Difference between revisions of "Strafe"

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(Synergies)
(Skill Rune Effects)
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{{skill description header}}
 
{{skill description header}}
 
<skill subcat="Bow skill" class="DemonHunter">Strafe</skill>
 
<skill subcat="Bow skill" class="DemonHunter">Strafe</skill>
<skill class="DemonHunter" rune="Equilibrium">Strafe</skill>
+
<skill class="DemonHunter" rune="Emberstrafe">Strafe</skill>
 
<skill class="DemonHunter" rune="Drifting Shadow">Strafe</skill>
 
<skill class="DemonHunter" rune="Drifting Shadow">Strafe</skill>
 
<skill class="DemonHunter" rune="Stinging Steel">Strafe</skill>
 
<skill class="DemonHunter" rune="Stinging Steel">Strafe</skill>
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===Notes===
 
===Notes===
 
* The [[Demon Hunter]] must have a [[bows|bow]], [[crossbows|crossbow]], or [[Hand Crossbows|hand xbow]] equipped to use Strafe.
 
* The [[Demon Hunter]] must have a [[bows|bow]], [[crossbows|crossbow]], or [[Hand Crossbows|hand xbow]] equipped to use Strafe.
 
  
 
==Skill Design==
 
==Skill Design==

Revision as of 11:04, 6 December 2012

IconStrafe.png

Strafe is an Archery Demon Hunter skill unlocked at Level 19.

The Demon Hunter spins in a circle, firing shots in all directions with uncanny accuracy. Strafe never misses, striking any monster in sight repeatedly until dead, or until the Hatred runs dry (which usually happens first, since the resource cost is quite high for this skill.)

Strafe is the single best anti-destructible skill in Diablo III, capable of taking out every single visible barrel, crate, banister, loose section of wall, etc, in a blink. (Which is good, since that's about as long as the Hatred lasts.) The shots prioritize automatically, and will all hit a single monster before any shots hit destructibles.

Strafe can be used to kill monsters, but it has a very high Hatred cost for the damage it deals, and is not a very efficient skill.





Skill Rune Effects

See the Strafe rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill subcat="Bow skill" class="DemonHunter">Strafe</skill> <skill class="DemonHunter" rune="Emberstrafe">Strafe</skill> <skill class="DemonHunter" rune="Drifting Shadow">Strafe</skill> <skill class="DemonHunter" rune="Stinging Steel">Strafe</skill> <skill class="DemonHunter" rune="Rocket Storm">Strafe</skill> <skill class="DemonHunter" rune="Demolition">Strafe</skill>


Notes

Skill Design

Unknown.


Synergies

The following Demon Hunter passives provide a benefit to Strafe, runed or not:

Name Level Description

<skill class="DemonHunter">Thrill of the Hunt</skill> <skill class="DemonHunter">Steady Aim</skill>

Also, if using the Rocket Storm rune on Strafe, then the Passive skill Ballistics will boost the rockets' damage by 50%

Development

Strafe was first seen at the July 2011 Press Event, where it was a level 27 skill. Unfortunately, no information about the skill's function was available.


Beta

When the beta started in September 2011, Strafe was changed to level 19. The skill system was once again overhauled for the Beta Patch 13, and Strafe was classified as an Archery skill and moved way back to level 9. For Beta Patch 14, it was bumped back up to level 19.


Media

Strafe can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References