Difference between revisions of "Demon Hunter skills"

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This page lists all '''[[Demon Hunter]] skills''', as of August 2011. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.
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This page lists all '''[[Demon Hunter]] skills'''. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.
  
 
'''Useful skill links:'''
 
'''Useful skill links:'''
  
* [[Skills]] - General skill design and mechanics.
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* [[Skill]]s - General skill design and mechanics.
** [[Active skills]] - Skills where effects are activated by the player.
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** [[Skill rune]]s - The huge skill customization and improvement system.
** [[Passive skills]] - Skills where effects are activated automatically, by the computer or by special events.
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* [[Demon Hunter]] - a [[bow]]-oriented [[ranged]] class who also relies on traps and other gadgets.
** [[Signature skills]] - Skills that define characters.
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** [[Hatred|Hatred/Discipline]] - The Demon Hunter's energy [[resource]]s.
* [[Hatred|Hatred/Discipline]] - The Demon Hunter's energy [[resource]].
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** [[Demon Hunter skills]] - A list of all the Demon Hunter's active skills.
* [[Runestones]] - The way to massive skill customization/modification.
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*** [[Discipline skills]] - Situational skills that use the slow-regenerating Discipline resource.
 +
*** [[Hatred skills]] - Special Physical skills that use the slow-regenerating Hatred resource.
 +
*** [[Bow skills]] - Skills that require the use of a [[bows|bow]], [[crossbows|crossbow]], or [[Hand Crossbows|hand xbow]].
 +
** [[Demon Hunter passives]] - A list of all the Demon Hunter's passive skills.
 
* [[Demon Hunter skill archive]] - Demon Hunter skills removed or modified during development.  
 
* [[Demon Hunter skill archive]] - Demon Hunter skills removed or modified during development.  
* [[Demon Hunter traits]] - Passive skills in Diablo III were called [[traits]] for a while before reverting back.
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* [[Demon Hunter traits]] - Passive skills in Diablo III were called [[traits]] during much of the development cycle, and the functioned quite differently.
 +
 
  
  
 
==Active Skills==
 
==Active Skills==
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.
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Click to the individual skill pages for more details about these skills including numbers, screenshots, [[skill rune]] information, blue quotes, and much more.
  
 +
===Primary===
 +
{{Skill description header}}
 +
<skill subcat="Bow skill" class="DemonHunter">Hungering Arrow</skill>
 +
<skill subcat="Bow skill" class="DemonHunter">Entangling Shot</skill>
 +
<skill subcat="Bow skill" class="DemonHunter">Bola Shot</skill>
 +
<skill class="DemonHunter">Grenades</skill>
  
===Caltrops===
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===Secondary===
[[File:IconCaltrops.jpg|left]]
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{{Skill description header}}
[[Caltrops]] is available at [[clvl|level]] 1.<br>
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<skill class="DemonHunter">Impale</skill>
A simple but effective trap that is used to slow down enemies.
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<skill subcat="Bow skill" class="DemonHunter">Rapid Fire</skill>
{{clear-left}}
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<skill class="DemonHunter">Chakram</skill>
*''' Description: ''' Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within X yards by X%.
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<skill subcat="Bow skill" class="DemonHunter">Elemental Arrow</skill>
  
===Hungering Arrow===
 
[[File:IconHungeringArrow.jpg|left]]
 
[[Hungering Arrow]] is available at [[clvl|level]] 1.<br>
 
An arrow skill that does bonus damage and has a seeking property, much like the Amazon's {{iw|Guided_Arrow Guided Arrow}} from Diablo II.
 
{{clear-left}}
 
*''' Description: ''' A bolt that seeks out enemies and does X% damage and has an Y% chance to pierce the target.
 
  
 +
===Defensive===
 +
{{Skill description header}}
 +
<skill class="DemonHunter">Caltrops</skill>
 +
<skill class="DemonHunter">Smoke Screen</skill>
 +
<skill class="DemonHunter">Shadow Power</skill>
  
===Entangling Shot===
 
[[File:IconEntanglingShot.jpg|left]]
 
[[Entangling Shot]] is available at [[clvl|level]] 2.<br>
 
This debuff skill deals solid damage, as well as slowing the target. Nearby enemies may be chained as well, potentially slowing several monsters and blocking the movement of all that are stuck behind them.
 
{{clear-left}}
 
*''' Description: ''' Release a sticky adhesive that deals {{c_lime|130%}} weapon damage and entangles up to {{c_lime|2}} enemies, slowing their movement speed by {{c_lime|50%}} for {{c_lime|2}} seconds.
 
*''' Cost: ''' {{c_lime|15}} Hatred.
 
  
===Evasive Fire===
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===Hunting===
[[File:IconEvasiveFire.jpg|left]]
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{{Skill description header}}
[[Evasive Fire]] is available at [[clvl|level]] 3.<br>
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<skill subcat="Movement ability" class="DemonHunter">Vault</skill>
Used for both attack and defense, it consumes both of the resources for different effects.
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<skill class="DemonHunter">Preparation</skill>
{{clear-left}}
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<skill class="DemonHunter">Companion</skill>
* '''Description:''' Shoot for {{c_lime|135%}} of weapon damage. If an enemy is at close range, you will also backflip away {{c_lime|15}} yards.
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<skill class="DemonHunter">Marked for Death</skill>
* '''Cost:''' {{c_lime|5}} Hatred to shoot and an additional {{c_lime|4}} Discipline if you backflip.
 
  
===Fan of Knives===
 
[[File:IconFanKnives.jpg|left]]
 
[[Fan of Knives]] is available at [[clvl|level]] 4.<br>
 
This skill, instantly nicknamed "knife nova," shoots out numerous blades, dealing considerable physical damage to any targets nearby. The range is very short, hardly more than a melee weapon, making this one best used in very close range against multiple targets.
 
{{clear-left}}
 
* '''Description:''' Throw knives out in a spiral around you doing X-X damage to all enemies within X feet of you. Your knives will also slow enemies by X% for X seconds.
 
  
 +
===Devices===
 +
{{Skill description header}}
 +
<skill subcat="Bow skill" class="DemonHunter">Evasive Fire</skill>
 +
<skill class="DemonHunter">Fan of Knives</skill>
 +
<skill class="DemonHunter">Spike Trap</skill>
 +
<skill class="DemonHunter">Sentry</skill>
  
===Bola Shot===
 
[[File:IconBolaShot.jpg|left]]
 
[[Bola Shot]] is available at [[clvl|level]] 5.<br>
 
The Demon Hunter uses a [[bow]] or [[crossbow]] to fire a spinning projectile; two bombs on a length of rope. The Bola hits the target and wraps around it, dealing minimal impact damage but considerably more explosive damage after a couple of seconds.
 
{{clear-left}}
 
* '''Description:''' Shoot out an explosive Bola that wraps itself around its target. After X seconds the Bola explodes, dealing X% weapon damage to the target and an additional X% weapon damage to all targets within X feet.
 
  
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===Archery===
 +
{{Skill description header}}
 +
<skill subcat="Bow skill" class="DemonHunter">Strafe</skill>
 +
<skill subcat="Bow skill" class="DemonHunter">Multishot</skill>
 +
<skill subcat="Bow skill" class="DemonHunter">Cluster Arrow</skill>
 +
<skill subcat="Bow skill" class="DemonHunter">Rain of Vengeance</skill>
  
===Vault===
 
[[File:IconVault.jpg|left]]
 
[[Vault]] is available at [[clvl|level]] 6.<br>
 
A fast movement skill, this allows the Demon Hunter to move a considerable distance at high speed, passing through monsters and other players, though not through solid objects or over open space, as [[Teleport]] or [[Leap Attack]] does.
 
{{clear-left}}
 
* '''Description:''' Tumble acrobatically {{c_lime|35}} yards.
 
* '''Cost:''' {{c_lime|10}} Discipline.
 
  
===Grenades===
 
[[File:IconGrenades.jpg|left]]
 
[[Grenades]] is available at [[clvl|level]] 7.<br>
 
Grenades are small projectiles thrown by the Demon Hunter. They bounce around, ricocheting off of walls and other obstacles, before exploding a couple of seconds after they are thrown. They deal considerable fire damage, but are hard to aim precisely, and are best used against large mobs, especially to hit targets located in the back row.
 
{{clear-left}}
 
* '''Description: ''' Throw out three grenades that explode for X-X fire damage.
 
  
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==Passive Skills==
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Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Demon Hunter traits]] page for a full list of those passives.
  
===Marked for Death===
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{{Skill description header}}
[[File:IconMarkedDeath.jpg|left]]
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<skill class="DemonHunter">Tactical Advantage</skill>
[[Marked for Death]] is available at [[clvl|level]] 8.<br>
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<skill class="DemonHunter">Thrill of the Hunt</skill>
The Demon Hunter marks her target which becomes more vulnerable to attacks.
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<skill class="DemonHunter">Vengeance</skill>
{{clear-left}}
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<skill class="DemonHunter">Steady Aim</skill>
* '''Description: ''' Marks an enemy. The marked enemy will take X% additional damage for the next X seconds.
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<skill class="DemonHunter">Cull the Weak</skill>
 
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<skill class="DemonHunter">Night Stalker</skill>
===Chakram===
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<skill class="DemonHunter">Brooding</skill>
[[File:IconChakram.jpg|left]]
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<skill class="DemonHunter">Hot Pursuit</skill>
[[Chakram]] is available at [[clvl|level]] 9.<br>
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<skill class="DemonHunter">Archery</skill>
It's a skill used for attacking the enemies with a star-like weapon. Can hit more than one enemy.
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<skill class="DemonHunter">Numbing Traps</skill>
{{clear-left}}
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<skill class="DemonHunter">Perfectionist</skill>
* '''Description: ''' Fire a swirling Chakram that does X-X physical damage to enemies along its path.
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<skill class="DemonHunter">Custom Engineering</skill>
 
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<skill class="DemonHunter">Grenadier</skill>
===Impale===
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<skill class="DemonHunter">Sharpshooter</skill>
[[File:IconImpale.jpg|left]]
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<skill class="DemonHunter">Ballistics</skill>
[[Impale]] is available at [[clvl|level]] 11.<br>
 
A single strike that hits the enemy with a percent of a weapon's damage.
 
{{clear-left}}
 
* '''Description: ''' Fire a massive shot to impale a target for X%  weapon damage.
 
 
 
===Smoke Screen===
 
[[File:IconSmokeScreen.jpg|left]]
 
[[Smoke Screen]] is available at [[clvl|level]] 12.<br>
 
Can be used to escape enemies by becoming invisible for a period of time.
 
{{clear-left}}
 
* '''Description: ''' Vanish behind a wall of smoke, becoming momentarily invisible for X seconds.
 
 
 
===Spike Trap===
 
[[File:IconSpikeTrap.jpg|left]]
 
[[Spike Trap]] is available at [[clvl|level]] 14.<br>
 
This trap/object is placed and triggers when enemies move into range.
 
{{clear-left}}
 
* '''Description:'''  Lay a trap that arms after X seconds and triggers when an enemy approaches. The explosion does X-X damage per second to all enemies within X feet for X seconds.
 
* You can have a maximum of X traps active at one time.
 
 
 
 
 
===Companion===
 
[[File:IconCompanion.jpg|left]]
 
[[Companion]] is available at [[clvl|level]] 16.<br>
 
A raven companion that helps the Demon Hunter on the battlefield, dealing damage to monsters periodically.
 
{{clear-left}}
 
* '''Description:''' Summon a raven companion. Your raven companion will periodically peck at enemies for X-X damage.
 
 
 
===Elemental Arrow===
 
[[File:IconElementalArrow.jpg|left]]
 
[[Elemental Arrow]] is available at [[clvl|level]] 18.<br>
 
Creates a fire arrow that hits all the targets it passed through in the direction it was launched.
 
{{clear-left}}
 
* '''Description:''' Shoot an elemental charged arrow that deals X% weapon damage as Fire damage to all targets it passes through.
 
  
===Shadow Power===
 
[[File:IconShadowPower.jpg|left]]
 
[[Shadow Power]] is available at [[clvl|level]] 19.<br>
 
A buff skill that increases attack speed for a limited time.
 
{{clear-left}}
 
* '''Description:''' Draw in the power of the shadows, increasing attack speed by X%.
 
  
===Multishot===
 
[[File:IconMultishot.jpg|left]]
 
[[Multishot]] is available at [[clvl|level]] 21.<br>
 
The Diablo II favorite returns. This skill fires a huge cluster of arrows or bolts, guaranteeing a hit on everything in range. The mana cost is fairly high and the damage is lower than most single arrow attacks, making it best used against huge groups.
 
{{clear-left}}
 
* '''Description:''' Fire a massive volley of arrows dealing X% weapon damage.
 
  
 +
==Skill Distribution==
 +
A useful player-made chart showing when the Demon Hunter gains access to skills, passives, and rune effects.
  
===Sentry===
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[[File:Char-prog-dh.png|center|frame|Demon Hunter skill progression. Stats as of May 5, 2012.]]
[[File:IconSentry.jpg|left]]
 
[[Sentry]] is available at [[clvl|level]] 22.<br>
 
Sentry creates a mechanical turret that fires arrows at enemies, working much like the Wizard's [[Hydra]] skill.
 
{{clear-left}}
 
* '''Description:''' The Demon Hunter can have a maximum of X traps active at one time.
 
 
 
 
 
===Cluster Arrow===
 
[[File:IconClusterArrow.jpg|left]]
 
[[Cluster Arrow]] is available at [[clvl|level]] 23.<br>
 
The Demon Hunter fires an arrow that hits the ground, and grenades erupt from the consequent blast, which in turn explode to damage enemies.
 
{{clear-left}}
 
* '''Description:''' Fire a Cluster grenade that explodes for X% weapon damage into a series of additional miniature bombs that explode for X% weapon damage each.
 
 
 
===Rapid Fire===
 
[[File:IconRapidFire.jpg|left]]
 
[[Rapid Fire]] is available at [[clvl|level]] 24.<br>
 
A stream of arrows is launched with increased speed that consumes Hatred.
 
{{clear-left}}
 
* '''Description:''' Rapidly fire a stream of arrows that deal X% weapon damage each.
 
 
 
===Preparation===
 
[[File:IconPreperation.jpg|left]]
 
[[Preparation]] is available at [[clvl|level]] 25.<br>
 
Used to fully replenish Discipline.
 
{{clear-left}}
 
* '''Description:''' Instantly restore all Discipline.
 
 
 
===Strafe===
 
[[File:IconStrafe.jpg|left]]
 
[[Strafe]] is available at [[clvl|level]] 27.<br>
 
While moving slower, the Demon Hunter can shoot random targets that are near her.
 
{{clear-left}}
 
* '''Description:''' Shoot X times per second at random nearby enemies while moving at X% of normal movement speed. Every shot deals X% of weapon damage.
 
 
 
===Rain of Arrows===
 
[[File:IconRainArrows.jpg|left]]
 
[[Rain of Arrows]] is available at [[clvl|level]] 29.<br>
 
Arrows fall from the sky, dealing damage to enemies in the area that the arrows had been shot.
 
{{clear-left}}
 
* '''Description:''' Fire a massive volley of arrows around you. Arrows fall from the sky for X seconds dealing an average of X-X weapon damage per second.
 
 
 
==Passive Skills==
 
 
 
Passive skills replaced [[Traits]] during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the [[Demon Hunter traits]] page for a full list of those passives.
 
 
 
{{Passive skill header}}
 
{{:Weak Spot|DH}}
 
{{:Archery|DH}}
 
{{:Cloak of Shadows|DH}}
 
{{:Aggression|DH}}
 
{{:Superior Skill|DH}}
 
{{:Toughness|DH}}
 
{{:Back to Basics|DH}}
 
{{:Focused Discipline|DH}}
 
{{:Opportunity|DH}}
 
{{:Years of Training|DH}}
 
{{:Ballistics|DH}}
 
{{:Hot Pursuit|DH}}
 
{{:Killing Spree|DH}}
 
{{:Resourcefulness|DH}}
 
|}
 
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.
 
  
  
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==Development==
 
==Development==
 
The [[Demon Hunter]] was the fifth and final character to be revealed in Diablo III, making her debut at [[Blizzcon 2010]].
 
The [[Demon Hunter]] was the fifth and final character to be revealed in Diablo III, making her debut at [[Blizzcon 2010]].
 
  
 
===Removed Skills===
 
===Removed Skills===
Line 225: Line 107:
 
==References==
 
==References==
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=8009110#post8009110 HardRock's Demon Hunter Passive Skills] -- IncGamers 6th Sep 2011
 +
* [http://us.battle.net/d3/en/class/demon-hunter/ Demon Hunter Overview] -- Diablo III 13th Sep 2011
 +
  
  
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[[Category:Demon Hunter]]
 
[[Category:Demon Hunter]]
 
[[Category:Demon Hunter skills]]
 
[[Category:Demon Hunter skills]]
[[Category:Active skills]]
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 01:50, 27 July 2015

This page lists all Demon Hunter skills. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.

Useful skill links:


Active Skills[edit | edit source]

Click to the individual skill pages for more details about these skills including numbers, screenshots, skill rune information, blue quotes, and much more.

Primary[edit | edit source]

Name Level Description

<skill subcat="Bow skill" class="DemonHunter">Hungering Arrow</skill> <skill subcat="Bow skill" class="DemonHunter">Entangling Shot</skill> <skill subcat="Bow skill" class="DemonHunter">Bola Shot</skill> <skill class="DemonHunter">Grenades</skill>

Secondary[edit | edit source]

Name Level Description

<skill class="DemonHunter">Impale</skill> <skill subcat="Bow skill" class="DemonHunter">Rapid Fire</skill> <skill class="DemonHunter">Chakram</skill> <skill subcat="Bow skill" class="DemonHunter">Elemental Arrow</skill>


Defensive[edit | edit source]

Name Level Description

<skill class="DemonHunter">Caltrops</skill> <skill class="DemonHunter">Smoke Screen</skill> <skill class="DemonHunter">Shadow Power</skill>


Hunting[edit | edit source]

Name Level Description

<skill subcat="Movement ability" class="DemonHunter">Vault</skill> <skill class="DemonHunter">Preparation</skill> <skill class="DemonHunter">Companion</skill> <skill class="DemonHunter">Marked for Death</skill>


Devices[edit | edit source]

Name Level Description

<skill subcat="Bow skill" class="DemonHunter">Evasive Fire</skill> <skill class="DemonHunter">Fan of Knives</skill> <skill class="DemonHunter">Spike Trap</skill> <skill class="DemonHunter">Sentry</skill>


Archery[edit | edit source]

Name Level Description

<skill subcat="Bow skill" class="DemonHunter">Strafe</skill> <skill subcat="Bow skill" class="DemonHunter">Multishot</skill> <skill subcat="Bow skill" class="DemonHunter">Cluster Arrow</skill> <skill subcat="Bow skill" class="DemonHunter">Rain of Vengeance</skill>


Passive Skills[edit | edit source]

Passive skills replaced Traits during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the Demon Hunter traits page for a full list of those passives.

Name Level Description

<skill class="DemonHunter">Tactical Advantage</skill> <skill class="DemonHunter">Thrill of the Hunt</skill> <skill class="DemonHunter">Vengeance</skill> <skill class="DemonHunter">Steady Aim</skill> <skill class="DemonHunter">Cull the Weak</skill> <skill class="DemonHunter">Night Stalker</skill> <skill class="DemonHunter">Brooding</skill> <skill class="DemonHunter">Hot Pursuit</skill> <skill class="DemonHunter">Archery</skill> <skill class="DemonHunter">Numbing Traps</skill> <skill class="DemonHunter">Perfectionist</skill> <skill class="DemonHunter">Custom Engineering</skill> <skill class="DemonHunter">Grenadier</skill> <skill class="DemonHunter">Sharpshooter</skill> <skill class="DemonHunter">Ballistics</skill>


Skill Distribution[edit | edit source]

A useful player-made chart showing when the Demon Hunter gains access to skills, passives, and rune effects.

Demon Hunter skill progression. Stats as of May 5, 2012.


Development[edit | edit source]

The Demon Hunter was the fifth and final character to be revealed in Diablo III, making her debut at Blizzcon 2010.

Removed Skills[edit | edit source]


References[edit | edit source]