Difference between revisions of "Haunt"

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<noinclude>
 
 
[[File:IconHaunt.png|left]]
 
[[File:IconHaunt.png|left]]
'''Haunt''' is a Spirit Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 4. Using it the WD fires a ghost at an enemy, dealing arcane damage over time. If the target dies the Haunt will jump to another nearby enemy.
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[[File:Haunt-zombies1.jpg|thumb|350px|Haunt in action from the [[Beta]].]]
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'''Haunt''' is a Secondary [[Witch Doctor skill]] unlocked at [[clvl|level]] 12. Using it the WD fires a ghost at an enemy, dealing arcane damage over time. If the target dies the Haunt will jump to another nearby enemy, much as [[Locust Swarm]] does.
 +
 
  
 
<br><br>__TOC__
 
<br><br>__TOC__
 
 
==Background==
 
==Background==
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Haunt in action]]
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The Witch Doctor calls forth a malevolent spirit that deals damage to anything it possesses. This skill provides steady [[DoT]], and can chain to affect multiple enemies.
The Witch Doctor calls forth a malevolent spirit that deals damage to anything it possesses.
 
  
  
==Skill Effects==
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==Skill Rune Effects==
The following is a very quick list. See the [[Haunt rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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Refer to the [[Haunt rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips.  
 
   
 
   
{{Active skills header}}
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{{skill description header}}
</noinclude>{{Witch Doctor Skill Haunt}}
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<skill subcat="Spirit spell" class="WitchDoctor">Haunt</skill>
| [[image:IconCrimson.jpg|40px|link=Crimson]]
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<skill class="WitchDoctor" rune="Consuming Spirit">Haunt</skill>
| [[Consuming Spirit]]
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<skill class="WitchDoctor" rune="Lingering Spirit">Haunt</skill>
| The spirit returns {{c_lime|45%}} of damage done as Life for you.
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<skill class="WitchDoctor" rune="Poisoned Spirit">Haunt</skill>
|-
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<skill class="WitchDoctor" rune="Draining Spirit">Haunt</skill>
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
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<skill class="WitchDoctor" rune="Resentful Spirits">Haunt</skill>
| [[Lingering Spirit]]
 
| If there are no targets left the spirit will linger for up to {{c_lime|15}} seconds looking for new targets.
 
|-
 
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
 
| [[Grasping Spirit]]
 
| Slows the movement of haunted targets by {{c_lime|50%}}.
 
|-
 
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
 
| [[Draining Spirit]]
 
| The spirit returns {{c_lime|100%}} of damage done as Mana for you.
 
|-
 
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
 
| [[Resentful Spirit]]
 
| Modifies the spirit to do {{c_lime|395}} Arcane damage over {{c_lime|2.1}} seconds.
 
|-
 
<noinclude>
 
|}
 
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 
 
 
  
 
==Skill Design==
 
==Skill Design==
 
This skill seems a pretty standard DoT spell, albeit being weak and working somewhat like a summon spell. However, if combined with other DoT effects, can cause the enemy to die rather quickly, as compared to casting [[Skull of Flame]] constantly to take out an enemy. It seems to last for quite a while when it finds an enemy, and multiplication should not be underestimated. Also, this skill doesn't seem to work like other summoning spells, as the spirit will vanish if no enemy is found.
 
This skill seems a pretty standard DoT spell, albeit being weak and working somewhat like a summon spell. However, if combined with other DoT effects, can cause the enemy to die rather quickly, as compared to casting [[Skull of Flame]] constantly to take out an enemy. It seems to last for quite a while when it finds an enemy, and multiplication should not be underestimated. Also, this skill doesn't seem to work like other summoning spells, as the spirit will vanish if no enemy is found.
  
A fan complained about the look of this skill, based on hardly being able to see it in a gameplay movie, and got a reply, in which Bashiok quoted one of the skill designers, [[Julian Love]], in September 2010:[http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/]
 
  
::'''Bashiok:''' Re: haunt, Julian wanted to pass along that the effect seen for the skill was “the most ridiculously temporary graphic ever.” It was never really intended to be shown in the state it was, so it’s all a bit embarrassing. But never fear as the skill itself is seeing an overhaul (technically and visually) to better deliver the concept of being haunted.
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==Synergies==
 +
The following [[Witch Doctor passives]] provide a benefit to Haunt, runed or not:
 +
{{skill description header}}
 +
<skill class="WitchDoctor">Pierce the Veil</skill>
 +
<skill class="WitchDoctor">Rush of Essence</skill>
  
::'''@Diablo:'''  New witch doctor Haunt effect is looking… hauntier.—Diablo
 
  
Despite this commentary, we've still never had a good look at the skill. If anyone saw or used it at Blizzcon 2010, where it was available in the First Tier, they didn't make any public comment on the graphics.
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==Development==
 +
Haunt was first seen at [[BlizzCon 2009]], where it was a Tier I skill in the [[Spirit Skill Tree]]. [[Flux]] was able to try it in the gameplay demo, but didn't find it very useful:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/]
  
 +
<blockquote>''Honestly, this skill was worthless in the Blizzcon build. Other attack skills did far more damage, far more quickly, and for less mana. This skill is it’s apparently meant to be used primarily to stop monster regeneration, and it will probably work against monsters that have immunities to fire or poison, the Witch Doctor’s main attack types. But it’s very odd that it’s placed in the first Tier, since it seems more like a support/specialty skill to use in the late game.</blockquote>
  
==Synergies==
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In 2010, it was moved to Tier 2 in the new tree-less system. [[Bashiok]] responded to complaints about the look of the skill (based on hardly being able to see it in a gameplay movie) by quoting one of the skill designers, [[Julian Love]], in September 2010:[http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/]
* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
  
 +
<blue><b>Bashiok:</b> Re: haunt, Julian wanted to pass along that the effect seen for the skill was “the most ridiculously temporary graphic ever.” It was never really intended to be shown in the state it was, so it’s all a bit embarrassing. But never fear as the skill itself is seeing an overhaul (technically and visually) to better deliver the concept of being haunted.</blue>
 +
<br>
 +
<blue><b>@Diablo:</b> New witch doctor Haunt effect is looking… hauntier.—Diablo</blue>
  
 +
Although it was available in the demo at [[BlizzCon 2010]], no known reports mention using it.
  
==Skill Rune Effects==
 
* No [[rune]] effects for Haunt are known.
 
  
 +
===Beta===
 +
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Haunt became a level 4 skill. [[Flux]] played it again, and found it much improved over the BlizzCon 2009 version:[http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report]
  
 +
<blockquote>''Haunt is extremely effective in the beta; probably too strong for such a low level skill. The only thing it’s not great for is quickly killing bosses, or quickly finishing off a huge mob. The DoT works nicely on bosses, but it takes a while, and while Haunt wreaks havoc on packs of monsters, this too takes a while. You can only have three Haunts out at once, each of which will rehaunt other nearby enemies when the first target dies.</blockquote>
  
==Development==
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The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Haunt was classified as a Primary skill and moved to level 9. It was moved up to level 11 in [[Beta Patch 14]], and for [[Beta Patch 15]], it was re-classified as a Secondary skill, moved to level 12, and [[buff]]ed rather heavily.
Haunt was first seen at [[BlizzCon 2009]], where it was a Tier I skill in the [[Spirit Skill Tree]]. [[Flux]] was able to try it in the gameplay demo, but didn't find it very useful:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/]
 
 
 
<blockquote>''Honestly, this skill was worthless in the Blizzcon build. Other attack skills did far more damage, far more quickly, and for less mana. This skill is it’s apparently meant to be used primarily to stop monster regeneration, and it will probably work against monsters that have immunities to fire or poison, the Witch Doctor’s main attack types. But it’s very odd that it’s placed in the first Tier, since it seems more like a support/specialty skill to use in the late game.</blockquote>
 
 
 
By 2010, it had been moved to Tier 2, but no known [[BlizzCon 2010]] reports mention using it. Skill tiers were removed for the [[July 2011 Press Event]], and Haunt became a level 4 skill.
 
  
 +
Also during the Beta the graphics were spruced up considerably, with more color and swirling added to spice up what once looked more like a drab, light-gray swoosh of smoke.
  
  
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</gallery>
 
</gallery>
 
-->
 
-->
 
 
==References==
 
==References==
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/ Haunt Grows Ghostlier] -- Incgamers 4th Sep 2010
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* [http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/ Haunt Grows Ghostlier] Incgamers 4th Sep 2010
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
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* [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report Witch Doctor Beta Skills Mega-report: Part One] — IncGamers 30th Sep 2011
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
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{{Skill navbox Diablo III|WD|secondary}}
  
{{Skill navbox Diablo III|WD}}
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[[category:Active skills]]
 
[[category:Witch Doctor skills]]
 
[[category:Witch Doctor skills]]
[[category:Active skills]]
+
[[category:Witch Doctor active skills]]
</noinclude>
 

Latest revision as of 16:11, 15 April 2015

IconHaunt.png
Haunt in action from the Beta.

Haunt is a Secondary Witch Doctor skill unlocked at level 12. Using it the WD fires a ghost at an enemy, dealing arcane damage over time. If the target dies the Haunt will jump to another nearby enemy, much as Locust Swarm does.




Background[edit | edit source]

The Witch Doctor calls forth a malevolent spirit that deals damage to anything it possesses. This skill provides steady DoT, and can chain to affect multiple enemies.


Skill Rune Effects[edit | edit source]

Refer to the Haunt rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips.

Name Level Description

<skill subcat="Spirit spell" class="WitchDoctor">Haunt</skill> <skill class="WitchDoctor" rune="Consuming Spirit">Haunt</skill> <skill class="WitchDoctor" rune="Lingering Spirit">Haunt</skill> <skill class="WitchDoctor" rune="Poisoned Spirit">Haunt</skill> <skill class="WitchDoctor" rune="Draining Spirit">Haunt</skill> <skill class="WitchDoctor" rune="Resentful Spirits">Haunt</skill>

Skill Design[edit | edit source]

This skill seems a pretty standard DoT spell, albeit being weak and working somewhat like a summon spell. However, if combined with other DoT effects, can cause the enemy to die rather quickly, as compared to casting Skull of Flame constantly to take out an enemy. It seems to last for quite a while when it finds an enemy, and multiplication should not be underestimated. Also, this skill doesn't seem to work like other summoning spells, as the spirit will vanish if no enemy is found.


Synergies[edit | edit source]

The following Witch Doctor passives provide a benefit to Haunt, runed or not:

Name Level Description

<skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Rush of Essence</skill>


Development[edit | edit source]

Haunt was first seen at BlizzCon 2009, where it was a Tier I skill in the Spirit Skill Tree. Flux was able to try it in the gameplay demo, but didn't find it very useful:[1]

Honestly, this skill was worthless in the Blizzcon build. Other attack skills did far more damage, far more quickly, and for less mana. This skill is it’s apparently meant to be used primarily to stop monster regeneration, and it will probably work against monsters that have immunities to fire or poison, the Witch Doctor’s main attack types. But it’s very odd that it’s placed in the first Tier, since it seems more like a support/specialty skill to use in the late game.

In 2010, it was moved to Tier 2 in the new tree-less system. Bashiok responded to complaints about the look of the skill (based on hardly being able to see it in a gameplay movie) by quoting one of the skill designers, Julian Love, in September 2010:[2]

Bashiok: Re: haunt, Julian wanted to pass along that the effect seen for the skill was “the most ridiculously temporary graphic ever.” It was never really intended to be shown in the state it was, so it’s all a bit embarrassing. But never fear as the skill itself is seeing an overhaul (technically and visually) to better deliver the concept of being haunted.


@Diablo: New witch doctor Haunt effect is looking… hauntier.—Diablo

Although it was available in the demo at BlizzCon 2010, no known reports mention using it.


Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Haunt became a level 4 skill. Flux played it again, and found it much improved over the BlizzCon 2009 version:[3]

Haunt is extremely effective in the beta; probably too strong for such a low level skill. The only thing it’s not great for is quickly killing bosses, or quickly finishing off a huge mob. The DoT works nicely on bosses, but it takes a while, and while Haunt wreaks havoc on packs of monsters, this too takes a while. You can only have three Haunts out at once, each of which will rehaunt other nearby enemies when the first target dies.

The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Haunt was classified as a Primary skill and moved to level 9. It was moved up to level 11 in Beta Patch 14, and for Beta Patch 15, it was re-classified as a Secondary skill, moved to level 12, and buffed rather heavily.

Also during the Beta the graphics were spruced up considerably, with more color and swirling added to spice up what once looked more like a drab, light-gray swoosh of smoke.


Media[edit | edit source]

Haunt can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]