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'''Hydra''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], summoning a hydra that attacks enemies with bolts of fire.
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::'''''"[[Project Hydra]]"''' was the codename for the [[Diablo III]] project and team before the announcement at [[WWI 2008]].''
  
  
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[[File:IconHydra.png|left]]
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[[File:Hydra-arena2.jpg|thumb|350px|Arcane Hydra in action.]]
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'''Hydra''' is a Force [[Wizard skill]] unlocked at [[clvl|Level]] 21, summoning a hydra that attacks enemies with bolts of fire. This skill causes a dragon-headed creature to pop out of the ground and fire magical attacks at nearby enemies. The rune effects modify the appearance and damage type in various ways.
  
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<br><br><br>__TOC__
 
==Background==
 
==Background==
{{Skillbox
 
|game= Diablo III
 
<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
|active= Active
 
|name= Hydra
 
|ranks= 5
 
|user= Wizard
 
|tree= Conjuring
 
|description= Creates a hydra that attacks your enemies with bolts of fire. Hydra deals X-Y damage per attack.
 
|type= Direct Damage
 
|quantity= 6-10 damage
 
|effect= Turret shooting bolts
 
|school= Fire
 
|resource= [[Mana]]
 
|cost= 12
 
|cast-time= Instant
 
|duration= None
 
|cooldown= 1.5 sec
 
<!-- |synergies= Link them -->
 
<!-- |req= Link it -->
 
<!-- |prereq= Link it -->
 
<!-- |catexclude= --> <!-- ONLY USE THIS IF THE SKILL IS FAN SKILL OR ARCHIVED -->
 
}}
 
 
Among the many secrets of the [[Ancient Repositories]], the [[Wizard]] found the Hydra spell to call forth a ward to dispatch of enemies from multiple directions.
 
Among the many secrets of the [[Ancient Repositories]], the [[Wizard]] found the Hydra spell to call forth a ward to dispatch of enemies from multiple directions.
  
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 +
==Skill Rune Effects==
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Refer to the [[Hydra rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
 +
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{{skill description header}}
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<skill class="Wizard">Hydra</skill>
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<skill class="Wizard" rune="Arcane Hydra">Hydra</skill>
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<skill class="Wizard" rune="Lightning Hydra">Hydra</skill>
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<skill class="Wizard" rune="Blazing Hydra">Hydra</skill>
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<skill class="Wizard" rune="Frost Hydra">Hydra</skill>
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<skill class="Wizard" rune="Mammoth Hydra">Hydra</skill>
  
 
==Skill Design==
 
==Skill Design==
 
This was too high level to use at [[BlizzCon 2009]], though players sorely wanted to try it out and see the improvements from [[Diablo I]]. Graphical, if nothing else.
 
This was too high level to use at [[BlizzCon 2009]], though players sorely wanted to try it out and see the improvements from [[Diablo I]]. Graphical, if nothing else.
  
It's interesting to contemplate what the [[Hydra Rune|Hydra (multi-strike) rune]] would do to Hydra. More than 3 heads per cast? Plus, Greek Mythology fans could geek out. Especially if they named their character [http://en.wikipedia.org/wiki/Lernaean_Hydra Learnean].
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It's interesting to contemplate what the [[Hydra Rune|Hydra (multi-strike) rune]] would have done to Hydra. More than 3 heads per cast? Plus, Greek Mythology fans could geek out. Especially if they named their character [http://en.wikipedia.org/wiki/Lernaean_Hydra Learnean].
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[[File:Runes-hydra-all.jpg|thumb|center|400px|[[Hydra]] with [[Runestones]].]]
  
  
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==Synergies==
 +
The following [[Wizard passives]] provide a benefit to Hydra, runed or not:
 +
{{skill description header}}
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<skill class="Wizard">Glass Cannon</skill>
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<skill class="Wizard">Arcane Dynamo</skill>
  
==Skill Rank Table==
 
* '''Rank 1:''' Hydra deals 6-10 damage per attack.
 
Only Rank 1 is currently known.
 
  
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==Development==
 +
[[File:Hydra1.jpg|thumb|350px|Hydra in action. Un-runed. October 2010.]]
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'''Hydra''' was first shown at [[BlizzCon 2009]], where it was on the [[Conjuring Skill Tree]] at Tier IV. Unfortunately, it was too high level to select in the gameplay demo.
  
 +
At [[BlizzCon 2010]] it was shown in the gameplay panel and also in the PvP Arena. [[Flux]] discussed its viability:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]
  
==Synergies==
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<blockquote>''You could only have one Hydra active at a time, and it had a slow firing rate. Like [[Meteor]], it was useful to stick these out there to let them ping away, hoping the damage would add up over time. They were very commonly used near the end of rounds, when one or two characters were chasing one on the other team. Most Wizards would cast Hydras in the path of the fleeing enemy, knowing they’d get in a shot or two and help finish them off.</blockquote>
There are no specific synergies, but combining the Hydra spell with a [[Hydra Rune]] would certainly have interesting results.
 
  
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Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Hydra became a level 19 skill.
  
==[[Rune|Skill Rune]] Effects==
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===Beta===
* None known.
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{{Beta skill notes}}
  
 +
Hydra remained at level 19 when the beta started. With the Patch 13 changes, it was classified as an Arcane skill and moved to level 20. For March's [[Beta Patch 14]], Hydra was moved to level 21 and nerfed just a bit. Also, the category "Arcane" was renamed to "Force".
  
==Development==
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===Previous Versions===
The hydra spell was originally seen in [[Diablo I]], then called {{iw|D1_Spellbooks#Guardian Guardian}}. The principle was that three heads were summoned from the ground, shooting firebolts at enemies for a limited time. They are more fun to cast than efficient to kill anything with.
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See the [[Wizard skill archive]] for more details on previous versions of Hydra and other Wizard skills.<br> 
 +
Or see [[Hydra (BlizzCon 2008)]] for the original version of this skill.  
  
In [[Diablo II]], they were turned into flaming heads, and got the name {{iw|Sorceress_Fire_Spells#Hydra Hydra}}. While not dealing damage to anyone near the flames, the firebolts are of more use, especially if concentrating the fire on single targets at a time, and alternating skills while waiting for the [[cooldown]].
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===In Other Games===
 +
The hydra spell was originally seen in [[Diablo I]], then called {{iw|D1_Spellbooks#Guardian Guardian}}. The principle was that three heads were summoned from the ground, shooting firebolts at enemies for a limited time. They are more fun to cast than efficient at killing anything with.
  
The [[Diablo III]] Hydra spell was first shown at [[BlizzCon 2009]], but was unfortunately too high level to try out by the fans.
+
In [[Diablo II]], they were turned into flaming heads, and got the name {{iw|Hydra Hydra}}. While not dealing damage to anyone near the flames, their firebolts are of more use, especially if concentrating the fire on single targets at a time, and alternating skills while waiting for the [[cooldown]].
  
  
<!--
 
 
==Trivia==
 
==Trivia==
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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Hydra was the codename for the [[Diablo III]] project and team before the announcement at [[WWI 2008]].
-->
 
  
  
 
==Media==
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
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Hydra can be seen in action on video here:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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* [[Gameplay: Blizzcon 2010]] (in the [[Arena]])
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Hydra Hydra-specific gallery contents]
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* [[Skill Animations Videos#Wizard Video|Video: August 2011 Wizard Skill Animations]]
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 +
You can find pictures in the Diablo III screenshot and picture gallery:
 +
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
 +
* [http://diablo.incgamers.com/gallery/search.php?keywords=Hydra&cat=all '''Hydra''' specific gallery contents]
 +
 
  
<!--
 
 
<gallery>
 
<gallery>
Image:Diablo_III_Logo.jpg|Skill use 1
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File:Hydra-arcane-fire.jpg|Arcane and Original version comparison.
Image:Diablo_III_Logo.jpg|Skill use 2
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File:Hydra-arena1.jpg|Hydra made Arcane by rune.
Image:Diablo_III_Logo.jpg|Skill use 2
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File:Hydra-arena2.jpg|Hydra made Arcane by rune.
Image:Diablo_III_Logo.jpg|Skill use 3
 
 
</gallery>
 
</gallery>
-->
 
  
  
==Related Articles==
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==References==
* {{iw|Sorceress_Fire_Spells#Hydra Diablo II Hydra spell}}
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* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* {{iw|D1_Spellbooks#Guardian Diablo II Guardian spell}}
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* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011
 +
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site
  
  
==References==
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{{Skill navbox Diablo III|Wizard|force}}
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
 
* {{iw|D1_Spellbooks#Guardian Diablo I Guardian spell}}
 
* {{iw|Sorceress_Fire_Spells#Hydra Diablo II Hydra spell}}
 
 
 
  
{{Skill_navbox_conjuring}}
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[[category:Active skills]]
{{Skill_navbox}}
+
[[category:Wizard skills]]
 +
[[category:Wizard active skills]]

Latest revision as of 17:52, 16 April 2015

"Project Hydra" was the codename for the Diablo III project and team before the announcement at WWI 2008.


IconHydra.png
Arcane Hydra in action.

Hydra is a Force Wizard skill unlocked at Level 21, summoning a hydra that attacks enemies with bolts of fire. This skill causes a dragon-headed creature to pop out of the ground and fire magical attacks at nearby enemies. The rune effects modify the appearance and damage type in various ways.





Background[edit | edit source]

Among the many secrets of the Ancient Repositories, the Wizard found the Hydra spell to call forth a ward to dispatch of enemies from multiple directions.


Skill Rune Effects[edit | edit source]

Refer to the Hydra rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description

<skill class="Wizard">Hydra</skill> <skill class="Wizard" rune="Arcane Hydra">Hydra</skill> <skill class="Wizard" rune="Lightning Hydra">Hydra</skill> <skill class="Wizard" rune="Blazing Hydra">Hydra</skill> <skill class="Wizard" rune="Frost Hydra">Hydra</skill> <skill class="Wizard" rune="Mammoth Hydra">Hydra</skill>

Skill Design[edit | edit source]

This was too high level to use at BlizzCon 2009, though players sorely wanted to try it out and see the improvements from Diablo I. Graphical, if nothing else.

It's interesting to contemplate what the Hydra (multi-strike) rune would have done to Hydra. More than 3 heads per cast? Plus, Greek Mythology fans could geek out. Especially if they named their character Learnean.


Synergies[edit | edit source]

The following Wizard passives provide a benefit to Hydra, runed or not:

Name Level Description

<skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Arcane Dynamo</skill>


Development[edit | edit source]

Hydra in action. Un-runed. October 2010.

Hydra was first shown at BlizzCon 2009, where it was on the Conjuring Skill Tree at Tier IV. Unfortunately, it was too high level to select in the gameplay demo.

At BlizzCon 2010 it was shown in the gameplay panel and also in the PvP Arena. Flux discussed its viability:[1]

You could only have one Hydra active at a time, and it had a slow firing rate. Like Meteor, it was useful to stick these out there to let them ping away, hoping the damage would add up over time. They were very commonly used near the end of rounds, when one or two characters were chasing one on the other team. Most Wizards would cast Hydras in the path of the fleeing enemy, knowing they’d get in a shot or two and help finish them off.

Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Hydra became a level 19 skill.

Beta[edit | edit source]

The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Hydra remained at level 19 when the beta started. With the Patch 13 changes, it was classified as an Arcane skill and moved to level 20. For March's Beta Patch 14, Hydra was moved to level 21 and nerfed just a bit. Also, the category "Arcane" was renamed to "Force".

Previous Versions[edit | edit source]

See the Wizard skill archive for more details on previous versions of Hydra and other Wizard skills.
Or see Hydra (BlizzCon 2008) for the original version of this skill.

In Other Games[edit | edit source]

The hydra spell was originally seen in Diablo I, then called Guardian. The principle was that three heads were summoned from the ground, shooting firebolts at enemies for a limited time. They are more fun to cast than efficient at killing anything with.

In Diablo II, they were turned into flaming heads, and got the name Hydra. While not dealing damage to anyone near the flames, their firebolts are of more use, especially if concentrating the fire on single targets at a time, and alternating skills while waiting for the cooldown.


Trivia[edit | edit source]

Hydra was the codename for the Diablo III project and team before the announcement at WWI 2008.


Media[edit | edit source]

Hydra can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]