Difference between revisions of "Spike Trap"

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'''Spike Trap''' is a [[Tier]] 2 [[Demon Hunter]] skill, which requires a character level of 3. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage nearby targets.
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[[File:IconSpikeTrap.png|left]]
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'''Spike Trap''' is a Devices [[Demon Hunter skill]] unlocked at [[clvl|Level]] 17. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage to any target in contact. The damage is dealt steadily over time, so keeping an enemy atop the blades, via stun or positioning, will greatly increase the damage taken.
  
  
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<br><br><br>__TOC__
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==Background==
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[[File:trap_ground.jpg|thumb|200px|Spike Trap in action.]]
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The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vicinity.
  
==Background==
 
{{Skillbox
 
|game= Diablo III
 
|portrait= trap_ground.jpg
 
<!-- |portrait-width= -->
 
|active= Active
 
<!-- |name= -->
 
|ranks= 5
 
|user= Demon Hunter
 
|tree= Tier 2
 
|description= A bladed trap that cuts targets.
 
|type= Damage
 
<!-- |quantity= -->
 
|effect= Target
 
|school= Physical
 
|resource= Mana
 
|cost= Low
 
|cast-time= Instant
 
|duration= Unknown
 
|cooldown= None
 
|synergies= None
 
}}
 
  
The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vacinity.
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==Skill Rune Effects==
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See the [[Spike Trap rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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{{skill description header}}
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<skill class="DemonHunter">Spike Trap</skill>
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<skill class="DemonHunter" rune="Echoing Blast">Spike Trap</skill>
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<skill class="DemonHunter" rune="Sticky Trap">Spike Trap</skill>
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<skill class="DemonHunter" rune="Long Fuse">Spike Trap</skill>
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<skill class="DemonHunter" rune="Lightning Rod">Spike Trap</skill>
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<skill class="DemonHunter" rune="Scatter">Spike Trap</skill>
  
 
==Skill Design==
 
==Skill Design==
 
[[Image:spike_trap_sprung.jpg|thumb|left|200px|Spikes once sprung.]]
 
[[Image:spike_trap_sprung.jpg|thumb|left|200px|Spikes once sprung.]]
The skill works similarly to those found in the [[Assassin]]'s set in [[Diablo II]]. It is a [[trap]] that, when thrown onto the ground, can be triggered by enemies who walk over or near it. It is best used in tight quarters to help control or "herd" the movement of the enemy.<br>Much like the [[Wizard]]'s [[Hydra]], you can only have a set number of traps active at any time.
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The [[skill]] works similarly to those found in the [[Assassin]]'s set in [[Diablo II]]. It is a [[trap]] that, when thrown onto the ground, can be triggered by enemies who walk over or near it. It is best used in tight quarters to help control or "herd" the movement of the enemy. Much like the [[Wizard]]'s [[Hydra]], you can only have a set number of traps active at any time.
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{{clear-left}}
  
<div style="clear:left;"></div>
 
  
==Skill Rank Table==
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==Synergies==
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The following [[Demon Hunter passives]] provide a benefit to Spike Trap, runed or not:
 +
{{skill description header}}
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<skill class="DemonHunter">Steady Aim</skill>
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<skill class="DemonHunter">Numbing Traps</skill>
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<skill class="DemonHunter">Custom Engineering</skill>
  
'''Rank:''' 1/5
 
Lay a trap that arms after X seconds and triggers when an enemy approaches. The explosion does X-X damage per second to all enemies within X feet for X seconds.<BR><BR>
 
You can have a maximum for X traps active at one time.
 
  
==[[Rune|Skill Rune]] Effects==
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==Development==
* None known.
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[[File:spike_trap_spinning.jpg|thumb|300px|It goes up to 11.]]
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'''Spike Trap''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. [[Wyatt Cheng]] had this to say about it[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/]:
  
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<blue>One of her themes is going to be traps and gadgets. This is not unlike some of the Assassin gameplay you might have seen in Diablo 2. In this case we want to sell again the shadow theme and the gadgets theme. We just take an ordinary trap spell, weave in some Shadow themes and the art kind of brings out the flavour, differentiates her from the other characters. Another thing I really like about Spike Trap is it has that sense of preparation. We want the player to know that the Demon Hunter is somebody that goes to sleep at night and dreams about killing demons. She wakes up in the middle of the night and goes "Oh, I have this great idea for a trap that will be awesome for killing demons", goes back to sleep, wakes up and kills a lot of demons. That's her thing. </blue>
  
==Development==
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===Beta===
This [[skill]] was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. [[Wyatt Cheng]] had this to say about it<ref>[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/ Diablo 3 Gameplay Panel Transcript] - Incgamers 23/10/10</ref>:<br><blue>One of her themes is going to be traps and gadgets. This is not unlike some of the Assassin gameplay you might have seen in Diablo 2. In this case we want to sell again the shadow theme and the gadgets theme. We just take an ordinary trap spell, weave in some Shadow themes and the art kind of brings out the flavour, differentiates her from the other characters. Another thing I really like about Spike Trap is it has that sense of preparation. We want the player to know that the Demon Hunter is somebody that goes to sleep at night and dreams about killing demons. She wakes up in the middle of the night and goes "Oh, I have this great idea for a trap that will be awesome for killing demons", goes back to sleep, wakes up and kills a lot of demons. That's her thing. </blue>
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Spike Trap became a level 14 skill, but was soon changed to level 16. The skill system was once again overhauled for the [[Beta Patch 13]], and Spike Trap was classified as a Devices skill and moved to level 17.
==Graphics==
 
  
[[File:spike_trap_spinning.jpg|thumb|300px|It goes up to 11.]]
 
Spike Trap is one of the skills from the Demon Hunter's kit that emphasizes the shadowy nature of her abilities, along with other skills like [[Entangling Shot]].<br>
 
She throws the metallic sphere onto the ground, and it sits there with a billowing black smoke rolling off of the top of it until an enemy approaches. When the trap is sprung, it erupts into the air as swirling ethereal black blades with a red glow to them, lobbing blood and body parts everywhere.
 
  
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<!--
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==Trivia==
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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-->
 
==Media==
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
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Spike Trap can be seen in action on video here:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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* [[Gameplay: Blizzcon 2010]]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Spike+Trap Spike Trap pics and screens]
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 +
You can find pictures in the Diablo III screenshot and picture gallery:
 +
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Spike+Trap&cat=all '''Spike Trap''' specific gallery contents]
  
  
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Image:spike_trap_spinning.jpg| That can't feel very nice.
 
Image:spike_trap_spinning.jpg| That can't feel very nice.
 
Image:spike_trap_opening.jpg| The trap opening up.
 
Image:spike_trap_opening.jpg| The trap opening up.
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File:Spiketrap_ground.jpg| Trap in the ground.
 
</gallery>
 
</gallery>
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==References==
 
==References==
<references/>
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* [http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/ BlizzCon 2010 Gameplay Panel Transcript]
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* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter PvM Hands-on Report]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] — IncGamers 6th Sep 2011
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* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] — Blizzard's Official Diablo III Site
  
  
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{{Skill navbox Diablo III|DH|devices}}
  
{{Skill_navbox}}
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[[category:Demon Hunter skills]]
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[[category:Active skills]]

Latest revision as of 11:10, 6 December 2012

IconSpikeTrap.png

Spike Trap is a Devices Demon Hunter skill unlocked at Level 17. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage to any target in contact. The damage is dealt steadily over time, so keeping an enemy atop the blades, via stun or positioning, will greatly increase the damage taken.





Background[edit | edit source]

Spike Trap in action.

The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vicinity.


Skill Rune Effects[edit | edit source]

See the Spike Trap rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="DemonHunter">Spike Trap</skill> <skill class="DemonHunter" rune="Echoing Blast">Spike Trap</skill> <skill class="DemonHunter" rune="Sticky Trap">Spike Trap</skill> <skill class="DemonHunter" rune="Long Fuse">Spike Trap</skill> <skill class="DemonHunter" rune="Lightning Rod">Spike Trap</skill> <skill class="DemonHunter" rune="Scatter">Spike Trap</skill>

Skill Design[edit | edit source]

Spikes once sprung.

The skill works similarly to those found in the Assassin's set in Diablo II. It is a trap that, when thrown onto the ground, can be triggered by enemies who walk over or near it. It is best used in tight quarters to help control or "herd" the movement of the enemy. Much like the Wizard's Hydra, you can only have a set number of traps active at any time.


Synergies[edit | edit source]

The following Demon Hunter passives provide a benefit to Spike Trap, runed or not:

Name Level Description

<skill class="DemonHunter">Steady Aim</skill> <skill class="DemonHunter">Numbing Traps</skill> <skill class="DemonHunter">Custom Engineering</skill>


Development[edit | edit source]

It goes up to 11.

Spike Trap was first shown at BlizzCon 2010 as one of the originals when the Demon Hunter was unveiled. Wyatt Cheng had this to say about it[1]:

One of her themes is going to be traps and gadgets. This is not unlike some of the Assassin gameplay you might have seen in Diablo 2. In this case we want to sell again the shadow theme and the gadgets theme. We just take an ordinary trap spell, weave in some Shadow themes and the art kind of brings out the flavour, differentiates her from the other characters. Another thing I really like about Spike Trap is it has that sense of preparation. We want the player to know that the Demon Hunter is somebody that goes to sleep at night and dreams about killing demons. She wakes up in the middle of the night and goes "Oh, I have this great idea for a trap that will be awesome for killing demons", goes back to sleep, wakes up and kills a lot of demons. That's her thing.

Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Spike Trap became a level 14 skill, but was soon changed to level 16. The skill system was once again overhauled for the Beta Patch 13, and Spike Trap was classified as a Devices skill and moved to level 17.


Media[edit | edit source]

Spike Trap can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]