Difference between revisions of "Necromancer skills"

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<skill class="Necromancer">Grim Scythe</skill>
 
<skill class="Necromancer">Grim Scythe</skill>
  
= SECONDARY =
 
  
=== Death Nova ===
+
===Secondary===
'''Base Skill'''(Poison)
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{{Skill description header}}
 +
<skill class="Necromancer">Death Nova</skill>
 +
<skill class="Necromancer">Bone Spear</skill>
 +
<skill class="Necromancer">Skeletal Mage</skill>
  
* '''Cost: 20 '''Essence
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===Blood & Bone===
** Unleash a Nova that deals '''350% '''weapon damage to all enemies within '''25 '''yards.
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{{Skill description header}}
 +
<skill class="Necromancer">Bone Armor</skill>
 +
<skill class="Necromancer">Bone Spirit</skill>
 +
<skill class="Necromancer">Blood Rush</skill>
 +
<skill class="Necromancer">Simulacrum</skill>
  
* '''Tendril Nova '''(Physical)
+
===Reanimation===
** Now heals you for '''1% '''of your health per target hit and reduces damage dealt to '''225%'''.
+
{{Skill description header}}
 +
<skill class="Necromancer">Land of the Dead</skill>
 +
<skill class="Necromancer">Command Skeletons</skill>
 +
<skill class="Necromancer">Command Golem</skill>
 +
<skill class="Necromancer">Army of the Dead</skill>
  
* '''Bone Nova '''(Physical)
 
** Spines radiate outward and deal '''475% '''weapon damage within '''12 '''yards.
 
  
* '''Blood Nova '''(Physical)
 
** Spend 10% health to unleash a Blood Nova that deals '''450% '''weapon damage to all nearby enemies within '''25 '''yards.
 
 
* '''Blight '''(Poison)
 
** Leave a lingering patch of blight on the ground slowing enemies by '''60% '''and causing them to deal '''15% '''less damage for '''1 '''second.
 
 
* '''Unstable Compound '''(Poison)
 
** Each cast increases the radius of your next Nova by '''5 '''yards up to '''2 '''times.
 
 
 
=== Bone Spear ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cost: 20''' Essence
 
** Summon a piercing bone projectile that causes '''450% '''weapon damage to all enemies it passes through.
 
 
* '''Crystallization '''(Cold)
 
** Each enemy hit has their attack speed reduced by '''20% '''and your attack speed is increased by '''3% '''for '''3 '''seconds stacking up to '''10 '''times.
 
 
* '''Shatter '''(Physical)
 
** Instead of piercing now detonates on the first enemy hit dealing '''450% '''to all enemies within '''15 '''yards.
 
 
* '''Blighted Marrow '''(Poison)
 
** Damage is increased by '''15% '''for each enemy Bone Spear passes through.
 
 
* '''Blood Spear '''(Physical)
 
** Bone Spear turns into Blood Spear. Damage is increased to '''518% '''weapon damage at the cost of '''10% '''health.
 
 
* '''Teeth '''(Physical)
 
** Launches '''5 '''razor sharp teeth that deal '''300% '''weapon damage.
 
 
 
=== Skeleton Mage ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cost: 40 '''Essence
 
** Raise a skeleton from the ground to attack your foes dealing '''400% '''weapon damage per attack. Lasts '''6 '''seconds.
 
 
* '''Gift of Death '''(Physical)
 
** Risen Skeletons leave a corpse behind when they die or expire.
 
 
* '''Singularity '''(Physical)
 
** Consumes all Essence to summon a powerful minion. The minion’s damage is increased by '''3% '''for every point of Essence consumed.
 
 
* '''Life Support '''(Physical)
 
** Risen Mages cost '''10% '''health to cast but lasts an additional '''2 '''seconds.
 
 
* '''Contamination '''(Poison)
 
** Raise a contaminated mage that channels an aura of decay for '''175% '''weapon damage for its duration.
 
 
* '''Skeleton Archer '''(Cold)
 
** Raise a Skeleton Archer that deals '''400% '''weapon damage.
 
** Skeleton Archers increase your attack speed by '''3% '''for '''5 '''seconds each time they deal damage. Max '''10 '''stacks.
 
 
= BLOOD & BONE =
 
 
=== Bone Armor ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cost: 10 '''Essence
 
** '''Cooldown: 10 '''seconds
 
** Rip bones from nearby enemies, dealing '''150% '''weapon damage, and create armor that reduces damage taken by '''3% '''per enemy hit up to a maximum of '''10 '''enemies. Bone Armor lasts '''60 '''seconds.
 
 
* '''[Placeholder] Increased Damage '''(Physical)
 
** Damage dealt to enemies is increased by '''200%'''.
 
 
* '''[Placeholder] Immunity''' (Physical)
 
** Your armor absorbs all incoming damage for '''5 '''seconds and grants immunity to all control impairing effects.
 
 
* '''Dislocation '''(Physical)
 
** Enemies hit are also stunned for '''2 '''seconds.
 
 
* '''Thy Flesh Sustained '''(Physical)
 
** '''Cost: 20% '''Health
 
** Increases your Life per Second by '''10% '''per target hit.
 
 
* '''Reap of Anguish '''(Physical)
 
** Bone Armor also increases your movement speed by '''1%''' for each enemy hit.
 
 
 
=== Bone Spirit ===
 
 
* '''Base Skill '''(Physical)
 
** Launch a Bone Spirit that will seek enemies. Deals '''4000% '''damage on impact.
 
** ''You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume.''
 
 
* '''Possession '''(Physical)
 
** Bone Spirit will now charm the target for '''10 '''seconds at the cost of '''10% '''health.
 
 
* '''Panic Attack '''(Poison)
 
** Enemies within '''10 '''yards are feared for '''2 '''seconds when Bone Spirit detonates.
 
 
* '''Poltergeist '''(Cold)
 
** Increases the maximum number of charges to 4.
 
 
* '''Unfinished Business '''(Cold)
 
** Bone Spirit explodes dealing '''1250% '''weapon damage to all enemies within '''10 '''yards on detonation.
 
 
* '''Astral Projection '''(Cold)
 
** Damage is increased by '''15% '''for each enemy that Bone Spirit passes through while seeking its target.
 
 
 
=== Blood Rush ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cooldown: 5 '''seconds
 
** '''Cost: 5% '''Health
 
** Shed your mortal flesh and reappear up to '''50 '''yards away.
 
 
* '''Transfusion '''(Physical)
 
** Heals for '''2% '''of your maximum health for every enemy passed through.
 
 
* '''Hemostasis '''(Physical)
 
** Removes the health cost.
 
 
* '''Metabolism '''(Physical)
 
** Blood Rush now has '''2 '''charges, but its health cost is doubled.
 
 
* '''Potency '''(Physical)
 
** Increases your armor by '''100% '''for '''2 '''seconds after casting.
 
 
* '''Molting '''(Physical)
 
** Leaves a corpse at your original location when used.
 
 
=== Simulacrum ===
 
 
* '''Base Skill''' (Physical)
 
** '''Cost: 50% '''Health
 
** '''Cooldown: 120 '''seconds
 
** Create a Simulacrum made of blood that will duplicate your Essence Spenders for '''15 '''seconds.
 
 
* '''Reservoir''' (Physical)
 
** Your maximum Essence is increased by '''100% '''while your Simulacrum is active.
 
 
* '''Cursed Form '''(Physical)
 
** While active, your curse skills now apply all three curses.
 
 
* '''[Placeholder] Blood Debt '''(Physical)
 
** Life costs for skills are reduced by '''75% '''while Simulacrum is active.
 
 
* '''Blood and Bone '''(Physical)
 
** Now also creates a Simulacrum of Bone, but the duration is reduced to '''10 '''seconds.
 
 
* '''Self Sacrifice '''(Physical)
 
** If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
 
 
 
= REANIMATION =
 
 
 
=== Land of the Dead ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cooldown: 120 '''seconds
 
** All corpse skills can be used at will for '''5 '''seconds.
 
 
* '''Invigoration '''(Physical)
 
** Your skills do not cost Essence while Land of the Dead is active.
 
 
* '''Frozen Lands '''(Cold)
 
** Enemies in the Land of the Dead are periodically frozen.
 
 
* '''Plaguelands '''(Poison)
 
** Land of the Dead deals up to '''5,000% '''weapon damage to enemies over its duration.
 
 
* '''Land of Plenty '''(Physical)
 
* You are healed for '''2% '''of your maximum life whenever you kill an enemy while Land of the Dead is active.
 
*
 
* '''Shallow Graves '''(Physical)
 
** Every '''10 '''enemies killed extends the duration by '''1 '''second up to a maximum of '''2 '''seconds.
 
 
 
=== Command Skeletons ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cost: 50 '''Essence
 
** '''Active: '''Command your skeletal minions to attack the target and increase their damage by '''50% '''for '''5 '''seconds.
 
** '''Passive: '''Raise skeletons from the ground every '''2 '''seconds to a max of '''7''' skeletons. Skeletal minions deal '''50% '''weapon damage per attack.
 
 
* '''Enforcer '''(Physical)
 
** Reduces the active Essence cost to '''25'''.
 
 
* '''Dark Mending '''(Physical)
 
** Skeletal minions will heal you for '''0.5% '''of your total health per hit while being commanded.
 
 
* '''Freezing Grasp '''(Cold)
 
** The target of your command is frozen for '''3 '''seconds.
 
 
* '''Kill Command '''(Poison)
 
** Now commands your skeletons to explode, dealing '''80% '''weapon damage to enemies within''' 15 '''yards.
 
 
* '''Frenzy '''(Physical)
 
** Commanded skeletons go into a frenzy, gaining '''25% '''increased attack speed for the duration.
 
 
=== Command Golem ===
 
 
* '''Base Skill '''(Poison)
 
** '''Cooldown: 60 '''seconds
 
** '''Active: '''Command the Golem to the targeted location where it collapses into a pile of '''5 '''corpses.
 
** '''Passive: '''Raise a Flesh Golem to fight for you. Flesh Golem deals '''450% '''weapon damage per attack.
 
 
* '''Bone Golem '''(Physical)
 
** '''Active: '''The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for '''2 '''seconds.
 
 
* '''Blood Golem''' (Physical)
 
** '''Active: '''The Golem sacrifices itself healing you for '''25% '''of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for '''450% '''weapon damage.
 
 
* '''Flesh Consuming Golem '''(Poison)
 
** '''Active: '''The Golem consumes corpses at the targeted location increasing its damage by '''30% '''per corpse.
 
 
* '''Decay Golem '''(Poison)
 
** '''Active: '''Command the Golem to the targeted location where it collapses into a pile of '''8''' corpses.
 
 
* '''Ice Golem '''(Cold)
 
** '''Active: '''Command the Golem to the targeted location where it freezes enemies for '''3 '''seconds and increases their chance to be critically struck by '''10% '''for '''10 '''seconds.
 
 
=== Army of the Dead ===
 
 
* '''Base Skill '''(Physical)
 
** '''Cooldown: 120 '''seconds
 
** Raise a massive skeletal army to pummel the targeted location dealing '''3000% '''weapon damage in a '''15 '''yard radius.
 
 
* '''Catatonic Grasp '''(Poison)
 
** Hands raise from the ground and immobilize enemies in place for '''5 '''seconds.
 
 
* '''Frozen Army '''(Cold)
 
** Weapon damage increased to '''3600% '''and they attack all enemies in a line.
 
 
* '''Unconventional Warfare''' (Physical)
 
** Skeletons will rise from the ground and attack random targets for '''4 '''seconds.
 
 
* '''[Placeholder]''' '''Death Valley '''(Physical)
 
** The skeletal army knocks all effected enemies towards the center.
 
 
* '''Dead Storm '''(Physical)
 
** Raise a storm of the dead that surround you damaging enemies for '''2000% '''weapon damage over '''5 '''seconds.
 
 
   
 
   
 
= CURSES =
 
= CURSES =

Revision as of 02:08, 16 July 2017

Below are all the Necromancer skill released for the Necromancer beta test prior to launch.

Active Skills

Click to the individual skill pages for more details about these skills including numbers, screenshots, Skill Rune information, blue quotes, and much more.

Primary

Name Level Description

<skill class="Necromancer">Bone Spikes</skill> <skill class="Necromancer">Siphon Blood</skill> <skill class="Necromancer">Grim Scythe</skill>


Secondary

Name Level Description

<skill class="Necromancer">Death Nova</skill> <skill class="Necromancer">Bone Spear</skill> <skill class="Necromancer">Skeletal Mage</skill>

Blood & Bone

Name Level Description

<skill class="Necromancer">Bone Armor</skill> <skill class="Necromancer">Bone Spirit</skill> <skill class="Necromancer">Blood Rush</skill> <skill class="Necromancer">Simulacrum</skill>

Reanimation

Name Level Description

<skill class="Necromancer">Land of the Dead</skill> <skill class="Necromancer">Command Skeletons</skill> <skill class="Necromancer">Command Golem</skill> <skill class="Necromancer">Army of the Dead</skill>


CURSES

Decrepify

  • Base Skill (Physical)
    • Cost: 10 Essence
    • A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 20% for 30 seconds.
  • Opportunist (Physical)
    • Gain a 3% movement speed increase for every enemy cursed.
  • Borrowed Time (Physical)
    • Gain 1% cooldown reduction for every enemy cursed.
  • Wither (Physical)
    • Damage reduction increased to 30%, but no longer reduces movement speed.
  • Dizzying Curse (Physical)
    • Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
  • Enfeeblement (Physical)
    • Increase the potency of the movement speed reduction for the first 5 seconds.

Frailty

  • Base Skill (Physical)
    • Cost: 10 Essence
    • A crippling curse that kills enemies with less than 15% health.  Lasts 30 seconds.
  • [Placeholder] Essence Return (Physical)
    • Gain 2 essence when a cursed enemy dies.
  • Volatile Death (Physical)
    • Cursed enemies explode for 100% weapon damage on death.
  • Scent of Blood (Physical)
    • Cursed enemies take 15% increased damage from your minions.
  • Aura of Frailty (Physical)
    • Becomes an aura that curses all enemies within 15 yards.
    • The range of this effect is increased by 50% of your gold pickup radius.
  • Early Grave (Physical)
    • Triggers at 18% life but costs 10% of your life.

Leech

  • Base Skill (Physical)
    • Cost: 10 Essence
    • Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% of their total health. Lasts 30 seconds.
  • Transmittable (Physical)
    • Enemies that die while cursed will spread the curse to a nearby unaffected target.
  • Sanguine End (Physical)
    • Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill.
  • Cursed Ground (Physical)
    • Now curses the ground, healing you for 0.5% of your maximum life every second for each enemy in the cursed area.
  • Blood Flask (Physical)
    • Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
  • Osmosis (Physical)
    • Each cursed enemy increases your life regeneration by 751 per second.

CORPSES

Corpse Explosion

  • Base Skill (Physical)
    • Target an area exploding all corpses within 11 yards dealing 150% weapon damage to enemies within 20 yards.
  • Final Embrace (Physical)
    • Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 3% life per corpse.
  • Close Quarters (Poison)
    • Now explodes corpses close to you, dealing 200% weapon damage to enemies within 20 yards.
  • Bloody Mess (Physical)
    • Explosion radius is increased to 25 yards.
  • Dead Cold (Cold)
    • Freeze all enemies caught in the explosion for 2 seconds.
  • Shrapnel (Poison)
    • Corpses now explode away from you, hitting all targets in a cone.

Corpse Lance

  • Base Skill (Physical)
    • Target an enemy to summon projectiles from nearby corpses that cause 750% weapon damage to the target.
  • Brittle Touch (Cold)
    • Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.
  • Blood Lance (Physical)
    • Spend 5% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage.
  • Visceral Impact (Physical)
    • Stuns the target for 3 seconds.
  • Shredding Splinters (Poison)
    • Each lance slows the target by 10% and reduces its damage by 6% for 10 seconds. Stacks up to 5 times.
  • Ricochet (Physical)
    • Corpse Lance has a 20% chance to ricochet to one additional target.

Devour

  • Base Skill (Physical)
    • Consume corpses within 60 yards to restore 10 Essence per corpse.
  • Ruthless (Physical)
    • Additionally consumes your minions for 10 Essence per minion killed.
  • Voracious (Physical)
    • Reduces all Essence costs by 2% for each corpse consumed for 5 seconds.
  • Devouring Aura (Physical)
    • Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
    • The range of this effect is increased by 50% of your gold pickup radius.
  • Satiated (Physical)
    • Increases maximum life by 2% for 2 seconds for each corpse devoured.
  • Cannibalize (Physical)
    • Each corpse consumed also restores 3% health.


Revive

  • Base Skill (Physical)
    • Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
  • Oblation (Physical)
    • Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
  • Personal Army (Physical)
    • Damage taken is reduced by 1% for each revived minion active.
  • Recklessness (Cold)
    • Revived minions deal an additional 150% damage but last 6 seconds. Damage dealt is turned into Cold.
  • [Placeholder] Horrific Return (Poison)
    • When you revive a corpse, enemies within 20 yards run in fear for 3 seconds.
  • Purgatory (Physical)
    • Revived minions degenerate back into a usable corpse at the end of their duration.


Curses and Summons and Blood

The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?