Difference between revisions of "Arcane Orb"

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'''Arcane Orb''' is a Tier 4 [[skill]] unlocked for the [[Wizard]] at level 10, exploding on touch, delivering [[Arcane]] damage.
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[[File:IconArcaneOrb.png|left]]
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[[File:Arcane-orb-3.jpg|thumb|350px|Arcane Orb upon impact.]]
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'''Arcane Orb''' is a Secondary [[Wizard skill]] unlocked at [[clvl|Level]] 5. The Orb is shot at a target and moves in a straight line, but at a slower speed than most projectiles. Fast targets or enemies that move from side to side may avoid it entirely, though the orb travels a good distance and may hit an enemy well beyond the primary target
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This is one of the Wizard's most damaging attacks, an orb that explodes on impact for very high damage and a splashing [[AoE]] effect. There is also a very high resource cost, with three of these projectiles fired in rapid succession enough to completely drain the Wizard's Arcane Power. It is not a very effective attack against high hit point enemies, but works very well to clear our clusters of normal monsters.
  
  
 
==Background==
 
==Background==
{{Skillbox
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The Wizard summons a glowing orb that travels upon touch will deal great damage to all foes and objects in its range.
|game= Diablo III
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|portrait= Wiz-arcane-orb1.jpg
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<!-- |portrait-width= -->
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==Skill Rune Effects==
|active= Active
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Refer to the [[Arcane Orb rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
<!-- |name= -->
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|ranks= 5
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{{skill description header}}
|user= Wizard
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<skill class="Wizard">Arcane Orb</skill>
|tree= Arcane
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<skill class="Wizard" rune="Obliteration">Arcane Orb</skill>
|description= An orb of pure energy deals X-Y on contact and an additional Z-A arcane damage to all enemies in the blast area.
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<skill class="Wizard" rune="Arcane Orbit">Arcane Orb</skill>
|type= Direct Damage
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<skill class="Wizard" rune="Spark">Arcane Orb</skill>
|quantity= Multiple damages
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<skill class="Wizard" rune="Scorch">Arcane Orb</skill>
|effect= Circle [[AoE]]
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<skill class="Wizard" rune="Frozen Orb">Arcane Orb</skill>
|school= Arcane
 
|resource= [[Mana]]
 
|cost= 7
 
|cast-time= Instant
 
|duration= None
 
|cooldown= None
 
<!-- |synergies= Link them -->
 
}}
 
The Wizard summons a glowing orb that upon touch will deal great damage to all foes and objects in its range.
 
  
 
==Skill Design==
 
==Skill Design==
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This one very quickly became Flux's skill of choice for ranged attacks.[http://www.diii.net/blog/comments/full-wizard-skill-trees/] It dealt substantial damage with a big [[AoE]] splash, and had a reasonable [[mana]] cost. He is dubious about the listed 1-2 AoE damage, since a few of these into a group of enemies left no survivors.
 
This one very quickly became Flux's skill of choice for ranged attacks.[http://www.diii.net/blog/comments/full-wizard-skill-trees/] It dealt substantial damage with a big [[AoE]] splash, and had a reasonable [[mana]] cost. He is dubious about the listed 1-2 AoE damage, since a few of these into a group of enemies left no survivors.
  
The drawback to Arcane Orb is that it moves very slowly; more slowly than any other [[Wizard]] skill and this makes it very hard to hit moving targets, or back row enemies. It was not very useful against [[Dune Dervish]]es, since those monsters move side to side a lot, and when they're not walking they're spinning around in their Whirlwind mode, in which they reflect most projectiles off at odd angles. They certainly reflected every Arcane Orb fired at them, though that could be fun since my shots weren't neutralized, just redirected, and the bounces would often head right into some [[Fallen]] or other targets.
 
  
There was one scenario area in the desert (shown in the gameplay movie) where about five Dune Dervishes burst out of the ground at once. Flux didn't think to try it at the time, but in retrospect he wished he had herded the Dervishes into a cluster, and then tried throwing in some Arcane Orbs. Just to see if my Orbs would have been bounced around like pachinko balls. (Dune Dervishes only reflected floating projectiles, so [[Electrocute]] chewed them right up.)
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==Synergies==
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The following [[Wizard passives]] provide a benefit to Arcane Orb, runed or not:
 +
{{skill description header}}
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<skill class="Wizard">Glass Cannon</skill>
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<skill class="Wizard">Temporal Flux</skill>
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<skill class="Wizard">Arcane Dynamo</skill>
  
  
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==Development==
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'''Arcane Orb''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] debuted, on the [[Arcane Skill Tree]] at Tier III.
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By [[BlizzCon 2009]], the damage had been ever so slightly tuned down, and so had mana cost. [[Flux]] talked about a missed opportunity:[http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/]
  
==Skill Rank Table==
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<blockquote>''There was one scenario area in the desert (shown in the gameplay movie) where about five Dune Dervishes burst out of the ground at once. I didn’t think to try it at the time, but in retrospect I wish I could have herded the Dervishes into a cluster, and then tried throwing in some Arcane Orbs. Just to see if my Orbs would have been bounced around like pachinko balls.</blockquote>
* '''Rank 1:''' 11-16 direct arcane damage, 1-2 [[AoE]] damage.
 
* '''Rank 2:''' 13-19 direct arcane damage, 2-4 [[AoE]] damage.
 
* '''Rank 3:''' 15-22 direct arcane damage, 3-6 [[AoE]] damage. (projected)
 
* '''Rank 4:''' 17-25 direct arcane damage, 4-8 [[AoE]] damage. (projected)
 
* '''Rank 5:''' 19-28 direct arcane damage, 5-10 [[AoE]] damage. (projected)
 
  
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Arcane Orb was available in the [[BlizzCon 2010]] demo, but wasn't one of the Wizard's starting skills. Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Arcane Orb became a level 8 skill.
  
==Synergies==
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===Beta===
* None known.
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{{Beta skill notes}}
  
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Arcane Orb remained at level 8 when the beta started. [[Flux]] described how to use it effectively:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two]
  
==[[Rune|Skill Rune]] Effects==
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<blockquote>''They do hit with a big boom, and if you get one to the edge of a big pack, it will deal substantial damage. The tricky part about using them (aside from the huge AP cost) is that they are large and move very slowly. This makes it easy to miss. Say you have a big clump of monsters, with several individuals scattered in front. You want the Arcane Orb to hit the big pack, not the solo enemy, but it’s hard not to. In that situation you’d be better off using some other skill, even Magic Missile, to kill the individual before launching your Arcane Orbs into the bigger cluster of targets.</blockquote>
* None known.
 
  
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With the [[Beta Patch 8]] of December 2011, Arcane Orb was dropped to level 3. With the Patch 13 changes, it was classified as a Secondary skill and moved to level 2. For March's [[Beta Patch 14]], it was bumped up to level 5, and its damage was nerfed quite a bit.
  
==Development==
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===Previous Versions===
Arcane Orb was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. The spell only allowed one point in the [[BlizzCon 2008]] demo, but the [[BlizzCon 2009]] version had up to five. The damage had been ever so slightly tuned down in the newer version, and so had mana cost. Whether the AoE damage Flux mentioned in his report truly is right or not we do not know yet.
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See the [[Wizard skill archive]] for more details on previous versions of Arcane Orb and other Wizard skills.<br> 
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Or see [[Arcane Orb (BlizzCon 2008)]] for the original version of this skill.
  
'''Previous Versions:'''
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===In Other Games===
* [[Arcane Orb (BlizzCon 2008)]]
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Arcane Orb seems to be a spiritual successor to [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Frozen_Orb Frozen Orb}}, which also features a slow-moving globe floating across the screen, but includes a spray of ice spears.
  
  
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
-->
 
-->
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==Media==
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Arcane Orb can be seen in action on video here:
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* [[Gameplay: Blizzcon 2008]]
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* [[Video: Blizzcon 2010 Rune Effects]]
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* [[Gameplay: July 2011]]
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* [[Skill Animations Videos#Wizard Video|Video: August 2011 Wizard Skill Animations]]
  
 
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You can find pictures in the Diablo III screenshot and picture gallery:
==Media==
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* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
You can find pictures in the Diablo 3 screenshot and picture gallery:
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Arcane+Orb&cat=all '''Arcane Orb''' specific gallery contents]
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Arcane+Orb Arcane Orb-specific gallery contents]
 
  
  
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Image:Wiz-arcane-orb1.jpg|Arcane Orb just exploded.
 
Image:Wiz-arcane-orb1.jpg|Arcane Orb just exploded.
 
Image:Skill_wizard_arcaneorbsequence.jpg|Skill animation sequence.
 
Image:Skill_wizard_arcaneorbsequence.jpg|Skill animation sequence.
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File:Arcane-orb-max3.jpg|The maximum range shown thanks to some elevation.
 
</gallery>
 
</gallery>
  
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[[File:Arcane-orb-max3.jpg|center|thumb|700px|Maximum Arcane Orb range and casting speed demonstration, from the Diablo 3 beta.]]
  
==Related Articles==
 
* {{iw|Sorceress_Cold_Spells#Frozen_Orb Frozen Orb}}
 
  
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==References==
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* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011
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* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] — IncGamers 5th Oct 2011
 +
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site
  
==References==
 
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
 
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard Gameplay Report]
 
  
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{{Skill navbox Diablo III|Wizard|secondary}}
  
{{Skill_navbox_Wizard}}
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[[category:Active skills]]
{{Skill_navbox}}
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[[category:Wizard skills]]
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[[category:Wizard active skills]]

Latest revision as of 17:25, 15 April 2015

IconArcaneOrb.png
Arcane Orb upon impact.

Arcane Orb is a Secondary Wizard skill unlocked at Level 5. The Orb is shot at a target and moves in a straight line, but at a slower speed than most projectiles. Fast targets or enemies that move from side to side may avoid it entirely, though the orb travels a good distance and may hit an enemy well beyond the primary target

This is one of the Wizard's most damaging attacks, an orb that explodes on impact for very high damage and a splashing AoE effect. There is also a very high resource cost, with three of these projectiles fired in rapid succession enough to completely drain the Wizard's Arcane Power. It is not a very effective attack against high hit point enemies, but works very well to clear our clusters of normal monsters.


Background[edit | edit source]

The Wizard summons a glowing orb that travels upon touch will deal great damage to all foes and objects in its range.


Skill Rune Effects[edit | edit source]

Refer to the Arcane Orb rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description

<skill class="Wizard">Arcane Orb</skill> <skill class="Wizard" rune="Obliteration">Arcane Orb</skill> <skill class="Wizard" rune="Arcane Orbit">Arcane Orb</skill> <skill class="Wizard" rune="Spark">Arcane Orb</skill> <skill class="Wizard" rune="Scorch">Arcane Orb</skill> <skill class="Wizard" rune="Frozen Orb">Arcane Orb</skill>

Skill Design[edit | edit source]

A glowing orb of energy travels about 10 yards, before bursting in a nova of destruction. The spell looks something like the D2 Sorceress' Frozen Orb, but without the spray of ice spears as it flies across the room. It works like the Fireball of Diablo I.

This one very quickly became Flux's skill of choice for ranged attacks.[1] It dealt substantial damage with a big AoE splash, and had a reasonable mana cost. He is dubious about the listed 1-2 AoE damage, since a few of these into a group of enemies left no survivors.


Synergies[edit | edit source]

The following Wizard passives provide a benefit to Arcane Orb, runed or not:

Name Level Description

<skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Temporal Flux</skill> <skill class="Wizard">Arcane Dynamo</skill>


Development[edit | edit source]

Arcane Orb was first shown at BlizzCon 2008 when the Wizard debuted, on the Arcane Skill Tree at Tier III. By BlizzCon 2009, the damage had been ever so slightly tuned down, and so had mana cost. Flux talked about a missed opportunity:[2]

There was one scenario area in the desert (shown in the gameplay movie) where about five Dune Dervishes burst out of the ground at once. I didn’t think to try it at the time, but in retrospect I wish I could have herded the Dervishes into a cluster, and then tried throwing in some Arcane Orbs. Just to see if my Orbs would have been bounced around like pachinko balls.

Arcane Orb was available in the BlizzCon 2010 demo, but wasn't one of the Wizard's starting skills. Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Arcane Orb became a level 8 skill.

Beta[edit | edit source]

The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Arcane Orb remained at level 8 when the beta started. Flux described how to use it effectively:[3]

They do hit with a big boom, and if you get one to the edge of a big pack, it will deal substantial damage. The tricky part about using them (aside from the huge AP cost) is that they are large and move very slowly. This makes it easy to miss. Say you have a big clump of monsters, with several individuals scattered in front. You want the Arcane Orb to hit the big pack, not the solo enemy, but it’s hard not to. In that situation you’d be better off using some other skill, even Magic Missile, to kill the individual before launching your Arcane Orbs into the bigger cluster of targets.

With the Beta Patch 8 of December 2011, Arcane Orb was dropped to level 3. With the Patch 13 changes, it was classified as a Secondary skill and moved to level 2. For March's Beta Patch 14, it was bumped up to level 5, and its damage was nerfed quite a bit.

Previous Versions[edit | edit source]

See the Wizard skill archive for more details on previous versions of Arcane Orb and other Wizard skills.
Or see Arcane Orb (BlizzCon 2008) for the original version of this skill.

In Other Games[edit | edit source]

Arcane Orb seems to be a spiritual successor to Diablo II's Sorceress skill Frozen Orb, which also features a slow-moving globe floating across the screen, but includes a spray of ice spears.


Media[edit | edit source]

Arcane Orb can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


Maximum Arcane Orb range and casting speed demonstration, from the Diablo 3 beta.


References[edit | edit source]