Difference between revisions of "Fetish Army"

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'''Fetish Army''' is a [[Witch Doctor]] Tier 7 [[Witch Doctor skills|skill]] unlocked at [[clvl|level]] 26, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones. It has never yet been shown publicly.
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[[File:IconFetishArmy.png|left]]
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'''Fetish Army''' is a Voodoo [[Witch Doctor skill]] unlocked at [[clvl|level]] 30, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones.
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The fetishes deal substantial damage, making them more than a tanking distraction, though they are handy at that also. The number and variety of Fetish varies, and the skill produces about half a dozen of the little fellows, with a mixture of dagger-wielding [[Fetishes]], blowgun-firing [[Fetish Hunters]], and fire-breathing [[Fetish Casters]].  Three of the rune effects increase the number of one type of Fetish, for players who wish to customize the experience.
  
  
 
==Background==
 
==Background==
{{Skillbox
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[[File:Diablo_III_Logo.jpg|thumb|200px|Fetish Army in action.]]
|game= Diablo III
 
<!-- |portrait= -->
 
<!-- |portrait-width= -->
 
|active= Active
 
|name= Fetish Army
 
|ranks= 5
 
|user= Witch Doctor
 
|tree= Tier 7
 
|description= Summon an army of fetish creatures to fight by your side.  
 
|type= Summon
 
|quantity= Duration
 
|effect= Target
 
|school= [[Magical]]
 
|resource= [[Mana]]
 
|cost= 12 mana
 
|cast-time= Unknown
 
|cooldown= None
 
|synergies= Unknown
 
}}
 
 
This skill summons Fetishes, the little monsters from Act III in [[Diablo II]], to fight for the Witch Doctor.
 
This skill summons Fetishes, the little monsters from Act III in [[Diablo II]], to fight for the Witch Doctor.
  
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==Skill Rune Effects==
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Refer to the [[Fetish Army rune effects]] article for thorough descriptions of all five skill rune effects in this skill, including screenshots, videos, and strategy tips.
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{{skill description header}}
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<skill class="WitchDoctor">Fetish Army</skill>
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<skill class="WitchDoctor" rune="Fetish Ambush">Fetish Army</skill>
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<skill class="WitchDoctor" rune="Devoted Following">Fetish Army</skill>
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<skill class="WitchDoctor" rune="Legion of Daggers">Fetish Army</skill>
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<skill class="WitchDoctor" rune="Tiki Torchers">Fetish Army</skill>
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<skill class="WitchDoctor" rune="Head Hunters">Fetish Army</skill>
  
  
 
==Skill Design==
 
==Skill Design==
As of Blizzcon 2009, Nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by [[Bashiok]] in a March 2010 forum post. [http://diablo.incgamers.com/blog/comments/blue-posts-on-shields-zookeeper-builds-and-healig-spells/]
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As of Blizzcon 2009, nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by [[Bashiok]] in a March 2010 forum post<ref>[http://diablo.incgamers.com/blog/comments/blue-posts-on-shields-zookeeper-builds-and-healig-spells/ Blue Posts On shields, zookeeper builds, and healing spells] -- Incgamers 11th Mar 2010</ref>.
 
 
::Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
 
 
 
::The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.
 
 
 
 
 
 
 
==Skill Rank Table==
 
* '''Rank 1:''' Summon an army of level 15 fetishes to fight by your side. Cost: 12 mana.
 
* '''Rank 2:''' Summon an army of level 16 fetishes to fight by your side. Cost: 12 mana. (A)
 
* '''Rank 3:''' Summon an army of level 17 fetishes to fight by your side. Cost: 12 mana. (A)
 
* '''Rank 4:''' Summon an army of level 18 fetishes to fight by your side. Cost: 12 mana. (A)
 
* '''Rank 5:''' Summon an army of level 19 fetishes to fight by your side. Cost: 12 mana. (A)
 
 
 
(A) = Assumed
 
 
 
 
 
  
==[[Synergies]]==
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<blue>Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
* [[Fetish Leader]] -- Increases damage done by Fetish skills.  
 
* [[Ferocity]] -- Increases damage done by your summons.
 
* [[Care of the Master]] -- Increases the health of your summons.  
 
  
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The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.</blue>
  
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The base skill can be seen in action in a short video released by Blizzard in early 2012.
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<youtube>MN58opX1srY</youtube>
  
==[[Rune|Skill Rune]] Effects==
 
Blizzard's @Diablo twitter account let us know about one effect in January 2010. [http://diablo.incgamers.com/blog/comments/never-seen-skill-has-improved-graphics/]
 
 
<blue>Witch doctor’s Fetish Army now has all rune effects complete. An army of fetishes in skeleton form? Yes please.</blue>
 
 
This is clearly an homage to the exploding (and very deadly) Stygian Doll type of fetish, seen in the Durance of Hate in Act III of Diablo II. If this follows the Diablo II style of the monster, this runestone effect will cause the dolls to explode upon impact with enemies, making them very short-lived, but very damaging.
 
  
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==Synergies==
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The following [[Witch Doctor passives]] provide a benefit to Fetish Army, runed or not:
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{{skill description header}}
 +
<skill class="WitchDoctor">Pierce the Veil</skill>
 +
<skill class="WitchDoctor">Tribal Rites</skill>
  
  
 
==Development==
 
==Development==
 
'''Fetish Army''' was first named in the [[BlizzCon 2009]] demo, where it could be seen in the [[Voodoo Skill Tree]] at Tier VI.  
 
'''Fetish Army''' was first named in the [[BlizzCon 2009]] demo, where it could be seen in the [[Voodoo Skill Tree]] at Tier VI.  
It has never yet been seen in use, but is known to still be in the game and to have been iterated quite a bit, visually.
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When skill trees were removed, Fetish Army became a Tier 7 skill.
  
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===Beta===
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Fetish Army became a level 29 skill. The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Fetish Army was classified as a Voodoo skill and moved to level 30.
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Fetish Army has, throughout development, been too high-level to play, so there are no gameplay reports describing it.
  
  
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==Media==
 
==Media==
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You can find pictures in the Diablo III screenshot and picture gallery:
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
Line 78: Line 60:
  
  
<!--
 
<gallery>Image:Diablo_III_Logo.jpg|Skill use 1</gallery>
 
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<!--
 
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==Related Articles==
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<gallery>
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Image:Diablo_III_Logo.jpg|Skill use 1
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</gallery>
 
-->
 
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==References==
 
==References==
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<span style="font-size: 10px;"><references/></span>
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/blog/comments/blue-posts-on-shields-zookeeper-builds-and-healig-spells/ Blue Posts on shields, zookeeper builds, healing spells] -- Incgamers 11th Mar 2020
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/blog/comments/character-previews-from-jay-wilson Character Previews From Jay Wilson] — IncGamers 9th Aug 2011
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
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<br>
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{{Skill navbox Diablo III|WD|voodoo}}
  
  
{{Slave navbox Diablo III|WD}}
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[[category:Active skills]]
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[[category:Witch Doctor skills]]
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[[category:Witch Doctor active skills]]

Latest revision as of 00:51, 8 June 2012

IconFetishArmy.png

Fetish Army is a Voodoo Witch Doctor skill unlocked at level 30, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones.

The fetishes deal substantial damage, making them more than a tanking distraction, though they are handy at that also. The number and variety of Fetish varies, and the skill produces about half a dozen of the little fellows, with a mixture of dagger-wielding Fetishes, blowgun-firing Fetish Hunters, and fire-breathing Fetish Casters. Three of the rune effects increase the number of one type of Fetish, for players who wish to customize the experience.


Background[edit | edit source]

Fetish Army in action.

This skill summons Fetishes, the little monsters from Act III in Diablo II, to fight for the Witch Doctor.


Skill Rune Effects[edit | edit source]

Refer to the Fetish Army rune effects article for thorough descriptions of all five skill rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description

<skill class="WitchDoctor">Fetish Army</skill> <skill class="WitchDoctor" rune="Fetish Ambush">Fetish Army</skill> <skill class="WitchDoctor" rune="Devoted Following">Fetish Army</skill> <skill class="WitchDoctor" rune="Legion of Daggers">Fetish Army</skill> <skill class="WitchDoctor" rune="Tiki Torchers">Fetish Army</skill> <skill class="WitchDoctor" rune="Head Hunters">Fetish Army</skill>


Skill Design[edit | edit source]

As of Blizzcon 2009, nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by Bashiok in a March 2010 forum post[1].

Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight. The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.

The base skill can be seen in action in a short video released by Blizzard in early 2012.


Synergies[edit | edit source]

The following Witch Doctor passives provide a benefit to Fetish Army, runed or not:

Name Level Description

<skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Tribal Rites</skill>


Development[edit | edit source]

Fetish Army was first named in the BlizzCon 2009 demo, where it could be seen in the Voodoo Skill Tree at Tier VI. When skill trees were removed, Fetish Army became a Tier 7 skill.

Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Fetish Army became a level 29 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Fetish Army was classified as a Voodoo skill and moved to level 30.

Fetish Army has, throughout development, been too high-level to play, so there are no gameplay reports describing it.


Media[edit | edit source]

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]