Difference between revisions of "Grenades"
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[[File:IconGrenades.png|left]] | [[File:IconGrenades.png|left]] | ||
− | '''Grenades''' is a | + | '''Grenades''' is a Primary [[Demon Hunter skill]] unlocked at [[clvl|Level]] 15. When using this skill the Demon Hunter tosses out three small metal objects that delay for an instant, then explode in place. Grenades can be cast very quickly, and the potential [[Hatred]] generated by this ability is as high or higher than any of the other bow skills. |
+ | |||
+ | Targeting the Grandes is quite easy, the Grenades seem almost flexible, like Nerf toys the way they bounce a bit, but quickly come to a stop and explode where they are aimed. This was not always the case; during development the Grenades were like chunks of bouncy ice and they tended to skitter very quickly, even flying well off the visible screen. Hitting targets at close range was difficult. It is not any longer. | ||
− | |||
<br><br>__TOC__ | <br><br>__TOC__ | ||
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− | == | + | ==Skill Rune Effects== |
− | + | See the [[Grenades rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | |
+ | {{skill description header}} | ||
<skill class="DemonHunter">Grenades</skill> | <skill class="DemonHunter">Grenades</skill> | ||
+ | <skill class="DemonHunter" rune="Tinkerer">Grenades</skill> | ||
+ | <skill class="DemonHunter" rune="Cluster Grenades">Grenades</skill> | ||
+ | <skill class="DemonHunter" rune="Grenade Cache">Grenades</skill> | ||
+ | <skill class="DemonHunter" rune="Stun Grenades">Grenades</skill> | ||
+ | <skill class="DemonHunter" rune="Gas Grenades">Grenades</skill> | ||
+ | ==Skill Design== | ||
+ | Grenades are meant to be spammed and used against small or large groups of enemies. They are not hugely damaging, but they can be issued forth in great quantities, and as they explode shortly after hitting the ground, it's easy to "lead" enemies towards you, steadily throwing the Grenades right at the moving target. The various skill effects change the style of the grenades and their damage type, but the targeting and function remain consistent throughout the different versions of the skill. | ||
− | |||
− | |||
− | < | + | ===Aiming the Grenades=== |
+ | A fan complained about the difficulty in aiming Grenades and earned a rebuttal from Bashiok in December 2010<ref>[http://diablo.incgamers.com/blog/comments/in-his-stone-house-in-irvine-bashiok-lies-sleeping/ Bashiok Lies Sleeping] — Incgamers 17th Dec 2010</ref>. | ||
+ | <blue>I think it’s fine. It’s fun and you can pull off some pretty fun trick-moves. Not super practical all the time but I think it will definitely have its strategy. Plus, you can throw a rune on it and change the behavior if you’re having trouble gauging the throw distance.</blue> | ||
− | + | Any sort of "trick shot" requirement to aiming has long since been removed from the game and aiming with Grenades is very easy in the final release. | |
− | |||
− | === | + | ===Video=== |
− | A | + | A video of Grenades can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the Diablo.IncGamers.com You Tube channel]. This shows the earliest development implementation of the skill, back when they were much more "skittery" on the ground and difficult to aim. |
− | < | + | <youtube>4dAZOg0FyoA</youtube> |
==Synergies== | ==Synergies== | ||
The following [[Demon Hunter passives]] provide a benefit to Grenades, runed or not: | The following [[Demon Hunter passives]] provide a benefit to Grenades, runed or not: | ||
− | {{ | + | {{skill description header}} |
− | + | <skill class="DemonHunter">Steady Aim</skill> | |
+ | <skill class="DemonHunter">Grenadier</skill> | ||
==Development== | ==Development== | ||
[[File:Grenades2.jpg|thumb|250px|Tink, tink, tink...boom.]] | [[File:Grenades2.jpg|thumb|250px|Tink, tink, tink...boom.]] | ||
− | '''Grenades''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. | + | '''Grenades''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. [[Wyatt Cheng]] spoke about the early form of the skill on the Gameplay Panel:[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/] |
<blue>Also selling the idea of ranged attacks is Grenades. I love this skill in our game because we have a 3D engine so you can actually bounce grenades off the walls and floors. I think it'll be an awesome way for players to come up with some creative uses for grenades, throwing them around corners. It actually bounces around and it shows, again, and it sells the Demon Hunter's themes - ranged attacks, gadgetry, preparation and planning. This is premeditated demon killing going on. </blue> | <blue>Also selling the idea of ranged attacks is Grenades. I love this skill in our game because we have a 3D engine so you can actually bounce grenades off the walls and floors. I think it'll be an awesome way for players to come up with some creative uses for grenades, throwing them around corners. It actually bounces around and it shows, again, and it sells the Demon Hunter's themes - ranged attacks, gadgetry, preparation and planning. This is premeditated demon killing going on. </blue> | ||
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<blockquote>''Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck. It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.</blockquote> | <blockquote>''Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck. It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.</blockquote> | ||
− | Skill tiers were removed | + | ===Beta=== |
+ | Skill tiers were removed shortly before the [[beta]] started in September 2011, and Grenades became a level 7 skill, but was soon changed to level 11. The skill system was once again overhauled for the [[Beta Patch 13]], and Grenades was classified as a Devices skill and moved up to level 14. For [[Beta Patch 14]], it was re-classified as a Primary skill and moved to level 15. | ||
+ | <!-- | ||
+ | ==Trivia== | ||
+ | ''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.'' | ||
+ | --> | ||
==Media== | ==Media== | ||
Grenades can be seen in action on video here: | Grenades can be seen in action on video here: | ||
Line 73: | Line 87: | ||
* [http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ BlizzCon 2010 Demon Hunter First Impressions] | * [http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ BlizzCon 2010 Demon Hunter First Impressions] | ||
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter Hands-on Report] | * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter Hands-on Report] | ||
− | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] | + | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011 |
− | * [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] | + | * [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] — IncGamers 6th Sep 2011 |
− | * [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] | + | * [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] — Blizzard's Official Diablo III Site |
− | {{Skill navbox Diablo III|DH}} | + | {{Skill navbox Diablo III|DH|primary}} |
[[category:Demon Hunter skills]] | [[category:Demon Hunter skills]] | ||
[[category:Active skills]] | [[category:Active skills]] |
Latest revision as of 17:23, 13 April 2015
Grenades is a Primary Demon Hunter skill unlocked at Level 15. When using this skill the Demon Hunter tosses out three small metal objects that delay for an instant, then explode in place. Grenades can be cast very quickly, and the potential Hatred generated by this ability is as high or higher than any of the other bow skills.
Targeting the Grandes is quite easy, the Grenades seem almost flexible, like Nerf toys the way they bounce a bit, but quickly come to a stop and explode where they are aimed. This was not always the case; during development the Grenades were like chunks of bouncy ice and they tended to skitter very quickly, even flying well off the visible screen. Hitting targets at close range was difficult. It is not any longer.
Contents
Background[edit | edit source]
The skill releases a set number of grenades (dependent upon skill rank and possibly runes) into the targeted area. The grenades are physics-enabled, so they are able to bounce around objects like barrels or off of platforms such as walls and doors. After a one second delay, they explode in quick succession, doing splash fire damage to any objects or enemies close by.
Skill Rune Effects[edit | edit source]
See the Grenades rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Name | Level | Description |
---|
<skill class="DemonHunter">Grenades</skill> <skill class="DemonHunter" rune="Tinkerer">Grenades</skill> <skill class="DemonHunter" rune="Cluster Grenades">Grenades</skill> <skill class="DemonHunter" rune="Grenade Cache">Grenades</skill> <skill class="DemonHunter" rune="Stun Grenades">Grenades</skill> <skill class="DemonHunter" rune="Gas Grenades">Grenades</skill>
Skill Design[edit | edit source]
Grenades are meant to be spammed and used against small or large groups of enemies. They are not hugely damaging, but they can be issued forth in great quantities, and as they explode shortly after hitting the ground, it's easy to "lead" enemies towards you, steadily throwing the Grenades right at the moving target. The various skill effects change the style of the grenades and their damage type, but the targeting and function remain consistent throughout the different versions of the skill.
Aiming the Grenades[edit | edit source]
A fan complained about the difficulty in aiming Grenades and earned a rebuttal from Bashiok in December 2010[1].
Any sort of "trick shot" requirement to aiming has long since been removed from the game and aiming with Grenades is very easy in the final release.
Video[edit | edit source]
A video of Grenades can be seen below, courtesy of the Diablo.IncGamers.com You Tube channel. This shows the earliest development implementation of the skill, back when they were much more "skittery" on the ground and difficult to aim.
Synergies[edit | edit source]
The following Demon Hunter passives provide a benefit to Grenades, runed or not:
Name | Level | Description |
---|
<skill class="DemonHunter">Steady Aim</skill> <skill class="DemonHunter">Grenadier</skill>
Development[edit | edit source]
Grenades was first shown at BlizzCon 2010 as one of the originals when the Demon Hunter was unveiled. Wyatt Cheng spoke about the early form of the skill on the Gameplay Panel:[1]
Flux reported about his time using the skill in the BlizzCon demo:[2]
Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck. It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.
Beta[edit | edit source]
Skill tiers were removed shortly before the beta started in September 2011, and Grenades became a level 7 skill, but was soon changed to level 11. The skill system was once again overhauled for the Beta Patch 13, and Grenades was classified as a Devices skill and moved up to level 14. For Beta Patch 14, it was re-classified as a Primary skill and moved to level 15.
Media[edit | edit source]
Grenades can be seen in action on video here:
You can find pictures in the Diablo III screenshot and picture gallery:
A close-up look of the grenade from the BlizzCon 2010 trailer.
References[edit | edit source]
- ↑ Bashiok Lies Sleeping — Incgamers 17th Dec 2010
- BlizzCon 2010 Gameplay Panel Transcript
- BlizzCon 2010 Demon Hunter First Impressions
- BlizzCon 2010 Demon Hunter Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- HardRock's Demon Hunter Skills and Their Rune Effects — IncGamers 6th Sep 2011
- Demon Hunter Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|