Difference between revisions of "Wizard passives"

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(Wizard Passive Skills: Update it)
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{{Skill description header}}
 
{{Skill description header}}
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<skill class="Wizard">Power Hungry</skill>
 
<skill class="Wizard">Blur</skill>
 
<skill class="Wizard">Blur</skill>
<skill class="Wizard">Power Hungry</skill>
 
 
<skill class="Wizard">Evocation</skill>
 
<skill class="Wizard">Evocation</skill>
 
<skill class="Wizard">Glass Cannon</skill>
 
<skill class="Wizard">Glass Cannon</skill>
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<skill class="Wizard">Galvanizing Ward</skill>
 
<skill class="Wizard">Galvanizing Ward</skill>
 
<skill class="Wizard">Temporal Flux</skill>
 
<skill class="Wizard">Temporal Flux</skill>
<skill class="Wizard">Critical Mass</skill>
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<skill class="Wizard">Dominance</skill>
 
<skill class="Wizard">Arcane Dynamo</skill>
 
<skill class="Wizard">Arcane Dynamo</skill>
 
<skill class="Wizard">Unstable Anomaly</skill>
 
<skill class="Wizard">Unstable Anomaly</skill>
 
+
<skill class="Wizard">Unwavering Will</skill>
 
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<skill class="Wizard">Audacity</skill>
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<skill class="Wizard">Elemental Exposure</skill>
  
 
==Development==
 
==Development==

Revision as of 07:17, 7 February 2016

Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.


Wizard Passive Skills

There are half a dozen fairly popular Wizard passives, and half a dozen others that are hardly used at all in the end game.

For Softcore Wizards the damage boosting passives are most popular, with Critical Mass, Cold Blooded, and Glass Cannon the top three. Hardcore Wizards tend more to the defensive bonuses, with Unstable Anomaly, Blur, and Galvanizing Ward the three most popular.

See all Wizard skills sorted by use rate on the ranking page in Diablo3Ladders.com.


Name Level Description

<skill class="Wizard">Power Hungry</skill> <skill class="Wizard">Blur</skill> <skill class="Wizard">Evocation</skill> <skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Prodigy</skill> <skill class="Wizard">Astral Presence</skill> <skill class="Wizard">Illusionist</skill> <skill class="Wizard">Cold Blooded</skill> <skill class="Wizard">Conflagration</skill> <skill class="Wizard">Paralysis</skill> <skill class="Wizard">Galvanizing Ward</skill> <skill class="Wizard">Temporal Flux</skill> <skill class="Wizard">Dominance</skill> <skill class="Wizard">Arcane Dynamo</skill> <skill class="Wizard">Unstable Anomaly</skill> <skill class="Wizard">Unwavering Will</skill> <skill class="Wizard">Audacity</skill> <skill class="Wizard">Elemental Exposure</skill>

Development

  • See the Wizard skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.

The list of Wizard passives shown at the press event is likely still in development and may change before game release.

Not all passive skills have stayed in the game. Many were removed during the Beta test.


References