Difference between revisions of "Split"

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(Created page with "left '''Magic Missile''' is a Wizard skill unlocked at Level 1. This is one of the Wizard's signature skills and as such never...")
 
 
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[[File:IconMagicMissile.png|left]]
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[[File:Magic-missile-split1.jpg|left|thumb|220px|Split Magic Missiles.]]
'''[[Magic Missile]]''' is a [[Wizard skill]] unlocked at [[clvl|Level]] 1. This is one of the Wizard's [[signature skill]]s and as such never has any Arcane Power cost.
 
  
Split is the second skillrune effect, and becomes available at Clvl 13. This effect splits the projectile into three missiles, each of which may hit any target, including all three into the same enemy.
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Split is a rune effect in [[Magic Missile]], a Signature [[Wizard skill]] projectile skill.
  
The damage is nearly even; the three missiles deal 50% of weapon damage each, vs. 143% weapon damage from [[Charged Blast]], the first Magic Missile skill rune (basic Magic Missile deals 110% weapon damage). However, each of the "split" missiles has the normal chance to land a [[critical hit]], effectively tripling the odds of that big damage boost, plus the stun effect a crit will inflict on the target.
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This rune effect fires three MM projectiles instead of just one. The three move out in a cluster, and all three may hit the same target, if it is large enough. The missiles do not spread out further as they travel, and how widely-spread they are can not be controlled by the player's targeting.
  
The missiles fly close together (regardless of where the player aims; there's no way to control the width of their spread), making it quite likely that at least two of them will hit the main target, and it's not difficult to nail larger enemies with all three projectiles.
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This effect is handy to hit moving or small targets, and when all three bolts hit it deals slightly more damage than [[Arcane Blast]], the first Magic Missile.  
  
<gallery>
 
File:Magic-missile-split1.jpg
 
File:Magic-missile-split2.jpg
 
</gallery>
 
  
{{Wizard_Skillrune_Fork}}
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==Skill Rune Effects==
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Refer to the [[Magic Missile rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
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{{skill description header}}
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<skill subcat="Signature spell" class="Wizard">Magic Missile</skill>
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<skill class="Wizard" rune="Split">Magic Missile</skill>
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==Media==
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[[File:Magic-missile-split2.jpg|thumb|150px|Aiming for an [[Elite]] bat.]]
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The three missiles vary slightly in spread, but this is a random effect and not one players can modify in any way.
  
  
==Earlier Version==
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==Development==
  
Prior to the February 2012 skill and runestone system revision, this effect was granted by the [[Indigo Rune]], and the number of projectiles increased with rune level, from 2 up to a maximum of 8.  
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This was one of the rune effects most changed by the removal of runes as an item, since the number of MMs fired used to increase with each rune level, up to 8 at rune level 7, which would have been awesome against large groups of enemies. Now there are always just three, which removes any chance of this rune effect being viable in the late game.  
  
Prior to that revision, this skillrune effect was known as "Fork." Presumably the developers thought "Split" was more appropriate now that there are now always three bolts, while the previous system started out with two, and then increased from there.
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The skill rune name was changed as well, and it was previously known as "Fork." Presumably the developers thought "Split" was more appropriate now that there are now always three bolts, while the previous system started out with two, and then increased from there, up to a maximum of 8.
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Prior to the skill revision in February 2012, this rune effect was enabled by the [[Indigo Rune]], granting the following effect with a level 7 runestone.  
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{{Wizard_Skillrune_Fork}}
  
  
  
 
[[category:Wizard skills]]
 
[[category:Wizard skills]]
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[[category:Wizard rune effects]]
 
[[category:runes]]
 
[[category:runes]]
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{{Skill navbox Diablo III|Wizard|primary}}

Latest revision as of 05:25, 8 June 2012

Split Magic Missiles.

Split is a rune effect in Magic Missile, a Signature Wizard skill projectile skill.

This rune effect fires three MM projectiles instead of just one. The three move out in a cluster, and all three may hit the same target, if it is large enough. The missiles do not spread out further as they travel, and how widely-spread they are can not be controlled by the player's targeting.

This effect is handy to hit moving or small targets, and when all three bolts hit it deals slightly more damage than Arcane Blast, the first Magic Missile.


Skill Rune Effects[edit | edit source]

Refer to the Magic Missile rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description

<skill subcat="Signature spell" class="Wizard">Magic Missile</skill> <skill class="Wizard" rune="Split">Magic Missile</skill>


Media[edit | edit source]

Aiming for an Elite bat.

The three missiles vary slightly in spread, but this is a random effect and not one players can modify in any way.


Development[edit | edit source]

This was one of the rune effects most changed by the removal of runes as an item, since the number of MMs fired used to increase with each rune level, up to 8 at rune level 7, which would have been awesome against large groups of enemies. Now there are always just three, which removes any chance of this rune effect being viable in the late game.

The skill rune name was changed as well, and it was previously known as "Fork." Presumably the developers thought "Split" was more appropriate now that there are now always three bolts, while the previous system started out with two, and then increased from there, up to a maximum of 8.

Prior to the skill revision in February 2012, this rune effect was enabled by the Indigo Rune, granting the following effect with a level 7 runestone.

IconIndigo.png
Fork

[e]

Fires 8 missiles that each deal 55% weapon damage as Arcane.