Difference between revisions of "Wormhole"
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− | + | :''Are you looking for [[Wormhole (Elite Affix)| Wormhole, the Elite Affix]]?'' | |
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+ | Wormhole is a rune effect in [[Teleport]], a Utility [[Wizard skill]] that allows for instant movement to a distant location. | ||
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+ | This rune effect causes the [[cooldown]] to delay for 1 second after Teleport is cast, thus allowing a quick clicking Wizard to teleport once or twice more before the 16 second delay starts counting. | ||
+ | |||
+ | The ambiguous wording of this tooltip led to much debate about the precise function of this rune effect. (At the time the delay was 2 seconds and the cooldown was 18; both figures have since been adjusted.) | ||
+ | |||
+ | Many players argued that it meant that each time a Wizard cast Teleport, there was a new 2.0 second (at Clvl 60/Rlvl 7) window in which another Teleport could be cast, and that each Teleport would reset the 2.0 seconds. That a player could basically teleport indefinitely, so long as a new Teleport was cast at least every 2.0 seconds. | ||
+ | |||
+ | Those people were wrong. | ||
+ | |||
+ | This rune effect actually means that from the time the first teleport is cast, the Wizard has 2.0 seconds to cast as many more as they can. Once that 2.0 seconds is up the cooldown begins, and no more can be cast for 18 seconds. | ||
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+ | |||
+ | ==Skill Rune Effects== | ||
+ | Refer to the [[Teleport rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information. | ||
+ | |||
+ | {{skill description header}} | ||
+ | <skill class="Wizard">Teleport</skill> | ||
+ | <skill class="Wizard" rune="Wormhole">Teleport</skill> | ||
+ | |||
+ | |||
+ | ==Media== | ||
+ | |||
+ | Screenshots and movies will be added post-release. | ||
+ | |||
+ | |||
+ | ==Development== | ||
+ | |||
+ | Prior to the skill revision in February 2012, this rune effect was enabled by the [[Alabaster Rune]], granting the following effect with a level 7 runestone: | ||
{{Wizard_Skillrune_Wormhole}} | {{Wizard_Skillrune_Wormhole}} | ||
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[[category:Wizard skills]] | [[category:Wizard skills]] | ||
+ | [[category:Wizard rune effects]] | ||
[[category:runes]] | [[category:runes]] | ||
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+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
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+ | |||
+ | {{Skill navbox Diablo III|Wizard|defensive}} |
Latest revision as of 11:45, 8 May 2014
- Are you looking for Wormhole, the Elite Affix?
Wormhole is a rune effect in Teleport, a Utility Wizard skill that allows for instant movement to a distant location.
This rune effect causes the cooldown to delay for 1 second after Teleport is cast, thus allowing a quick clicking Wizard to teleport once or twice more before the 16 second delay starts counting.
The ambiguous wording of this tooltip led to much debate about the precise function of this rune effect. (At the time the delay was 2 seconds and the cooldown was 18; both figures have since been adjusted.)
Many players argued that it meant that each time a Wizard cast Teleport, there was a new 2.0 second (at Clvl 60/Rlvl 7) window in which another Teleport could be cast, and that each Teleport would reset the 2.0 seconds. That a player could basically teleport indefinitely, so long as a new Teleport was cast at least every 2.0 seconds.
Those people were wrong.
This rune effect actually means that from the time the first teleport is cast, the Wizard has 2.0 seconds to cast as many more as they can. Once that 2.0 seconds is up the cooldown begins, and no more can be cast for 18 seconds.
Skill Rune Effects[edit | edit source]
Refer to the Teleport rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
Name | Level | Description |
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<skill class="Wizard">Teleport</skill> <skill class="Wizard" rune="Wormhole">Teleport</skill>
Media[edit | edit source]
Screenshots and movies will be added post-release.
Development[edit | edit source]
Prior to the skill revision in February 2012, this rune effect was enabled by the Alabaster Rune, granting the following effect with a level 7 runestone:
Wormhole |
[e] After casting Teleport there is a 2.0 second delay before the cooldown begins. |
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
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