Difference between revisions of "Inner Sanctuary"

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'''Inner Sanctuary''' is a Tier 4 [[skill]] from the [[Monk]]'s [[Skill Tree A]].
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[[File:IconInnerSanctuary.png|left]]
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[[File:Inner_Sanctuary.jpg|thumb|350px|Inner Sanctuary in action, from 2010.]]
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'''Inner Sanctuary''' is a Defensive [[Monk skill]] unlocked at [[clvl|Level]] 22. The Monk casts a rune on the ground that cannot be passed.
  
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<br><br><br>__TOC__
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==Background==
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The [[Monk]] uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
  
  
==Background==
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==Skill Rune Effects==
{{Skillbox
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The following is a very quick summary. See the [[Inner Sanctuary rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
|game= Diablo III
 
|portrait= Inner_Sanctuary.jpg
 
<!-- |portrait-width= -->
 
|active= Active
 
<!-- |name= -->
 
|ranks= 5
 
|user= Monk
 
|tree= Tree A
 
|description= Creates a protected region on the ground for a few seconds that can not be bypassed by enemies.
 
|type= Defensive Buff
 
|quantity= N/A
 
|effect= AoE globe
 
|school= Holy
 
|resource= Mana
 
|cost= 24
 
|cast-time= Unknown
 
|duration= 6-10 sec
 
|cooldown= 1.5 sec
 
<!-- |synergies= Link them -->
 
}}
 
The [[Monk]] use holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
 
 
 
  
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{{skill description header}}
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<skill class="Monk">Inner Sanctuary</skill>
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<skill class="Monk" rune="Safe Haven">Inner Sanctuary</skill>
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<skill class="Monk" rune="Sanctified Ground">Inner Sanctuary</skill>
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<skill class="Monk" rune="Temple of Protection">Inner Sanctuary</skill>
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<skill class="Monk" rune="Intervene">Inner Sanctuary</skill>
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<skill class="Monk" rune="Forbidden Palace">Inner Sanctuary</skill>
  
 
==Skill Design==
 
==Skill Design==
There was no need for additional defence at any point during the [[BlizzCon 2009 demo]], so this spell isn't overly tested yet, since it wasn't very necessary. At least not for the (intentionally) overpowered Monk.
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[[File:Rune in IS D3Beta.jpg|350px|thumb|Inner Sanctuary seen in the [[Diablo 3 Beta]].]]
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It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.
  
When cast, this skill creates a large rune on the ground, with a Stop Time-like bubble shield in the middle on which stands the Monk. It appeared to be impermeable to [[melee]] attackers; the [[Fallen]] I used it against couldn't penetrate, at lest. They could reach through it, though. A [[Fallen Overseer]] had enough range to whack me with his improvised polearm, as I stood in the center, immediately after casting it. Regular Fallen however, could not, and just stood ringed around the exterior, waiting their turn.
 
  
I didn’t try it against bosses or flying enemies, and there were very few projectile enemies in the BlizzCon build to test that aspect of it against. And it was never necessary, since I was always better off attacking than standing back on defense, with the Monk.
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==Synergies==
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The following [[Monk passives]] provide a benefit to Inner Sanctuary:
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{{skill description header}}
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<skill class="Monk">Beacon of Ytar</skill>
  
  
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==Development==
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'''Inner Sanctuary''' was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. [[Flux]] discussed its use:[http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/]
  
==Skill Rank Table==
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<blockquote>''When cast, this skill creates a large rune on the ground, with a Stop Time-like bubble shield in the middle of which stands the Monk. It appeared to be impermeable to melee attackers; the Fallen I used it against couldn’t penetrate, at lest. They could reach through it, though. A Fallen Overseer had enough range to whack me with his improvised pole arm, as I stood in the center, immediately after casting it. Regular Fallen could not though, and just stood ringed around the exterior, waiting their turn.</blockquote>
* '''Rank 1:''' 6 second impassible region.
 
* '''Rank 2:''' 7 second impassible region.
 
* '''Rank 3:''' 8 second impassible region. (presumed)
 
* '''Rank 4:''' 9 second impassible region. (presumed)
 
* '''Rank 5:''' 10 second impassible region. (presumed)
 
 
 
 
 
 
 
==Synergies==
 
* None known.
 
 
 
 
 
==[[Rune|Skill Rune]] Effects==
 
* None known.
 
  
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It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game.
  
==Development==
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===Beta===
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. The whole idea behind this spell is to make life a little easier for the relatively frail Monk.
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Inner Sanctuary became a level 11 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Inner Sanctuary was classified as a Defensive skill and moved to level 22.
  
  
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
-->
 
-->
 
 
 
==Media==
 
==Media==
''Change "Magic Missile" to the skill name below.''
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Inner Sanctuary can be seen in action on video here:
 
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* [[Gameplay: Blizzcon 2009]]
You can find pictures in the Diablo 3 screenshot and picture gallery:
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* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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You can find pictures in the Diablo III screenshot and picture gallery:
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Inner+Sanctuary Inner Sanctuary-specific gallery contents]
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* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Inner+Sanctuary&cat=all '''Inner Sancuary''' specific gallery contents]
  
  
 
<gallery>
 
<gallery>
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File:Inner-sanctuary1.jpg|Runed version from a gameplay movie.
 
Image:Inner_Sanctuary.jpg|Shields up!
 
Image:Inner_Sanctuary.jpg|Shields up!
 
Image:01_FA_TMIS.jpg|Rune Fan Art by [[Holyknight3000]]
 
Image:01_FA_TMIS.jpg|Rune Fan Art by [[Holyknight3000]]
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File:02_FA_TMIS2.png|Updated Rune Fan Art by [[Holyknight3000]]
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Image:monk_trailer_innerS|From the Monk Trailer
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File:Rune_in_IS_D3Beta.jpg|Monk Standing in the Updated Inner Sanctuary
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Image:08_UIS_VER2.jpg|Updated Inner Sanctuary Wallpaper by [[Holyknight3000]]
 
</gallery>
 
</gallery>
  
  
<!--
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==References==
==Related Articles==
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* [http://diablo.incgamers.com/blog/comments/full-monk-skill-tree-discussion-and-status/ BlizzCon 2009 Full Monk Skill Tree Stats and Discussion]
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
-->
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* [http://diablo.incgamers.com/forums/showthread.php?p=8008273#post8008273 Silva's Monk Runestone Effects] — IncGamers 6th Sep 2011
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* [http://us.battle.net/d3/en/class/monk/active/ Monk Active Skills] — Blizzard's Official Diablo III Site
  
  
==References==
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{{Skill navbox Diablo III|Monk|defensive}}
* [[Writings of Abd al-Hazir: Entry no. 0032|Writings of Abd al-Hazir: Entry no. 0032: Monk]]
 
* [http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]
 
 
 
  
{{Skill_navbox_Monk}}
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[[category:Active skills]]
{{Skill_navbox}}
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[[category:Monk skills]]
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[[category:Monk active skills]]

Latest revision as of 14:05, 15 April 2015

IconInnerSanctuary.png
Inner Sanctuary in action, from 2010.

Inner Sanctuary is a Defensive Monk skill unlocked at Level 22. The Monk casts a rune on the ground that cannot be passed.




Background[edit | edit source]

The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.


Skill Rune Effects[edit | edit source]

The following is a very quick summary. See the Inner Sanctuary rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="Monk">Inner Sanctuary</skill> <skill class="Monk" rune="Safe Haven">Inner Sanctuary</skill> <skill class="Monk" rune="Sanctified Ground">Inner Sanctuary</skill> <skill class="Monk" rune="Temple of Protection">Inner Sanctuary</skill> <skill class="Monk" rune="Intervene">Inner Sanctuary</skill> <skill class="Monk" rune="Forbidden Palace">Inner Sanctuary</skill>

Skill Design[edit | edit source]

Inner Sanctuary seen in the Diablo 3 Beta.

It is unknown as to how this skill functions with ranged projectiles, flying enemies, or boss fights.


Synergies[edit | edit source]

The following Monk passives provide a benefit to Inner Sanctuary:

Name Level Description

<skill class="Monk">Beacon of Ytar</skill>


Development[edit | edit source]

Inner Sanctuary was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. Flux discussed its use:[1]

When cast, this skill creates a large rune on the ground, with a Stop Time-like bubble shield in the middle of which stands the Monk. It appeared to be impermeable to melee attackers; the Fallen I used it against couldn’t penetrate, at lest. They could reach through it, though. A Fallen Overseer had enough range to whack me with his improvised pole arm, as I stood in the center, immediately after casting it. Regular Fallen could not though, and just stood ringed around the exterior, waiting their turn.

It wasn't needed in that demo, since the Monk was hugely powerful, but there may be more utility for it in the final game.

Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Inner Sanctuary became a level 11 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Inner Sanctuary was classified as a Defensive skill and moved to level 22.


Media[edit | edit source]

Inner Sanctuary can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]