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'''Disintegrate''' is a Tier 5 [[skill]] unlocked for the [[Wizard]] at level 14, doing damage to opponents in an [[AoE]] line. It's a [[signature skill]] of the Wizard.
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[[File:IconDisintegrate.png|left]]
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[[File:Wiz-disintegrate1.jpg|thumb|350px|Disintegrate in action.]]
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'''Disintegrate''' is a Secondary [[Wizard skill]] unlocked at [[clvl|Level]] 21, firing a laser beam of Arcane damage that moves instantly from the Wizard's hand to the edge of the screen. Its piercing ability and unrivaled speed are slightly offset by the fact that the Wizard is stuck in place while casting it.
  
The skill works like a laser beam, firing a straight line of Arcane damage that moves instantly from the Wizard's hand to the edge of the screen. This makes the spell reach the enemies faster than any other spell in the game, and its ability to pass through as many targets as are in the way gives it impressive piercing ability.
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* An earlier version of this skill had a much more complicated operation. For details, see: [[Disintegrate (July 2011)]].
  
The drawbacks are fairly low damage, especially to targets behind the front row, and the fact that the Wizard is stuck in place while casting it.
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The best aspect of this skill is its speed and piercing ability.  The instant the Wizard clicks the button, the laser beam stretches from her hand to the edge of the screen, hitting every monster in its path. This makes it very useful against distant enemies, as the beam can reach them long before they can advance, or even fire their own projectiles across the level. The drawback is a heavy resource cost and less damage than single target attacks.
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Note that a more powerful form of Disintegrate exists while in [[Archon]] form.
  
  
 
==Background==
 
==Background==
{{Skillbox
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A [[Wizard]] can call forth a death ray of Arcane energies to make matter simply vanish.
|game= Diablo III
 
|portrait= Wiz-disintegrate1.jpg
 
|portrait-width= 200px
 
|active= Active
 
|name= Disintegrate
 
|ranks= 1
 
|user= Wizard
 
|tree= Arcane
 
|description= Emanate a beam of pure energy dealing X arcane damage per second.  Damage is modified to 80% each time the beam passes through the target.
 
|type= Direct Damage
 
|quantity= 12 damage/sec
 
|effect= Line [[AoE]]
 
|school= Arcane
 
|resource= [[Mana]]
 
|cost= 12/sec
 
|cast-time= Instant
 
|duration= Concentrate?
 
|cooldown= Unknown
 
<!-- |synergies= Link them -->
 
<!-- |catexclude= -->
 
}}
 
A [[Wizard]] can call forth a torrent of Arcane energies to make matter simply vanish.
 
 
 
 
 
==Skill Rank Table==
 
* '''Rank 1:''' 12 damage/sec. 12 mana/sec.
 
Only Rank 1 is known so far.
 
 
 
 
 
==Runestone Effects==
 
[[Bashiok]] revealed one runestone effect in a forum post in January, 2011.<ref>[http://blues.incgamers.com/Posts/1/1/4/10/59430/wizards-disintegrate-skill--flawed#postId_153707 Bashiok forum post] - Blizz Blues, January 11, 2011</ref>
 
 
 
::Disintegrate with obsidian makes it a short range cone attack that it super strong, so maybe a melee wizard would love it that way
 
 
 
* [[Alabaster rune]]: Unknown.
 
* [[Crimson rune]]: Unknown.
 
* [[Golden rune]]: Unknown.
 
* [[Indigo rune]]: Unknown.
 
* [[Obsidian rune]]: Short range (melee style) cone-shaped beam that deals very high damage.
 
  
==Synergies==
 
  
Disintegrate benefits directly from the following traits:
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==Skill Rune Effects==
 
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Refer to the [[Disintegrate rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
* [[Glass Cannon]]: Increases damage done by spells and increases armor.
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* [[Intimidation]]: Increases damage done and reduces vendor costs.
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{{skill description header}}
* [[Quickening]]: Increases spell casting speed.
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<skill class="Wizard">Disintegrate</skill>
* [[Beast Hunter]]: Damage bonus against beasts.
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<skill class="Wizard" rune="Convergence">Disintegrate</skill>
* [[Demonsbane]]: Damage bonus against Demons.
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<skill class="Wizard" rune="Chaos Nexus">Disintegrate</skill>
* [[Just...Stay...Dead!]]: Damage bonus against undead.
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<skill class="Wizard" rune="Volatility">Disintegrate</skill>
* [[Temporal Flux]]: Enemies that have been hit by your Arcane spells are slowed down by 25% for 3 seconds.
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<skill class="Wizard" rune="Entropy">Disintegrate</skill>
* [[Power Surge]]: Increase critical strike damage.
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<skill class="Wizard" rune="Intensify">Disintegrate</skill>
* [[Penetrating Spells]]: Reduces the resistances of your target to your spells by 20%.
 
  
  
 
==Skill Design==
 
==Skill Design==
Disintegrate fires a red, ruler-straight laser beam of [[arcane]] damage, striking everything in a line [[AoE]] right to the edge of the screen. The beam remains active as long as the mouse button is depressed ([[mana]] permitting), and can be moved around in all directions, emanating out from the stationary Wizard like spikes from a hub.
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[[File:Disintegrate7.jpg|thumb|left|250px|Disintegrating [[Leoric]] while the [[Templar]] tanks.]]
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Disintegrate fires a red, ruler-straight laser beam of [[arcane]] damage, striking everything in a line [[AoE]] for a considerable distance away from the Wizard. The beam remains active as long as the mouse button is depressed ([[Arcane Power]] permitting). To aim it, move the mouse around and the Wizard will spin like a top, firing in whatever direction the mouse points her.
  
The spell does bonus damage (apparently doubling with critical hits) after it locks onto a target for more than about half a second. The beam turns from red to purple to give a visual indication of this; see the tutorial screenshots below.
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The spell previously gained bonus damage to a single target with a longer lock on, but this feature seem to have been removed as of the beta test. Conversely, Disintegrate formerly did 20% less damage to each additional target, but this also seems to have been removed as of the beta.
  
On the whole, Disintegrate seems like more of a support skill than a main weapon. The [[Arcane Power]] drain is fairly fast, and the damage isn't very high. Its utility comes from hitting multiple monsters in a line, and the speed of it; Disintegrate is the only known skill that can instantly reach all the way to the edge of the visible screen. Literally instantly; as soon as the mouse is clicked the skill reaches from the Wizard all the way to the edge of the screen, which makes it good to hit fast moving monsters, or opponents in the [[Arena]].
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The skill is enormously effective against large groups of weak enemies, and can kill dozens or monsters in a blink as the player hoses the beam across the advancing hordes. It is less effective against larger enemies, and is ill-suited to killing big bosses since the damage is not high enough and the resource drain grows excessive.
  
It's very useful to take out low hit point enemies from a distance. Monsters like skeletal archers or other ranged attackers who spawn behind other melee enemies are great to cook with Disintegrate, since the beam can get to them instantly, before their arrows or projectiles have traveled across the screen to the Wizard.
 
  
The damage decreases to 80% with each additional target it strikes, so if the goal is to kill the 3rd or 4th monster in a row it may take a while. Of course the ones closer are taking more damage and will die fairly soon, thus bringing the target closer to being the first impact and dealing higher damage. The damage decrease goes like this, with the damage 80% of the base with each monster in a row. 100%, 80% to the second, then 80% of that to the 3rd, which is 64%. It continues to decrease to 51%, 41%, and 33% to the 6th, should a Wizard find so many targets in a row.
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===Range and Speed===
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[[File:Disintegrate-max-range1.jpg|thumb|400px|Disintegrate max range.]]
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Disintegrate seems like an infinite weapon at first glance, but it is limited in range and speed, as players come to realize after experimenting with it a bit. The range goes to and past the edge of the visible screen in most instances, but it does not quite reach the diagonal corners.
  
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You see it falling far short of the edge in the screenshot to the right, but that is somewhat misleading, since the steep stairway in that image forced the "camera" to remain up higher, giving a longer view than you normally see in the game.
  
===Double Damage Upon Target Lock===
 
  
[[File:Disintegrate-tutorial.jpg|thumb|400px|Disintegrate [[critical hit]] tutorial.]]
 
As pointed out by Madmaxio and Arkadier in a forum thread<ref>[http://diablo.incgamers.com/forums/showthread.php?p=7719882#post7719882 Diii.net forum thread] - IncGamers November 4, 2010</ref>, Disintegrate kicks into a higher level of damage once it's been locked onto the same target for more than about half a second. This is usually indicated by the red beam turning purple, but in some sequences the double damage kicks in without the beam changing color at all. It's unclear if this is a graphical bug, or if there are two mechanisms to deal double damage with Disintegrate: critical hit AND longer time locked onto target.
 
  
A few hits have been seen that seem to jump to quadruple damage, which might be a rare bonus from a lengthy lock on as well as a critical hit. This is still a subject of much debate, as contradictory evidence can be found in screenshot sequences taken from gameplay movies. See [http://diablo.incgamers.com/forums/showthread.php?p=7719882 the Wizard forum thread] on Diii.net for more details and images.
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===Video===
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A video of Disintegrate can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
  
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<youtube>ocXBwZtyX4M</youtube>
  
That Disintegrate deals extra (double?) damage when it's locked has not yet been listed in the skill's in-game description, but it is an original feature of the skill, discussed by the developers since their earliest comments on the skill.<ref>[http://news.bigdownload.com/2008/10/10/diablo-3-class-panel-notes/ Blizzcon 2008 Panel Notes] - Big Download, October 10, 2008</ref>
 
  
::The next spell, Disintegrate, was described as the ultimate face melting skill, and introduces a new mechanic. When you use Disintegrate, you will begin to emit a jet of searing red heat for as long as you hold down the mouse button. By sweeping the mouse around, you'll change the direction of the beam. The longer the beam holds on a specific enemy, the more damage it will do to that enemy.
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==Synergies==
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The following [[Wizard passives]] provide a benefit to Disintegrate, runed or not:
 +
{{skill description header}}
 +
<skill class="Wizard">Glass Cannon</skill>
 +
<skill class="Wizard">Temporal Flux</skill>
 +
<skill class="Wizard">Arcane Dynamo</skill>
  
==Hands on Reports==
 
 
Players have had a lot of fun using Disintegrate at various demos, and have posted some useful reports on the skill's function.
 
 
 
===Blizzcon 2009 PvM Demo===
 
 
Flux was able to use Disintegrate in the BlizzCon 2009 demo, and discussed it at length in his BlizzCon 2009 Wizard gameplay report.<ref>[http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard Report from BlizzCon 2009] - IncGamers August 30, 2009.</ref>
 
 
::''Disintegrate was the the most fun, or at least most talked about, [[Wizard]] skill from [[BlizzCon 2008|Blizzcon]]. Virtually everyone put a point into Disintegrate, either because they liked the name, or because they’d seen someone else using that red laser of death, and wanted to try it themselves. (I fell into the later camp.)  Disintegrate has been featured in a variety of screenshots; the straight red laser line it emits is hard to mistake. When using this skill, the [[Wizard|Sorceress]] emits a laser-like beam of red energy that passes through multiple targets, dealing progressively less damage to each. What makes it so distinctive is that it stays active as long as you depress the mouse button (and have enough [[mana]]), and that it can be aimed like a beam weapon and swept from side to side. It's indisputably fun to stand there and basically hose down every enemy in sight, without moving a step.''
 
 
::''What makes the spell so effective is not the damage, which is fairly low. (It deals 10 damage per second.) It's the speed, since unlike every other Wizard skill (and every Sorceress skill) this one moves at the speed of light. The instant you click the mouse, Disintegrate is hitting things at the edge of the screen. The damage is lessened by each monster it passes through, but in practice (at least in the early going) this just means it can kill everything you shoot at in 5 seconds. The ones in front die in 2 seconds, and as soon as they're down the damage increases to the ones behind them.''
 
 
::''Disintegrate is most effective against weaker enemies in bunches, and especially against [[range]]d attackers at the far edge of the screen. I constantly found [[Skeletal Archer|skeletal archers]] at the edge of the screen, and used Disintegrate to obliterate them before they could do more than get off a single shot at me. Killing them with say, [[Magic Missile]], would have taken much longer. I would have had to cast half a dozen missiles, they would have had to fly all the way across the screen, monsters in the way would have absorbed some of them, and all that while the archers would have been firing at me. Thus Disintegrate isn't hugely damaging, but it saves you a great deal of time and damage by instantly wiping out low hit point enemies from a distance.''
 
 
[[Image:Wiz-disintegrate1.jpg|thumb|350px|Disintegrating from within [[Slow Time]].]]
 
::''On the other hand, Disintegrate was not very effective against larger targets. [[Boss]]es or big [[monster]]s were hurt by it, but not nearly as badly as other spells hurt them. It's said that Disintegrate increases in damage the longer it's trained on the same enemy. I was never able to test that out (it killed all the small stuff and ranged attackers too quickly), and it's not listed in the spell's hover description, but even if it's true, it's hard to use this spell for that purpose when you're playing alone. Big monsters don't stand back and let you fry them; they rush up to attack you, and up close [[Spectral Blade]] or Magic Missile did far more damage than Disintegrate. I don't think Disintegrate would be a great choice against a powerful ranged enemy either, such as a boss pack of archers, since while it would be useful to kill them, you have to stand still while you're using it, and their arrows would pin cushion you in the meantime.''
 
 
::''That's one of the most interesting things about using Disintegrate; that it's more effective if you're not moving. But Wizards seldom have that luxury, at least not when they're playing alone. A solo Wizard is a hit and run machine, throwing [[magic]]al projectiles,  rushing back or to the sides to dodge returned fire, darting in to land a few Spectral Blade strikes, etc. Disintegrate looks like it'll be very useful against weak, ranged attackers, or else will be best used in a multiplayer game, when some other character is up front tanking, giving the Wizard the freedom to pour this one on non-stop.''
 
  
 +
==Development==
 +
'''Disintegrate''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] debuted, at that point located at Tier II in the [[Arcane Skill Tree]]. [[Flux]] described using it:[http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/]
  
===Blizzcon 2010 Arena Demo===
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<blockquote>''That’s one of the most interesting things about using Disintegrate; that it’s more effective if you’re not moving. But Wizards seldom have that luxury, at least not when they’re playing alone. A solo wizard is a hit and run machine, throwing magical projectiles,  rushing back or to the sides to dodge returned fire, darting in to land a few Spectral Blade strikes, etc. Disintegrate looks like it’ll be very useful against weak, ranged attackers, or else will be best used in a multiplayer game, when some other character is up front tanking, giving the Wizard the freedom to pour this one on non-stop.</blockquote>
  
 
[[File:Disintegrate-arena2.jpg|thumb|300px|Dueling Wizard action.]]
 
[[File:Disintegrate-arena2.jpg|thumb|300px|Dueling Wizard action.]]
Disintegrate was also one of the main attack skills pre-assigned to Wizards in the [[Battle Arena]] in the Blizzcon 2010 demo. Flux reported on it again, from his Mega Arena Hands-On report. <ref>[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ Battle Arena Report: BlizzCon 2010] - IncGamers November 3, 2010</ref>
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It was slightly changed in the [[BlizzCon 2009]] demo, where it received a small boost in damage and mana cost. It was also boosted up to Tier IV, unfortunately putting it out of reach of players.
  
::Disintegrate was very useful, and the speed of it let you hit anything in a straight line, but it wasn’t very damaging, and the fact that you had to stand still to use it made it dangerous. A skill that fired out projectiles, which the Wizard could constantly have tossed out while moving, would have been awesome.
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By [[BlizzCon 2010]], with skill trees gone, Disintegrate was at Tier 5 and one of the Wizard's preset skills in the [[PvP]] demo.
 +
[[Flux]] spoke about using it in the [[Battle Arena]]:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]
  
::...Most players, especially non-Wizards, seemed to overreact to the danger of the Disintegrate beam. It looked impressive, and sent a steady display of damage taken numbers up, but they were 12s and 15s and 20s, etc. And Disintegrate could only be used while standing still, which meant a Wizard firing it was a sitting duck. It wasn’t wise to stand and trade fire with a Wizard who had Disintegrate locked onto you, but it wasn’t enormously dangerous, if you kept moving. It just looked scary.
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<blockquote>''Very useful blasting, instant speed to the edge of the level, but it requires a clear line or sight, and it holds the Wizard in place while using it. Smart Wizards I saw used it a lot, but in bursts. Any time they had a clear shot they’d cook someone from a distance, ideally over one of the openings in the ground. The damage per second wasn’t huge, but it added up and was very easy to hit with.</blockquote>
  
::...I’ve talked about Disintegrate a lot already. Very useful blasting, instant speed to the edge of the level, but it requires a clear line or sight, and it holds the Wizard in place whiel using it. Smart Wizards I saw used it a lot, but in bursts. Any time they had a clear shot they’d cook someone from a distance, ideally over one of the openings in the ground. The damage per second wasn’t huge, but it added up and was very easy to hit with.
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Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Disintegrate became a level 12 skill.
  
 +
===Beta===
 +
{{Beta skill notes}}
  
=== Spell Colour Feedback ===
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Disintegrate remained at level 12 when the beta started. [[Flux]] discussed using it:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two]
[[File:Disintegrate-purple.gif|thumb|300px|Disintegrate, recolored Arcane style.]]
 
Not as bad as the [[art controversy]], but some fans complained Disintegrate looks too much like a fire spell. [[Bashiok]] replied to this feedback by saying:<ref>[http://www.diii.net/blog/comments/bashiok-on-arcane-spell-colors/ Bashiok Forum post] - IncGamers July 8, 2009</ref>
 
  
::''It doesn’t actually feel anything like fire in-game. The screenshots don't really give a good impression of the way it looks and acts. In a screenshot you may think… well it has a lot of colors of fire, but in motion you just don’t get that impression. It comes across as a red-dominated skill. And the sound of the ability actually plays a huge part in how it feels, and it feels like a very focused and powerful energy beam.''
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<blockquote>''As fast as the spell moves, it can feel slow to target, at least compared to Electrocute, since the beam only goes right where you point it. Electrocute jumps between targets, so if you click a spot in the middle of a pack, it will hit everything in an instant, without you even moving the mouse. Disintegrate doesn’t do that, so you have to move the cursor to move the beam, and that can feel ponderous. Your character pivots in place, and while you can rotate pretty quickly, it’s slow enough to feel slightly realistic, like you’re actually turning and moving, not just flipping instantly from left to right.</blockquote>
  
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With the [[Beta Patch 8]] of December 2011, Disintegrate was dropped to level 8. With the Patch 13 changes, it was classified as a Secondary skill and bumped all the way up to level 20, out of reach of beta players. With March's [[Beta Patch 14]], it was moved to level 21 and its damage slightly reduced.
  
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===Previous Versions===
 +
See the [[Wizard skill archive]] for more details on previous versions of Disintegrate and other Wizard skills.<br> 
 +
Or see [[Disintegrate (BlizzCon 2008)]] for the original version of this skill.<br>
 +
Or see [[Disintegrate (July 2011)]] for a more recent version of this skill.
  
==Development==
 
Disintegrate was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It was slightly updated in the version shown at [[BlizzCon 2009]], where it received 2 extra damage per second, up from 10.
 
  
'''Previous Versions:'''
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==Trivia==
* [[Disintegrate (BlizzCon 2008)]]
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With Diablo III, Blizzard have looked more at the traditional Dungeons & Dragons pen & paper RPG for inspiration. The  Disintegrate spell is one of the "trademark" D&D spells, which name is likely taken in tribute to the pen & paper RPG.
  
  
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==Media==
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Disintegrate can be seen in action on video here:
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* [[Cinematic: Wizard]]
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* [[Gameplay: Blizzcon 2010]] (in the [[Arena]])
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* [[Gameplay: July 2011]]
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* [[Skill Animations Videos#Wizard Video|Video: August 2011 Wizard Skill Animations]]
  
==Trivia==
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You can find pictures in the Diablo III screenshot and picture gallery:
With Diablo III, Blizzard have looked more at the traditional Dungeons & Dragons pen & paper RPG for inspiration. The The Disintegrate spell is one of the "trademark" D&D spells, which name is likely taken in tribute to the pen & paper RPG.
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* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
 
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Disintegrate&cat=all '''Disintegrate''' specific gallery contents]
 
 
  
==Media==
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Disintegrate Disintegrate-specific gallery contents]
 
* [http://www.blizzard.com/diablo3/characters/wizard.xml Disintegrate video]
 
  
 
<gallery>
 
<gallery>
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Image:Disintegrate.jpg|Disintegrate used on a [[Skeleton]].
 
Image:Disintegrate.jpg|Disintegrate used on a [[Skeleton]].
 
Image:Wiz-disintegrate3.jpg|Concept art.
 
Image:Wiz-disintegrate3.jpg|Concept art.
File:Disintegrate-tutorial.jpg|Sequence of Disintegrate in the Arena.
 
File:Disintegrate-tutorial2.jpg|Sequence of Disintegrate in the Arena.
 
File:Disintegrate-tutorial3.jpg|Sequence of Disintegrate in the Arena.
 
 
</gallery>
 
</gallery>
 
 
 
[[Image:Wiz-disintegrate3.jpg|center|thumb|600px|Disintegrate in character artwork by Blizzard artist [[Josh Tallman]].]]
 
[[Image:Wiz-disintegrate3.jpg|center|thumb|600px|Disintegrate in character artwork by Blizzard artist [[Josh Tallman]].]]
 
==Related Articles==
 
* [[Disintegrate (BlizzCon 2008)]]
 
  
  
 
==References==
 
==References==
<font size="-3"><references/></font>
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* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]
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* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
 +
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011
 +
* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] — IncGamers 5th Oct 2011
 +
* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site
  
  
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{{Skill navbox Diablo III|Wizard|secondary}}
  
{{Slave navbox Diablo III|Wizard}}
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[[category:Active skills]]
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[[category:Wizard skills]]
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[[category:Wizard active skills]]

Latest revision as of 05:44, 8 June 2012

IconDisintegrate.png
Disintegrate in action.

Disintegrate is a Secondary Wizard skill unlocked at Level 21, firing a laser beam of Arcane damage that moves instantly from the Wizard's hand to the edge of the screen. Its piercing ability and unrivaled speed are slightly offset by the fact that the Wizard is stuck in place while casting it.

The best aspect of this skill is its speed and piercing ability. The instant the Wizard clicks the button, the laser beam stretches from her hand to the edge of the screen, hitting every monster in its path. This makes it very useful against distant enemies, as the beam can reach them long before they can advance, or even fire their own projectiles across the level. The drawback is a heavy resource cost and less damage than single target attacks.

Note that a more powerful form of Disintegrate exists while in Archon form.


Background[edit | edit source]

A Wizard can call forth a death ray of Arcane energies to make matter simply vanish.


Skill Rune Effects[edit | edit source]

Refer to the Disintegrate rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description

<skill class="Wizard">Disintegrate</skill> <skill class="Wizard" rune="Convergence">Disintegrate</skill> <skill class="Wizard" rune="Chaos Nexus">Disintegrate</skill> <skill class="Wizard" rune="Volatility">Disintegrate</skill> <skill class="Wizard" rune="Entropy">Disintegrate</skill> <skill class="Wizard" rune="Intensify">Disintegrate</skill>


Skill Design[edit | edit source]

Disintegrating Leoric while the Templar tanks.

Disintegrate fires a red, ruler-straight laser beam of arcane damage, striking everything in a line AoE for a considerable distance away from the Wizard. The beam remains active as long as the mouse button is depressed (Arcane Power permitting). To aim it, move the mouse around and the Wizard will spin like a top, firing in whatever direction the mouse points her.

The spell previously gained bonus damage to a single target with a longer lock on, but this feature seem to have been removed as of the beta test. Conversely, Disintegrate formerly did 20% less damage to each additional target, but this also seems to have been removed as of the beta.

The skill is enormously effective against large groups of weak enemies, and can kill dozens or monsters in a blink as the player hoses the beam across the advancing hordes. It is less effective against larger enemies, and is ill-suited to killing big bosses since the damage is not high enough and the resource drain grows excessive.


Range and Speed[edit | edit source]

Disintegrate max range.

Disintegrate seems like an infinite weapon at first glance, but it is limited in range and speed, as players come to realize after experimenting with it a bit. The range goes to and past the edge of the visible screen in most instances, but it does not quite reach the diagonal corners.

You see it falling far short of the edge in the screenshot to the right, but that is somewhat misleading, since the steep stairway in that image forced the "camera" to remain up higher, giving a longer view than you normally see in the game.


Video[edit | edit source]

A video of Disintegrate can be seen below, courtesy of the DiabloInc You Tube channel.


Synergies[edit | edit source]

The following Wizard passives provide a benefit to Disintegrate, runed or not:

Name Level Description

<skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Temporal Flux</skill> <skill class="Wizard">Arcane Dynamo</skill>


Development[edit | edit source]

Disintegrate was first shown at BlizzCon 2008 when the Wizard debuted, at that point located at Tier II in the Arcane Skill Tree. Flux described using it:[1]

That’s one of the most interesting things about using Disintegrate; that it’s more effective if you’re not moving. But Wizards seldom have that luxury, at least not when they’re playing alone. A solo wizard is a hit and run machine, throwing magical projectiles, rushing back or to the sides to dodge returned fire, darting in to land a few Spectral Blade strikes, etc. Disintegrate looks like it’ll be very useful against weak, ranged attackers, or else will be best used in a multiplayer game, when some other character is up front tanking, giving the Wizard the freedom to pour this one on non-stop.
Dueling Wizard action.

It was slightly changed in the BlizzCon 2009 demo, where it received a small boost in damage and mana cost. It was also boosted up to Tier IV, unfortunately putting it out of reach of players.

By BlizzCon 2010, with skill trees gone, Disintegrate was at Tier 5 and one of the Wizard's preset skills in the PvP demo. Flux spoke about using it in the Battle Arena:[2]

Very useful blasting, instant speed to the edge of the level, but it requires a clear line or sight, and it holds the Wizard in place while using it. Smart Wizards I saw used it a lot, but in bursts. Any time they had a clear shot they’d cook someone from a distance, ideally over one of the openings in the ground. The damage per second wasn’t huge, but it added up and was very easy to hit with.

Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Disintegrate became a level 12 skill.

Beta[edit | edit source]

The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Disintegrate remained at level 12 when the beta started. Flux discussed using it:[3]

As fast as the spell moves, it can feel slow to target, at least compared to Electrocute, since the beam only goes right where you point it. Electrocute jumps between targets, so if you click a spot in the middle of a pack, it will hit everything in an instant, without you even moving the mouse. Disintegrate doesn’t do that, so you have to move the cursor to move the beam, and that can feel ponderous. Your character pivots in place, and while you can rotate pretty quickly, it’s slow enough to feel slightly realistic, like you’re actually turning and moving, not just flipping instantly from left to right.

With the Beta Patch 8 of December 2011, Disintegrate was dropped to level 8. With the Patch 13 changes, it was classified as a Secondary skill and bumped all the way up to level 20, out of reach of beta players. With March's Beta Patch 14, it was moved to level 21 and its damage slightly reduced.

Previous Versions[edit | edit source]

See the Wizard skill archive for more details on previous versions of Disintegrate and other Wizard skills.
Or see Disintegrate (BlizzCon 2008) for the original version of this skill.
Or see Disintegrate (July 2011) for a more recent version of this skill.


Trivia[edit | edit source]

With Diablo III, Blizzard have looked more at the traditional Dungeons & Dragons pen & paper RPG for inspiration. The Disintegrate spell is one of the "trademark" D&D spells, which name is likely taken in tribute to the pen & paper RPG.


Media[edit | edit source]

Disintegrate can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


Disintegrate in character artwork by Blizzard artist Josh Tallman.


References[edit | edit source]