Difference between revisions of "Heal"
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To '''heal''' in any [[RPG]] is to restore lost "hit points" or [[life]]. It usually involves [[magic]]al spells or similar effects, such as short periods of time or eating supposedly non-[[magic]]al food to increase | To '''heal''' in any [[RPG]] is to restore lost "hit points" or [[life]]. It usually involves [[magic]]al spells or similar effects, such as short periods of time or eating supposedly non-[[magic]]al food to increase | ||
* [[Heal (Templar skill)|Click here]] for the [[Templar]] skill "Heal." | * [[Heal (Templar skill)|Click here]] for the [[Templar]] skill "Heal." |
Revision as of 19:43, 13 March 2013
To heal in any RPG is to restore lost "hit points" or life. It usually involves magical spells or similar effects, such as short periods of time or eating supposedly non-magical food to increase
- Click here for the Templar skill "Heal."
Healer Classes
In many RPGs there are dedicated caster classes for healing, and they are traditionally not overly popular. In Diablo II, there were a few classes with some sort of "heal other" spells, but not overly efficient. No class in Diablo II is a dedicated healing class. The popular MMORPG World of WarCraft has several classes that can specialise into healing, but they can also generally specialise into something else, like DPS or tanking.
Some monsters are known to heal their own kin as well.
Other Sources of Healing
Both Diablo I and II have an extensive potion system, and the main source of healing wither come from regen, lifesteal or potions. There are also shrines which can heal you, and add quick life regeneration for a period of time.
In Diablo III there will be less use of potions, and higher use of Health Globes. Balls of health dropped randomly by monsters and which increases life. Heal potions , Minor Heal potions and Rejuvenation Potions returned to Diablo III, but at a less drop rate. These should be kept in your inventory for emergency situations against a boss when a Health globe hasn't dropped.
Heal Potions increase health slowly over time, while Rejuvenation potions heal instantly.
Another source of healing in Diablo II was to visit the nearest town to talk to the healer for an instantaneous full health effect.
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|