Difference between revisions of "Provocation"

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(Skill Rune Effects)
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This rune effect increases the chance that Revenge will trigger to 30% from being hit by attacks. This is an odd choice for the highest level rune effect in the skill, since by Hell difficulty all but the most exquisitely-armored Barbarians will be getting hit perpetually during every encounter, which should make 15% more than enough. This this is only useful if a player wants to be constantly able to cast the skill, which isn't out of the question as there is no [[cooldown]].
 
This rune effect increases the chance that Revenge will trigger to 30% from being hit by attacks. This is an odd choice for the highest level rune effect in the skill, since by Hell difficulty all but the most exquisitely-armored Barbarians will be getting hit perpetually during every encounter, which should make 15% more than enough. This this is only useful if a player wants to be constantly able to cast the skill, which isn't out of the question as there is no [[cooldown]].
  
 
 
==Skill Rune Effects==
 
The following is a very quick summary. See the [[Revenge rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
 
 
{{skill description header}}
 
<skill class="Barbarian">Revenge</skill>
 
<skill class="Barbarian" rune="Provocation">Revenge</skill>
 
  
  

Revision as of 19:33, 5 November 2017

Provocation is a rune effect in Revenge, a situational Barbarian skill.

This rune effect increases the chance that Revenge will trigger to 30% from being hit by attacks. This is an odd choice for the highest level rune effect in the skill, since by Hell difficulty all but the most exquisitely-armored Barbarians will be getting hit perpetually during every encounter, which should make 15% more than enough. This this is only useful if a player wants to be constantly able to cast the skill, which isn't out of the question as there is no cooldown.


Media

Screenshots and videos will be added post-release.


Development

Prior to the February 2012 rune and skill system renovation, this effect was created by the Indigo Rune which granted the following effect:

IconIndigo.png
Provocation

[e]

Increases the chance Revenge will become active for use to 31% each time you are hit by an attack.