Difference between revisions of "User:Leord/Monk"
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<!-- Background --> | <!-- Background --> | ||
|origin= [[Sanctuary]] | |origin= [[Sanctuary]] | ||
− | |affiliation= Monks of Ivgorod | + | |affiliation= Monks of [[Ivgorod]] |
|friends= None Known | |friends= None Known | ||
|foes= None Known | |foes= None Known | ||
+ | |catexclude= | ||
}} | }} | ||
The male Monk character comes from the Monasteries of [[Ivgorod]] in the Foothills. They are taken into the Monastery at a young age, where they are taught ancient knowledge, belief in 1001 gods that are in everything (one god in water, one god in fire, one god in the air, etc.), meditation to remove sins from the body and martial arts. | The male Monk character comes from the Monasteries of [[Ivgorod]] in the Foothills. They are taken into the Monastery at a young age, where they are taught ancient knowledge, belief in 1001 gods that are in everything (one god in water, one god in fire, one god in the air, etc.), meditation to remove sins from the body and martial arts. | ||
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==Class Design== | ==Class Design== | ||
− | The "theme" of the Society of Monks is a mix of "spiritual" Buddhism and "eradication of evil" of the European churches while maintaining an Asian/Indian visual theme. [[Abd al-Hazir]] writes about an encounter with a Monk in a tavern, in his [[Writings of Abd al-Hazir: Entry no. 0032| | + | The "theme" of the Society of Monks is a mix of "spiritual" Buddhism and "eradication of evil" of the European churches while maintaining an Asian/Indian visual theme. [[Abd al-Hazir]] writes about an encounter with a Monk in a tavern, in his [[Writings of Abd al-Hazir: Entry no. 0032|32nd entry]] of the [[Writings of Abd al-Hazir]]. |
The monk was partly made as an opposite to the [[Barbarian]], with more focused gameplay. He's also quite weak, so a lot of the class design is built upon the monk [[debuff]]ing his foes, to receive less damage himself. | The monk was partly made as an opposite to the [[Barbarian]], with more focused gameplay. He's also quite weak, so a lot of the class design is built upon the monk [[debuff]]ing his foes, to receive less damage himself. | ||
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===Combat System=== | ===Combat System=== | ||
+ | [[Image:Monk - Way of a hundred fists.jpg|thumb|left|[[Way of the Hundred Fists]] in action.]] | ||
The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill does a specific action, the player can chain these stages into a combo, being able to create 12 different combos from only 4 spells, many custom combos can be made that fit the player's style of combat. | The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill does a specific action, the player can chain these stages into a combo, being able to create 12 different combos from only 4 spells, many custom combos can be made that fit the player's style of combat. | ||
+ | |||
Using a skill will cast the first stage of that skill, the player has a 0.6 second window to press the skill again to advance to the next stage of that skill OR to press another skill to advance to the next stage of that skill, that may lead to the 3rd stage of any other skill. Alternatively, the player can wait for the 0.6 second window to pass and use the skill again to re-use the first stage of that skill, if he wishes so. | Using a skill will cast the first stage of that skill, the player has a 0.6 second window to press the skill again to advance to the next stage of that skill OR to press another skill to advance to the next stage of that skill, that may lead to the 3rd stage of any other skill. Alternatively, the player can wait for the 0.6 second window to pass and use the skill again to re-use the first stage of that skill, if he wishes so. | ||
+ | |||
An Example: | An Example: | ||
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The monk use a very special combat system that is better explained above. | The monk use a very special combat system that is better explained above. | ||
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====Tree A Skills==== | ====Tree A Skills==== | ||
− | [[Image: | + | [[Image:Monk_-_Seven_Sided_Strike02.jpg|thumb|right|150px|[[Seven Sided Strike]]]] |
− | The [[ | + | The [[Skill Tree A|A-Tree]] seems like a "Combat" skill tree, with skills related to dodging, or manoeuvring in combat. |
+ | * Tier 2 Skills | ||
+ | ** [[Force Without Thought]] | ||
+ | * Tier 3 Skills | ||
+ | ** [[Seven Sided Strike]] | ||
+ | * Tier 4 Skills | ||
+ | ** [[Inner Sanctuary]] | ||
+ | ** [[Way of the Hundred Fists]] | ||
<div style="clear:both;"></div> | <div style="clear:both;"></div> | ||
+ | |||
====Tree B Skills==== | ====Tree B Skills==== | ||
− | [[Image: | + | [[Image:Monk-exploding-palm.jpg|thumb|right|150px|[[Exploding Palm]]]] |
− | + | The [[Skill Tree B|B-skills]] kind of look like a [[debuff]]ing tree, where you make your opponents weaker (or part of your arsenal with [[Exploding Palm]]. | |
+ | * Tier 1 Skills | ||
+ | ** [[Crippling Wave]] | ||
+ | * Tier 2 Skills | ||
+ | ** [[Exploding Palm]] | ||
<div style="clear:both;"></div> | <div style="clear:both;"></div> | ||
+ | |||
====Tree C Skills==== | ====Tree C Skills==== | ||
− | [[Image: | + | [[Image:Monk_-_Impeneterable_Defense3.jpg|thumb|right|150px|[[Impenetrable Defense]]]] |
− | The [[ | + | The [[Skill Tree C|C-skills]] seem to be the "Holy" skills, with power infused by the Light, especially [[Impenetrable Defense]]. |
+ | * Tier 1 Skills | ||
+ | ** [[Impenetrable Defense]] | ||
+ | * Tier 2 Skills | ||
+ | ** [[Radiant Visage]] | ||
<div style="clear:both;"></div> | <div style="clear:both;"></div> | ||
+ | |||
==Development== | ==Development== | ||
− | + | The Monk was the Fourth [[class]] to be revealed by Blizzard, debuting during the opening ceremony of [[BlizzCon 2009]], in front of 26,000 cheering fans and countless DirecTV viewer. As with much of Diablo III, the [[D3 team]] took inspiration from old Pen and Paper RPGs and from Fighting Games/Console Brawlers. | |
+ | |||
+ | There is no female Monk at the moment, but according to [[Jay Wilson]], they have started the process on creating the female Monk. | ||
+ | |||
+ | The first we ever heard of the Monk was almost a year ago, shortly after the [[Wizard]] was unveiled at [[BlizzCon 2008]]. Jay Wilson just commented and said us fans would love it [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/]. | ||
− | |||
− | |||
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Use only if actual trivia. If so, add to [[:Category:Trivia]] as well | Use only if actual trivia. If so, add to [[:Category:Trivia]] as well | ||
--> | --> | ||
− | |||
==Media== | ==Media== | ||
You can find pictures in the Diablo 3 screenshot and picture gallery: | You can find pictures in the Diablo 3 screenshot and picture gallery: | ||
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | ||
− | * [http://www.diii.net/gallery/showgallery.php?cat=all&si= | + | * [http://www.diii.net/gallery/showgallery.php?cat=all&si=Monk Monk-specific gallery contents] |
<gallery> | <gallery> | ||
− | Image: | + | Image:Monk1.jpg|The Monk |
− | Image: | + | Image:Monk_-_Seven_Sided_Strike02.jpg|Monk using [[Seven Sided Strike]]. |
− | Image: | + | Image:Monk_-_Impeneterable_Defense3.jpg|A bubble of his own: [[Impenetrable Defense]]. |
+ | Image:Monk-exploding-palm.jpg|[[Exploding Palm]] | ||
+ | Image:Monk_-_Way_of_a_hundred_fists.jpg|[[Way of the Hundred Fists]] | ||
+ | Image:Monk_-_Crippling_Wave.jpg|[[Crippling Wave]] | ||
</gallery> | </gallery> | ||
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==References== | ==References== | ||
* [http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion] | * [http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion] | ||
+ | * [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/ Exclusive Jay Wilson Interview] | ||
− | {{ | + | {{Skill_navbox_Diablo_III|Monk}} |
− |
Latest revision as of 10:18, 2 October 2011
The Monk is a melee/caster hybrid, with focus on martial arts close combat. He's like a mix between the Assassin and Paladin from Diablo II, and shares a few traits with the Monk of Diablo: Hellfire.
Contents
Background[edit | edit source]
Diablo III Class [e] | |
---|---|
Leord/Monk | |
Role: | Melee/Caster |
Primary Attributes: | Strength Dexterity Vitality Willpower Life Mana |
Skills and Traits | |
Origin: | Sanctuary |
Affiliation: | Monks of Ivgorod |
Friends: | None Known |
Foes: | None Known |
The male Monk character comes from the Monasteries of Ivgorod in the Foothills. They are taken into the Monastery at a young age, where they are taught ancient knowledge, belief in 1001 gods that are in everything (one god in water, one god in fire, one god in the air, etc.), meditation to remove sins from the body and martial arts.
The Monks have a fondness of structure and creativity, which is why they have various symbols on their bodies and their light magic is brought to life through runes, symbols that invoke the light to aid them. It is said that each Monk has a tattoo on his back, that chronicles their lifetime/adventures (needs confirmation), it may take a monk an entire lifetime to finish the tattoo on his back.
He serves the Elder Monks of the monastery, who seek to destroy evil in all forms.
The Monk thinks of himself as the weapon of the gods against all that is evil, he is a peaceful, patient and a good man who aids people who suffer, with no hatred against anyone, in contrast to the Barbarian. He is adept in Martial Arts, being able to defeat multiple foes without the aid of weapons.
Class Design[edit | edit source]
The "theme" of the Society of Monks is a mix of "spiritual" Buddhism and "eradication of evil" of the European churches while maintaining an Asian/Indian visual theme. Abd al-Hazir writes about an encounter with a Monk in a tavern, in his 32nd entry of the Writings of Abd al-Hazir.
The monk was partly made as an opposite to the Barbarian, with more focused gameplay. He's also quite weak, so a lot of the class design is built upon the monk debuffing his foes, to receive less damage himself.
Jay Wilson mentioned D3 Team wanted to make a character than isn't necessarily one of the easiest characters to start with, but he will even out with the other classes later on in both power and difficulty.
Combat System[edit | edit source]
The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill does a specific action, the player can chain these stages into a combo, being able to create 12 different combos from only 4 spells, many custom combos can be made that fit the player's style of combat.
Using a skill will cast the first stage of that skill, the player has a 0.6 second window to press the skill again to advance to the next stage of that skill OR to press another skill to advance to the next stage of that skill, that may lead to the 3rd stage of any other skill. Alternatively, the player can wait for the 0.6 second window to pass and use the skill again to re-use the first stage of that skill, if he wishes so.
An Example:
- Use/Objective of Skill(s): Easy for Beginners, Depth for veterans.
- Stage One: Way of the Hundred Fists, move in close to the enemies.
- Stage Two: Crippling Wave, lower the damage of the enemies.
- Stage Three: Exploding Palm, Apply the DoT to a damaged enemy and watch the bunch of monsters go boom! (make sure enemy dies before the bleed ends)
During the BlizzCon 2009 Diablo 3 Heroes and Monsters panel, it was said that the combat style was influenced by the combat styles of the Assassin in Diablo 2: Lord of Destruction and the Rogue class in World of Warcraft.
Attributes and Skills[edit | edit source]
Wizard Skills[edit | edit source]
The Monk skills are arranged into to three distinctive skill tree categories:
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.
The monk use a very special combat system that is better explained above.
Tree A Skills[edit | edit source]
The A-Tree seems like a "Combat" skill tree, with skills related to dodging, or manoeuvring in combat.
- Tier 2 Skills
- Tier 3 Skills
- Tier 4 Skills
Tree B Skills[edit | edit source]
The B-skills kind of look like a debuffing tree, where you make your opponents weaker (or part of your arsenal with Exploding Palm.
- Tier 1 Skills
- Tier 2 Skills
Tree C Skills[edit | edit source]
The C-skills seem to be the "Holy" skills, with power infused by the Light, especially Impenetrable Defense.
- Tier 1 Skills
- Tier 2 Skills
Development[edit | edit source]
The Monk was the Fourth class to be revealed by Blizzard, debuting during the opening ceremony of BlizzCon 2009, in front of 26,000 cheering fans and countless DirecTV viewer. As with much of Diablo III, the D3 team took inspiration from old Pen and Paper RPGs and from Fighting Games/Console Brawlers.
There is no female Monk at the moment, but according to Jay Wilson, they have started the process on creating the female Monk.
The first we ever heard of the Monk was almost a year ago, shortly after the Wizard was unveiled at BlizzCon 2008. Jay Wilson just commented and said us fans would love it [1].
Media[edit | edit source]
You can find pictures in the Diablo 3 screenshot and picture gallery:
Monk using Seven Sided Strike.
A bubble of his own: Impenetrable Defense.
References[edit | edit source]
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|