Difference between revisions of "Healing Journey"

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(Created page with "left '''Spirit Walk''' is a Spirit Realm Witch Doctor skill unlocked at level 12. An Alabaster Rune placed in it will alter the ...")
 
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[[File:IconSpiritWalk.png|left]]
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Healing Journey is a rune effect in [[Spirit Walk]], a Spirit Realm [[Witch Doctor skill]].
'''[[Spirit Walk]]''' is a Spirit Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 12.
 
  
An [[Alabaster Rune]] placed in it will alter the skill in the following way.
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This rune effect causes the Witch Doctor to regain 7% of his maximum life per second while in Spirit Walk, which is good for 14% total over the two second duration. This is less than a single [[health orb]] grants, but might come in very hand during escapes when health orbs were not available.
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==Skill Rune Effects==
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Refer to the [[Spirit Walk rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and strategy tips.
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{{skill description header}}
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<skill subcat="Spirit spell" class="WitchDoctor">Spirit Walk</skill>
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<skill class="WitchDoctor" rune="Healing Journey">Spirit Walk</skill>
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==Media==
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Screenshots and movies will be added post-release.
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==Development==
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Prior to the skill revision in February 2012, this rune effect was enabled by the [[Alabaster Rune]], granting the following effect with a level 7 runestone:
 
{{Witch Doctor_Skillrune_Healing Journey}}
 
{{Witch Doctor_Skillrune_Healing Journey}}
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{{Skill navbox Diablo III|WD|defensive}}
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[[category:Witch Doctor skills]]
 
[[category:Witch Doctor skills]]
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[[category:Witch Doctor rune effects]]
 
[[category:runes]]
 
[[category:runes]]

Revision as of 19:57, 6 June 2012

Healing Journey is a rune effect in Spirit Walk, a Spirit Realm Witch Doctor skill.

This rune effect causes the Witch Doctor to regain 7% of his maximum life per second while in Spirit Walk, which is good for 14% total over the two second duration. This is less than a single health orb grants, but might come in very hand during escapes when health orbs were not available.


Skill Rune Effects

Refer to the Spirit Walk rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description

<skill subcat="Spirit spell" class="WitchDoctor">Spirit Walk</skill> <skill class="WitchDoctor" rune="Healing Journey">Spirit Walk</skill>


Media

Screenshots and movies will be added post-release.


Development

Prior to the skill revision in February 2012, this rune effect was enabled by the Alabaster Rune, granting the following effect with a level 7 runestone:

IconAlabaster.png
Healing Journey

[e]

Gain 16% of your maximum Life every second while Spirit Walk is active.