Difference between revisions of "Wall of Zombies"
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[[File:Wd-zombie-wall3.jpg|thumb|250px|Wall of Zombies in action.]] | [[File:Wd-zombie-wall3.jpg|thumb|250px|Wall of Zombies in action.]] | ||
'''Wall of Zombies''' is a Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 28. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach. | '''Wall of Zombies''' is a Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 28. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach. | ||
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+ | This skill has some very creative rune effects which entirely change the form and function of the spell. | ||
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<br><br><br>__TOC__ | <br><br><br>__TOC__ | ||
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==Skill Rune Effects== | ==Skill Rune Effects== | ||
− | + | Refer to the [[Wall of Zombies rune effects]] article for a thorough description of all five rune effects, including screenshots, videos, and strategy tips. | |
{{skill description header}} | {{skill description header}} | ||
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==Skill Design== | ==Skill Design== | ||
[[Image:Wd-zombie-wall2.jpg|thumb|right|250px|Zombie wall killing [[Skeleton]]s.]] | [[Image:Wd-zombie-wall2.jpg|thumb|right|250px|Zombie wall killing [[Skeleton]]s.]] | ||
− | This skill | + | This skill was an immediate fan favorite and one of the best of the Witch Doctor's [[signature skill]]s as it was original, creative, effective, and very illustrative of the class. |
As there is no player [[collision]] at all in Diablo III, this skill does not block<ref>[http://diablo.incgamers.com/blog/comments/blue-on-zombie-walls-and-mana/ Blue on Zombie Walls and Mana] — IncGamers 14th June 2011</ref> the Witch Doctor or other players or their minions or pets from moving right through it. This prevents using the skill for [[griefing]], but seems a little lacking in realism, to many players. | As there is no player [[collision]] at all in Diablo III, this skill does not block<ref>[http://diablo.incgamers.com/blog/comments/blue-on-zombie-walls-and-mana/ Blue on Zombie Walls and Mana] — IncGamers 14th June 2011</ref> the Witch Doctor or other players or their minions or pets from moving right through it. This prevents using the skill for [[griefing]], but seems a little lacking in realism, to many players. | ||
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==Development== | ==Development== | ||
'''Wall of Zombies''' was first introduced in the [[WWI 2008]] gameplay video when [[Diablo III]] premiered. Back then, it was in the [[Voodoo Skill Tree]], then moved to the [[Zombie Skill Tree]]. When skill trees were removed for the game, it became a Tier 5 skill. | '''Wall of Zombies''' was first introduced in the [[WWI 2008]] gameplay video when [[Diablo III]] premiered. Back then, it was in the [[Voodoo Skill Tree]], then moved to the [[Zombie Skill Tree]]. When skill trees were removed for the game, it became a Tier 5 skill. | ||
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===Beta=== | ===Beta=== | ||
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site | * [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site | ||
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{{Skill navbox Diablo III|WD|decay}} | {{Skill navbox Diablo III|WD|decay}} |
Revision as of 02:32, 7 June 2012
Wall of Zombies is a Decay Witch Doctor skill unlocked at level 28. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.
This skill has some very creative rune effects which entirely change the form and function of the spell.
Contents
Background
The Witch Doctor calls upon the undead to prevent the enemy from reaching him.
Skill Rune Effects
Refer to the Wall of Zombies rune effects article for a thorough description of all five rune effects, including screenshots, videos, and strategy tips.
Name | Level | Description |
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<skill subcat="Physical realm spell" class="WitchDoctor">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Barricade">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Unrelenting Grip">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Creepers">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Pile On">Wall of Zombies</skill> <skill class="WitchDoctor" rune="Dead Rush">Wall of Zombies</skill>
Skill Design
This skill was an immediate fan favorite and one of the best of the Witch Doctor's signature skills as it was original, creative, effective, and very illustrative of the class.
As there is no player collision at all in Diablo III, this skill does not block[1] the Witch Doctor or other players or their minions or pets from moving right through it. This prevents using the skill for griefing, but seems a little lacking in realism, to many players.
Synergies
The following Witch Doctor passives provide a benefit to Wall of Zombies, runed or not:
Name | Level | Description |
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<skill class="WitchDoctor">Pierce the Veil</skill> <skill class="WitchDoctor">Fetish Sycophants</skill>
Development
Wall of Zombies was first introduced in the WWI 2008 gameplay video when Diablo III premiered. Back then, it was in the Voodoo Skill Tree, then moved to the Zombie Skill Tree. When skill trees were removed for the game, it became a Tier 5 skill.
Beta
Skill tiers were removed shortly before the beta started in September 2011, and Wall of Zombies became a level 27 skill. The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Wall of Zombies was classified as a Decay skill and moved to level 28. After being nerfed a tiny bit for Beta Patch 14, it had its mana cost increased for Beta Patch 15.
Wall of Zombies has, throughout development, been too high-level to play, so there are no gameplay reports describing it.
Previous Versions
See the Witch Doctor skill archive for more details on previous versions of Wall of Zombies and other Witch Doctor skills.
Media
Wall of Zombies can be seen in action on video here:
- Gameplay: July 2011 (runed for Pile On)
You can find pictures in the Diablo III screenshot and picture gallery:
Wall of Zombies killing goatmen.
Wall of Zombies killing Skeletons.
Witch Doctor casting Wall of Zombies.
References
- ↑ Blue on Zombie Walls and Mana — IncGamers 14th June 2011
- BlizzCon 2008 Witch Doctor Gameplay Report
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Witch Doctor Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|