Difference between revisions of "Grasp of the Dead"

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'''Grasp of the Dead''' is a tier III [[skill]] in the [[Zombie Skill Tree]], which causes zombie hands to erupt from the ground and attack enemies in that area.
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[[File:IconGraspDead.png|left]]
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'''Grasp of the Dead''' is a Secondary [[Witch Doctor skill]] unlocked at [[clvl|level]] 2. This skill is a curse; it inflicts victims with much slower foot speed and deals damage as well, and is hugely useful to a low level Witch Doctor, while retaining good value throughout the game and even in high level [[PvP]].
  
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The rune effects offer various increases on the base skill, including higher damage and greater slowing.
  
  
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<br><br>__TOC__
 
==Background==
 
==Background==
{{Skillbox
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[[File:Diablo_III_Logo.jpg|thumb|200px|right|Grasp of the Dead in action.]]
|game= Diablo III
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A powerful debuff. This curses the target with much reduced movement speed and deals damage as well. The spell can be cast anywhere in the Witch Doctor's [[Line of Sight]], giving it much more range than most of his spells.  As the duration matches the cooldown, it can be kept almost constantly active when recast quickly.
<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
|active= Active
 
|name= Grasp of the Dead
 
|ranks= 5
 
|user= Witch Doctor
 
|tree= Zombie
 
|description= Hands reach out from the ground attacking all enemies within 8 yards of the targeted location
 
|type= Direct Damage
 
|quantity= Duration
 
|effect= Circular AoE
 
|school= Magical
 
|resource= Mana
 
|cost= 12 mana
 
|cast-time= None
 
|cooldown= None
 
|synergies= None
 
}}
 
The Witch Doctor summons undead who try attack his enemies from beneath their feet.
 
  
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Besides dealing good damage and slowing monsters, it can be used to instantly break all of the destructibles in range
  
  
==Skill Design==
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==Skill Rune Effects==
It is unknown how this skill looks, is it a big pair of hands (made from rotting flesh and bones)? or many hands of regular undead zombies? Speculate at your own risk. This skill will aid against enemies who are behind the frontal lines, attacking you while you try to get to them, cast this spell on them, and they will (hopefully) get taken care of. In the demo, this skill had the words "Not Yet Implemented" written on it, so this skill may be changed, iterated or removed when Diablo 3 gets released.
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Refer to the [[Grasp of the Dead rune effects]] article for thorough descriptions off all five rune effects, including screenshots, videos, and strategy tips.
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{{skill description header}}
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<skill class="WitchDoctor">Grasp of the Dead</skill>
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<skill class="WitchDoctor" rune="Unbreakable Grasp">Grasp of the Dead</skill>
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<skill class="WitchDoctor" rune="Groping Eels">Grasp of the Dead</skill>
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<skill class="WitchDoctor" rune="Death Is Life">Grasp of the Dead</skill>
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<skill class="WitchDoctor" rune="Desperate Grasp">Grasp of the Dead</skill>
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<skill class="WitchDoctor" rune="Rain of Corpses">Grasp of the Dead</skill>
  
  
  
==Skill Rank Table==
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==Skill Design==
(legend (A) = Assumed)
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[[File:Grasp-of-the-dead-zombies1.jpg|thumb|350px|Grasp of the Dead vs. Zombies, from the beta.]]
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This [[skill]] is very powerful, even with a fairly small radius. Its slowing effect makes sure that enemies remain in the area of effect for longer, and it can be cast below enemies who are engaged in combat with the Witch Doctor's pets or with other players.
  
*Rank: 1/5
 
**Hands reach out from the ground attacking all enemies within 8 yards of the targeted location.
 
**Mana Cost: 12 mana
 
*Rank: 2/5
 
**Hands reach out from the ground attacking all enemies within 8 yards of the targeted location. (A)
 
**Mana Cost: 12 mana
 
*Rank: 3/5
 
**Hands reach out from the ground attacking all enemies within 8 yards of the targeted location. (A)
 
**Mana Cost: 12 mana
 
*Rank: 4/5
 
**Hands reach out from the ground attacking all enemies within 8 yards of the targeted location. (A)
 
**Mana Cost: 12 mana
 
*Rank: 5/5
 
**Hands reach out from the ground attacking all enemies within 8 yards of the targeted location. (A)
 
**Mana Cost: 12 mana
 
  
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==Synergies==
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The following [[Witch Doctor passives]] provide a benefit to Grasp of the Dead, runed or not:
 +
{{skill description header}}
 +
<skill class="WitchDoctor">Pierce the Veil</skill>
  
  
==Synergies==
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==Development==
* None known.
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'''Grasp of the Dead''' was first listed in the [[BlizzCon 2009]] gameplay demo at Tier III in the [[Zombie Skill Tree]], but it had not yet been implemented.
 
 
  
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This skill was present on the pre-made Witch Doctor in the [[BlizzCon 2010]] [[Arena]] as a Tier 3 skill, and was quite effective. Unfortunately, there are no gameplay reports from the event describing this skill.
  
==[[Rune|Skill Rune]] Effects==
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===Beta===
* None known.
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Grasp of the Dead became a level 3 skill. [[Flux]] was able to try it out in the beta:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report]
  
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<blockquote>''While testing this one in the beta, I hardly ever tried to cast it a second time when it wasn’t available. Much more often I was surprised to see that it was already cooled-down and ready to use again. Only the fact that you just don’t *need* to use it keeps it from being on nearly every hotkey list. That and the limited hotkeys in the early game; I think this one will be quite popular in the late game, since it provides a very handy defensive aid and deals good damage as well.</blockquote>
  
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Grasp of the Dead was also one of the skills available in the [[BlizzCon 2011]] PvP [[Arena]], and Adivirgi enjoyed using it:[http://diablo.incgamers.com/blog/comments/blizzcon-arena-demo-witch-doctor-report]
  
==Development==
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<blockquote>''I also used it to slow down enemies who were chasing my injured team mates. It was also useful in tight areas (around the center of the arena map in this demo), where people were forced to run over it to get to you. I think I would have preferred to rune it with a crimson just to add more damage to its DoT effect. Overall this is a fun ability that requires you to be really quick and lead the enemy’s movement so that it lands just in front of where they are running.</blockquote>
''Grasp of the Dead'' was first seen in the [[BlizzCon 2009]] demo, and is a new skill. It is unknown if this skill was iterated, at least publicly.
 
<!--<gallery>Image:Diablo_III_Logo.jpg|Skill use 1</gallery>
 
==Trivia==-->
 
  
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The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Grasp of the Dead was classified as a Secondary skill and moved to level 2. For [[Beta Patch 14]], it was [[nerf]]ed a little bit, and [[Beta Patch 15]] saw its mana cost increase significantly.
  
  
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<!--
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==Trivia==
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-->
 
==Media==
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Grasp of the Dead have been seen:
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Grasp of the Dead can be seen in action on video here:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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* [[Gameplay: Blizzcon 2010]] (in the [[Arena]])
 
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* [[Video: Blizzcon 2010 Arena]]
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* [[Skill Animations Videos#Witch Doctor Video|Video: August 2011 Witch Doctor Skill Animations]]
  
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You can find pictures in the Diablo III screenshot and picture gallery:
 +
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Grasp+of+Dead&cat=all '''Grasp of the Dead''' specific gallery contents]
  
==Related Articles==
 
*[[Zombie Skill Tree]]
 
  
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<gallery>
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File:Arena-GotD1.png|Older graphic, from 2010 Arena demo footage.
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</gallery>
  
  
 
==References==
 
==References==
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]
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* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
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* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/blog/comments/blizzcon-arena-demo-witch-doctor-report BlizzCon 2011 PvP Demo: The Witch Doctor] — IncGamers 27th Oct 2011
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
  
  
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{{Skill navbox Diablo III|WD|secondary}}
  
{{Skill_navbox_zombie}}
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[[category:Active skills]]
{{Skill_navbox}}
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[[category:Witch Doctor skills]]
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[[category:Witch Doctor active skills]]

Latest revision as of 17:29, 6 June 2012

IconGraspDead.png

Grasp of the Dead is a Secondary Witch Doctor skill unlocked at level 2. This skill is a curse; it inflicts victims with much slower foot speed and deals damage as well, and is hugely useful to a low level Witch Doctor, while retaining good value throughout the game and even in high level PvP.

The rune effects offer various increases on the base skill, including higher damage and greater slowing.




Background[edit | edit source]

Grasp of the Dead in action.

A powerful debuff. This curses the target with much reduced movement speed and deals damage as well. The spell can be cast anywhere in the Witch Doctor's Line of Sight, giving it much more range than most of his spells. As the duration matches the cooldown, it can be kept almost constantly active when recast quickly.

Besides dealing good damage and slowing monsters, it can be used to instantly break all of the destructibles in range


Skill Rune Effects[edit | edit source]

Refer to the Grasp of the Dead rune effects article for thorough descriptions off all five rune effects, including screenshots, videos, and strategy tips.

Name Level Description

<skill class="WitchDoctor">Grasp of the Dead</skill> <skill class="WitchDoctor" rune="Unbreakable Grasp">Grasp of the Dead</skill> <skill class="WitchDoctor" rune="Groping Eels">Grasp of the Dead</skill> <skill class="WitchDoctor" rune="Death Is Life">Grasp of the Dead</skill> <skill class="WitchDoctor" rune="Desperate Grasp">Grasp of the Dead</skill> <skill class="WitchDoctor" rune="Rain of Corpses">Grasp of the Dead</skill>


Skill Design[edit | edit source]

Grasp of the Dead vs. Zombies, from the beta.

This skill is very powerful, even with a fairly small radius. Its slowing effect makes sure that enemies remain in the area of effect for longer, and it can be cast below enemies who are engaged in combat with the Witch Doctor's pets or with other players.


Synergies[edit | edit source]

The following Witch Doctor passives provide a benefit to Grasp of the Dead, runed or not:

Name Level Description

<skill class="WitchDoctor">Pierce the Veil</skill>


Development[edit | edit source]

Grasp of the Dead was first listed in the BlizzCon 2009 gameplay demo at Tier III in the Zombie Skill Tree, but it had not yet been implemented.

This skill was present on the pre-made Witch Doctor in the BlizzCon 2010 Arena as a Tier 3 skill, and was quite effective. Unfortunately, there are no gameplay reports from the event describing this skill.

Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Grasp of the Dead became a level 3 skill. Flux was able to try it out in the beta:[1]

While testing this one in the beta, I hardly ever tried to cast it a second time when it wasn’t available. Much more often I was surprised to see that it was already cooled-down and ready to use again. Only the fact that you just don’t *need* to use it keeps it from being on nearly every hotkey list. That and the limited hotkeys in the early game; I think this one will be quite popular in the late game, since it provides a very handy defensive aid and deals good damage as well.

Grasp of the Dead was also one of the skills available in the BlizzCon 2011 PvP Arena, and Adivirgi enjoyed using it:[2]

I also used it to slow down enemies who were chasing my injured team mates. It was also useful in tight areas (around the center of the arena map in this demo), where people were forced to run over it to get to you. I think I would have preferred to rune it with a crimson just to add more damage to its DoT effect. Overall this is a fun ability that requires you to be really quick and lead the enemy’s movement so that it lands just in front of where they are running.

The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Grasp of the Dead was classified as a Secondary skill and moved to level 2. For Beta Patch 14, it was nerfed a little bit, and Beta Patch 15 saw its mana cost increase significantly.


Media[edit | edit source]

Grasp of the Dead can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]