Difference between revisions of "Necromancer skills"

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<skill class="Necromancer">Army of the Dead</skill>
 
<skill class="Necromancer">Army of the Dead</skill>
  
 +
===Curses===
 +
{{Skill description header}}
 +
<skill class="Necromancer">Decrepify</skill>
 +
<skill class="Necromancer">Frailty</skill>
 +
<skill class="Necromancer">Leech</skill>
  
+
===Corpses===
= CURSES =
+
{{Skill description header}}
+
<skill class="Necromancer">Corpse Explosion</skill>
=== Decrepify ===
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<skill class="Necromancer">Corpse Lance</skill>
+
<skill class="Necromancer">Devour</skill>
* '''Base Skill '''(Physical)
+
<skill class="Necromancer">Revive</skill>
** '''Cost: 10 '''Essence
 
** A crippling curse that reduces the enemy units’ movement speed by '''75%''' and reduces damage done by '''20% '''for '''30 '''seconds.
 
  
* '''Opportunist''' (Physical)
+
== Curses, Summons and Blood ==
** Gain a '''3% '''movement speed increase for every enemy cursed.
 
 
 
* '''Borrowed Time '''(Physical)
 
** Gain '''1% '''cooldown reduction for every enemy cursed.
 
 
 
* '''Wither '''(Physical)
 
** Damage reduction increased to '''30%''', but no longer reduces movement speed.
 
 
 
* '''Dizzying Curse''' (Physical)
 
** Cursed enemies have a '''10% '''chance to be stunned for '''2 '''seconds when hit.
 
 
 
* '''Enfeeblement '''(Physical)
 
** Increase the potency of the movement speed reduction for the first '''5 '''seconds.
 
 
=== Frailty ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cost: 10 '''Essence
 
** A crippling curse that kills enemies with less than '''15% '''health.  Lasts '''30 '''seconds.
 
 
 
* '''[Placeholder]''' '''Essence Return '''(Physical)
 
** Gain '''2 '''essence when a cursed enemy dies.
 
 
 
* '''Volatile Death '''(Physical)
 
** Cursed enemies explode for '''100% '''weapon damage on death.
 
 
 
* '''Scent of Blood '''(Physical)
 
** Cursed enemies take '''15% '''increased damage from your minions.
 
 
 
* '''Aura of Frailty '''(Physical)
 
** Becomes an aura that curses all enemies within '''15 '''yards.
 
** The range of this effect is increased by '''50% '''of your gold pickup radius.
 
 
 
* '''Early Grave '''(Physical)
 
** Triggers at '''18% '''life but costs '''10% '''of your life.
 
 
=== Leech ===
 
 
* '''Base Skill''' (Physical)
 
** '''Cost: 10 '''Essence
 
** Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for '''1% '''of their total health. Lasts '''30 '''seconds.
 
 
 
* '''Transmittable '''(Physical)
 
** Enemies that die while cursed will spread the curse to a nearby unaffected target.
 
 
 
* '''Sanguine End '''(Physical)
 
** Whenever a cursed enemy dies, you are healed for '''200%''' of your Life per Kill.
 
 
 
* '''Cursed Ground '''(Physical)
 
** Now curses the ground, healing you for '''0.5% '''of your maximum life every second for each enemy in the cursed area.
 
 
 
* '''Blood Flask''' (Physical)
 
** Whenever a cursed enemy dies your potion cooldown is reduced by '''1 '''second.
 
 
 
* '''Osmosis''' (Physical)
 
** Each cursed enemy increases your life regeneration by '''751 '''per second.
 
 
 
= CORPSES =
 
 
 
 
=== Corpse Explosion ===
 
 
* '''Base Skill '''(Physical)
 
** Target an area exploding all corpses within '''11''' yards dealing '''150% '''weapon damage to enemies within '''20 '''yards.
 
 
 
* '''Final Embrace '''(Physical)
 
** Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs '''3% '''life per corpse.
 
 
 
* '''Close Quarters '''(Poison)
 
** Now explodes corpses close to you, dealing '''200% '''weapon damage to enemies within '''20 '''yards.
 
 
 
* '''Bloody Mess '''(Physical)
 
** Explosion radius is increased to '''25 '''yards.
 
 
 
* '''Dead Cold '''(Cold)
 
** Freeze all enemies caught in the explosion for '''2 '''seconds.
 
 
 
* '''Shrapnel '''(Poison)
 
** Corpses now explode away from you, hitting all targets in a cone.
 
 
=== Corpse Lance ===
 
 
* '''Base Skill '''(Physical)
 
** Target an enemy to summon projectiles from nearby corpses that cause '''750%''' weapon damage to the target.
 
 
 
* '''Brittle Touch '''(Cold)
 
** Enemies become brittle increasing their chance to be crit by '''5% '''for '''5 '''seconds each time they are hit with Corpse Lance.
 
 
 
* '''Blood Lance '''(Physical)
 
** Spend '''5% '''of your total health to launch an additional lance from yourself towards the target that deals '''250% '''weapon damage.
 
 
 
* '''Visceral Impact '''(Physical)
 
** Stuns the target for '''3 '''seconds.
 
 
 
* '''Shredding Splinters '''(Poison)
 
** Each lance slows the target by '''10% '''and reduces its damage by '''6% '''for '''10 '''seconds. Stacks up to '''5 '''times.
 
 
 
* '''Ricochet '''(Physical)
 
** Corpse Lance has a '''20% '''chance to ricochet to one additional target.
 
 
=== Devour ===
 
 
* '''Base Skill''' (Physical)
 
** Consume corpses within '''60 '''yards to restore '''10 '''Essence per corpse.
 
 
 
* '''Ruthless '''(Physical)
 
** Additionally consumes your minions for '''10 '''Essence per minion killed.
 
 
 
* '''Voracious '''(Physical)
 
** Reduces all Essence costs by '''2% '''for each corpse consumed for '''5 '''seconds.
 
 
 
* '''Devouring Aura '''(Physical)
 
** Becomes an aura that consumes all corpses within '''15 '''yards to restore '''11 '''Essence per corpse.
 
** The range of this effect is increased by '''50% '''of your gold pickup radius.
 
 
 
* '''Satiated '''(Physical)
 
** Increases maximum life by '''2% '''for '''2 '''seconds for each corpse devoured.
 
 
 
* '''Cannibalize '''(Physical)
 
** Each corpse consumed also restores '''3% '''health.
 
 
 
 
=== Revive ===
 
 
* '''Base Skill '''(Physical)
 
** Target an area reviving up to '''10 '''corpses within '''20 '''yards for '''15''' seconds.
 
 
 
* '''Oblation''' (Physical)
 
** Increases the damage of revived creatures by '''20% '''but each Revive now costs '''3% '''health.
 
 
 
* '''Personal Army '''(Physical)
 
** Damage taken is reduced by '''1% '''for each revived minion active.
 
 
 
* '''Recklessness '''(Cold)
 
** Revived minions deal an additional '''150% '''damage but last 6 seconds. Damage dealt is turned into Cold.
 
 
 
* '''[Placeholder] Horrific Return''' (Poison)
 
** When you revive a corpse, enemies within '''20''' yards run in fear for '''3''' seconds.
 
*
 
* '''Purgatory''' (Physical)
 
** Revived minions degenerate back into a usable corpse at the end of their duration.
 
 
 
 
== Curses and Summons and Blood ==
 
  
 
The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?
 
The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?

Latest revision as of 17:13, 16 July 2017

Below are all the Necromancer skill released for the Necromancer beta test prior to launch.

Active Skills[edit | edit source]

Click to the individual skill pages for more details about these skills including numbers, screenshots, Skill Rune information, blue quotes, and much more.

Primary[edit | edit source]

Name Level Description

<skill class="Necromancer">Bone Spikes</skill> <skill class="Necromancer">Siphon Blood</skill> <skill class="Necromancer">Grim Scythe</skill>


Secondary[edit | edit source]

Name Level Description

<skill class="Necromancer">Death Nova</skill> <skill class="Necromancer">Bone Spear</skill> <skill class="Necromancer">Skeletal Mage</skill>

Blood & Bone[edit | edit source]

Name Level Description

<skill class="Necromancer">Bone Armor</skill> <skill class="Necromancer">Bone Spirit</skill> <skill class="Necromancer">Blood Rush</skill> <skill class="Necromancer">Simulacrum</skill>

Reanimation[edit | edit source]

Name Level Description

<skill class="Necromancer">Land of the Dead</skill> <skill class="Necromancer">Command Skeletons</skill> <skill class="Necromancer">Command Golem</skill> <skill class="Necromancer">Army of the Dead</skill>

Curses[edit | edit source]

Name Level Description

<skill class="Necromancer">Decrepify</skill> <skill class="Necromancer">Frailty</skill> <skill class="Necromancer">Leech</skill>

Corpses[edit | edit source]

Name Level Description

<skill class="Necromancer">Corpse Explosion</skill> <skill class="Necromancer">Corpse Lance</skill> <skill class="Necromancer">Devour</skill> <skill class="Necromancer">Revive</skill>

Curses, Summons and Blood[edit | edit source]

The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?