Difference between revisions of "Mass Confusion"

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'''Mass Confusion''' is a Tier Six [[Witch Doctor skill]]. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.
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[[File:IconMassConfusion.png|left]]
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'''Mass Confusion''' is a Terror [[Witch Doctor skill]] unlocked at [[clvl|level]] 22. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.
  
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The point of the skill is not to get the damage the monsters deal, it's to stop some monsters from attacking the Witch Doctor. Monsters can be hit and damaged while they are confused, and this skill is useful to use even when there's only one monster around, since it will stop fighting back and simply stand there if confused.
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<br><br><br>__TOC__
 
==Background==
 
==Background==
{{Skillbox
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[[File:Diablo_III_Logo.jpg|thumb|200px|right|Mass Confusion in action.]]
|game= Diablo III
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The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time. They can also be attacked, damaged, and killed even while confused.
<!-- |portrait= -->
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<!-- |portrait-width= -->
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|active= Active
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==Skill Rune Effects==
|name= Mass Confusion
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Refer to the [[Mass Confusion rune effects]] article for a thorough description of the five rune effects in this skill, including screenshots, videos, and strategy tips.
|ranks= 5
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|user= Witch Doctor
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{{skill description header}}
|tree= Spirit
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<skill subcat="Spirit spell" class="WitchDoctor">Mass Confusion</skill>
|description= Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.  
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<skill class="WitchDoctor" rune="Unstable Realm">Mass Confusion</skill>
|type= Debuff
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<skill class="WitchDoctor" rune="Devolution">Mass Confusion</skill>
|quantity= Duration
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<skill class="WitchDoctor" rune="Mass Hysteria">Mass Confusion</skill>
|effect= Circular AoE
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<skill class="WitchDoctor" rune="Paranoia">Mass Confusion</skill>
|school= Magical
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<skill class="WitchDoctor" rune="Mass Hallucination">Mass Confusion</skill>
|resource= Mana
 
|cost= 12 mana
 
|cast-time= Unknown
 
|cooldown= Unknown
 
|synergies= Unknown
 
}}
 
The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time.
 
  
  
 
==Skill Design==
 
==Skill Design==
A very good skill against tough mobs, making them fight with each other whilst you take care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that you cannot take care of yourself.
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A very good [[skill]] against tough mobs, making them fight with each other whilst the Witch Doctor takes care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that the Witch Doctor cannot take care of himself.
  
  
==Skill Rank Table==
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===Video===
Stats as listed in Blizzcon 2009 demo build. May differ in the final game.
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A video of Mass Confusion in use can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc Youtube channel].
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<youtube>5aSNKXqQInA</youtube>
  
*Rank: 1/5
 
**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 6 seconds.
 
**Mana Cost: 12 mana
 
*Rank: 2/5
 
**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 7 seconds. (A)
 
**Mana Cost: 12 mana
 
*Rank: 3/5
 
**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 8 seconds. (A)
 
**Mana Cost: 12 mana
 
*Rank: 4/5
 
**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 9 seconds. (A)
 
**Mana Cost: 12 mana
 
*Rank: 5/5
 
**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 10 seconds. (A)
 
**Mana Cost: 12 mana
 
 
[[Image:Skill witchdoctor massconfusion.png|thumb|right|We have free health care and cookies]]
 
[[Image:Skill witchdoctor massconfusion.png|thumb|right|We have free health care and cookies]]
(legend (A) = Assumed)
 
  
  
 
==Synergies==
 
==Synergies==
No [[Witch Doctor traits]] seem to directly affect Mass Confusion.
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The following [[Witch Doctor passives]] provide a benefit to Mass Confusion, runed or not:
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{{skill description header}}
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<skill class="WitchDoctor">Rush of Essence</skill>
  
  
==Runestone Effects==
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==Development==
No [[runestone]] effects are known for Mass Confusion.
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'''Mass Confusion''' was introduced in the [[WWI 2008]] gameplay video when [[Diablo III]] debuted. This skill started out in the [[Spirit Skill Tree]], and stayed there until skill trees were removed, when it became a Tier 6 skill.  
  
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===Beta===
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Skill tiers were removed shortly before the [[beta]] started in September 2011, and Mass Confusion became a level 23 skill. When the skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, Mass Confusion was classified as a Terror skill and moved to level 26. For March's [[Beta Patch 14]], Mass Confusion was moved to level 22.
  
==Development==
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Mass Confusion has, throughout development, been too high-level to play, so there are no gameplay reports describing it.
''Mass Confusion'' has been seen in the skill listing at Blizzcon 2008, 2009, and 2010. The description has remained largely unchanged all that time.
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===Previous Versions===
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See the [[Witch Doctor skill archive]] for more details on previous versions of Mass Confusion and other Witch Doctor skills.
  
  
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<!--
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==Trivia==
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-->
 
==Media==
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
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Mass Confusion can be seen in action on video here:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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* No videos yet.
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Mass+Confusion Mass Confusion-specific gallery contents]
 
  
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You can find pictures in the Diablo III screenshot and picture gallery:
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* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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* [http://diablo.incgamers.com/gallery/search.php?keywords=Mass+Confusion&cat=all '''Mass Confusion''' specific gallery contents]
  
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<!--
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<gallery>
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Image:Diablo_III_Logo.jpg|Skill use 1
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</gallery>
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-->
 
==References==
 
==References==
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]
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* [http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/ BlizzCon 2008 Witch Doctor Gameplay Report]
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* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/blog/comments/character-previews-from-jay-wilson Character Previews From Jay Wilson] — IncGamers 9th Aug 2011
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site
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{{Skill navbox Diablo III|WD|terror}}
  
{{Skill_navbox_Witch Doctor}}
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[[category:Active skills]]
{{Skill_navbox}}
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[[category:Witch Doctor skills]]
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[[category:Witch Doctor active skills]]

Latest revision as of 00:27, 7 June 2012

IconMassConfusion.png

Mass Confusion is a Terror Witch Doctor skill unlocked at level 22. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.

The point of the skill is not to get the damage the monsters deal, it's to stop some monsters from attacking the Witch Doctor. Monsters can be hit and damaged while they are confused, and this skill is useful to use even when there's only one monster around, since it will stop fighting back and simply stand there if confused.





Background[edit | edit source]

Mass Confusion in action.

The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time. They can also be attacked, damaged, and killed even while confused.


Skill Rune Effects[edit | edit source]

Refer to the Mass Confusion rune effects article for a thorough description of the five rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description

<skill subcat="Spirit spell" class="WitchDoctor">Mass Confusion</skill> <skill class="WitchDoctor" rune="Unstable Realm">Mass Confusion</skill> <skill class="WitchDoctor" rune="Devolution">Mass Confusion</skill> <skill class="WitchDoctor" rune="Mass Hysteria">Mass Confusion</skill> <skill class="WitchDoctor" rune="Paranoia">Mass Confusion</skill> <skill class="WitchDoctor" rune="Mass Hallucination">Mass Confusion</skill>


Skill Design[edit | edit source]

A very good skill against tough mobs, making them fight with each other whilst the Witch Doctor takes care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that the Witch Doctor cannot take care of himself.


Video[edit | edit source]

A video of Mass Confusion in use can be seen below, courtesy of the DiabloInc Youtube channel.

We have free health care and cookies


Synergies[edit | edit source]

The following Witch Doctor passives provide a benefit to Mass Confusion, runed or not:

Name Level Description

<skill class="WitchDoctor">Rush of Essence</skill>


Development[edit | edit source]

Mass Confusion was introduced in the WWI 2008 gameplay video when Diablo III debuted. This skill started out in the Spirit Skill Tree, and stayed there until skill trees were removed, when it became a Tier 6 skill.

Beta[edit | edit source]

Skill tiers were removed shortly before the beta started in September 2011, and Mass Confusion became a level 23 skill. When the skill system was once again overhauled for the Beta Patch 13 in February 2012, Mass Confusion was classified as a Terror skill and moved to level 26. For March's Beta Patch 14, Mass Confusion was moved to level 22.

Mass Confusion has, throughout development, been too high-level to play, so there are no gameplay reports describing it.


Previous Versions[edit | edit source]

See the Witch Doctor skill archive for more details on previous versions of Mass Confusion and other Witch Doctor skills.


Media[edit | edit source]

Mass Confusion can be seen in action on video here:

  • No videos yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References[edit | edit source]