Difference between revisions of "Multishot"

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: ''Where you looking for the [[Scoundrel]] skill [[Multishot (Scoundrel skill)|Multishot]]?''
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: '''Were you looking for the [[Scoundrel]] skill [[Multishot (Scoundrel skill)|Multishot]]?'''
  
  
 
[[File:IconMultishot.png|left]]
 
[[File:IconMultishot.png|left]]
'''Multishot''' is a Devices [[Demon Hunter skill]] unlocked at [[clvl|Level]] 22. The Demon Hunter shoots a fan of arrows or bolts.
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[[File:MultiShot1.jpg|thumb|300px|Multishot in action.]]
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'''Multishot''' is an Archery [[Demon Hunter skill]] unlocked at [[clvl|Level]] 22. The Demon Hunter shoots a massive fan of arrows or bolts that hit every enemy in that direction for substantial damage.
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Multishot is very useful for hitting large groups of enemies, as every single monster in that direction will be hit (but just once). The arrows will even hit monsters on the other side of dungeon walls (but not over [[Waller]] walls), making this very useful in dungeons with a lot of small rooms, such as the Keep in Act Three. The arrows travel very quickly, moving through everything and vanishing in just a blink; much faster than most other projectile arrow attacks, such as [[Ball Lightning]] or [[Cluster Arrow]].
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The downside to Multishot fairly limited range (monsters at the top of the screen are out of range) and a high Hatred cost. 
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The half-price [[Fire at Will]] rune effect is the most popular version of Multishot, and most players also use [[Bat Companion]] and/or the [[Vengeance]] passive to keep their Hatred up enough to constantly fire Multishot.
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<br><br><br>__TOC__
 
<br><br><br>__TOC__
==Background==
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==Skill Rune Effects==
[[File:MultiShot1.jpg|thumb|200px|right|Multishot in action.]]
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See the [[Multishot rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
The Demon Hunter fires a fan of arrows.
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{{skill description header}}
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<skill subcat="Bow skill" class="DemonHunter">Multishot</skill>
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<skill class="DemonHunter" rune="Fire at Will">Multishot</skill>
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<skill class="DemonHunter" rune="Burst Fire">Multishot</skill>
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<skill class="DemonHunter" rune="Suppression Fire">Multishot</skill>
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<skill class="DemonHunter" rune="Full Broadside">Multishot</skill>
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<skill class="DemonHunter" rune="Arsenal">Multishot</skill>
  
  
==Skillrune Effects==
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===Notes===
The following is a very quick summary. See the [[Multishot rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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* The [[Demon Hunter]] must have a [[bows|bow]], [[crossbows|crossbow]], or [[Hand Crossbows|hand xbow]] equipped to use Multishot.
 
<skill class="DemonHunter">Multishot</skill>
 
  
  
 
==Skill Design==
 
==Skill Design==
 
[[Image:multishot2.jpg|thumb|left|200px|Multishot hitting cultists.]]
 
[[Image:multishot2.jpg|thumb|left|200px|Multishot hitting cultists.]]
Multishot is a carry-over skill from the Amazon in Diablo II, and it functions in the same way albeit in a slightly more exaggerated form. The shot fans out into an erratic blast of bolts from the Demon Hunter's crossbows, filling a larger and larger area of the screen as it travels outward.
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Multishot is a carry-over skill from the Amazon in Diablo II, and it functions in the same way albeit in a slightly more exaggerated form with literally hundreds of arrows that guarantee any monster in that direction will be hit. The spread of the projectiles can not be controlled, but it's important to aim it properly to hit as many enemies as possible.
 
{{clear-left}}
 
{{clear-left}}
  
  
 
==Synergies==
 
==Synergies==
* No [[synergies]] with any of the [[Demon Hunter passives]] are yet known.
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The following [[Demon Hunter passives]] provide a benefit to Multishot, runed or not:
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{{skill description header}}
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<skill class="DemonHunter">Thrill of the Hunt</skill>
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<skill class="DemonHunter">Steady Aim</skill>
  
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Also, if using the Arsenal rune on Multishot, then the Passive skill Ballistics will boost the rockets' damage by 50%
  
 
==Development==
 
==Development==
 
[[File:multishot3.jpg|thumb|300px|An entire quiver.]]
 
[[File:multishot3.jpg|thumb|300px|An entire quiver.]]
This [[skill]] was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. [[Flux]] described using it in the demo:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P3/]
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This [[skill]] was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. At that point it was a low damage utility sort of skill. [[Flux]] described using it in the demo:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/]
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::''It looks awesome; you get a fantastic burst of arrows that look very impressive. Try counting them in one of the screenshots; I did a very quick scan across one shot and got to well over 100. That was at Rank 1/5 in the demo, so possibly it will produce less in the final game, but I don’t think so. It’s meant to be something of a shock and awe attack, at least visually.
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<blockquote>''It looks awesome; you get a fantastic burst of arrows that look very impressive. Try counting them in one of the screenshots; I did a very quick scan across one shot and got to well over 100. That was at Rank 1/5 in the demo, so possibly it will produce less in the final game, but I don’t think so. It’s meant to be something of a shock and awe attack, at least visually.</blockquote>
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===Beta===
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Multishot became a level 21 skill, but was soon changed to level 17. The skill system was once again overhauled for the [[Beta Patch 13]], and Multishot was classified as a Devices skill and moved up to level 22. For [[Beta Patch 14]], it was re-classified as an Archery skill (but stayed at level 22).
  
Skill tiers were removed for the [[July 2011 Press Event]], and Multishot became a level 21 skill, but was soon changed to level 17. The skill system was once again overhauled for the [[Beta Patch 13]], and Multishot was classified as a Devices skill and moved up to level 22.
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===In Other Games===
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Multishot is an updated and exaggerated version of [[Diablo II]]'s {{iw|Amazon Amazon}} skill {{iw|Multishot Multishot}}.
  
  
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==Trivia==
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==Media==
 
==Media==
 
Multishot can be seen in action on video here:
 
Multishot can be seen in action on video here:
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==References==
 
==References==
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P3/ BlizzCon 2010 Demon Hunter PvM Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P3/ BlizzCon 2010 Demon Hunter PvM Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage - The Demon Hunter (Translated by Zediono)]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] -- IncGamers 6th Sep 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] IncGamers 6th Sep 2011
* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] -- Diablo III 12th Sep 2011
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* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] — Blizzard's Official Diablo III Site
  
  
{{Skill navbox Diablo III|DH}}
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{{Skill navbox Diablo III|DH|archery}}
  
 
[[category:Demon Hunter skills]]
 
[[category:Demon Hunter skills]]
 
[[category:Active skills]]
 
[[category:Active skills]]

Latest revision as of 05:33, 6 December 2012

Were you looking for the Scoundrel skill Multishot?


IconMultishot.png
Multishot in action.

Multishot is an Archery Demon Hunter skill unlocked at Level 22. The Demon Hunter shoots a massive fan of arrows or bolts that hit every enemy in that direction for substantial damage.

Multishot is very useful for hitting large groups of enemies, as every single monster in that direction will be hit (but just once). The arrows will even hit monsters on the other side of dungeon walls (but not over Waller walls), making this very useful in dungeons with a lot of small rooms, such as the Keep in Act Three. The arrows travel very quickly, moving through everything and vanishing in just a blink; much faster than most other projectile arrow attacks, such as Ball Lightning or Cluster Arrow.

The downside to Multishot fairly limited range (monsters at the top of the screen are out of range) and a high Hatred cost.

The half-price Fire at Will rune effect is the most popular version of Multishot, and most players also use Bat Companion and/or the Vengeance passive to keep their Hatred up enough to constantly fire Multishot.





Skill Rune Effects[edit | edit source]

See the Multishot rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill subcat="Bow skill" class="DemonHunter">Multishot</skill> <skill class="DemonHunter" rune="Fire at Will">Multishot</skill> <skill class="DemonHunter" rune="Burst Fire">Multishot</skill> <skill class="DemonHunter" rune="Suppression Fire">Multishot</skill> <skill class="DemonHunter" rune="Full Broadside">Multishot</skill> <skill class="DemonHunter" rune="Arsenal">Multishot</skill>


Notes[edit | edit source]


Skill Design[edit | edit source]

Multishot hitting cultists.

Multishot is a carry-over skill from the Amazon in Diablo II, and it functions in the same way albeit in a slightly more exaggerated form with literally hundreds of arrows that guarantee any monster in that direction will be hit. The spread of the projectiles can not be controlled, but it's important to aim it properly to hit as many enemies as possible.


Synergies[edit | edit source]

The following Demon Hunter passives provide a benefit to Multishot, runed or not:

Name Level Description

<skill class="DemonHunter">Thrill of the Hunt</skill> <skill class="DemonHunter">Steady Aim</skill>

Also, if using the Arsenal rune on Multishot, then the Passive skill Ballistics will boost the rockets' damage by 50%

Development[edit | edit source]

An entire quiver.

This skill was first shown at BlizzCon 2010 as one of the originals when the Demon Hunter was unveiled. At that point it was a low damage utility sort of skill. Flux described using it in the demo:[1]

It looks awesome; you get a fantastic burst of arrows that look very impressive. Try counting them in one of the screenshots; I did a very quick scan across one shot and got to well over 100. That was at Rank 1/5 in the demo, so possibly it will produce less in the final game, but I don’t think so. It’s meant to be something of a shock and awe attack, at least visually.


Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Multishot became a level 21 skill, but was soon changed to level 17. The skill system was once again overhauled for the Beta Patch 13, and Multishot was classified as a Devices skill and moved up to level 22. For Beta Patch 14, it was re-classified as an Archery skill (but stayed at level 22).

In Other Games[edit | edit source]

Multishot is an updated and exaggerated version of Diablo II's Amazon skill Multishot.


Media[edit | edit source]

Multishot can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]