Difference between revisions of "Long Fuse"

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(Created page with "left '''Spike Trap''' is a Hatred Generating Demon Hunter skill unlocked at Level 16. A Crimson Rune placed in it will create the fol...")
 
 
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[[File:IconSpikeTrap.png|left]]
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Long Fuse is a rune effect in [[Spike Trap]], is a [[Hatred]]-generating trap-like [[Demon Hunter skill]].
'''Spike Trap''' is a Hatred Generating [[Demon Hunter skill]] unlocked at [[clvl|Level]] 16.
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This rune effect increases the arming time from 1.2 to 2.0 seconds, but increases the damage as well. The arming time is how long a delay there is between the Demon Hunter laying down the trap, it kicking into action. This is critical since it makes it useless to toss down Spike Traps when enemies are right on top of the Demon Hunter, since they will pursue the DH away from the traps.
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A player skilled at putting traps where monsters will be might not mind this delay, given the greater damage potential.
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==Skill Rune Effects==
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See the [[Spike Trap rune effects]] page for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and strategy tips.
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{{skill description header}}
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<skill class="DemonHunter">Spike Trap</skill>
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<skill class="DemonHunter" rune="Long Fuse">Spike Trap</skill>
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==Media==
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Screenshots and movies will be added post-release.
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==Development==
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Prior to the skill revision in February 2012, this rune effect was enabled by the [[Crimson Rune]], granting the following effect with a level 7 runestone:
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{{Demon Hunter Skillrune Bandolier}}
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A [[Crimson Rune]] placed in it will create the following trap.
 
{{Demon Hunter Skillrune Long Fuse}}
 
  
 
[[category:Demon Hunter skills]]
 
[[category:Demon Hunter skills]]
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[[category:Demon Hunter rune effects]]
 
[[category:runes]]
 
[[category:runes]]
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{{Skill navbox Diablo III|DH|devices}}

Latest revision as of 14:29, 28 May 2012

Long Fuse is a rune effect in Spike Trap, is a Hatred-generating trap-like Demon Hunter skill.

This rune effect increases the arming time from 1.2 to 2.0 seconds, but increases the damage as well. The arming time is how long a delay there is between the Demon Hunter laying down the trap, it kicking into action. This is critical since it makes it useless to toss down Spike Traps when enemies are right on top of the Demon Hunter, since they will pursue the DH away from the traps.

A player skilled at putting traps where monsters will be might not mind this delay, given the greater damage potential.


Skill Rune Effects[edit | edit source]

See the Spike Trap rune effects page for thorough descriptions of all five rune effects in this skill, including screenshots, videos, and strategy tips.

Name Level Description

<skill class="DemonHunter">Spike Trap</skill> <skill class="DemonHunter" rune="Long Fuse">Spike Trap</skill>


Media[edit | edit source]

Screenshots and movies will be added post-release.


Development[edit | edit source]

Prior to the skill revision in February 2012, this rune effect was enabled by the Crimson Rune, granting the following effect with a level 7 runestone:

IconIndigo.png
Bandolier

[e]

Increase the maximum number of traps that can be out simultaneously to 10.