]] seen at Blizzcon 2010 listed any effect on Spirit, but the Monk's traits were still clearly a work in progress, so there may be more such options in the final game.
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* Spirit related [[Monk Passives]]:
* [[True Spirit]] -- Increases Spirit regeneration.
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** [[The Guardian's Path]]: Spirit generation increased when using two-handed weapons.
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** [[Transcendence]]: Every point of Spirit spent heals you.
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** [[Chant of Resonance]]: While a [[Mantra]] is active, you gain spirit every second.
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** [[Exalted Soul]]: Increases maximum spirit.
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** [[Near Death Experience]]: When receiving a fatal blow, you're restored to 35% life and spirit.
  
  
 
==Visualization==
 
==Visualization==
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[[File:Spirit1.jpg|thumb|400px|Spirit with tool tip. July 2011.]]
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Spirit is displayed in the right side resource globe as a billowing white gas, which builds as the [[Monk]] uses his combo moves. Using spirit [[skill]]s such as [[Seven Sided Strike]] will deplete the built-up spirit.
  
Spirit is displayed in the right side resource globe as a billowing gas.  
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It looks like a liquid (milk) in still screenshots, but has a billowing, gaseous appearance in the game.
 
 
 
 
  
{{Master Nav|d3|Monk}}
 
  
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{{Skill_navbox_Diablo_III|Monk}}
  
 
[[category:basics]]
 
[[category:basics]]
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[[category:resources]]
 
[[category:resources]]
 
[[category:statistics]]
 
[[category:statistics]]
[[category:magic]]
 
 
[[category:character]]
 
[[category:character]]

Latest revision as of 03:50, 29 May 2012

Spirit is the Monk's resource in Diablo III. It is generated by using Normal attacks[1] and combo skills, and spent by using other skills.

The resource was fully functional in the game as of Blizzcon 2010, and Spirit is often cited by the developers as their favorite of the various resources and the one they think is working the best.


Spirit[edit | edit source]

The Spirit bulb.

Jay Wilson revealed Spirit in an interview from Gamescom, in August 2010. [2]

Jay Wilson: "The Monk has Spirit. That’s the resource we’re happiest with. He came together very quickly. His combo moves generate spirit, and that’s used for signature moves he does. He can’t do them very often. But they’re great attacks, escapes, and some are recovery moves. That one worked out really well."


Spirit Skills and Passives[edit | edit source]

Spirit can be built up using the basic Attack skill, but it's recommended that players use the Monk's combo skills instead, since they have no cost to use and do a lot more damage, plus other effects. As seen in the Blizzcon 2010 demo, the combo skills added Spirit at a flat rate. For instance, each of the three hits that made up Hands of Lightning added 3 Spirit to the pool.

The gain per combo use may be modified by other skills, passives, and item bonuses.


Visualization[edit | edit source]

Spirit with tool tip. July 2011.

Spirit is displayed in the right side resource globe as a billowing white gas, which builds as the Monk uses his combo moves. Using spirit skills such as Seven Sided Strike will deplete the built-up spirit.

It looks like a liquid (milk) in still screenshots, but has a billowing, gaseous appearance in the game.