Difference between revisions of "Wizard passives"

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(Wizard Passive Skills)
 
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Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
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Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.
  
  
==Wizard Passives==
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==Wizard Passive Skills==
  
This list is tentative and based on the beta build. Expect further refinements in the final game.
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There are half a dozen fairly popular Wizard passives, and half a dozen others that are hardly used at all in the end game.
  
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For Softcore Wizards the damage boosting passives are most popular, with [[Cold Blooded]] and [[Glass Cannon]] the top two. Hardcore Wizards tend more to the defensive bonuses, with [[Unstable Anomaly]], [[Blur]], and [[Galvanizing Ward]] the three most popular.
  
===Blur===
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See all Wizard skills sorted by use rate on the ranking page in Diablo3Ladders.com.
[[File:Blur.jpg|left]]
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* [http://www.diablo3ladders.com/skills/mostused/wizard#softcore Most/Least used Wizard skills]  
[[Blur]] is enabled at level 10.<br>
 
Reduces [[melee]] damage taken by {{cyanize|20%}}.
 
{{clear-left}}
 
  
  
===Drain Power===
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{{Skill description header}}
[[File:DrainPower.jpg|left]]
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<skill class="Wizard">Power Hungry</skill>
[[Drain Power]] is enabled at level 10.<br>
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<skill class="Wizard">Blur</skill>
All basic attacks provide {{cyanize|10}} [[Arcane Power]]. 
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<skill class="Wizard">Evocation</skill>
{{clear-left}}
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<skill class="Wizard">Glass Cannon</skill>
 
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<skill class="Wizard">Prodigy</skill>
 
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<skill class="Wizard">Astral Presence</skill>
===Quickening===
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<skill class="Wizard">Illusionist</skill>
[[File:Quickening.jpg|left]]
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<skill class="Wizard">Cold Blooded</skill>
[[Quickening]] is enabled at level 10.<br>
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<skill class="Wizard">Conflagration</skill>
Increases [[casting speed]] by {{cyanize|10%}}.
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<skill class="Wizard">Paralysis</skill>
{{clear-left}}
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<skill class="Wizard">Galvanizing Ward</skill>
 
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<skill class="Wizard">Temporal Flux</skill>
 
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<skill class="Wizard">Dominance</skill>
===Flight Before Fight===
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<skill class="Wizard">Arcane Dynamo</skill>
[[File:FlightBeforeFight.jpg|left]]
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<skill class="Wizard">Unstable Anomaly</skill>
[[Flight Before Fight]] is enabled at level 13.<br>
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<skill class="Wizard">Unwavering Will</skill>
Increases [[run speed]] by {{cyanize|5%}} when the Wizard is [[blocked]] in melee.
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<skill class="Wizard">Audacity</skill>
{{clear-left}}
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<skill class="Wizard">Elemental Exposure</skill>
 
 
 
 
===Glass Cannon===
 
[[File:GlassCannon.jpg|left]]
 
[[Glass Cannon]] is enabled at level 13.<br>
 
Increases [[damage]] dealt by {{cyanize|20%}}, but reduces [[armor]] by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
 
 
===Aggression===
 
[[File:Aggression.jpg|left]]
 
[[Aggression]] is enabled at level 15.<br>
 
Increases [[attack]] by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
 
 
===Superior Skill===
 
[[File:SuperiorSkill.jpg|left]]
 
[[Superior Skill]] is enabled at level 15.<br>
 
Increases [[precision]] by {{cyanize|20%}}. 
 
{{clear-left}}
 
 
 
 
 
===Expert Defense===
 
[[File:ExpertDefense.jpg|left]]
 
[[Expert Defense]] is enabled at level 17.<br>
 
Increases [[defense]] by {{cyanize|20%}}. 
 
{{clear-left}}
 
 
 
 
 
===Astral Presence===
 
[[File:AstralPresence.jpg|left]]
 
[[Astral Presence]] is enabled at level 20.<br>
 
Increases maximum [[Arcane Power]] by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
 
 
===Black Ice===
 
[[File:BlackIce.jpg|left]]
 
[[Black Ice]] is enabled at level 20.<br>
 
[[Damage]] dealt to [[frozen]] targets is increased by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
 
 
===Temporal Flux===
 
[[File:TemporalFlow.jpg|left]]
 
[[Temporal Flux]] is enabled at level 21.<br>
 
When an enemy takes [[damage]] from an [[Arcane]] skill, its speed is reduced by {{cyanize|24%}} for 4 seconds.
 
{{clear-left}}
 
 
 
 
 
===Piercing Attacks===
 
[[File:PiercingAttacks.jpg|left]]
 
[[Piercing Attacks]] is enabled at level 25.<br>
 
Reduces the magical [[resistances]] of enemies by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
 
 
===Temporal Shift===
 
[[File:TemporalShift.jpg|left]]
 
[[Temporal Shift]] is enabled at level 26.<br>
 
Reduces [[cooldowns]] of skills by {{cyanize|10%}}.
 
{{clear-left}}
 
 
 
 
 
===Unstable Energy===
 
[[File:UnstableEnergy.jpg|left]]
 
[[Unstable Energy]] is enabled at level 28.<br>
 
When under {{cyanize|20%}} [[health]], the next skill [[knockback|knocks back]] all targets it hits. Can happen once every 90 seconds.
 
{{clear-left}}
 
 
 
 
 
===Knowledge is Power===
 
[[File:KnowledgePower.jpg|left]]
 
[[Knowledge is Power]] is enabled at level 30.<br>
 
Unknown. ''(Used to provide 25% extra [[Willpower]], a stat that's not in the game anymore.)''
 
{{clear-left}}
 
 
 
  
 
==Development==
 
==Development==
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By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 6 of the Wizard's traits were turned into passives, 23 of them were removed, and 9 passives were brand new.
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By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.
  
 
The list of Wizard passives shown at the press event is likely still in development and may change before game release.
 
The list of Wizard passives shown at the press event is likely still in development and may change before game release.
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Not all passive skills have stayed in the game. Many were removed during the [[Beta test]].
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* See the list of [[:Category:Passive skill archive|removed passives]].
 +
  
  
 
==References==
 
==References==
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8008951#post8008951 HardRock's Wizard Passive Skills] -- IncGamers 6th Sep 2011
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* [http://us.battle.net/d3/en/class/wizard/passive/ Wizard Passive Skills]
  
  
 
{{Skill_navbox_Diablo_III|Wizard}}
 
{{Skill_navbox_Diablo_III|Wizard}}
  
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[[category:Skills]]
 
[[category:Wizard]]
 
[[category:Wizard]]
[[category:Wizard passives]]
 
[[category:Passive skills]]
 
[[category:Skills]]
 

Latest revision as of 07:21, 7 February 2016

Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.


Wizard Passive Skills[edit | edit source]

There are half a dozen fairly popular Wizard passives, and half a dozen others that are hardly used at all in the end game.

For Softcore Wizards the damage boosting passives are most popular, with Cold Blooded and Glass Cannon the top two. Hardcore Wizards tend more to the defensive bonuses, with Unstable Anomaly, Blur, and Galvanizing Ward the three most popular.

See all Wizard skills sorted by use rate on the ranking page in Diablo3Ladders.com.


Name Level Description

<skill class="Wizard">Power Hungry</skill> <skill class="Wizard">Blur</skill> <skill class="Wizard">Evocation</skill> <skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Prodigy</skill> <skill class="Wizard">Astral Presence</skill> <skill class="Wizard">Illusionist</skill> <skill class="Wizard">Cold Blooded</skill> <skill class="Wizard">Conflagration</skill> <skill class="Wizard">Paralysis</skill> <skill class="Wizard">Galvanizing Ward</skill> <skill class="Wizard">Temporal Flux</skill> <skill class="Wizard">Dominance</skill> <skill class="Wizard">Arcane Dynamo</skill> <skill class="Wizard">Unstable Anomaly</skill> <skill class="Wizard">Unwavering Will</skill> <skill class="Wizard">Audacity</skill> <skill class="Wizard">Elemental Exposure</skill>

Development[edit | edit source]

  • See the Wizard skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.

The list of Wizard passives shown at the press event is likely still in development and may change before game release.

Not all passive skills have stayed in the game. Many were removed during the Beta test.


References[edit | edit source]