Difference between revisions of "Grenades"

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[[File:IconGrenades.png|left]]
 
[[File:IconGrenades.png|left]]
'''Grenades''' is a [[Demon Hunter skill]] unlocked at [[clvl|level]] 7. When using this skill the Demon Hunter tosses out three small metal objects that skitter along the dungeon floor, bouncing off walls and through doorways.  
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'''Grenades''' is a Primary [[Demon Hunter skill]] unlocked at [[clvl|Level]] 15. When using this skill the Demon Hunter tosses out three small metal objects that delay for an instant, then explode in place. Grenades can be cast very quickly, and the potential [[Hatred]] generated by this ability is as high or higher than any of the other bow skills.
  
They detonate after about a one-second delay, dealing substantial fire damage to any targets in the vicinity. Higher levels in the skill raise their damage, and can be combined with [[Runestones]] to turn the Grenades into a formidable support skill.
+
Targeting the Grandes is quite easy, the Grenades seem almost flexible, like Nerf toys the way they bounce a bit, but quickly come to a stop and explode where they are aimed. This was not always the case; during development the Grenades were like chunks of bouncy ice and they tended to skitter very quickly, even flying well off the visible screen. Hitting targets at close range was difficult. It is not any longer.
  
  
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<br><br>__TOC__
 
==Background==
 
==Background==
{{Skillbox D3
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[[File:grenade_splosion.jpg|thumb|200px|right|Grenades in action.]]
|portrait= grenade_close.jpg
 
<!-- |portrait-width= -->
 
|name= Grenades
 
|user= Demon Hunter
 
|clvl= 7
 
|description= Thrown grenades bounce and detonate after a delay.
 
|type= [[AoE]] [[Damage]]
 
|resource= Costs [[Hatred]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
[[Image:grenade_splosion.jpg|thumb|150px|left||Splosions!]]
 
 
The skill releases a set number of grenades (dependent upon skill rank and possibly runes) into the targeted area. The grenades are physics-enabled, so they are able to bounce around objects like barrels or off of platforms such as walls and doors. After a one second delay, they explode in quick succession, doing splash fire damage to any objects or enemies close by.
 
The skill releases a set number of grenades (dependent upon skill rank and possibly runes) into the targeted area. The grenades are physics-enabled, so they are able to bounce around objects like barrels or off of platforms such as walls and doors. After a one second delay, they explode in quick succession, doing splash fire damage to any objects or enemies close by.
  
==Skill Effects==
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The following is a very quick list. See the [[Grenades rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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==Skill Rune Effects==
 +
See the [[Grenades rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skill header}}
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{{skill description header}}
</noinclude>
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<skill class="DemonHunter">Grenades</skill>
{{Skill effects|Grenades|IconGrenades.png|([[clvl|Level]] 1)|
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<skill class="DemonHunter" rune="Tinkerer">Grenades</skill>
Throw out three grenades that explode for {{c_lime|53 - 89}} Fire damage.<br>Cost: {{c_lime|30}} Hatred.}}
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<skill class="DemonHunter" rune="Cluster Grenades">Grenades</skill>
 +
<skill class="DemonHunter" rune="Grenade Cache">Grenades</skill>
 +
<skill class="DemonHunter" rune="Stun Grenades">Grenades</skill>
 +
<skill class="DemonHunter" rune="Gas Grenades">Grenades</skill>
  
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
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==Skill Design==
| width="140px" | [[Gas Grenades]]
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Grenades are meant to be spammed and used against small or large groups of enemies. They are not hugely damaging, but they can be issued forth in great quantities, and as they explode shortly after hitting the ground, it's easy to "lead" enemies towards you, steadily throwing the Grenades right at the moving target. The various skill effects change the style of the grenades and their damage type, but the targeting and function remain consistent throughout the different versions of the skill.
| Toss poison gas grenades that explode for {{c_lime|0 - 0}} damage and leaves a cloud that deals an additional {{c_lime|28}} damage per second for {{c_lime|3}} seconds to enemies who stand in the area.
 
|-
 
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
 
| [[Cluster Grenades]]
 
| Throw a large cluster of mini-grenades that deal {{c_lime|25 - 41}} Fire damage over an {{c_lime|8}} yard radius.
 
|-
 
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
 
| [[Fire Bomb]]
 
| Throw a single large grenade that deals {{c_lime|0 - 0}} Fire damage and knocks enemies back.
 
|-
 
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
 
| [[Tinkerer]]
 
| Reduce cost to {{c_lime|12.5}} Hatred.
 
|-
 
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
 
| [[Stun Grenades]]
 
| Hurl grenades that have a {{c_lime|70%}} chance to stun enemies for {{c_lime|2.5}} seconds.
 
|-
 
<noinclude>
 
|}
 
<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
 
  
==Skill Design==
 
The Demon Hunter tosses three of the spiked grenades with one point in the skill. The toss determines how far they are aimed; clicking very near the Demon Hunter just drops them, while pointing at the edge of the screen hurls them very quickly, to bounce well out of sight (barring walls or other obstructions.) The grenades pass freely through enemies and other players, but are fully controlled by the physics of the dungeon levels; they bounce off of walls and objects, and will fall over the sides of levels where there are breaks in railings, etc.
 
  
===Controlling the Grenades===
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===Aiming the Grenades===
A fan complained about the difficulty in aiming Grenades and earned a rebuttal from Bashiok in December 2010<ref>[http://diablo.incgamers.com/blog/comments/in-his-stone-house-in-irvine-bashiok-lies-sleeping/ Bashiok Lies Sleeping] -- Incgamers 17th Dec 2010</ref>.
+
A fan complained about the difficulty in aiming Grenades and earned a rebuttal from Bashiok in December 2010<ref>[http://diablo.incgamers.com/blog/comments/in-his-stone-house-in-irvine-bashiok-lies-sleeping/ Bashiok Lies Sleeping] Incgamers 17th Dec 2010</ref>.
  
 
<blue>I think it’s fine. It’s fun and you can pull off some pretty fun trick-moves. Not super practical all the time but I think it will definitely have its strategy. Plus, you can throw a rune on it and change the behavior if you’re having trouble gauging the throw distance.</blue>
 
<blue>I think it’s fine. It’s fun and you can pull off some pretty fun trick-moves. Not super practical all the time but I think it will definitely have its strategy. Plus, you can throw a rune on it and change the behavior if you’re having trouble gauging the throw distance.</blue>
 +
 +
Any sort of  "trick shot" requirement to aiming has long since been removed from the game and aiming with Grenades is very easy in the final release.
  
  
 +
===Video===
 +
A video of Grenades can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the Diablo.IncGamers.com You Tube channel]. This shows the earliest development implementation of the skill, back when they were much more "skittery" on the ground and difficult to aim.
  
== Grenades Video==
 
A video of Greandes can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the Diablo.IncGamers.com You Tube channel].
 
<br>
 
 
<youtube>4dAZOg0FyoA</youtube>
 
<youtube>4dAZOg0FyoA</youtube>
<br>
 
 
  
  
 
==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
+
The following [[Demon Hunter passives]] provide a benefit to Grenades, runed or not:
 +
{{skill description header}}
 +
<skill class="DemonHunter">Steady Aim</skill>
 +
<skill class="DemonHunter">Grenadier</skill>
  
  
 
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==Development==
==Skill Rune Effects==
 
 
[[File:Grenades2.jpg|thumb|250px|Tink, tink, tink...boom.]]
 
[[File:Grenades2.jpg|thumb|250px|Tink, tink, tink...boom.]]
* No [[rune]] effects for Grenades are known.
+
'''Grenades''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. [[Wyatt Cheng]] spoke about the early form of the skill on the Gameplay Panel:[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/]  
 
 
 
 
 
 
==Development==
 
'''Grenades''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. According to [[Wyatt Cheng]] from the Gameplay Panel:[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/]  
 
  
<blockquote>''Also selling the idea of ranged attacks is Grenades. I love this skill in our game because we have a 3D engine so you can actually bounce grenades off the walls and floors. I think it'll be an awesome way for players to come up with some creative uses for grenades, throwing them around corners. It actually bounces around and it shows, again, and it sells the Demon Hunter's themes - ranged attacks, gadgetry, preparation and planning. This is premeditated demon killing going on. </blockquote>
+
<blue>Also selling the idea of ranged attacks is Grenades. I love this skill in our game because we have a 3D engine so you can actually bounce grenades off the walls and floors. I think it'll be an awesome way for players to come up with some creative uses for grenades, throwing them around corners. It actually bounces around and it shows, again, and it sells the Demon Hunter's themes - ranged attacks, gadgetry, preparation and planning. This is premeditated demon killing going on. </blue>
  
 
[[Flux]] reported about his time using the skill in the BlizzCon demo:[http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/]
 
[[Flux]] reported about his time using the skill in the BlizzCon demo:[http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/]
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<blockquote>''Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck.  It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.</blockquote>
 
<blockquote>''Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck.  It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.</blockquote>
  
Skill tiers were removed for the [[July 2011 Press Event]], and Grenades became a level 7 skill.
+
===Beta===
 
+
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Grenades became a level 7 skill, but was soon changed to level 11. The skill system was once again overhauled for the [[Beta Patch 13]], and Grenades was classified as a Devices skill and moved up to level 14. For [[Beta Patch 14]], it was re-classified as a Primary skill and moved to level 15.
  
  
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<!--
 +
==Trivia==
 +
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 +
-->
 
==Media==
 
==Media==
 
Grenades can be seen in action on video here:
 
Grenades can be seen in action on video here:
Line 113: Line 80:
 
File:Grenades2.jpg|Grenades explode massively.
 
File:Grenades2.jpg|Grenades explode massively.
 
</gallery>
 
</gallery>
 
  
  
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* [http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ BlizzCon 2010 Demon Hunter First Impressions]
 
* [http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ BlizzCon 2010 Demon Hunter First Impressions]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage - The Demon Hunter (Translated by Zediono)]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] — IncGamers 6th Sep 2011
 +
* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] — Blizzard's Official Diablo III Site
 +
 
  
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{{Skill navbox Diablo III|DH|primary}}
  
{{Skill navbox Diablo III|DH}}
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[[category:Demon Hunter skills]]
 +
[[category:Active skills]]

Latest revision as of 17:23, 13 April 2015

IconGrenades.png

Grenades is a Primary Demon Hunter skill unlocked at Level 15. When using this skill the Demon Hunter tosses out three small metal objects that delay for an instant, then explode in place. Grenades can be cast very quickly, and the potential Hatred generated by this ability is as high or higher than any of the other bow skills.

Targeting the Grandes is quite easy, the Grenades seem almost flexible, like Nerf toys the way they bounce a bit, but quickly come to a stop and explode where they are aimed. This was not always the case; during development the Grenades were like chunks of bouncy ice and they tended to skitter very quickly, even flying well off the visible screen. Hitting targets at close range was difficult. It is not any longer.




Background[edit | edit source]

Grenades in action.

The skill releases a set number of grenades (dependent upon skill rank and possibly runes) into the targeted area. The grenades are physics-enabled, so they are able to bounce around objects like barrels or off of platforms such as walls and doors. After a one second delay, they explode in quick succession, doing splash fire damage to any objects or enemies close by.


Skill Rune Effects[edit | edit source]

See the Grenades rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="DemonHunter">Grenades</skill> <skill class="DemonHunter" rune="Tinkerer">Grenades</skill> <skill class="DemonHunter" rune="Cluster Grenades">Grenades</skill> <skill class="DemonHunter" rune="Grenade Cache">Grenades</skill> <skill class="DemonHunter" rune="Stun Grenades">Grenades</skill> <skill class="DemonHunter" rune="Gas Grenades">Grenades</skill>

Skill Design[edit | edit source]

Grenades are meant to be spammed and used against small or large groups of enemies. They are not hugely damaging, but they can be issued forth in great quantities, and as they explode shortly after hitting the ground, it's easy to "lead" enemies towards you, steadily throwing the Grenades right at the moving target. The various skill effects change the style of the grenades and their damage type, but the targeting and function remain consistent throughout the different versions of the skill.


Aiming the Grenades[edit | edit source]

A fan complained about the difficulty in aiming Grenades and earned a rebuttal from Bashiok in December 2010[1].

I think it’s fine. It’s fun and you can pull off some pretty fun trick-moves. Not super practical all the time but I think it will definitely have its strategy. Plus, you can throw a rune on it and change the behavior if you’re having trouble gauging the throw distance.

Any sort of "trick shot" requirement to aiming has long since been removed from the game and aiming with Grenades is very easy in the final release.


Video[edit | edit source]

A video of Grenades can be seen below, courtesy of the Diablo.IncGamers.com You Tube channel. This shows the earliest development implementation of the skill, back when they were much more "skittery" on the ground and difficult to aim.


Synergies[edit | edit source]

The following Demon Hunter passives provide a benefit to Grenades, runed or not:

Name Level Description

<skill class="DemonHunter">Steady Aim</skill> <skill class="DemonHunter">Grenadier</skill>


Development[edit | edit source]

Tink, tink, tink...boom.

Grenades was first shown at BlizzCon 2010 as one of the originals when the Demon Hunter was unveiled. Wyatt Cheng spoke about the early form of the skill on the Gameplay Panel:[1]

Also selling the idea of ranged attacks is Grenades. I love this skill in our game because we have a 3D engine so you can actually bounce grenades off the walls and floors. I think it'll be an awesome way for players to come up with some creative uses for grenades, throwing them around corners. It actually bounces around and it shows, again, and it sells the Demon Hunter's themes - ranged attacks, gadgetry, preparation and planning. This is premeditated demon killing going on.

Flux reported about his time using the skill in the BlizzCon demo:[2]

Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck. It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.

Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Grenades became a level 7 skill, but was soon changed to level 11. The skill system was once again overhauled for the Beta Patch 13, and Grenades was classified as a Devices skill and moved up to level 14. For Beta Patch 14, it was re-classified as a Primary skill and moved to level 15.


Media[edit | edit source]

Grenades can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]

  1. Bashiok Lies Sleeping — Incgamers 17th Dec 2010