Difference between revisions of "Mana"
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− | '''Mana''' is the magical energy used by | + | [[File:Mana.gif|frame|The Mana bulb.]] |
+ | '''Mana''' is the magical energy used by [[character]]s in the [[Diablo game]]s to cast spells or use [[skill]]s. | ||
+ | In Diablo III it is specifically the resource of the [[Witch Doctor]]. The other classes all have their own unique [[resources]]. | ||
− | |||
− | |||
+ | ==Witch Doctor Skills and Passives== | ||
+ | Mana regenerates over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the [[Witch Doctor Skills]] and [[Witch Doctor Passives]]. | ||
+ | |||
+ | * Restored by: | ||
+ | ** Regeneration over time (can be boosted by items, skills, and passives). | ||
+ | |||
+ | * Spent by: | ||
+ | ** Using abilities with Mana cost. | ||
+ | ** Some enemies may drain Mana with their attacks. | ||
− | + | * Mana related [[Witch Doctor Passives]]: | |
− | + | ** [[Spiritual Attunement]]: Increases maximum Mana and its regeneration. | |
+ | ** [[Gruesome Feast]]: Gain Mana from [[Health Globes]]. | ||
+ | ** [[Blood Ritual]]: A small percentage of Mana costs are paid with [[Life]]. | ||
+ | ** [[Pierce the Veil]]: Mana costs are increases but also deal more damage. | ||
+ | ** [[Rush of Essence]]: [[Witch Doctor skills#Spirit Realm|Spirit Spells]] return their Mana cost over time. | ||
+ | ** [[Vision Quest]]: Mana regeneration is increased when 4 or more skills are on [[cooldown]]. | ||
+ | ** [[Grave Injustice]]: Gain Mana with each enemy killed. | ||
==Development== | ==Development== | ||
− | + | All of the characters have used mana as a placeholder resource when they were first announced. Only during the further development did their unique resources get implemented. See the various resource pages for a more detailed history of the evolution of each resource in Diablo III. | |
+ | |||
+ | * [[Barbarian]]: [[Fury]] | ||
+ | * [[Demon Hunter]]: [[Hatred|Hatred/Discipline]] | ||
+ | * [[Monk]]: [[Spirit]] | ||
+ | * [[Wizard]]: [[Arcane Power]] | ||
+ | |||
+ | |||
+ | ==Lore== | ||
+ | Mana is what the primal arcane [[magic]]al force that pervades [[Sanctuary]] is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing. | ||
+ | [[File:Mana.jpg|thumb|400px|Mana with tool tip.]] | ||
− | |||
==References== | ==References== | ||
* [[Diablo I Manual]] | * [[Diablo I Manual]] | ||
+ | * [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on Non-Mana Resources and Cinematics] | ||
+ | * [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/ Monk Mana Resource System Progressing] | ||
+ | |||
+ | {{Skill_navbox_Diablo_III|WD}} | ||
+ | [[Category:Witch Doctor]] | ||
+ | [[Category:Witch Doctor skills]] | ||
+ | [[category:resources]] | ||
[[category:Character]] | [[category:Character]] | ||
− | [[ | + | [[category:Statistics]] |
− | [[category: | + | [[category:Basics]] |
+ | [[Category:Glossary]] |
Latest revision as of 21:24, 20 February 2012
Mana is the magical energy used by characters in the Diablo games to cast spells or use skills.
In Diablo III it is specifically the resource of the Witch Doctor. The other classes all have their own unique resources.
Witch Doctor Skills and Passives[edit | edit source]
Mana regenerates over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the Witch Doctor Skills and Witch Doctor Passives.
- Restored by:
- Regeneration over time (can be boosted by items, skills, and passives).
- Spent by:
- Using abilities with Mana cost.
- Some enemies may drain Mana with their attacks.
- Mana related Witch Doctor Passives:
- Spiritual Attunement: Increases maximum Mana and its regeneration.
- Gruesome Feast: Gain Mana from Health Globes.
- Blood Ritual: A small percentage of Mana costs are paid with Life.
- Pierce the Veil: Mana costs are increases but also deal more damage.
- Rush of Essence: Spirit Spells return their Mana cost over time.
- Vision Quest: Mana regeneration is increased when 4 or more skills are on cooldown.
- Grave Injustice: Gain Mana with each enemy killed.
Development[edit | edit source]
All of the characters have used mana as a placeholder resource when they were first announced. Only during the further development did their unique resources get implemented. See the various resource pages for a more detailed history of the evolution of each resource in Diablo III.
Lore[edit | edit source]
Mana is what the primal arcane magical force that pervades Sanctuary is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.
References[edit | edit source]
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|