Difference between revisions of "Cloud of Bats"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Created page with "left '''Firebats''' is a Physical Realm Witch Doctor skill unlocked at level 9. An Alabaster Rune placed in it will alter the ski...")
 
m
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:IconFirebats.png|left]]
+
Cloud of Bats is a rune effect in [[Firebats]], a Physical Realm [[Witch Doctor skill]].
'''[[Firebats]]''' is a Physical Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 9.
 
  
 +
This rune effect surrounds the Witch Doctor with a tornado of bats, dealing increasing amounts of weapon damage as Fire to anything that gets too near the Witch Doctor.
  
An [[Alabaster Rune]] placed in it will alter the skill in the following way.
+
This is the highest damage version of Fire Bats, but the increase comes at a cost - The Witch Doctor has to be very close to the target, sacrificing both the safety of range, the accuracy, and the reliability of the other Firebats variations.
 +
 
 +
 
 +
==Skill Rune Effects==
 +
See the [[Firebats rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips.
 +
 +
{{skill description header}}
 +
<skill subcat="Physical realm spell" class="WitchDoctor">Firebats</skill>
 +
<skill class="WitchDoctor" rune="Cloud of Bats">Firebats</skill>
 +
 
 +
 
 +
==Media==
 +
 
 +
Screenshots and movies will be added post-release.
 +
 
 +
 
 +
==Development==
 +
 
 +
Prior to the skill revision in February 2012, this rune effect was enabled by the [[Albaster Rune]], granting the following effect with a level 7 runestone:
 
{{Witch Doctor_Skillrune_Cloud of Bats}}
 
{{Witch Doctor_Skillrune_Cloud of Bats}}
 +
 +
 +
  
 
[[category:Witch Doctor skills]]
 
[[category:Witch Doctor skills]]
 +
[[category:Witch Doctor rune effects]]
 
[[category:runes]]
 
[[category:runes]]
 +
 +
 +
<br>
 +
<br>
 +
<br>
 +
 +
 +
{{Skill navbox Diablo III|WD|secondary}}

Latest revision as of 19:59, 28 February 2013

Cloud of Bats is a rune effect in Firebats, a Physical Realm Witch Doctor skill.

This rune effect surrounds the Witch Doctor with a tornado of bats, dealing increasing amounts of weapon damage as Fire to anything that gets too near the Witch Doctor.

This is the highest damage version of Fire Bats, but the increase comes at a cost - The Witch Doctor has to be very close to the target, sacrificing both the safety of range, the accuracy, and the reliability of the other Firebats variations.


Skill Rune Effects[edit | edit source]

See the Firebats rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips.

Name Level Description

<skill subcat="Physical realm spell" class="WitchDoctor">Firebats</skill> <skill class="WitchDoctor" rune="Cloud of Bats">Firebats</skill>


Media[edit | edit source]

Screenshots and movies will be added post-release.


Development[edit | edit source]

Prior to the skill revision in February 2012, this rune effect was enabled by the Albaster Rune, granting the following effect with a level 7 runestone:

IconAlabaster.png
Cloud of Bats

[e]

Call forth a swirl of bats to damage nearby enemies for 358% weapon damage per second as Fire.