Difference between revisions of "Follower"
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'''Followers''' are [[NPCs]] who assist your hero in his or her battle against the [[demons]] overrunning [[Sanctuary]]. There are three Followers in Diablo III, each of whom has a unique story, look, and combat style. They are: the [[Eirena]] the [[Enchantress]], [[Kormac]] the [[Templar]], and [[Lyndon]] the [[Scoundrel]]. | '''Followers''' are [[NPCs]] who assist your hero in his or her battle against the [[demons]] overrunning [[Sanctuary]]. There are three Followers in Diablo III, each of whom has a unique story, look, and combat style. They are: the [[Eirena]] the [[Enchantress]], [[Kormac]] the [[Templar]], and [[Lyndon]] the [[Scoundrel]]. | ||
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− | + | Followers are only usable in single player games; they return to town and will not assist you when playing with other players. While the initial plan was for Followers to only be usable through [[Normal]] difficulty, fan feedback influenced the developers to revise the system to make Followers viable companions throughout [[Nightmare]], [[Hell]], and [[Inferno]] difficulty. <ref>[http://diablo.incgamers.com/blog/comments/followers-viability Follower viability] - Blizzard CM, 07/01/12</ref> | |
− | == | + | The design theory is that Followers are helpful when playing alone, but not so powerful as to make them mandatory, and not so complicated that players need to constantly attend to their survival. (There is no way to feed them potions, though they do share in the benefit of health globes. As they do not die there are no resurrection costs.) |
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+ | ==Follower Types== | ||
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+ | The three followers take on different roles in combat, though they should be roughly equivalent in usefulness, with their style of combat determining which one your character will find most useful. | ||
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Each follower has eight unique skills, four of which can be enabled at a time, with two new ones coming online every five levels. Players can retrain their follower at any time afterwards, to use different abilities. See the various followers pages for full details on their skills. | Each follower has eight unique skills, four of which can be enabled at a time, with two new ones coming online every five levels. Players can retrain their follower at any time afterwards, to use different abilities. See the various followers pages for full details on their skills. | ||
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* The [[Enchantress]] Eirena is a mage with numerous powerful ranged magical attacks and a variety of helpful buffs. | * The [[Enchantress]] Eirena is a mage with numerous powerful ranged magical attacks and a variety of helpful buffs. | ||
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[[Image:Followers 3.jpg|center]] | [[Image:Followers 3.jpg|center]] | ||
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+ | ==Followers Availability== | ||
+ | Followers can only be utilized in single player playing in a game on Battle.net. If another player joins your game, your follower will return to town. [[Jay Wilson]] contributes insight to this design philosophy in an interview with Now Gamer.<ref>[http://webcache.googleusercontent.com/search?q=cache:I7CTo2B7bmsJ:www.nowgamer.com/features/921601/diablo_iii_interview_jay_wilson_talks_followers.html+&cd=2&hl=en&ct=clnk&gl=uk Followers in Multiplayer] - Jay Wilson, Blizzard Entertainment, 13/05/2011</ref> | ||
− | + | <blue>Followers aren’t in [[PvP]] at all, and in cooperative Followers return to town. We found that having four players and four Followers on-screen all at once was pretty chaotic and hard to tell what’s going on. We logic’d out that a player is better than a Follower, they’re better companionship and they’re certainly more effective than a Follower. We figured any player would prefer to have another player, so at that point we decided to have the Follower return to town. You can always get him back later – if the other player leaves the Follower will return.</blue> | |
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− | + | If the other people in your game leave you will be asked if you'd like your follower to rejoin you and if you select yes they will instantly appear where you are. | |
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+ | In [[Adventure mode]] in [[Reaper of Souls]] followers are available instantly, there is no requirement to discover each of them again.<ref>[http://diablo.incgamers.com/blog/comments/unlocking-followers-adventure-mode Followers in Adventure mode] - Blizzard CM, 19/02/2014</ref> | ||
− | + | <blue>Grimiku: You’ll still need to complete the campaign mode at least once in order to unlock Adventure Mode, but once it’s unlocked all of your characters of that game type (Normal or Hardcore) will be able to access it, even brand new ones.</blue> | |
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− | + | ==Follower Skills== | |
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− | + | Upon reaching [[level]] five, the player can choose one of two [[spells]] or [[skills]] for the [[Templar]] and [[Scoundrel]] and again choose between another two spells at level 10, 15 and finally 20. Skills for the [[Enchantress]] can be chosen first at level 15 then again at 20, 25 and finally character level 30. | |
− | + | Each different type of follower offers a customizable skillset to either boost the player's effectiveness in a certain area, or cover a weakness in another. Details of those in this skill section of the [[Templar]], [[Scoundrel]] and [[Enchantress#Skills|Enchantress]] pages. | |
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Once the skills or spells are assigned, that is the end of it, unless the players choose to [[respec]] them, which will be small in cost. There are no extra ranks of abilities for followers, nor do they benefit from [[trait]]s of their own. | Once the skills or spells are assigned, that is the end of it, unless the players choose to [[respec]] them, which will be small in cost. There are no extra ranks of abilities for followers, nor do they benefit from [[trait]]s of their own. | ||
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− | == | + | ==Experience, Items and Buffs== |
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− | + | Any gear or gems you equip on your follower that adds [[Gold Find]], [[Magic Find]] or [[Experience]] will add 20% to the player's total bonus for those. For example a [[Hellfire Ring]] that adds +35% experience bonus worn by a follower will be worth 7% bonus to the player. Note that Followers can only equip weapons, rings, and amulets (shields as well on the Templar). | |
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+ | The 20% bonus can not take the player beyond the 300% cap for GF/MF however.<ref>[http://us.battle.net/d3/en/forum/topic/6413021282?page=2#38 Follower Magic/Gold Find] - Blizzard CM, 24/08/2012</ref> | ||
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− | + | Much like the player, followers gain experience, and also benefit from plus experience items. Followers level up along with the player, in a manner of speaking. However, a follower will never be more than one level behind the hero. Followers also benefit from bonuses such as the [[Massacre]] boost. | |
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− | + | ==Follower Death== | |
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− | + | There is no mechanism to feed [[health potion]]s to your Follower, though they do share in the benefit of [[health globe]]s, [[Nephalem Globe]]s. The Followers also possess various buffs and healing spells, which they can use to help your character, as well as themselves. | |
− | + | Followers never die, they simply have a rest for a short while and will automatically return to your side once their health is restored. | |
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+ | ==References== | ||
+ | <font size="-3"> | ||
+ | <references/> | ||
{{Character navbox|d3}} | {{Character navbox|d3}} | ||
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[[Category:Basics]] | [[Category:Basics]] | ||
[[category:followers]] | [[category:followers]] | ||
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+ | __NOTOC__ |
Revision as of 21:00, 21 February 2014
Followers are NPCs who assist your hero in his or her battle against the demons overrunning Sanctuary. There are three Followers in Diablo III, each of whom has a unique story, look, and combat style. They are: the Eirena the Enchantress, Kormac the Templar, and Lyndon the Scoundrel.
Followers are only usable in single player games; they return to town and will not assist you when playing with other players. While the initial plan was for Followers to only be usable through Normal difficulty, fan feedback influenced the developers to revise the system to make Followers viable companions throughout Nightmare, Hell, and Inferno difficulty. [1]
The design theory is that Followers are helpful when playing alone, but not so powerful as to make them mandatory, and not so complicated that players need to constantly attend to their survival. (There is no way to feed them potions, though they do share in the benefit of health globes. As they do not die there are no resurrection costs.)
Follower Types
The three followers take on different roles in combat, though they should be roughly equivalent in usefulness, with their style of combat determining which one your character will find most useful.
Each follower has eight unique skills, four of which can be enabled at a time, with two new ones coming online every five levels. Players can retrain their follower at any time afterwards, to use different abilities. See the various followers pages for full details on their skills.
- The Enchantress Eirena is a mage with numerous powerful ranged magical attacks and a variety of helpful buffs.
- The Scoundrel Lyndon is an ex-thief and archer who wields a crossbow. He has numerous bow attacks and can debuff monsters, slowing and poisoning them.
- The Templar Kormac is a heavily-armored tank, ready to act as a meat shield for your ranged attacker. He can take on large groups of melee fighters and draw enemy attention in the toughest scrap.
Followers Availability
Followers can only be utilized in single player playing in a game on Battle.net. If another player joins your game, your follower will return to town. Jay Wilson contributes insight to this design philosophy in an interview with Now Gamer.[2]
If the other people in your game leave you will be asked if you'd like your follower to rejoin you and if you select yes they will instantly appear where you are.
In Adventure mode in Reaper of Souls followers are available instantly, there is no requirement to discover each of them again.[3]
Follower Skills
Upon reaching level five, the player can choose one of two spells or skills for the Templar and Scoundrel and again choose between another two spells at level 10, 15 and finally 20. Skills for the Enchantress can be chosen first at level 15 then again at 20, 25 and finally character level 30.
Each different type of follower offers a customizable skillset to either boost the player's effectiveness in a certain area, or cover a weakness in another. Details of those in this skill section of the Templar, Scoundrel and Enchantress pages.
Once the skills or spells are assigned, that is the end of it, unless the players choose to respec them, which will be small in cost. There are no extra ranks of abilities for followers, nor do they benefit from traits of their own.
Follower abilities may not be affected by runes.
Experience, Items and Buffs
Any gear or gems you equip on your follower that adds Gold Find, Magic Find or Experience will add 20% to the player's total bonus for those. For example a Hellfire Ring that adds +35% experience bonus worn by a follower will be worth 7% bonus to the player. Note that Followers can only equip weapons, rings, and amulets (shields as well on the Templar).
The 20% bonus can not take the player beyond the 300% cap for GF/MF however.[4]
Much like the player, followers gain experience, and also benefit from plus experience items. Followers level up along with the player, in a manner of speaking. However, a follower will never be more than one level behind the hero. Followers also benefit from bonuses such as the Massacre boost.
Follower Death
There is no mechanism to feed health potions to your Follower, though they do share in the benefit of health globes, Nephalem Globes. The Followers also possess various buffs and healing spells, which they can use to help your character, as well as themselves.
Followers never die, they simply have a rest for a short while and will automatically return to your side once their health is restored.
References
- ↑ Follower viability - Blizzard CM, 07/01/12
- ↑ Followers in Multiplayer - Jay Wilson, Blizzard Entertainment, 13/05/2011
- ↑ Followers in Adventure mode - Blizzard CM, 19/02/2014
- ↑ Follower Magic/Gold Find - Blizzard CM, 24/08/2012
Characters & NPCs[e] Import. Chars Rumoured Diablo 3 NPCs Diablo 2 NPCs Diablo 1 NPCs Minor A-K Minor L-Z Fanmade |
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Important Characters |
Angiris Council Lords of Hell |
Horadrim Miscellaneous |
Miscellaneous (cont) |
Miscellaneous (cont) |
Miscellaneous (cont) |
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Diablo III's Possible NPCs |
Franklin Burroughs - Humbart Wessel - Pablo DeSoto - Quov Tsin - Kentril Dumon - Zayl |
---|
NPCs of Diablo II |
Act I:
Akara -
Charsi -
Chickens -
Deckard Cain -
Flavie -
Gheed -
Kashya -
Rogue NPCs -
Warriv
|
---|
NPCs of Diablo I |
Diablo NPCs:
Adria -
Cain -
Cows -
Farnham -
Gillian -
Griswold -
Kael Rills -
Ogden -
Pepin -
Wirt
|
---|
Minor A-K |
Achilios - Adria - Akara - Albord - Aldric Jitan - Alkor - Anya - Arkaine - Asheara - Assur - Atma - Augustus Malevolyn - Baerna - Banagar - Benjin - Brek - Buyard Cholik - Camylle - Celestia - Cornelius - Darrick Lang - Diomedes - Drognan - Edgewulf - Elora - Elzix - Emilye - Fara - Farnham - Fautzin - Galeona - Garda - Gheed - Gillian - Gorst - Greiz - Griswold - Guthwulf - Hagan - Halbu - Hanos Jeronnan - Hargo - Hays - Hratli - Hrothwulf - Humbart Wessel - Hunfrith - Hyram - Icharion - Jace - Jamella - Jerhyn - Jodas - Juris Khan - Justinian IV - Kabraxis - Kara Nightshadow - Karybdus - Kashya - Kentril Dumon - Kethryes - Korlic - Kreghn - Ku Y'leh |
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Minor L-Z |
Lam Esen - Larzuk - Linarian - Lysander - Malah - Mat Hu-Ring - Meshif - Mirakodus - Mordecai - Natalya - Nefriti - Nellia - Nihlathak - Nor Tiraj - Norrec Vizharan - Ogden - Ord Rekar - Orlif - Ormus - Oskal - Palashia - Pepin - Qarak - Qual-Kehk - Riordan Nesardo - Sadun Tryst - Salene Nesardo - Sardak - Sarnakyle - Septumos - Simon - Talic - Taramis Volken - Tilgar - Tobio - Toko - Tylwulf - Vischar Orous - Warriv - Wirt - Wulfgar - Xazax - Zagraal - Zayl - Zorea |
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Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
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|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
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Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
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Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
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Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
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Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
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• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|