Difference between revisions of "Soul Harvest"
(beta patch 15 update) |
|||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
[[File:IconSoulHarvest.png|left]] | [[File:IconSoulHarvest.png|left]] | ||
− | '''Soul Harvest''' is a Terror [[Witch Doctor skill]] unlocked at [[clvl|level]] 9. This skill | + | '''Soul Harvest''' is a Terror [[Witch Doctor skill]] unlocked at [[clvl|level]] 9. This skill was initially a damaging attack, but changed greatly during development. It is now a buff that provides a considerable boost to the Witch Doctor's spell damage. |
+ | |||
+ | To use Soul Harvest, the Witch Doctor casts the skill and receives a stacking bonus, from 1-5, depending how many many enemies are near the WD when he casts the spell. The radius of effect is not specified in the tool tip, but seems to be about 15 [[yards]] from the Witch Doctor. The bonus lasts for 30 seconds ([[Soul to Waste]] can double that to 60), and it can not be recast for 15 seconds. | ||
+ | |||
+ | There is strategy required to use it properly, as the Witch Doctor wants to have at least four or five enemies in range when he uses the skill. Casting this with no monsters nearby grants zero bonus, and with the cooldown the skill can not be recast for 15 seconds. | ||
+ | |||
− | |||
==Background== | ==Background== | ||
[[File:Soul_Harvest.gif|thumb|200px|right|Soul Harvest in action.]] | [[File:Soul_Harvest.gif|thumb|200px|right|Soul Harvest in action.]] | ||
Line 9: | Line 13: | ||
==Skill Rune Effects== | ==Skill Rune Effects== | ||
− | + | See the [[Soul Harvest rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | |
− | + | ||
− | <skill class="WitchDoctor">Soul Harvest</skill> | + | {{skill description header}} |
+ | <skill subcat="Spirit spell" class="WitchDoctor">Soul Harvest</skill> | ||
+ | <skill class="WitchDoctor" rune="Swallow Your Soul">Soul Harvest</skill> | ||
+ | <skill class="WitchDoctor" rune="Siphon">Soul Harvest</skill> | ||
+ | <skill class="WitchDoctor" rune="Languish">Soul Harvest</skill> | ||
+ | <skill class="WitchDoctor" rune="Soul to Waste">Soul Harvest</skill> | ||
+ | <skill class="WitchDoctor" rune="Vengeful Spirit">Soul Harvest</skill> | ||
Line 24: | Line 34: | ||
==Synergies== | ==Synergies== | ||
− | The following [[Witch Doctor passives]] provide a benefit to Soul Harvest: | + | The following [[Witch Doctor passives]] provide a benefit to Soul Harvest, runed or not: |
− | {{ | + | {{skill description header}} |
− | + | <skill class="WitchDoctor">Spirit Vessel</skill> | |
− | + | <skill class="WitchDoctor">Rush of Essence</skill> | |
Line 78: | Line 88: | ||
* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site | * [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
− | {{Skill navbox Diablo III|WD}} | + | {{Skill navbox Diablo III|WD|terror}} |
+ | [[category:Active skills]] | ||
[[category:Witch Doctor skills]] | [[category:Witch Doctor skills]] | ||
− | [[category: | + | [[category:Witch Doctor active skills]] |
Latest revision as of 02:17, 7 June 2012
Soul Harvest is a Terror Witch Doctor skill unlocked at level 9. This skill was initially a damaging attack, but changed greatly during development. It is now a buff that provides a considerable boost to the Witch Doctor's spell damage.
To use Soul Harvest, the Witch Doctor casts the skill and receives a stacking bonus, from 1-5, depending how many many enemies are near the WD when he casts the spell. The radius of effect is not specified in the tool tip, but seems to be about 15 yards from the Witch Doctor. The bonus lasts for 30 seconds (Soul to Waste can double that to 60), and it can not be recast for 15 seconds.
There is strategy required to use it properly, as the Witch Doctor wants to have at least four or five enemies in range when he uses the skill. Casting this with no monsters nearby grants zero bonus, and with the cooldown the skill can not be recast for 15 seconds.
Contents
Background[edit | edit source]
The Witch Doctor gains strength from the close proximity of his enemies.
Skill Rune Effects[edit | edit source]
See the Soul Harvest rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Name | Level | Description |
---|
<skill subcat="Spirit spell" class="WitchDoctor">Soul Harvest</skill> <skill class="WitchDoctor" rune="Swallow Your Soul">Soul Harvest</skill> <skill class="WitchDoctor" rune="Siphon">Soul Harvest</skill> <skill class="WitchDoctor" rune="Languish">Soul Harvest</skill> <skill class="WitchDoctor" rune="Soul to Waste">Soul Harvest</skill> <skill class="WitchDoctor" rune="Vengeful Spirit">Soul Harvest</skill>
Skill Design[edit | edit source]
This skill was initially a nova-type of attack, one that dealt damage and fed mana back to the Witch Doctor for everything it killed. That changed entirely during development, and the skill now buffs the Witch Doctor's spell damage.
Video[edit | edit source]
A video of Soul Harvest, with the original, long-changed visual and effect, can be seen below, courtesy of the DiabloInc You Tube channel.
Synergies[edit | edit source]
The following Witch Doctor passives provide a benefit to Soul Harvest, runed or not:
Name | Level | Description |
---|
<skill class="WitchDoctor">Spirit Vessel</skill> <skill class="WitchDoctor">Rush of Essence</skill>
Development[edit | edit source]
Soul Harvest was first seen at WWI 2008 and BlizzCon 2008, where it was in the Spirit Skill Tree at Tier II. Originally, Soul Harvest was a low-damage, leeching, nova-like attack spell. Flux described using it:[1]
I seldom needed it, and found it to be less than effective as a killing weapon. It wasn’t that damaging, and wasn’t that cheap to cast either; so I had to make sure it was going to kill at least a few monsters to be cost effective.
The old version of this skill created a nova-like ring of blue smoke around the Witch Doctor. All targets within the ring were damaged, and if the damage was enough to kill them, their souls (white/blue ghosts) swirled into the air, then down into the Witch Doctor, where they added to his mana. The skill was just the same at BlizzCon 2009.
Soul Harvest was changed entirely for Blizzcon 2010, becoming a Tier 3 buffing sort of war cry. Unfortunately, there are no gameplay reports detailing any usage of this skill from that event.
Beta[edit | edit source]
Skill tiers were removed shortly before the beta started in September 2011, and Soul Harvest became a level 14 skill. Soul Harvest was one of the skills available in the BlizzCon 2011 PvP Arena, and Adivirgi enjoyed using it:[2]
This is a crazy awesome spell that lets you damage multiple enemies and receive a pretty decent damage buff at the same time. Its downside is that it also has a very short range so you basically need to be right in the middle of a pack to get the maximum effect for this spell.
Unfortunately, putting yourself "right in the middle of a pack" is a very dangerous thing to do in the Arena. This skill is much more useful in the regular game, where running into a pack of enemies generally won't kill you instantly.
The skill system was once again overhauled for the Beta Patch 13 in February 2012, and Soul Harvest was classified as a Defensive skill and moved up to level 22. For Beta Patch 15, it was re-classified as a Terror skill, moved back down to level 9, and had its mana cost increased.
Previous Versions[edit | edit source]
See the Witch Doctor skill archive for more details on previous versions of Soul Harvest and other Witch Doctor skills.
Media[edit | edit source]
Soul Harvest can be seen in action on video here:
- No videos yet.
You can find pictures in the Diablo III screenshot and picture gallery:
References[edit | edit source]
- BlizzCon 2008 Witch Doctor Gameplay Report
- BlizzCon 2009 Full Witch Doctor Skill Trees and Stats
- BlizzCon 2010 Witch Doctor Hands-on Report
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- BlizzCon 2011 PvP Demo: The Witch Doctor — IncGamers 27th Oct 2011
- Witch Doctor Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|