Difference between revisions of "Magic Missile"
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− | '''Magic Missile''' is a [[Wizard | + | [[File:IconMagicMissile.png|left]] |
+ | [[File:Wiz-magic-missile1.jpg|thumb|350px|Magic Missile in action.]] | ||
+ | '''Magic Missile''' is a Primary [[Wizard skill]] unlocked at [[clvl|Level]] 1, invoking a bolt of arcane magic thrown against an opponent. | ||
+ | * This is a [[Signature spell]]. Signature spells are free to cast. | ||
+ | |||
+ | Magic Missile is a basic projectile attack that costs nothing to use and deals decent damage. Higher level spells do more interesting and powerful effects, but MM can be a useful component of any Wizard build. | ||
==Background== | ==Background== | ||
− | + | The Magic Missile is a bolt-type spell much like the classical {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} but using [[Arcane]] energies instead of [[Elemental]] (like [[Fire]]). | |
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− | The Magic Missile is a bolt-type spell much like the classical {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} but using [[Arcane]] energies instead of [[ | ||
+ | ==Skill Rune Effects== | ||
+ | Refer to the [[Magic Missile rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information. | ||
+ | |||
+ | {{skill description header}} | ||
+ | <skill subcat="Signature spell" class="Wizard">Magic Missile</skill> | ||
+ | <skill class="Wizard" rune="Charged Blast">Magic Missile</skill> | ||
+ | <skill class="Wizard" rune="Split">Magic Missile</skill> | ||
+ | <skill class="Wizard" rune="Conflagrate">Magic Missile</skill> | ||
+ | <skill class="Wizard" rune="Glacial Spike">Magic Missile</skill> | ||
+ | <skill class="Wizard" rune="Seeker">Magic Missile</skill> | ||
==Skill Design== | ==Skill Design== | ||
[[Image:Magic_Missile_impact.jpg|thumb|250px|left|Magic Missile impact on [[Zombie]].]] | [[Image:Magic_Missile_impact.jpg|thumb|250px|left|Magic Missile impact on [[Zombie]].]] | ||
− | Magic Missile is basically a {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} that deals Arcane Damage. In early levels, Magic Missile might be the Wizard's bread and butter. Using this [[skill]] fires a small purple projectile that moves across the screen in a straight line and at a fairly fast pace, and it can be cast repeatedly without any [[cooldown]] | + | Magic Missile is basically a {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} that deals Arcane Damage. In early levels, Magic Missile might be the Wizard's bread and butter. Using this [[skill]] fires a small purple projectile that moves across the screen in a straight line and at a fairly fast pace, and it can be cast repeatedly without any [[cooldown]] or resource cost. |
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When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses. | When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses. | ||
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+ | ===Video=== | ||
+ | A video of Magic Missile can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel]. | ||
− | + | <youtube>HhdkXcQNPvQ</youtube> | |
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+ | ==Synergies== | ||
+ | The following [[Wizard passives]] provide a benefit to Magic Missile, runed or not: | ||
+ | {{skill description header}} | ||
+ | <skill class="Wizard">Glass Cannon</skill> | ||
+ | <skill class="Wizard">Prodigy</skill> | ||
+ | <skill class="Wizard">Temporal Flux</skill> | ||
+ | <skill class="Wizard">Arcane Dynamo</skill> | ||
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+ | ==Development== | ||
+ | [[Image:Wiz-magic-missile1.jpg|thumb|350px|Double missiles.]] | ||
+ | [[image:runeeffects-2010-06d.jpg|thumb|350px|Quadruple missiles.]] | ||
+ | '''Magic Missile''' first appeared at [[BlizzCon 2008]] when the Wizard debuted, where it did 7-13 arcane damage at level 1. By [[BlizzCon 2009]], it had been [[nerf]]ed slightly, doing less damage and costing a little less [[mana]] (later changed to [[Arcane Power]]). This skill was on the [[Arcane Skill Tree]] until skill trees were disbanded. | ||
+ | At [[BlizzCon 2010]], Magic Missile was one of the Wizard's starting skills, and a very useful one, according to [[Flux]]:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard] | ||
− | + | <blockquote>''The level five MMs were quite powerful, capable of killing almost any normal monster with a single shot. The casting rate wasn’t that fast though, which was good and bad. Good because you could cast MMs forever, since they weren’t fast or expensive enough to deplete your Arcane Power. Bad because I wanted to kill faster. Faster!</blockquote> | |
− | + | ||
− | + | Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Magic Missile became a level 1 skill. | |
− | |||
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+ | ===Beta=== | ||
+ | {{Beta skill notes}} | ||
+ | Magic Missile remained at level 1 when the beta started. [[Flux]] tried it out again, and reported on it:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one] | ||
− | + | <blockquote>''Naturally, the base version of Magic Missile isn’t all that powerful. It’s great for single targets, and has nice range and quite respectable damage, but with just a single projectile per cast the Wizard can not keep up with fast spawning enemies, and MM isn’t much good for bosses either. I’m not just estimating about that either, since I actually put it to the test. MM was fine for 95% of the beta areas, including the lower levels of the Cathedral, but when I got boss packs, or set event areas of summoners, there were too many fish for my skillets, and I got overrun and had to retreat or use other skills.</blockquote> | |
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− | + | With the [[Beta Patch 8]] of December 2011, all [[signature spell]]s became free to cast at any level. With the Patch 13 changes, Magic Missile was classified as a Primary skill (but remained at level 1). | |
− | |||
===Previous Versions=== | ===Previous Versions=== | ||
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Or see [[Magic Missile (BlizzCon 2008)]] for the original version of this skill. | Or see [[Magic Missile (BlizzCon 2008)]] for the original version of this skill. | ||
− | === | + | |
+ | ===In Other Games=== | ||
Magic Missile is much like [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Fire_Bolt Fire Bolt}}, only doing Arcane damage instead of Fire damage. | Magic Missile is much like [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Fire_Bolt Fire Bolt}}, only doing Arcane damage instead of Fire damage. | ||
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==Trivia== | ==Trivia== | ||
− | In Diablo III, Blizzard seems to have gone back to games like Dungeons & Dragons for inspiration. A spell called Magic Missile is a staple low-to-mid level magic bolt in the traditional pen & paper RPG. The Magic Missile also increases number of missiles, as does the original. Wikipedia describes D&D Magic Missile like this<ref>[http://en.wikipedia.org/wiki/Magic_of_Dungeons_&_Dragons#Arcane_spells D&D Arcane Spells] | + | In Diablo III, Blizzard seems to have gone back to games like Dungeons & Dragons for inspiration. A spell called Magic Missile is a staple low-to-mid level magic bolt in the traditional pen & paper RPG. The Magic Missile also increases number of missiles, as does the original. Wikipedia describes D&D Magic Missile like this.<ref>[http://en.wikipedia.org/wiki/Magic_of_Dungeons_&_Dragons#Arcane_spells D&D Arcane Spells] — Wikipedia</ref> |
:: ''A bolt of pure energy from the caster's fingertips, which in most editions of the game never misses its target unless prevented by magical means. The number of bolts one can cast increases with practice.'' | :: ''A bolt of pure energy from the caster's fingertips, which in most editions of the game never misses its target unless prevented by magical means. The number of bolts one can cast increases with practice.'' | ||
+ | ==Media== | ||
+ | Magic Missile can be seen in action on video here: | ||
+ | * [[Gameplay: Blizzcon 2008]] | ||
+ | * [[Video: Blizzcon 2010 Rune Effects]] | ||
+ | * [[Gameplay: July 2011]] | ||
+ | * [[Skill Animations Videos#Wizard Video|Video: August 2011 Wizard Skill Animations]] | ||
− | |||
You can find pictures in the Diablo III screenshot and picture gallery: | You can find pictures in the Diablo III screenshot and picture gallery: | ||
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures] | * [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures] | ||
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Image:Magic_Missile_corpse.jpg|Killed [[Zombie]] glowing. | Image:Magic_Missile_corpse.jpg|Killed [[Zombie]] glowing. | ||
Image:Magic_Missile_impact.jpg|Female [[Wizard]] "missiling". | Image:Magic_Missile_impact.jpg|Female [[Wizard]] "missiling". | ||
+ | Image:runeeffects-2010-06d.jpg|Magic Missile multi-shot. | ||
</gallery> | </gallery> | ||
− | |||
==Related Articles== | ==Related Articles== | ||
* [[Improved Magic Missile]] is a retired skill whose only purpose was to increase the efficiency of Magic Missile. Skill runes made it unnecessary. | * [[Improved Magic Missile]] is a retired skill whose only purpose was to increase the efficiency of Magic Missile. Skill runes made it unnecessary. | ||
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==References== | ==References== | ||
− | < | + | <span style="font-size: 10px;"><references/></span> |
* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard gameplay report] | * [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard gameplay report] | ||
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees] | * [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees] | ||
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report] | * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report] | ||
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011 | ||
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011 | ||
+ | * [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] — IncGamers 4th Oct 2011 | ||
+ | * [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site | ||
+ | |||
+ | {{Skill navbox Diablo III|Wizard|primary}} | ||
− | + | [[category:Active skills]] | |
+ | [[category:Wizard skills]] | ||
+ | [[category:Wizard active skills]] | ||
+ | [[category:Signature spells]] |
Latest revision as of 19:46, 15 July 2017
Magic Missile is a Primary Wizard skill unlocked at Level 1, invoking a bolt of arcane magic thrown against an opponent.
- This is a Signature spell. Signature spells are free to cast.
Magic Missile is a basic projectile attack that costs nothing to use and deals decent damage. Higher level spells do more interesting and powerful effects, but MM can be a useful component of any Wizard build.
Contents
Background[edit | edit source]
The Magic Missile is a bolt-type spell much like the classical Firebolt but using Arcane energies instead of Elemental (like Fire).
Skill Rune Effects[edit | edit source]
Refer to the Magic Missile rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
Name | Level | Description |
---|
<skill subcat="Signature spell" class="Wizard">Magic Missile</skill> <skill class="Wizard" rune="Charged Blast">Magic Missile</skill> <skill class="Wizard" rune="Split">Magic Missile</skill> <skill class="Wizard" rune="Conflagrate">Magic Missile</skill> <skill class="Wizard" rune="Glacial Spike">Magic Missile</skill> <skill class="Wizard" rune="Seeker">Magic Missile</skill>
Skill Design[edit | edit source]
Magic Missile is basically a Firebolt that deals Arcane Damage. In early levels, Magic Missile might be the Wizard's bread and butter. Using this skill fires a small purple projectile that moves across the screen in a straight line and at a fairly fast pace, and it can be cast repeatedly without any cooldown or resource cost.
When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.
This was the default ranged spell at BlizzCon 2008, but with Arcane Orb and Electrocute available right from the start in 2009, Magic Missile was hardly touched. It didn't seem to have changed in function since 2008.
Video[edit | edit source]
A video of Magic Missile can be seen below, courtesy of the DiabloInc You Tube channel.
Synergies[edit | edit source]
The following Wizard passives provide a benefit to Magic Missile, runed or not:
Name | Level | Description |
---|
<skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Prodigy</skill> <skill class="Wizard">Temporal Flux</skill> <skill class="Wizard">Arcane Dynamo</skill>
Development[edit | edit source]
Magic Missile first appeared at BlizzCon 2008 when the Wizard debuted, where it did 7-13 arcane damage at level 1. By BlizzCon 2009, it had been nerfed slightly, doing less damage and costing a little less mana (later changed to Arcane Power). This skill was on the Arcane Skill Tree until skill trees were disbanded.
At BlizzCon 2010, Magic Missile was one of the Wizard's starting skills, and a very useful one, according to Flux:[1]
The level five MMs were quite powerful, capable of killing almost any normal monster with a single shot. The casting rate wasn’t that fast though, which was good and bad. Good because you could cast MMs forever, since they weren’t fast or expensive enough to deplete your Arcane Power. Bad because I wanted to kill faster. Faster!
Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Magic Missile became a level 1 skill.
Beta[edit | edit source]
The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.
Magic Missile remained at level 1 when the beta started. Flux tried it out again, and reported on it:[2]
Naturally, the base version of Magic Missile isn’t all that powerful. It’s great for single targets, and has nice range and quite respectable damage, but with just a single projectile per cast the Wizard can not keep up with fast spawning enemies, and MM isn’t much good for bosses either. I’m not just estimating about that either, since I actually put it to the test. MM was fine for 95% of the beta areas, including the lower levels of the Cathedral, but when I got boss packs, or set event areas of summoners, there were too many fish for my skillets, and I got overrun and had to retreat or use other skills.
With the Beta Patch 8 of December 2011, all signature spells became free to cast at any level. With the Patch 13 changes, Magic Missile was classified as a Primary skill (but remained at level 1).
Previous Versions[edit | edit source]
See the Wizard skill archive for more details on previous versions of Magic Missile and other Wizard skills.
Or see Magic Missile (BlizzCon 2008) for the original version of this skill.
In Other Games[edit | edit source]
Magic Missile is much like Diablo II's Sorceress skill Fire Bolt, only doing Arcane damage instead of Fire damage.
Trivia[edit | edit source]
In Diablo III, Blizzard seems to have gone back to games like Dungeons & Dragons for inspiration. A spell called Magic Missile is a staple low-to-mid level magic bolt in the traditional pen & paper RPG. The Magic Missile also increases number of missiles, as does the original. Wikipedia describes D&D Magic Missile like this.[1]
- A bolt of pure energy from the caster's fingertips, which in most editions of the game never misses its target unless prevented by magical means. The number of bolts one can cast increases with practice.
Media[edit | edit source]
Magic Missile can be seen in action on video here:
- Gameplay: Blizzcon 2008
- Video: Blizzcon 2010 Rune Effects
- Gameplay: July 2011
- Video: August 2011 Wizard Skill Animations
You can find pictures in the Diablo III screenshot and picture gallery:
Related Articles[edit | edit source]
- Improved Magic Missile is a retired skill whose only purpose was to increase the efficiency of Magic Missile. Skill runes made it unnecessary.
References[edit | edit source]
- ↑ D&D Arcane Spells — Wikipedia
- BlizzCon 2008 Wizard gameplay report
- BlizzCon 2009 Full Wizard Skill Trees
- BlizzCon 2010 Wizard Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects — IncGamers 5th Sep 2011
- Wizard Beta Skills Mega-report: Part One — IncGamers 4th Oct 2011
- Wizard Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Cleave |
Frenzy |
[e] |
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Whirlwind |
[e] |
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Leap |
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[e] |
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[e] |
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Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
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[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
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[e] |
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Rapid Fire |
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Elemental Arrow |
[e] |
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Smoke Screen |
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[e] |
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Marked for Death |
[e] |
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Sentry |
[e] |
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[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Way of the Hundred Fists |
[e] |
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[e] |
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[e] |
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[e] |
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[e] |
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Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
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Hex |
[e] |
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Mass Confusion |
[e] |
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Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
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Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
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Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
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• Alchemist |
• Flagellant |
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Dragon Warrior Skills |
Aurian Mage Skill | |
|