Difference between revisions of "Damage Per Second"
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'''DPS''' or '''Damage Per Second''' is generally considered an [[MMO]] term, which describes how much damage a [[character]], [[spell]], skill, ability or item can produce on average per second. | '''DPS''' or '''Damage Per Second''' is generally considered an [[MMO]] term, which describes how much damage a [[character]], [[spell]], skill, ability or item can produce on average per second. | ||
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==DPS Class== | ==DPS Class== | ||
+ | In other games, a class role refers to a class or character build that achieves a specific goal during group combat. There are generally four types of these classes: a [[tank]], a [[heal]]er, crowd control, and DPS. The role of the DPS player is to inflict as much damage as possible to the enemy or enemies in the area. The tank keeps the enemy's attention, keeping the enemies from damaging other party members, and the healer keeps everyone alive during the entire process. | ||
− | + | All classes in the Diablo games are designed as DPS classes[http://diablo.incgamers.com/blog/comments/bashiok-speaks/], capable of dealing out big damage and clearing any difficulty playing solo. | |
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==On Items== | ==On Items== | ||
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Hence, the DPS display is just a general indicator of the type of damage a player can expect. | Hence, the DPS display is just a general indicator of the type of damage a player can expect. | ||
+ | ==DPS Class== | ||
+ | In other games, a class role refers to a class or character build that achieves a specific goal during group combat. There are generally four types of these classes: a [[tank]], a [[heal]]er, crowd control, and DPS. The role of the DPS player is to inflict as much damage as possible to the enemy or enemies in the area. The tank keeps the enemy's attention, keeping the enemies from damaging other party members, and the healer keeps everyone alive during the entire process. | ||
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+ | All classes in the Diablo games are designed as DPS classes[http://diablo.incgamers.com/blog/comments/bashiok-speaks/], capable of dealing out big damage and clearing any difficulty playing solo. | ||
{{Skill_navbox_Diablo_III|Other}} | {{Skill_navbox_Diablo_III|Other}} |
Revision as of 15:28, 29 May 2012
DPS or Damage Per Second is generally considered an MMO term, which describes how much damage a character, spell, skill, ability or item can produce on average per second.
DPS Class
In other games, a class role refers to a class or character build that achieves a specific goal during group combat. There are generally four types of these classes: a tank, a healer, crowd control, and DPS. The role of the DPS player is to inflict as much damage as possible to the enemy or enemies in the area. The tank keeps the enemy's attention, keeping the enemies from damaging other party members, and the healer keeps everyone alive during the entire process.
All classes in the Diablo games are designed as DPS classes[1], capable of dealing out big damage and clearing any difficulty playing solo.
On Items
The DPS is part of the display of item stats in Diablo III. There are also pop up damage displays over the heads of other players in Arena combat, and sometimes over the heads of monsters when big damage hits are landed. These are slightly controversial, with some players arguing that they are distracting, or unfitting to the mythological mood.
Blizzard's counter-argument[2] is that they are optional, since the display can be turned on or off. Note that they show the damage taken not the damage delivered, which is always at least partially mitigated by resistances and/or defense.
There will not, however, be an on-screen DPS display, listing the actual damage a character is performing during combat. Many players use such a feature in World of Warcraft, but it comes from user-made addons, not from the game itself.[3]
People have though created add-ons which attempt to compare the DPS of each player, as well as healing output, absorption, etc. These aren’t included in the game, nor are they supported. Personally I think they can be useful to a point, but are abused by people who don’t know how to use and read them properly, and are too commonly relied on as a means to judge the performance of others.
DPS Calculation Complications
In terms of dealing damage, DPS refers to the average damage a character will do with a weapon or a specific attack, averaged out between the base damage and the attack speed. Games rarely will have an accessible way to inform the player of what, precisely, the DPS would be for any weapon or attack due to the complex nature of how numbers work in games.
As an example, a fist weapon that does 2-5 damage, and hits 1.4 times per second, will have a base dps of 4.9, as displayed in the graphic. However, numerous other factors must be considered to arrive at an accurate DPS. The weapon may have a gem or enchantment that increases damage. A skill likely modifies the damage, as may that skill's rune. There might be a critical hit landed. And then monster's defense or resistances must also be factored in.
Hence, the DPS display is just a general indicator of the type of damage a player can expect.
DPS Class
In other games, a class role refers to a class or character build that achieves a specific goal during group combat. There are generally four types of these classes: a tank, a healer, crowd control, and DPS. The role of the DPS player is to inflict as much damage as possible to the enemy or enemies in the area. The tank keeps the enemy's attention, keeping the enemies from damaging other party members, and the healer keeps everyone alive during the entire process.
All classes in the Diablo games are designed as DPS classes[4], capable of dealing out big damage and clearing any difficulty playing solo.
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|