Difference between revisions of "Vault"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
m (Skill Design)
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<noinclude>
 
 
[[File:IconVault.png|left]]
 
[[File:IconVault.png|left]]
'''Vault''' is a Discipline [[Demon Hunter skill]] unlocked at [[clvl|Level]] 6. The Demon Hunter vaults forward, moving as a shadow with a flair for acrobatics.
+
'''Vault''' is a Hunting [[Demon Hunter skill]] unlocked at [[clvl|Level]] 9. The Demon Hunter vaults forward at high speed, moving as a shadow with a flair for acrobatics.
 +
 
 +
This is the Demon Hunter's [[movement ability]] and one of the most effective movement/escape skills in the game.  
  
This is the Demon Hunter's [[movement ability]].
 
  
 
<br><br>__TOC__
 
<br><br>__TOC__
 
==Background==
 
==Background==
[[File:vaulting4.jpg|thumb|200px|right|Vault in action]]
+
[[File:vaulting4.jpg|thumb|200px|right|Vault in action.]]
 
The Demon Hunter melts into the shadows, using them to spin forward with a series of acrobatic somersaults and flips.
 
The Demon Hunter melts into the shadows, using them to spin forward with a series of acrobatic somersaults and flips.
  
  
==Skill Effects==
+
==Skill Rune Effects==
The following is a very quick list. See the [[Vault rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
+
See the [[Vault rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skills header}}
+
{{skill description header}}
</noinclude>{{Demon Hunter Skill Vault}}
+
<skill subcat="Movement ability" class="DemonHunter">Vault</skill>
{{Blank header}}
+
<skill class="DemonHunter" rune="Action Shot">Vault</skill>
| width="55px" | [[image:IconCrimson.jpg|40px|center|link=Crimson]]
+
<skill class="DemonHunter" rune="Rattling Roll">Vault</skill>
| width="140px" | [[Trail of Cinders]]
+
<skill class="DemonHunter" rune="Tumble">Vault</skill>
| Ignite with fire dealing {{c_lime|80%}} weapon damage to everything along your path.
+
<skill class="DemonHunter" rune="Acrobatics">Vault</skill>
|-
+
<skill class="DemonHunter" rune="Trail of Cinders">Vault</skill>
| [[image:IconIndigo.jpg|40px|center|link=Indigo]]
+
 
| [[Acrobatics]]
+
 
| Increases your Vault distance to {{c_lime|70}} yards.
+
==Synergies==
|-
+
The following [[Demon Hunter passives]] provide a benefit to Vault, runed or not:
| [[image:IconObsidian.jpg|40px|center|link=Obsidian]]
+
{{skill description header}}
| [[Covering Fire]]
+
<skill class="DemonHunter">Tactical Advantage</skill>
| As you travel, shoot arrows for {{c_lime|205%}} weapon damage at nearby targets.
+
<skill class="DemonHunter">Perfectionist</skill>
|-
 
| [[image:IconGolden.jpg|40px|center|link=Golden]]
 
| [[Tumble]]  
 
| After using Vault, your next Vault within {{c_lime|5}} seconds has its Discipline cost reduced by {{c_lime|80%}}.
 
|-
 
| [[image:IconAlabaster.jpg|40px|center|link=Alabaster]]
 
| [[Rattling Roll]]
 
| All enemies within {{c_lime|8}} yards of your destination are knocked back and stunned for {{c_lime|4.5}} seconds.
 
|-
 
|}
 
<noinclude>
 
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 
  
  
 
==Skill Design==
 
==Skill Design==
[[Image:vault2.jpg|thumb|left|200px|I could do that...if I wanted to.]]
+
[[Image:vault2.jpg|thumb|I could do that...if I wanted to.]]
Every [[character]] in Diablo III has a [[movement ability]], and for the Demon Hunter, that would be Vault.<br>
+
Every [[character]] in Diablo III has at least one [[movement ability]]. The Demon Hunter has several with Vault the most obvious and fastest.  
Once activated, the Demon Hunter moves over the ground in a series of flips and such, in a shadow form, until she reaches her destination. The Demon Hunter is assumed to be invulnerable during this time; however, she cannot Vault through doors, walls, or other obstacles.
 
{{clear-left}}
 
  
 +
With a click the Demon Hunter vaults a considerable distance in the blink of an eye, passing right through monsters. Vault can be used repeatedly, with no cool down, [[Discipline]] permitting.
  
==Synergies==
+
Can not pass through Monsters'
* No [[synergies]] with any of the [[Demon Hunter passives]] are yet known.
+
 
 +
:* [[Waller]]
 +
:* [[Jailer]]
  
 +
[[Evasive Fire]] can however pass through Waller's walls.
  
 
==Development==
 
==Development==
[[File:vaulting4.jpg|thumb|300px|Transform and roll out.]]
 
 
'''Vault''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. [[Wyatt Cheng]] had this to say about it[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/]:
 
'''Vault''' was first shown at [[BlizzCon 2010]] as one of the originals when the [[Demon Hunter]] was unveiled. [[Wyatt Cheng]] had this to say about it[http://diablo.incgamers.com/blog/comments/diablo-3-gameplay-panel-transcript/P1/]:
 
<blue>This a movement skill. The Barbarian has Leap Attack, the Wizard has Teleport and we wanted to make sure all our classes had a way to get around the battlefield. In this skill we wanted to sell the Shadow theme. Initially we talked about Shadow Vault and stuff like that, but we decided to just call it Vault and let the art peak for itself. There's no need to have to weave these concepts into every single skill. The artistic representation has some acrobatics and has some shadow themes to it. It's basically a way to take a solid mechanic and wrap it up with the aesthetic we are trying to sell and deliver something we think will be fun for the players.</blue>
 
<blue>This a movement skill. The Barbarian has Leap Attack, the Wizard has Teleport and we wanted to make sure all our classes had a way to get around the battlefield. In this skill we wanted to sell the Shadow theme. Initially we talked about Shadow Vault and stuff like that, but we decided to just call it Vault and let the art peak for itself. There's no need to have to weave these concepts into every single skill. The artistic representation has some acrobatics and has some shadow themes to it. It's basically a way to take a solid mechanic and wrap it up with the aesthetic we are trying to sell and deliver something we think will be fun for the players.</blue>
Line 61: Line 50:
 
<blockquote>''Vault was the last Demon Hunter skill the pre-made demo characters had, and it was useful to rush through the dungeon or to escape from boss packs. It was a fast moving cartwheel that covered about 1/2 the screen. It’s seen a few times in the DH cinematic. This skill allows the DH to pass through any monsters in the way, though it’s stopped by obstacles such as walls or doors or the huge, chopping cleaver booby [[trap]]s that filled this year’s demo dungeon.</blockquote>
 
<blockquote>''Vault was the last Demon Hunter skill the pre-made demo characters had, and it was useful to rush through the dungeon or to escape from boss packs. It was a fast moving cartwheel that covered about 1/2 the screen. It’s seen a few times in the DH cinematic. This skill allows the DH to pass through any monsters in the way, though it’s stopped by obstacles such as walls or doors or the huge, chopping cleaver booby [[trap]]s that filled this year’s demo dungeon.</blockquote>
  
Skill tiers were removed for the [[July 2011 Press Event]], and Vault became a level 6 skill.
+
 
 +
===Beta===
 +
 
 +
[[File:Vault3.jpg|thumb|300px|Transform and roll out.]]
 +
Skill tiers were removed shortly before the [[beta]] started in September 2011, and Vault became a level 6 skill. The skill system was once again overhauled for the [[Beta Patch 13]], and Vault was classified as a Defensive skill and moved up to level 13. For [[Beta Patch 14]], it was re-classified as a Hunting skill and dropped to level 9. The "Hunting" category replaced "Shadow".
 +
 
 +
 
 +
==Trivia==
 +
 
 +
The skill animations for Vault were modified slightly during the beta. Initially both genders of Demon Hunter vaulted in a cartwheel animation. Someone must have decided this wasn't macho enough for the male though, since his Vault became a sort of sideways flipping leap, without any hand planted on the ground, pre-release.
  
  
Line 85: Line 83:
 
* [http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ BlizzCon 2010 Demon Hunter First Impressions]
 
* [http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ BlizzCon 2010 Demon Hunter First Impressions]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter PvM Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter PvM Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
+
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] -- IncGamers 6th Sep 2011
+
* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] IncGamers 6th Sep 2011
* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] -- Diablo III 12th Sep 2011
+
* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] — Blizzard's Official Diablo III Site
  
  
{{Skill navbox Diablo III|DH}}
+
{{Skill navbox Diablo III|DH|hunting}}
  
 
[[category:Demon Hunter skills]]
 
[[category:Demon Hunter skills]]
 
[[category:Active skills]]
 
[[category:Active skills]]
</noinclude>
 

Latest revision as of 17:57, 4 July 2012

IconVault.png

Vault is a Hunting Demon Hunter skill unlocked at Level 9. The Demon Hunter vaults forward at high speed, moving as a shadow with a flair for acrobatics.

This is the Demon Hunter's movement ability and one of the most effective movement/escape skills in the game.




Background[edit | edit source]

Vault in action.

The Demon Hunter melts into the shadows, using them to spin forward with a series of acrobatic somersaults and flips.


Skill Rune Effects[edit | edit source]

See the Vault rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill subcat="Movement ability" class="DemonHunter">Vault</skill> <skill class="DemonHunter" rune="Action Shot">Vault</skill> <skill class="DemonHunter" rune="Rattling Roll">Vault</skill> <skill class="DemonHunter" rune="Tumble">Vault</skill> <skill class="DemonHunter" rune="Acrobatics">Vault</skill> <skill class="DemonHunter" rune="Trail of Cinders">Vault</skill>


Synergies[edit | edit source]

The following Demon Hunter passives provide a benefit to Vault, runed or not:

Name Level Description

<skill class="DemonHunter">Tactical Advantage</skill> <skill class="DemonHunter">Perfectionist</skill>


Skill Design[edit | edit source]

I could do that...if I wanted to.

Every character in Diablo III has at least one movement ability. The Demon Hunter has several with Vault the most obvious and fastest.

With a click the Demon Hunter vaults a considerable distance in the blink of an eye, passing right through monsters. Vault can be used repeatedly, with no cool down, Discipline permitting.

Can not pass through Monsters'

Evasive Fire can however pass through Waller's walls.

Development[edit | edit source]

Vault was first shown at BlizzCon 2010 as one of the originals when the Demon Hunter was unveiled. Wyatt Cheng had this to say about it[1]:

This a movement skill. The Barbarian has Leap Attack, the Wizard has Teleport and we wanted to make sure all our classes had a way to get around the battlefield. In this skill we wanted to sell the Shadow theme. Initially we talked about Shadow Vault and stuff like that, but we decided to just call it Vault and let the art peak for itself. There's no need to have to weave these concepts into every single skill. The artistic representation has some acrobatics and has some shadow themes to it. It's basically a way to take a solid mechanic and wrap it up with the aesthetic we are trying to sell and deliver something we think will be fun for the players.

Flux also weighed in on the skill from his time on the BlizzCon 2010 demo[2]:

Vault was the last Demon Hunter skill the pre-made demo characters had, and it was useful to rush through the dungeon or to escape from boss packs. It was a fast moving cartwheel that covered about 1/2 the screen. It’s seen a few times in the DH cinematic. This skill allows the DH to pass through any monsters in the way, though it’s stopped by obstacles such as walls or doors or the huge, chopping cleaver booby traps that filled this year’s demo dungeon.


Beta[edit | edit source]

Transform and roll out.

Skill tiers were removed shortly before the beta started in September 2011, and Vault became a level 6 skill. The skill system was once again overhauled for the Beta Patch 13, and Vault was classified as a Defensive skill and moved up to level 13. For Beta Patch 14, it was re-classified as a Hunting skill and dropped to level 9. The "Hunting" category replaced "Shadow".


Trivia[edit | edit source]

The skill animations for Vault were modified slightly during the beta. Initially both genders of Demon Hunter vaulted in a cartwheel animation. Someone must have decided this wasn't macho enough for the male though, since his Vault became a sort of sideways flipping leap, without any hand planted on the ground, pre-release.


Media[edit | edit source]

Vault can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]