Difference between revisions of "Slow Time"

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:''Were you looking for the Wizard skill [[Archon]] rune effect [[Slow Time (rune effect)|Slow Time]]?''
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[[File:IconSlowTime.png|left]]
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[[File:Wiz-slow-time1.jpg|thumb|350px|Slow Time in action.]]
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'''Slow Time''' is a Defensive [[Wizard skill]] unlocked at [[clvl|Level]] 16, creating a bubble where time flows slower for all enemies and their projectiles.
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This is one of the more powerful defensive skills in the game, and is very effective against monsters as well as other players in the [[Arena]].  All (almost) incoming projectiles are slowed nearly to a stop, as are enemy monsters, giving the Wizard time to devastate attackers as they come closer, or else run for it while the shield remains.  Slow Time can be paired with [[Wave of Force]] to great effect, as all projectiles are reflected back to their source, and they will deal damage to any monsters they meet on the way.
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As of June 2012, shortly after release, one ability that is not slowed at all by this skill is the Elite modifier [[Mortar]]. Those flaming bombs pass right through the bubble unslowed, in what is assumed to be a bug.
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==Background==
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Slow Time is presumably one of the spells the [[Wizard]] learned from the [[Ancient Repositories]] of [[Caldeum]] where she was interrupted by [[Valthek]].
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Messing with timespace is something not even the [[Vizjerei]] do any more, and is considered one of the most dangerous forms of [[magic]].
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==Skill Rune Effects==
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Refer to the [[Slow Time rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
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{{skill description header}}
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<skill class="Wizard">Slow Time</skill>
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<skill class="Wizard" rune="Time Shell">Slow Time</skill>
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<skill class="Wizard" rune="Exhaustion">Slow Time</skill>
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<skill class="Wizard" rune="Time Warp">Slow Time</skill>
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<skill class="Wizard" rune="Point of No Return">Slow Time</skill>
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<skill class="Wizard" rune="Stretch Time">Slow Time</skill>
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==Skill Design==
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[[image:Wiz-slowtime-rune1.jpg|thumb|350px|Slow Time with unknown (but pretty) rune effect]]
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Slow Time creates a bubble that surrounds the [[Wizard]]. Any enemies or enemy projectiles that enter the bubble are greatly slowed. The Wizard, her spell projectiles, and her allies are not affected by the slow time bubble, giving them a huge advantage over the greatly slowed enemies. The bubble remains where it was cast, persisting for several seconds, but the Wizard can move as soon as the spell is cast, though if she moves outside the bubble monsters may again target her without their shots or attacks being slowed.
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It's assumed that some [[boss|boss monsters]] (and their projectiles?) will be immune to the slowing effect, but this is not yet known, and is subject to further balancing anyway.
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This spell has been used with [[Wave of Force]] to first slow enemy projectiles, and then throwing them back at the enemy.
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===Video===
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A video of Slow Time can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
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<youtube>dFpG7ApIWdE</youtube>
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==Synergies==
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The following [[Wizard passives]] provide a benefit to Slow Time, runed or not:
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{{skill description header}}
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<skill class="Wizard">Evocation</skill>
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<skill class="Wizard">Critical Mass</skill>
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==Development==
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'''Slow Time''' was first seen at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It was updated ever so slightly in the demo shown at [[BlizzCon 2009]], where it had moved down one tier in the [[Arcane Skill Tree]], to Tier IV.
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At [[BlizzCon 2010]], Slow Time was one of the Wizard's skills in the [[PvP]] demo. [[Flux]] found it useful:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]
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<blockquote>''One of the most useful skills in the Arena. Not just for the Wizard, but for the whole team. A Wizard who managed to cast one of these out in the center of the arena, where most of the early round action took place, gave her team a huge advantage. Enemy Barbs were nearly frozen in it, Mongrels were basically stuck there for the duration of the spell, and even other casters hated to be inconvenienced. It wasn’t as much on defense, since there weren’t many projectiles flying in the demo, but it was great to block movement.</blockquote>
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Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Slow Time became a level 16 skill.
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===Beta===
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{{Beta skill notes}}
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Slow Time remained at level 16 when the beta started. With the Patch 13 changes, it was classified as a Defensive skill (but stayed at level 16).
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===Previous Versions===
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See the [[Wizard skill archive]] for more details on previous versions of Slow Time and other Wizard skills.<br>
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Or see [[Slow Time (BlizzCon 2008)]] for the original version of this skill.
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<!--
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==Trivia==
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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-->
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==Media==
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Slow Time can be seen in action on video here:
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* [[Cinematic: Wizard]]
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* [[Gameplay: Blizzcon 2008]]
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* [[Gameplay: Blizzcon 2010]] (in the [[Arena]])
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* [[Gameplay: July 2011]]
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You can find pictures in the Diablo III screenshot and picture gallery:
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* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Slow+Time&cat=all '''Slow Time''' specific gallery contents]
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<gallery>
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Image:Wiz-slow-time1.jpg|Shooting [[Electrocute]] out of a Slow Time bubble.
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Image:Skill_wizard_slowtime.jpg|Slow Time with [[Wave of Force]] to throw spells back at [[caster]]s.
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Image:Wiz-disintegrate1.jpg|[[Disintegrate]] cast from within a time bubble.
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Image:ST_crimson.jpg| Crimson rune.
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Image:ST_obsidian.jpg| Obsidian rune.
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Image:ST_indigo.jpg| Indigo rune.
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Image:ST_distortion.jpg| Distortion effect from the slow time field.
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</gallery>
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==References==
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* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
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* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011
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* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site
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{{Skill navbox Diablo III|Wizard|defensive}}
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[[category:Active skills]]
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[[category:Wizard skills]]
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[[category:Wizard active skills]]

Latest revision as of 17:39, 16 April 2015

Were you looking for the Wizard skill Archon rune effect Slow Time?


IconSlowTime.png
Slow Time in action.

Slow Time is a Defensive Wizard skill unlocked at Level 16, creating a bubble where time flows slower for all enemies and their projectiles.

This is one of the more powerful defensive skills in the game, and is very effective against monsters as well as other players in the Arena. All (almost) incoming projectiles are slowed nearly to a stop, as are enemy monsters, giving the Wizard time to devastate attackers as they come closer, or else run for it while the shield remains. Slow Time can be paired with Wave of Force to great effect, as all projectiles are reflected back to their source, and they will deal damage to any monsters they meet on the way.

As of June 2012, shortly after release, one ability that is not slowed at all by this skill is the Elite modifier Mortar. Those flaming bombs pass right through the bubble unslowed, in what is assumed to be a bug.


Background[edit | edit source]

Slow Time is presumably one of the spells the Wizard learned from the Ancient Repositories of Caldeum where she was interrupted by Valthek.

Messing with timespace is something not even the Vizjerei do any more, and is considered one of the most dangerous forms of magic.


Skill Rune Effects[edit | edit source]

Refer to the Slow Time rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description

<skill class="Wizard">Slow Time</skill> <skill class="Wizard" rune="Time Shell">Slow Time</skill> <skill class="Wizard" rune="Exhaustion">Slow Time</skill> <skill class="Wizard" rune="Time Warp">Slow Time</skill> <skill class="Wizard" rune="Point of No Return">Slow Time</skill> <skill class="Wizard" rune="Stretch Time">Slow Time</skill>

Skill Design[edit | edit source]

Slow Time with unknown (but pretty) rune effect

Slow Time creates a bubble that surrounds the Wizard. Any enemies or enemy projectiles that enter the bubble are greatly slowed. The Wizard, her spell projectiles, and her allies are not affected by the slow time bubble, giving them a huge advantage over the greatly slowed enemies. The bubble remains where it was cast, persisting for several seconds, but the Wizard can move as soon as the spell is cast, though if she moves outside the bubble monsters may again target her without their shots or attacks being slowed.

It's assumed that some boss monsters (and their projectiles?) will be immune to the slowing effect, but this is not yet known, and is subject to further balancing anyway.

This spell has been used with Wave of Force to first slow enemy projectiles, and then throwing them back at the enemy.


Video[edit | edit source]

A video of Slow Time can be seen below, courtesy of the DiabloInc You Tube channel.


Synergies[edit | edit source]

The following Wizard passives provide a benefit to Slow Time, runed or not:

Name Level Description

<skill class="Wizard">Evocation</skill> <skill class="Wizard">Critical Mass</skill>


Development[edit | edit source]

Slow Time was first seen at BlizzCon 2008 when the Wizard was unveiled. It was updated ever so slightly in the demo shown at BlizzCon 2009, where it had moved down one tier in the Arcane Skill Tree, to Tier IV.

At BlizzCon 2010, Slow Time was one of the Wizard's skills in the PvP demo. Flux found it useful:[1]

One of the most useful skills in the Arena. Not just for the Wizard, but for the whole team. A Wizard who managed to cast one of these out in the center of the arena, where most of the early round action took place, gave her team a huge advantage. Enemy Barbs were nearly frozen in it, Mongrels were basically stuck there for the duration of the spell, and even other casters hated to be inconvenienced. It wasn’t as much on defense, since there weren’t many projectiles flying in the demo, but it was great to block movement.

Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Slow Time became a level 16 skill.

Beta[edit | edit source]

The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Slow Time remained at level 16 when the beta started. With the Patch 13 changes, it was classified as a Defensive skill (but stayed at level 16).

Previous Versions[edit | edit source]

See the Wizard skill archive for more details on previous versions of Slow Time and other Wizard skills.
Or see Slow Time (BlizzCon 2008) for the original version of this skill.


Media[edit | edit source]

Slow Time can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]