Changes - Diablo Wiki
Open main menu

Diablo Wiki β

Changes

Electrocute

1,683 bytes added, 02:03, 23 November 2013
m
Skill Design
[[File:IconElectrocute.png|left]][[File:Wiz-electrocute1.jpg|thumb|350px|Electrocute in action.]]'''Electrocute''' is a Primary [[Wizard skill]] unlocked at [[clvl|levelLevel]] 615, which electrocutes an enemy over time. This is a [[Signature spell]]. Signature spells are free to cast. Electrocute functions like a continuous Chain Lightning, with a bolt that remains active as long as the Wizard keeps it going. The beam locks onto the targeted enemy, or any enemy in close proximity to the target, and chains to others as well, dealing damage every pulse. The hit rate is determined by the Wizard's attack speed.
==Background==
{{Skillbox D3|portrait= Wiz-electrocute1.jpg|portrait-width= 200px|name= Electrocute|user= Wizard|clvl= 6|description= Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for X-Y lightning damage.|type= Direct [[Damage]]/[[DoT]]|resource= Costs [[Arcane Power]]/time|alabaster= Unknown|crimson= Unknown|golden= Unknown|indigo= Unknown|obsidian= Unknown}}The [[Wizard]] opens up a whole hole between the physical an and ethereal realms, and calls forth lightning arcs that grip an enemy and fries it until dead, or the Wizard releases her grip on the ethereal realm. 
==Skill Rune Effects==
Refer to the [[Electrocute rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and strategy tips.
{{skill description header}}
<skill subcat="Signature spell" class="Wizard">Electrocute</skill>
<skill class="Wizard" rune="Chain Lightning">Electrocute</skill>
<skill class="Wizard" rune="Forked Lightning">Electrocute</skill>
<skill class="Wizard" rune="Lightning Blast">Electrocute</skill>
<skill class="Wizard" rune="Surge of Power">Electrocute</skill>
<skill class="Wizard" rune="Arc Lightning">Electrocute</skill>
==Skill Design==
The description of {{stub|this [[skill]] section is incomplete, since it has severely outdated and written in non-encyclopedic style}}Electrocute functions much like a hefty [[mana]]-per-second costbeam weapon, locking onto the target and that makes it awesome for quick hits, especially to finish off moving targets, but not very suitable for big enemieszapping until dead.
Electrocute was not enabled to start with, but once a [[Wizard]] hit level 13 and earned a skill point, it could be used. It's great fun to use, and very useful too. Electrocute is basically a beam weapon, one that the Wizard fires as long as she keeps the mouse clicked. You can not move while using Electrocute, but you're unlikely to want to, since it locks on and keeps zapping the target until it's dead, or you're out of mana. The second happens before the first more often than you'd like, and it's basically unusable on [[boss]]es, or even moderately tough targets like [[Dune Dervish]]es and [[Dark Demon]]s, since mana would run out long before their [[health]]. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.
Electrocute was simply awesome for small stuff, especially on evasive enemies like the fluttering [[Sand Wasp]]s, or those last one or two [[Fallen Imp]]s who always scattered away from the battle when their [[Fallen Overseer| Overseers]] and [[Fallen Shaman|Shamans]] went down. Just aim at the [[monster]], or anywhere near it, and the beam locks on, draining that monster steadily. Smaller monsters usually died in less than a second, and I found this one far quicker than the higher damage [[Arcane Orb]] to clean up groups of weak enemies. Some screenshots show this one chaining to multiple targets, but higher levels in this spell only listed more damage.
Note that [[lightning]] damage [[critical hit]]s will [[stun]] targets. This one stuns (very briefly) at least every two seconds, so there must be a lot of hit checks going on, to trigger the critical hit so frequently. That stunning is, of course, highly useful when you're locked onto an enemy trying to charge into [[melee]] range.
===Video===
A video of Electrocute can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
 
==Electrocute Video==
A video of Electrocute can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
<br>
<youtube>OwzMVuIVfAI</youtube>
<br>
 
 
==Skill Rank Table==
[[File:Wiz-electrocute2.jpg|thumb|350px|Electrocute snakes through some [[Skeletal Executioner]]s.]]
* '''Rank 1:''' Deals 1-15 [[lightning]] damage.
 
 
==Synergies==
* No The following [[synergiesWizard passives]] with any of the [[passive provide a benefit to Electrocute, runed or not:{{skill]]s are yet known.description header}}<skill class="Wizard">Glass Cannon</skill><skill class="Wizard">Prodigy</skill><skill class==Skill Rune Effects==* Unknown rune: Adds damage."Wizard">Paralysis</skill>* Unknown rune: Causes killed targets to explode, damaging nearby monsters.* Unknown rune: Triggers Chain Lightning off any target killed by the spell.<refskill class="Wizard">[http://diablo.incgamers.com/blog/comments/blizzcon-2010-hands-on-stuff.co.nz/ BlizzCon 2010 Hands-On: GamePlanet NZ] -- Incgamers 5th Nov 2010Arcane Dynamo</refskill
==Development==
[[File:Wiz-electrocute2.jpg|thumb|300px|Electrocute snakes through some [[Skeletal Executioner]]s.]]
'''Electrocute''' was first shown at [[BlizzCon 2008]], where the lightning could hit a string of targets at lesser and lesser damage. Back then, it was at Tier II on the [[Storm Skill Tree]].
<blockquote>''It’s not very high damage, so you’ll need to cook for a while on tougher targets, and at low levels this one isn’t very useful against bosses or champions; it’s just to AP expensive for big enemies; you’ll be out of resource before they’re out of hit points.</blockquote>
Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Electrocute became a level 6 skill.  ===Beta==={{Beta skill notes}} Electrocute remained a level 6 skill when the beta started. [[Flux]] found it very useful:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one] <blockquote>''Electrocute is great fun to use, and would be so even if it wasn’t so powerful. The skill works a bit like Chain Lighting, with a single electrical bolt fired out that hits a target and then jumps to other nearby enemies. Electrocute moves much more quickly than Chain Lightning ever did though, and while the damage is quite variable in the beta, it’s generally high enough to wipe out any normal monster with a single flicker.</blockquote> With the [[Beta Patch 8]] of December 2011, all [[signature spell]]s became free to cast, and Electrocute was bumped up to level 13. With the Patch 13 changes, it was classified as a Primary skill and dropped to level 11. For March's [[Beta Patch 14]], it moved to level 15, making it unplayable in the beta.
===Previous Versions===
See the [[Wizard skill archive]] for more details on previous versions of Electrocute and other Wizard skills.<br>
===In Other Games===
Electrocute is an updated version of [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Chain_Lightning Chain Lightning}}, but with more of a Dungeons & Dragons inspiration.
 
==Trivia==
This spell was originally more inspired by [http://www.d20srd.org/srd/spells/chainLightning.htm Chain Lightning] from Dungeons & Dragons, but later changed to a completely new design, electrocuting one target at a time.
 
* [[Cinematic: Wizard]]
* [[Gameplay: Blizzcon 2008]]
* [[Gameplay: July 2011]]
You can find pictures in the Diablo III screenshot and picture gallery:
 
<!--
==Related Articles==
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
-->
==References==
<span style="font-size: 10px;"><references/></span>
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=79626067960229#post7962606 post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com July /forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011 Press Event Coverage * [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega- The report: Part One] — IncGamers 4th Oct 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard (Translated by Zediono)Active Skills]— Blizzard's Official Diablo III Site 
[[category:Active skills]]
[[category:Wizard skills]]
[[category:Wizard active skills]]
[[category:Signature spells]]
 
<br>
<br>
<br>
{{Skill navbox Diablo III|Wizard|primary}}
33
edits