Difference between revisions of "Spike Trap"

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'''Spike Trap''' is a [[Demon Hunter]] Tier 2 [[Demon Hunter skills|skill]] unlocked at [[clvl|level]] 3. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage nearby targets.
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[[File:IconSpikeTrap.png|left]]
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'''Spike Trap''' is a Devices [[Demon Hunter skill]] unlocked at [[clvl|Level]] 17. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage to any target in contact. The damage is dealt steadily over time, so keeping an enemy atop the blades, via stun or positioning, will greatly increase the damage taken.
  
  
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<br><br><br>__TOC__
 
==Background==
 
==Background==
{{Skillbox D3
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[[File:trap_ground.jpg|thumb|200px|Spike Trap in action.]]
|portrait= trap_ground.jpg
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The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vicinity.
<!-- |portrait-width= -->
 
|name= Spike Trap
 
|user= Demon Hunter
 
|tier= 2
 
|clvl= 3
 
|description= A bladed trap that cuts targets.
 
|type= Direct [[Damage]]/[[DoT]]
 
|resource= Costs [[Discipline]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vacinity.
 
  
  
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==Skill Rune Effects==
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See the [[Spike Trap rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
 +
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{{skill description header}}
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<skill class="DemonHunter">Spike Trap</skill>
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<skill class="DemonHunter" rune="Echoing Blast">Spike Trap</skill>
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<skill class="DemonHunter" rune="Sticky Trap">Spike Trap</skill>
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<skill class="DemonHunter" rune="Long Fuse">Spike Trap</skill>
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<skill class="DemonHunter" rune="Lightning Rod">Spike Trap</skill>
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<skill class="DemonHunter" rune="Scatter">Spike Trap</skill>
  
 
==Skill Design==
 
==Skill Design==
 
[[Image:spike_trap_sprung.jpg|thumb|left|200px|Spikes once sprung.]]
 
[[Image:spike_trap_sprung.jpg|thumb|left|200px|Spikes once sprung.]]
 
The [[skill]] works similarly to those found in the [[Assassin]]'s set in [[Diablo II]]. It is a [[trap]] that, when thrown onto the ground, can be triggered by enemies who walk over or near it. It is best used in tight quarters to help control or "herd" the movement of the enemy. Much like the [[Wizard]]'s [[Hydra]], you can only have a set number of traps active at any time.
 
The [[skill]] works similarly to those found in the [[Assassin]]'s set in [[Diablo II]]. It is a [[trap]] that, when thrown onto the ground, can be triggered by enemies who walk over or near it. It is best used in tight quarters to help control or "herd" the movement of the enemy. Much like the [[Wizard]]'s [[Hydra]], you can only have a set number of traps active at any time.
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{{clear-left}}
  
  
<div style="clear:left;"></div>
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==Synergies==
==Skill Rank Table==
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The following [[Demon Hunter passives]] provide a benefit to Spike Trap, runed or not:
* '''Rank 1:''' Lay a trap that arms after X seconds and triggers when an enemy approaches. The explosion does X-X damage per second to all enemies within X feet for X seconds.
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{{skill description header}}
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<skill class="DemonHunter">Steady Aim</skill>
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<skill class="DemonHunter">Numbing Traps</skill>
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<skill class="DemonHunter">Custom Engineering</skill>
  
The Demon Hunter can have a maximum for X traps active at one time.
 
  
 
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==Development==
 
 
==Trait Synergies==
 
 
[[File:spike_trap_spinning.jpg|thumb|300px|It goes up to 11.]]
 
[[File:spike_trap_spinning.jpg|thumb|300px|It goes up to 11.]]
* No [[synergies]] with any of the [[trait]]s are yet known.
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'''Spike Trap''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. [[Wyatt Cheng]] had this to say about it[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/]:
 
 
 
 
  
==Skill Rune Effects==
 
* No [[rune]] effects for Spike Trap are known.
 
 
 
 
==Development==
 
'''Spike Trap''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. [[Wyatt Cheng]] had this to say about it[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/]:
 
 
<blue>One of her themes is going to be traps and gadgets. This is not unlike some of the Assassin gameplay you might have seen in Diablo 2. In this case we want to sell again the shadow theme and the gadgets theme. We just take an ordinary trap spell, weave in some Shadow themes and the art kind of brings out the flavour, differentiates her from the other characters. Another thing I really like about Spike Trap is it has that sense of preparation. We want the player to know that the Demon Hunter is somebody that goes to sleep at night and dreams about killing demons. She wakes up in the middle of the night and goes "Oh, I have this great idea for a trap that will be awesome for killing demons", goes back to sleep, wakes up and kills a lot of demons. That's her thing. </blue>
 
<blue>One of her themes is going to be traps and gadgets. This is not unlike some of the Assassin gameplay you might have seen in Diablo 2. In this case we want to sell again the shadow theme and the gadgets theme. We just take an ordinary trap spell, weave in some Shadow themes and the art kind of brings out the flavour, differentiates her from the other characters. Another thing I really like about Spike Trap is it has that sense of preparation. We want the player to know that the Demon Hunter is somebody that goes to sleep at night and dreams about killing demons. She wakes up in the middle of the night and goes "Oh, I have this great idea for a trap that will be awesome for killing demons", goes back to sleep, wakes up and kills a lot of demons. That's her thing. </blue>
  
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===Beta===
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Spike Trap became a level 14 skill, but was soon changed to level 16. The skill system was once again overhauled for the [[Beta Patch 13]], and Spike Trap was classified as a Devices skill and moved to level 17.
  
  
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<!--
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==Trivia==
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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-->
 
==Media==
 
==Media==
 
Spike Trap can be seen in action on video here:
 
Spike Trap can be seen in action on video here:
 
* [[Gameplay: Blizzcon 2010]]
 
* [[Gameplay: Blizzcon 2010]]
  
You can find pictures in the Diablo 3 screenshot and picture gallery:
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You can find pictures in the Diablo III screenshot and picture gallery:
* [http://diablo.incgamers.com/gallery/ Diablo 3 screenshots and pictures]
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* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
 
* [http://diablo.incgamers.com/gallery/search.php?keywords=Spike+Trap&cat=all '''Spike Trap''' specific gallery contents]
 
* [http://diablo.incgamers.com/gallery/search.php?keywords=Spike+Trap&cat=all '''Spike Trap''' specific gallery contents]
  
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Image:spike_trap_spinning.jpg| That can't feel very nice.
 
Image:spike_trap_spinning.jpg| That can't feel very nice.
 
Image:spike_trap_opening.jpg| The trap opening up.
 
Image:spike_trap_opening.jpg| The trap opening up.
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File:Spiketrap_ground.jpg| Trap in the ground.
 
</gallery>
 
</gallery>
 
  
  
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* [http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/ BlizzCon 2010 Gameplay Panel Transcript]
 
* [http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/ BlizzCon 2010 Gameplay Panel Transcript]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter PvM Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter PvM Hands-on Report]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] — IncGamers 6th Sep 2011
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* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] — Blizzard's Official Diablo III Site
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{{Skill navbox Diablo III|DH|devices}}
  
{{Slave navbox Diablo III|Demon_Hunter}}
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[[category:Demon Hunter skills]]
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[[category:Active skills]]

Latest revision as of 11:10, 6 December 2012

IconSpikeTrap.png

Spike Trap is a Devices Demon Hunter skill unlocked at Level 17. It is sphere thrown onto the ground that, when triggered by movement, erupts into a whirling device of spinning blades that damage to any target in contact. The damage is dealt steadily over time, so keeping an enemy atop the blades, via stun or positioning, will greatly increase the damage taken.





Background[edit | edit source]

Spike Trap in action.

The Demon Hunter throws a sphere onto the ground that, when walked over, springs up into a whorl of blades and shadow, cutting any enemies in the vicinity.


Skill Rune Effects[edit | edit source]

See the Spike Trap rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="DemonHunter">Spike Trap</skill> <skill class="DemonHunter" rune="Echoing Blast">Spike Trap</skill> <skill class="DemonHunter" rune="Sticky Trap">Spike Trap</skill> <skill class="DemonHunter" rune="Long Fuse">Spike Trap</skill> <skill class="DemonHunter" rune="Lightning Rod">Spike Trap</skill> <skill class="DemonHunter" rune="Scatter">Spike Trap</skill>

Skill Design[edit | edit source]

Spikes once sprung.

The skill works similarly to those found in the Assassin's set in Diablo II. It is a trap that, when thrown onto the ground, can be triggered by enemies who walk over or near it. It is best used in tight quarters to help control or "herd" the movement of the enemy. Much like the Wizard's Hydra, you can only have a set number of traps active at any time.


Synergies[edit | edit source]

The following Demon Hunter passives provide a benefit to Spike Trap, runed or not:

Name Level Description

<skill class="DemonHunter">Steady Aim</skill> <skill class="DemonHunter">Numbing Traps</skill> <skill class="DemonHunter">Custom Engineering</skill>


Development[edit | edit source]

It goes up to 11.

Spike Trap was first shown at BlizzCon 2010 as one of the originals when the Demon Hunter was unveiled. Wyatt Cheng had this to say about it[1]:

One of her themes is going to be traps and gadgets. This is not unlike some of the Assassin gameplay you might have seen in Diablo 2. In this case we want to sell again the shadow theme and the gadgets theme. We just take an ordinary trap spell, weave in some Shadow themes and the art kind of brings out the flavour, differentiates her from the other characters. Another thing I really like about Spike Trap is it has that sense of preparation. We want the player to know that the Demon Hunter is somebody that goes to sleep at night and dreams about killing demons. She wakes up in the middle of the night and goes "Oh, I have this great idea for a trap that will be awesome for killing demons", goes back to sleep, wakes up and kills a lot of demons. That's her thing.

Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Spike Trap became a level 14 skill, but was soon changed to level 16. The skill system was once again overhauled for the Beta Patch 13, and Spike Trap was classified as a Devices skill and moved to level 17.


Media[edit | edit source]

Spike Trap can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]